Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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@ -10,16 +10,9 @@
<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: VGA Data Machinery</title><!-- HEADER -->
<!-- Empty Reference Subhead -->
<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
<!--AUTHOR=Michael Abrash//-->
<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: VGA Data Machinery</title>
<meta name="chapter" content="25" />
<meta name="pages" content="466-470" />
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<p><br /></p>
<p><b>LISTING 25.1 L25-1.ASM</b></p><!-- CODE //-->
<p><b>LISTING 25.1 L25-1.ASM</b></p>
<pre>
; Program to illustrate operation of data rotate and bit mask
; features of Graphics Controller. Draws 8x8 character at
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;
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</pre>
<p>The bit mask can be used for much more than bit-aligned fonts. For example, the bit mask is useful for fast pixel drawing, such as that performed when drawing lines, as we&rsquo;ll see in Chapter 35. It&rsquo;s also useful for drawing the edges of primitives, such as filled polygons, that potentially involve modifying some but not all of the pixels controlled by a single byte of display memory.</p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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