Strip comments and inline ids onto h*
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362 changed files with 2519 additions and 6694 deletions
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25-02.html
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25-02.html
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@ -10,16 +10,9 @@
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: VGA Data Machinery</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: VGA Data Machinery</title>
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<meta name="chapter" content="25" />
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<meta name="pages" content="466-470" />
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//-->
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</head>
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<body>
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@ -37,7 +30,7 @@
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<p><br /></p>
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<p><b>LISTING 25.1 L25-1.ASM</b></p><!-- CODE //-->
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<p><b>LISTING 25.1 L25-1.ASM</b></p>
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<pre>
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; Program to illustrate operation of data rotate and bit mask
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; features of Graphics Controller. Draws 8x8 character at
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@ -269,7 +262,7 @@ SelectFont endp
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;
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cseg ends
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end start
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</pre><!-- END CODE //-->
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</pre>
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<p>The bit mask can be used for much more than bit-aligned fonts. For example, the bit mask is useful for fast pixel drawing, such as that performed when drawing lines, as we’ll see in Chapter 35. It’s also useful for drawing the edges of primitives, such as filled polygons, that potentially involve modifying some but not all of the pixels controlled by a single byte of display memory.</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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<!-- reference_footer = subfoot -->
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<!-- BEGIN SUB FOOTER -->
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<!-- END FOOTER -->
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</div>
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</body>
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</html>
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