Strip comments and inline ids onto h*
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28-05.html
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28-05.html
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@ -10,16 +10,9 @@
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Reading VGA Memory</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Reading VGA Memory</title>
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<meta name="chapter" content="28" />
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<meta name="pages" content="535-537" />
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<!--UNASSIGNED2//-->
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</head>
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<body>
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@ -41,7 +34,7 @@
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<p>By the way, Listing 28.3 illustrates how write mode 3 can make for excellent pixel- and line-drawing code.</p>
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<p><b>LISTING 28.3 L28-3.ASM</b></p><!-- CODE //-->
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<p><b>LISTING 28.3 L28-3.ASM</b></p>
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<pre>
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; Program that draws a diagonal line to illustrate the use of a
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; Color Don't Care register setting of 0FFH to support fast
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@ -146,7 +139,7 @@ WaitKeyLoop:
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Startendp
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code ends
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end Start
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</pre><!-- END CODE //-->
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</pre>
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<p>I hope I’ve given you a good feel for what color compare mode is and what it might be used for. Color compare mode isn’t particularly easy to understand, but it’s not that complicated in actual operation, and it’s certainly useful at times; take some time to study the sample code and perform a few experiments of your own, and you may well find useful applications for color compare mode in your graphics code.</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_footer = subfoot -->
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</div>
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</body>
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</html>
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