Started building page cleanup Modified code pools Backported layout/blocks/templates 3-step view system Reforged Overview page Moved graphics, added topnav template, fixed number render bug Added BCMath optionnal usage Updated BC Math comparison for capped resources Fixed planet resource production updates Various additions Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
149 lines
6.3 KiB
PHP
149 lines
6.3 KiB
PHP
<?php
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/**
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* This file is part of XNova:Legacies
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*
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* @license http://www.gnu.org/licenses/gpl-3.0.txt
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* @see http://www.xnova-ng.org/
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*
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* Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --> NOTICE <--
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* This file is part of the core development branch, changing its contents will
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* make you unable to use the automatic updates manager. Please refer to the
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* documentation for further information about customizing XNova.
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*
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*/
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/**
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*
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* @deprecated
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* @param unknown_type $currentPlanet
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* @param unknown_type $currentUser
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*/
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function FleetBuildingPage(&$currentPlanet, &$currentUser)
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{
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global $lang, $resource, $dpath;
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// S'il n'y a pas de Chantier
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if (!isset($currentPlanet[$resource[Legacies_Empire::ID_BUILDING_SHIPYARD]]) || $currentPlanet[$resource[Legacies_Empire::ID_BUILDING_SHIPYARD]] == 0) {
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message($lang['need_hangar'], $lang['tech'][Legacies_Empire::ID_BUILDING_SHIPYARD]);
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return;
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}
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$shipyard = Legacies_Empire_Model_Planet_Building_Shipyard::factory($currentPlanet, $currentUser);
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if (isset($_POST['fmenge']) && is_array($_POST['fmenge'])) {
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foreach ($_POST['fmenge'] as $shipId => $count) {
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$shipId = intval($shipId);
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if (in_array($shipId, $resource)) {
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continue;
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}
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$count = intval($count);
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if ($count <= 0) {
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continue;
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}
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if ($shipId == Legacies_Empire::ID_SHIP_DEATH_STAR && $currentUser['rpg_destructeur'] == 1) { // FIXME: Officers
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$count = $count * 2;
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}
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$shipyard->appendQueue($shipId, $count);
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}
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$currentPlanet = $shipyard->save();
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}
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// -------------------------------------------------------------------------------------------------------
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// Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ...
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$tableIndex = 0;
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$types = include ROOT_PATH . 'includes/data/types.php';
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foreach ($types[Legacies_Empire::TYPE_SHIP] as $shipId) {
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if ($shipyard->checkAvailability($shipId)) {
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// Disponible à la construction
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// On regarde si on peut en acheter au moins 1
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$CanBuildOne = IsElementBuyable($currentUser, $currentPlanet, $shipId, false);
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// On regarde combien de temps il faut pour construire l'element
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$BuildOneElementTime = $shipyard->getBuildTime($shipId, 1);
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// Disponibilité actuelle
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$shipIdCount = $currentPlanet[$resource[$shipId]];
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$shipIdNbre = ($shipIdCount == 0) ? "" : " (".$lang['dispo'].": " . pretty_number($shipIdCount) . ")";
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// Construction des 3 cases de la ligne d'un element dans la page d'achat !
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// Début de ligne
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$PageTable .= "\n<tr>";
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// Imagette + Link vers la page d'info
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$PageTable .= "<th class=l>";
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$PageTable .= "<a href=infos.".PHPEXT."?gid=".$shipId.">";
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$PageTable .= "<img border=0 src=\"".$dpath."gebaeude/".$shipId.".gif\" align=top width=120 height=120></a>";
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$PageTable .= "</th>";
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// Description
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$PageTable .= "<td class=l>";
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$PageTable .= "<a href=infos.".PHPEXT."?gid=".$shipId.">".$shipIdName."</a> ".$shipIdNbre."<br />";
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$PageTable .= "".$lang['res']['descriptions'][$shipId]."<br />";
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// On affiche le 'prix' avec eventuellement ce qui manque en ressource
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$PageTable .= GetElementPrice($currentUser, $currentPlanet, $shipId, false);
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// On affiche le temps de construction (c'est toujours tellement plus joli)
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$PageTable .= ShowBuildTime($BuildOneElementTime);
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$PageTable .= "</td>";
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// Case nombre d'elements a construire
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$PageTable .= "<th class=k>";
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// Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie
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if ($CanBuildOne) {
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$tableIndex++;
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$PageTable .= "<input type=text id=\"fmenge:{$shipId}\" name=fmenge[".$shipId."] alt='".$lang['tech'][$shipId]."' value=0 tabindex=".$tableIndex.">";
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}
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$maxElements = $shipyard->getMaximumBuildableElementsCount($shipId);
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if (MAX_FLEET_OR_DEFS_PER_ROW > 0 && $maxElements > MAX_FLEET_OR_DEFS_PER_ROW) {
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$maxElements = MAX_FLEET_OR_DEFS_PER_ROW;
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}
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if ($CanBuildOne) {
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$PageTable .= '<br /><a onclick="document.getElementById(\'fmenge:'.$shipId.'\').value=\''.strval($maxElements).'\';" style="cursor:pointer;">Nombre max ('.number_format($maxElements, 0, ',', '.').')</a>';
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}
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// Fin de ligne (les 3 cases sont construites !!
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$PageTable .= "</tr>";
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}
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}
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if (!empty($currentPlanet['b_hangar_id'])) {
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$data = array();
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foreach ($shipyard->getQueue() as $item) {
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$data[] = array_merge($item, array(
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'label' => $lang['tech'][$item['ship_id']],
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'speed' => $shipyard->getBuildTime($item['ship_id'], 1)
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));
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}
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$parse = array(
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'data' => json_encode($data)
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);
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$BuildQueue = parsetemplate(gettemplate('buildings_script'), $parse);
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}
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$parse = $lang;
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// La page se trouve dans $PageTable;
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$parse['buildlist'] = $PageTable;
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// Et la liste de constructions en cours dans $BuildQueue;
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$parse['buildinglist'] = $BuildQueue;
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$page .= parsetemplate(gettemplate('buildings_fleet'), $parse);
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display($page, $lang['Fleet']);
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}
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