Strip comments and inline ids onto h*
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27-05.html
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27-05.html
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@ -10,16 +10,9 @@
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Yet Another VGA Write Mode</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Yet Another VGA Write Mode</title>
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<meta name="chapter" content="27" />
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<meta name="pages" content="517-521" />
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//-->
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</head>
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<body>
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@ -43,7 +36,7 @@
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<p>As I said, Phil Coleman’s question is an interesting one, and I’ve only touched on the intriguing possibilities arising from the various configurations of display memory in VGA graphics and text modes. Right now, though, we’ve still got the basics of the remarkably complex (but rewarding!) VGA to cover.</p>
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<p><b>LISTING 27.3 L27-3.ASM</b></p><!-- CODE //-->
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<p><b>LISTING 27.3 L27-3.ASM</b></p>
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<pre>
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; Program to illustrate flipping from bit-mapped graphics mode to
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; text mode and back without losing any of the graphics bit-map.
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@ -236,7 +229,7 @@ FillBitMap:
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Start endp
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Code ends
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end Start
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</pre><!-- END CODE //-->
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</pre>
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<p><br /></p>
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@ -255,10 +248,6 @@ Code ends
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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<!-- reference_footer = subfoot -->
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<!-- BEGIN SUB FOOTER -->
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<!-- END FOOTER -->
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</div>
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</body>
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</html>
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