Strip comments and inline ids onto h*
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11-05.html
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11-05.html
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<meta name="vspubdate" content="07/01/97" />
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<meta name="vscategory" content="Web and Software Development: Game Development,Web and Software Development: Graphics and Multimedia Development" />
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Pushing the 286 and 386</title><!-- HEADER -->
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<!-- Empty Reference Subhead -->
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<!--ISBN=1576101746//-->
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<!--TITLE=Michael Abrash's Graphics Programming Black Book Special Edition//-->
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<!--AUTHOR=Michael Abrash//-->
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<!--PUBLISHER=The Coriolis Group, Inc.//-->
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<title>Michael Abrash's Graphics Programming Black Book Special Edition: Pushing the 286 and 386</title>
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<meta name="chapter" content="11" />
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<meta name="pages" content="220-222" />
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</head>
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<body>
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<p>What can we do about this new, more virulent form of the display adapter cycle-eater? The workaround is the same as it was on the PC: Access display memory as little as you possibly can.</p>
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<h4 align="left"><a id="Heading13"></a>New Instructions and Features: The 286</h4>
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<h4 align="left" id="Heading13">New Instructions and Features: The 286</h4>
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<p>The 286 and 386 offer a number of new instructions. The 286 has a relatively small number of instructions that the 8088 lacks, while the 386 has those instructions and quite a few more, along with new addressing modes and data sizes. We’ll discuss the 286 and the 386 separately in this regard.</p>
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<p>A couple of old instructions gain new features on the 286. For one, the 286 version of <b>PUSH</b> is capable of pushing a constant on the stack. For another, the 286 allows all shifts and rotates to be performed for not just 1 bit or the number of bits specified by CL, but for <i>any</i> constant number of bits.</p>
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<h4 align="left"><a id="Heading14"></a>New Instructions and Features: The 386</h4>
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<h4 align="left" id="Heading14">New Instructions and Features: The 386</h4>
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<p>The 386 is somewhat more complex than the 286 regarding new features. Once again, we won’t discuss protected mode, which on the 386 comes with the ability to address up to 4 gigabytes per segment and 64 terabytes in all. In real mode (and in virtual-86 mode, which allows the 386 to multitask MS-DOS applications, and which is identical to real mode so far as MS-DOS programs are concerned), programs running on the 386 are still limited to 1 MB of addressable memory and 64K per segment.</p>
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<div align="center">
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Graphics Programming Black Book © 2001 Michael Abrash
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</div><!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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</div>
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</body>
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</html>
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