Strip comments and inline ids onto h*

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James Gregory 2013-12-30 15:11:04 +11:00
commit 0f5f617adb
362 changed files with 2519 additions and 6694 deletions

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@ -10,16 +10,9 @@
<meta name="vspubdate" content="07/01/97" />
<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
<title>Michael Abrash's Graphics Programming Black Book Special Edition: There Ain't No Such Thing as the Fastest Code</title><!-- HEADER -->
<!-- Empty Reference Subhead -->
<!--ISBN=1576101746//-->
<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
<!--AUTHOR=Michael Abrash//-->
<!--PUBLISHER=The Coriolis Group, Inc.//-->
<title>Michael Abrash's Graphics Programming Black Book Special Edition: There Ain't No Such Thing as the Fastest Code</title>
<meta name="chapter" content="16" />
<meta name="pages" content="313-316" />
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</head>
<body>
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<p><br /></p>
<p><b>Listing 16.6 OPT2.ASM</b></p><!-- CODE //-->
<p><b>Listing 16.6 OPT2.ASM</b></p>
<pre>
;
; Opt2 Final optimization word count
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ret
_ScanBuffer endp
end
</pre><!-- END CODE //-->
</pre>
<h3><a id="Heading11"></a>Level 2: A New Perspective</h3>
<h3 id="Heading11">Level 2: A New Perspective</h3>
<p>The second level of optimization is one of breaking out of the mode of thinking established by my original code. Some entrants clearly did exactly that. They stepped back, thought about what the code actually needed to do, rather than just improving how it already worked, and implemented code that sprang from that new perspective.</p>
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<div align="center">
Graphics Programming Black Book &copy; 2001 Michael Abrash
</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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</div>
</body>
</html>