Strip comments and inline ids onto h*

This commit is contained in:
James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

View file

@ -10,16 +10,9 @@
<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Yet Another VGA Write Mode</title><!-- HEADER -->
<!-- Empty Reference Subhead -->
<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
<!--AUTHOR=Michael Abrash//-->
<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: Yet Another VGA Write Mode</title>
<meta name="chapter" content="27" />
<meta name="pages" content="517-521" />
<!--UNASSIGNED1//-->
<!--UNASSIGNED2//-->
</head>
<body>
@ -43,7 +36,7 @@
<p>As I said, Phil Coleman&rsquo;s question is an interesting one, and I&rsquo;ve only touched on the intriguing possibilities arising from the various configurations of display memory in VGA graphics and text modes. Right now, though, we&rsquo;ve still got the basics of the remarkably complex (but rewarding!) VGA to cover.</p>
<p><b>LISTING 27.3 L27-3.ASM</b></p><!-- CODE //-->
<p><b>LISTING 27.3 L27-3.ASM</b></p>
<pre>
; Program to illustrate flipping from bit-mapped graphics mode to
; text mode and back without losing any of the graphics bit-map.
@ -236,7 +229,7 @@ FillBitMap:
Start endp
Code ends
end Start
</pre><!-- END CODE //-->
</pre>
<p><br /></p>
@ -255,10 +248,6 @@ Code ends
<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
<!-- reference_subfoot = footer -->
<!-- reference_footer = subfoot -->
<!-- BEGIN SUB FOOTER -->
<!-- END FOOTER -->
</div>
</body>
</html>