Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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@ -10,16 +10,9 @@
<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: The Game of Life</title><!-- HEADER -->
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<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: The Game of Life</title>
<meta name="chapter" content="17" />
<meta name="pages" content="345-346" />
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<p>No doubt we could get another two to five times improvement with good assembly code&mdash;but that&rsquo;s dwarfed by a 30-times improvement, so optimization at a conceptual level <i>must</i> come first.</p>
<h4 align="left"><a id="Heading11"></a>The Challenge That Ate My Life</h4>
<h4 align="left" id="Heading11">The Challenge That Ate My Life</h4>
<p>The most recent optimization challenge I laid my community of readers was to write the fastest possible Game of Life generation engine. By &ldquo;engine&rdquo; I meant that I didn&rsquo;t care about time spent in input or output, only time consumed by the call to <b>next-generation.</b> The time spent updating the cellmap was what I wanted people to concentrate on.</p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
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