Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: It's a Wonderful Life</title><!-- HEADER -->
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<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: It's a Wonderful Life</title>
<meta name="chapter" content="18" />
<meta name="pages" content="347-351" />
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<p><br /></p>
<h2><a id="Heading1"></a>Chapter 18<br />
<h2 id="Heading1">Chapter 18<br />
It&rsquo;s a plain Wonderful Life</h2>
<h3><a id="Heading2"></a>Optimization beyond the Pale</h3>
<h3 id="Heading2">Optimization beyond the Pale</h3>
<p>When I was in high school, my gym teacher had us run a race around the soccer field, or rather, around a course marked with cones that roughly outlined the shape of the field. I quickly settled into second place behind Dwight Chamberlin. We cruised around the field, and when we came to the far corner, Dwight cut across the corner, inside a cone placed awkwardly far out from the others. I followed, and everyone else cut inside the cone too&mdash;except the pear-shaped kid bringing up the rear, who plodded his way around every single cone on his way to finishing about half a lap behind. When the laggard finally crossed the finish line, the coach named him the winner, to my considerable irritation. After all, the object was to see who could run the fastest, wasn&rsquo;t it?</p>
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<h3><a id="Heading3"></a>Breaking the Rules</h3>
<h3 id="Heading3">Breaking the Rules</h3>
<p>The other reason for the anecdote has to do with the way my second Optimization Challenge worked itself out. If you&rsquo;ll recall from the last chapter, the challenge I made to the readers of <i>PC TECHNIQUES</i> was to devise the fastest possible version of the Game of Life cellular automata simulation game. I gave an example, laid out the rules, and stood aside. Good thing, too. <i>Apres moi, le deluge....</i></p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
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