wootook-reloaded/infos.php
Gregory PLANCHAT ec7e40e1aa Refactored to 2 namespaces: Wootook & Legacies
Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
2011-10-04 19:57:00 +02:00

360 lines
No EOL
17 KiB
PHP

<?php
/**
* This file is part of Wootook
*
* @license http://www.gnu.org/licenses/gpl-3.0.txt
* @see http://www.wootook.com/
*
* Copyright (c) 2009-Present, Wootook Support Team <http://www.xnova-ng.org>
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --> NOTICE <--
* This file is part of the core development branch, changing its contents will
* make you unable to use the automatic updates manager. Please refer to the
* documentation for further information about customizing Wootook.
*
*/
define('INSIDE' , true);
define('INSTALL' , false);
require_once dirname(__FILE__) .'/application/bootstrap.php';
// ----------------------------------------------------------------------------------------------------------
// Creation de la Liste de flotte disponible sur la lune
//
function BuildFleetListRows ( $CurrentPlanet ) {
global $resource, $lang;
$RowsTPL = gettemplate('gate_fleet_rows');
$CurrIdx = 1;
$Result = "";
for ($Ship = 300; $Ship > 200; $Ship-- ) {
if ($resource[$Ship] != "") {
if ($CurrentPlanet[$resource[$Ship]] > 0) {
$bloc['idx'] = $CurrIdx;
$bloc['fleet_id'] = $Ship;
$bloc['fleet_name'] = $lang['tech'][$Ship];
$bloc['fleet_max'] = pretty_number ( $CurrentPlanet[$resource[$Ship]] );
$bloc['gate_ship_dispo'] = $lang['gate_ship_dispo'];
$Result .= parsetemplate ( $RowsTPL, $bloc );
$CurrIdx++;
}
}
}
return $Result;
}
// ----------------------------------------------------------------------------------------------------------
// Creation de la combo de selection de Lune d'arrivé
//
function BuildJumpableMoonCombo ( $CurrentUser, $CurrentPlanet ) {
global $resource;
$QrySelectMoons = "SELECT * FROM {{table}} WHERE `planet_type` = '3' AND `id_owner` = '". $CurrentUser['id'] ."';";
$MoonList = doquery ( $QrySelectMoons, 'planets');
$Combo = "";
while ( $CurMoon = mysql_fetch_assoc($MoonList) ) {
if ( $CurMoon['id'] != $CurrentPlanet['id'] ) {
$RestString = GetNextJumpWaitTime ( $CurMoon );
if ( $CurMoon[$resource[43]] >= 1) {
$Combo .= "<option value=\"". $CurMoon['id'] ."\">[". $CurMoon['galaxy'] .":". $CurMoon['system'] .":". $CurMoon['planet'] ."] ". $CurMoon['name'] . $RestString['string'] ."</option>\n";
}
}
}
return $Combo;
}
// ----------------------------------------------------------------------------------------------------------
// Creation du tableau de production de ressources
// Tient compte du parametrage de la planete (si la production n'est pas affectée a 100% par exemple
// Tient compte aussi du multiplicateur de ressources
//
function ShowProductionTable ($CurrentUser, $CurrentPlanet, $BuildID, $Template) {
global $ProdGrid, $resource, $gameConfig;
$BuildLevelFactor = $CurrentPlanet[ $resource[$BuildID]."_porcent" ];
$BuildTemp = $CurrentPlanet[ 'temp_max' ];
$CurrentBuildtLvl = $CurrentPlanet[ $resource[$BuildID] ];
$BuildLevel = ($CurrentBuildtLvl > 0) ? $CurrentBuildtLvl : 1;
$Prod[1] = (floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_geologue'] * 0.05)));
$Prod[2] = (floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_geologue'] * 0.05)));
$Prod[3] = (floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_geologue'] * 0.05)));
$Prod[4] = (floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_ingenieur'] * 0.05)));
$BuildLevel = "";
$ActualProd = floor($Prod[$BuildID]);
if ($BuildID != 12) {
$ActualNeed = floor($Prod[4]);
} else {
$ActualNeed = floor($Prod[3]);
}
$BuildStartLvl = $CurrentBuildtLvl - 2;
if ($BuildStartLvl < 1) {
$BuildStartLvl = 1;
}
$Table = "";
$ProdFirst = 0;
for ( $BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 10; $BuildLevel++ ) {
if ($BuildID != 42) {
$Prod[1] = (floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_geologue'] * 0.05)));
$Prod[2] = (floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_geologue'] * 0.05)));
$Prod[3] = (floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_geologue'] * 0.05)));
$Prod[4] = (floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $gameConfig['resource_multiplier']) * (1 + ($CurrentUser['rpg_ingenieur'] * 0.05)));
$bloc['build_lvl'] = ($CurrentBuildtLvl == $BuildLevel) ? "<font color=\"#ff0000\">".$BuildLevel."</font>" : $BuildLevel;
if ($ProdFirst > 0) {
if ($BuildID != 12) {
$bloc['build_gain'] = "<font color=\"lime\">(". pretty_number(floor($Prod[$BuildID] - $ProdFirst)) .")</font>";
} else {
$bloc['build_gain'] = "<font color=\"lime\">(". pretty_number(floor($Prod[4] - $ProdFirst)) .")</font>";
}
} else {
$bloc['build_gain'] = "";
}
if ($BuildID != 12) {
$bloc['build_prod'] = pretty_number(floor($Prod[$BuildID]));
$bloc['build_prod_diff'] = colorNumber( pretty_number(floor($Prod[$BuildID] - $ActualProd)) );
$bloc['build_need'] = colorNumber( pretty_number(floor($Prod[4])) );
$bloc['build_need_diff'] = colorNumber( pretty_number(floor($Prod[4] - $ActualNeed)) );
} else {
$bloc['build_prod'] = pretty_number(floor($Prod[4]));
$bloc['build_prod_diff'] = colorNumber( pretty_number(floor($Prod[4] - $ActualProd)) );
$bloc['build_need'] = colorNumber( pretty_number(floor($Prod[3])) );
$bloc['build_need_diff'] = colorNumber( pretty_number(floor($Prod[3] - $ActualNeed)) );
}
if ($ProdFirst == 0) {
if ($BuildID != 12) {
$ProdFirst = floor($Prod[$BuildID]);
} else {
$ProdFirst = floor($Prod[4]);
}
}
} else {
// Cas particulier de la phalange
$bloc['build_lvl'] = ($CurrentBuildtLvl == $BuildLevel) ? "<font color=\"#ff0000\">".$BuildLevel."</font>" : $BuildLevel;
$bloc['build_range'] = ($BuildLevel * $BuildLevel) - 1;
}
$Table .= parsetemplate($Template, $bloc);
}
return $Table;
}
// ----------------------------------------------------------------------------------------------------------
// Creation de l'information des RapidFire contre ...
//
function ShowRapidFireTo ($BuildID) {
global $lang, $CombatCaps;
$ResultString = "";
for ($Type = 200; $Type < 500; $Type++) {
if ($CombatCaps[$BuildID]['sd'][$Type] > 1) {
$ResultString .= $lang['nfo_rf_again']. " ". $lang['tech'][$Type] ." <font color=\"#00ff00\">".$CombatCaps[$BuildID]['sd'][$Type]."</font><br>";
}
}
return $ResultString;
}
// ----------------------------------------------------------------------------------------------------------
// Creation de l'information des RapidFire de ...
//
function ShowRapidFireFrom ($BuildID) {
global $lang, $CombatCaps;
$ResultString = "";
for ($Type = 200; $Type < 500; $Type++) {
if ($CombatCaps[$Type]['sd'][$BuildID] > 1) {
$ResultString .= $lang['nfo_rf_from']. " ". $lang['tech'][$Type] ." <font color=\"#ff0000\">".$CombatCaps[$Type]['sd'][$BuildID]."</font><br>";
}
}
return $ResultString;
}
// ----------------------------------------------------------------------------------------------------------
// Construit la page par rapport a l'information demandée ...
// Permet de faire la differance entre les divers types et les pages speciales
//
function ShowBuildingInfoPage ($CurrentUser, $CurrentPlanet, $BuildID) {
global $dpath, $lang, $resource, $pricelist, $CombatCaps;
includeLang('infos');
$GateTPL = '';
$DestroyTPL = '';
$TableHeadTPL = '';
$parse = $lang;
// Données de base
$parse['dpath'] = $dpath;
$parse['name'] = $lang['info'][$BuildID]['name'];
$parse['image'] = $BuildID;
$parse['description'] = $lang['info'][$BuildID]['description'];
if ($BuildID >= 1 && $BuildID <= 3) {
// Cas des mines
$PageTPL = gettemplate('info_buildings_table');
$DestroyTPL = gettemplate('info_buildings_destroy');
$TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_p_hour}</td><td class=\"c\">{nfo_difference}</td><td class=\"c\">{nfo_used_energy}</td><td class=\"c\">{nfo_difference}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>";
} elseif ($BuildID == 4) {
// Centrale Solaire
$PageTPL = gettemplate('info_buildings_table');
$DestroyTPL = gettemplate('info_buildings_destroy');
$TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_energy}</td><td class=\"c\">{nfo_difference}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th></tr>";
} elseif ($BuildID == 12) {
// Centrale Fusion
$PageTPL = gettemplate('info_buildings_table');
$DestroyTPL = gettemplate('info_buildings_destroy');
$TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_energy}</td><td class=\"c\">{nfo_difference}</td><td class=\"c\">{nfo_used_deuter}</td><td class=\"c\">{nfo_difference}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>";
} elseif ($BuildID >= 14 && $BuildID <= 32) {
// Batiments Generaux
$PageTPL = gettemplate('info_buildings_general');
$DestroyTPL = gettemplate('info_buildings_destroy');
} elseif ($BuildID == 33) {
// Batiments Terraformer
$PageTPL = gettemplate('info_buildings_general');
} elseif ($BuildID == 34) {
// Dépot d'alliance
$PageTPL = gettemplate('info_buildings_general');
$DestroyTPL = gettemplate('info_buildings_destroy');
} elseif ($BuildID == 44) {
// Silo de missiles
$PageTPL = gettemplate('info_buildings_general');
$DestroyTPL = gettemplate('info_buildings_destroy');
} elseif ($BuildID == 41) {
// Batiments lunaires
$PageTPL = gettemplate('info_buildings_general');
} elseif ($BuildID == 42) {
// Phalange
$PageTPL = gettemplate('info_buildings_table');
$TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_range}</td></tr>";
$TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>";
$DestroyTPL = gettemplate('info_buildings_destroy');
} elseif ($BuildID == 43) {
// Porte de Saut
$PageTPL = gettemplate('info_buildings_general');
$GateTPL = gettemplate('gate_fleet_table');
$DestroyTPL = gettemplate('info_buildings_destroy');
} elseif ($BuildID >= 106 && $BuildID <= 199) {
// Laboratoire
$PageTPL = gettemplate('info_buildings_general');
} elseif ($BuildID >= 202 && $BuildID <= 216) {
// Flotte
$PageTPL = gettemplate('info_buildings_fleet');
$parse['element_typ'] = $lang['tech'][200];
$parse['rf_info_to'] = ShowRapidFireTo ($BuildID); // Rapid Fire vers
$parse['rf_info_fr'] = ShowRapidFireFrom ($BuildID); // Rapid Fire de
$parse['hull_pt'] = pretty_number ($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); // Points de Structure
$parse['shield_pt'] = pretty_number ($CombatCaps[$BuildID]['shield']); // Points de Bouclier
$parse['attack_pt'] = pretty_number ($CombatCaps[$BuildID]['attack']); // Points d'Attaque
$parse['capacity_pt'] = pretty_number ($pricelist[$BuildID]['capacity']); // Capacitée de fret
$parse['base_speed'] = pretty_number ($pricelist[$BuildID]['speed']); // Vitesse de base
$parse['base_conso'] = pretty_number ($pricelist[$BuildID]['consumption']); // Consommation de base
if ($BuildID == 202) {
$parse['upd_speed'] = "<font color=\"yellow\">(". pretty_number ($pricelist[$BuildID]['speed2']) .")</font>"; // Vitesse rééquipée
$parse['upd_conso'] = "<font color=\"yellow\">(". pretty_number ($pricelist[$BuildID]['consumption2']) .")</font>"; // Consommation apres rééquipement
} elseif ($BuildID == 211) {
$parse['upd_speed'] = "<font color=\"yellow\">(". pretty_number ($pricelist[$BuildID]['speed2']) .")</font>"; // Vitesse rééquipée
}
} elseif ($BuildID >= 401 && $BuildID <= 408) {
// Defenses
$PageTPL = gettemplate('info_buildings_defense');
$parse['element_typ'] = $lang['tech'][400];
$parse['rf_info_to'] = ShowRapidFireTo ($BuildID); // Rapid Fire vers
$parse['rf_info_fr'] = ShowRapidFireFrom ($BuildID); // Rapid Fire de
$parse['hull_pt'] = pretty_number ($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); // Points de Structure
$parse['shield_pt'] = pretty_number ($CombatCaps[$BuildID]['shield']); // Points de Bouclier
$parse['attack_pt'] = pretty_number ($CombatCaps[$BuildID]['attack']); // Points d'Attaque
} elseif ($BuildID >= 502 && $BuildID <= 503) {
// Misilles
$PageTPL = gettemplate('info_buildings_defense');
$parse['element_typ'] = $lang['tech'][400];
$parse['hull_pt'] = pretty_number ($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); // Points de Structure
$parse['shield_pt'] = pretty_number ($CombatCaps[$BuildID]['shield']); // Points de Bouclier
$parse['attack_pt'] = pretty_number ($CombatCaps[$BuildID]['attack']); // Points d'Attaque
} elseif ($BuildID >= 601 && $BuildID <= 615) {
// Officiers
$PageTPL = gettemplate('info_officiers_general');
}
// ---- Tableau d'evolution
if ($TableHeadTPL != '') {
$parse['table_head'] = parsetemplate ($TableHeadTPL, $lang);
$parse['table_data'] = ShowProductionTable ($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL);
}
// La page principale
$page = parsetemplate($PageTPL, $parse);
if ($GateTPL != '') {
if ($CurrentPlanet[$resource[$BuildID]] > 0) {
$RestString = GetNextJumpWaitTime ( $CurrentPlanet );
$parse['gate_start_link'] = BuildPlanetAdressLink ( $CurrentPlanet );
if ($RestString['value'] != 0) {
$parse['gate_time_script'] = InsertJavaScriptChronoApplet ( "Gate", "1", $RestString['value'], true );
$parse['gate_wait_time'] = "<div id=\"bxx". "Gate" . "1" ."\"></div>";
$parse['gate_script_go'] = InsertJavaScriptChronoApplet ( "Gate", "1", $RestString['value'], false );
} else {
$parse['gate_time_script'] = "";
$parse['gate_wait_time'] = "";
$parse['gate_script_go'] = "";
}
$parse['gate_dest_moons'] = BuildJumpableMoonCombo ( $CurrentUser, $CurrentPlanet );
$parse['gate_fleet_rows'] = BuildFleetListRows ( $CurrentPlanet );
$page .= parsetemplate($GateTPL, $parse);
}
}
if ($DestroyTPL != '') {
if ($CurrentPlanet[$resource[$BuildID]] > 0) {
// ---- Destruction
$NeededRessources = GetBuildingPrice ($CurrentUser, $CurrentPlanet, $BuildID, true, true);
$DestroyTime = GetBuildingTime ($CurrentUser, $CurrentPlanet, $BuildID) / 2;
$parse['destroyurl'] = "buildings.php?cmd=destroy&building=".$BuildID; // Non balisé les balises sont dans le tpl
$parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]]; // Niveau du batiment a detruire
$parse['nfo_metal'] = $lang['Metal'];
$parse['nfo_crysta'] = $lang['Crystal'];
$parse['nfo_deuter'] = $lang['Deuterium'];
$parse['metal'] = pretty_number ($NeededRessources['metal']); // Cout en metal de la destruction
$parse['crystal'] = pretty_number ($NeededRessources['crystal']); // Cout en cristal de la destruction
$parse['deuterium'] = pretty_number ($NeededRessources['deuterium']); // Cout en deuterium de la destruction
$parse['destroytime'] = pretty_time ($DestroyTime); // Durée de la destruction
// L'insert de destruction
$page .= parsetemplate($DestroyTPL, $parse);
}
}
return $page;
}
// ----------------------------------------------------------------------------------------------------------
// Appel de la page ...
// Tout le reste ne sert qu'a la calculer :)
//
$gid = $_GET['gid'];
$page = ShowBuildingInfoPage ($user, $planetrow, $gid);
display ($page, $lang['nfo_page_title']);
// -----------------------------------------------------------------------------------------------------------
// History version
// 1.0 - Réécriture (réinventation de l'eau tiède)
// 1.1 - Ajout JumpGate pour la porte de saut comme la présente OGame ... Enfin un peu mieux quand meme !
?>