Strip comments and inline ids onto h*
This commit is contained in:
parent
1997a7846d
commit
0f5f617adb
362 changed files with 2519 additions and 6694 deletions
19
29-02.html
19
29-02.html
|
|
@ -10,16 +10,9 @@
|
|||
<meta name="vspubdate" content="07/01/97" />
|
||||
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
|
||||
|
||||
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Saving Screens and Other VGA Mysteries</title><!-- HEADER -->
|
||||
<!-- Empty Reference Subhead -->
|
||||
<!--ISBN=1576101746//-->
|
||||
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
|
||||
<!--AUTHOR=Michael Abrash//-->
|
||||
<!--PUBLISHER=The Coriolis Group, Inc.//-->
|
||||
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Saving Screens and Other VGA Mysteries</title>
|
||||
<meta name="chapter" content="29" />
|
||||
<meta name="pages" content="545-547" />
|
||||
<!--UNASSIGNED1//-->
|
||||
<!--UNASSIGNED2//-->
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
|
@ -37,7 +30,7 @@
|
|||
|
||||
<p><br /></p>
|
||||
|
||||
<p><b>LISTING 29.2 L29-2.ASM</b></p><!-- CODE //-->
|
||||
<p><b>LISTING 29.2 L29-2.ASM</b></p>
|
||||
<pre>
|
||||
; Program to restore a mode 10h EGA graphics screen from
|
||||
; the file SNAPSHOT.SCR.
|
||||
|
|
@ -153,7 +146,7 @@ Done:
|
|||
Start endp
|
||||
Code ends
|
||||
end Start
|
||||
</pre><!-- END CODE //-->
|
||||
</pre>
|
||||
|
||||
<p>If you compare Listings 29.1 and 29.2, you will see that the Map Mask register setting used to load a given plane does not match the Read Map register setting used to read that plane. This is so because while only one plane can ever be read at a time, anywhere from zero to four planes can be written to at once; consequently, Read Map register settings are plane selections from 0 to 3, while Map Mask register settings are plane <i>masks</i> from 0 to 15, where a bit 0 setting of 1 enables writes to plane 0, a bit 1 setting of 1 enables writes to plane 1, and so on. Again, Chapter 28 provides a detailed explanation of the differences between the Read Map and Map Mask registers.</p>
|
||||
|
||||
|
|
@ -176,10 +169,6 @@ Code ends
|
|||
|
||||
<div align="center">
|
||||
Graphics Programming Black Book © 2001 Michael Abrash
|
||||
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
|
||||
<!-- reference_subfoot = footer -->
|
||||
<!-- reference_footer = subfoot -->
|
||||
<!-- BEGIN SUB FOOTER -->
|
||||
<!-- END FOOTER -->
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
|||
Loading…
Reference in a new issue