Started building page cleanup Modified code pools Backported layout/blocks/templates 3-step view system Reforged Overview page Moved graphics, added topnav template, fixed number render bug Added BCMath optionnal usage Updated BC Math comparison for capped resources Fixed planet resource production updates Various additions Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
108 lines
No EOL
3.5 KiB
PHP
108 lines
No EOL
3.5 KiB
PHP
<?php
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/**
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* This file is part of XNova:Legacies
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*
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* @license http://www.gnu.org/licenses/gpl-3.0.txt
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* @see http://www.xnova-ng.org/
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*
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* Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --> NOTICE <--
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* This file is part of the core development branch, changing its contents will
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* make you unable to use the automatic updates manager. Please refer to the
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* documentation for further information about customizing XNova.
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*
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*/
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/**
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*
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* @deprecated
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* @param unknown_type $planet
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*/
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function FlyingFleetHandler($planet) {
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global $resource;
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$sql =<<<SQL_EOF
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LOCK TABLE
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{{table}}lunas WRITE,
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{{table}}rw WRITE,
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{{table}}errors WRITE,
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{{table}}messages WRITE,
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{{table}}fleets WRITE,
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{{table}}planets WRITE,
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{{table}}galaxy WRITE,
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{{table}}users WRITE
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SQL_EOF;
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//doquery($sql, ''); // FIXME: use transactions
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foreach ($planet->getFleetCollection(Legacies::now()) as $CurrentFleet) {
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switch ($CurrentFleet["fleet_mission"]) {
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case Legacies_Empire::ID_MISSION_ATTACK:
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// Attaquer
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MissionCaseAttack ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_TRANSPORT:
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// Transporter
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MissionCaseTransport ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_STATION:
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// Stationner
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MissionCaseStay ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_STATION_ALLY:
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// Stationner chez un Allié
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MissionCaseStayAlly ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_SPY:
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// Flotte d'espionnage
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MissionCaseSpy ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_SETTLE_COLONY:
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// Coloniser
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MissionCaseColonisation ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_RECYCLE:
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// Recyclage
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MissionCaseRecycling ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_DESTROY:
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// Detruire ??? dans le code ogame c'est 9 !!
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MissionCaseDestruction ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_EXPEDITION:
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// Expeditions
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MissionCaseExpedition ( $CurrentFleet );
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break;
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case Legacies_Empire::ID_MISSION_GROUP_ATTACK: // TODO: implement mission type
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case Legacies_Empire::ID_MISSION_MISSILES: // TODO: implement mission type
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default:
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$CurrentFleet->delete();
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break;
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}
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}
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//doquery("UNLOCK TABLES", ""); // FIXME: use transactions
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} |