wootook-reloaded/buildings.php
Gregory PLANCHAT 8f0f7a4d46 Updated themes
Updated buildings
Updated shipyard page (ships & defense)
Added Buildings building queue display & cancel build action.
Added research lab
Added navigation block structure
Removed old code
Updated registration
Added files to .gitignore

Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
2011-09-13 12:54:03 +02:00

151 lines
4.9 KiB
PHP

<?php
/**
* This file is part of XNova:Legacies
*
* @license http://www.gnu.org/licenses/gpl-3.0.txt
* @see http://www.xnova-ng.org/
*
* Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --> NOTICE <--
* This file is part of the core development branch, changing its contents will
* make you unable to use the automatic updates manager. Please refer to the
* documentation for further information about customizing XNova.
*
*/
define('INSIDE' , true);
define('INSTALL' , false);
require_once dirname(__FILE__) .'/common.php';
includeLang('buildings');
$user = Legacies_Empire_Model_User::getSingleton();
$planet = $user->getCurrentPlanet();
$mode = isset($_GET['mode']) ? $_GET['mode'] : null;
switch ($mode) {
case 'fleet':
if ($planet->getElement(Legacies_Empire::ID_BUILDING_SHIPYARD) === null) {
$layout = new Legacies_Core_Layout();
$layout->load('message');
$block = $layout->getBlock('message');
$block['title'] = Legacies::__('Shipyard is required');
$block['message'] = Legacies::__('In order to build ships you will need to build a shipyard building.');
$layout->render();
break;
}
/** @var Legacies_Empire_Model_Planet_Building_Shipyard $shipyard */
$shipyard = $planet->getShipyard();
if (isset($_POST['ship']) && is_array($_POST['ship'])) {
foreach ($_POST['ship'] as $shipId => $count) {
$shipId = intval($shipId);
$count = intval($count);
$shipyard->appendQueue($shipId, $count);
}
$planet->save();
}
$layout = new Legacies_Core_Layout();
$layout->load('planet.shipyard');
echo $layout->render();
break;
case 'research':
if ($planet->getElement(Legacies_Empire::ID_BUILDING_RESEARCH_LAB) === null) {
$layout = new Legacies_Core_Layout();
$layout->load('message');
$block = $layout->getBlock('message');
$block['title'] = Legacies::__('Research lab is required');
$block['title'] = Legacies::__('In order to do technological researches, you will need to build a research lab building.');
$layout->render();
break;
}
if (isset($_GET['research']) && !empty($_GET['research'])) {
$data = $planet->getAllDatas();
$planet->appendBuildingQueue(intval($_GET['research']), isset($_GET['destroy']));
$planet->save();
} else if (isset($_GET['cancel']) && !empty($_GET['cancel'])) {
$planet->dequeueItem($_GET['cancel']);
$planet->save();
}
$layout = new Legacies_Core_Layout();
$layout->load('planet.research-lab');
echo $layout->render();
break;
case 'defense':
if ($planet->getElement(Legacies_Empire::ID_BUILDING_SHIPYARD) === null) {
$layout = new Legacies_Core_Layout();
$layout->load('message');
$block = $layout->getBlock('message');
$block['title'] = Legacies::__('Shipyard is required');
$block['title'] = Legacies::__('In order to build ships you will need to build a shipyard building.');
$layout->render();
break;
}
/** @var Legacies_Empire_Model_Planet_Building_Shipyard $shipyard */
$shipyard = $planet->getShipyard();
if (isset($_POST['defense']) && is_array($_POST['defense'])) {
foreach ($_POST['defense'] as $defenseId => $count) {
$defenseId = intval($defenseId);
$count = intval($count);
$shipyard->appendQueue($defenseId, $count);
}
$planet->save();
}
$layout = new Legacies_Core_Layout();
$layout->load('planet.defense');
/** @var Legacies_Empire_Block_Planet_Shipyard $block */
$block = $layout->getBlock('item-list');
$block->setType(Legacies_Empire::TYPE_DEFENSE);
echo $layout->render();
break;
default:
if (isset($_GET['building']) && !empty($_GET['building'])) {
$data = $planet->getAllDatas();
$planet->appendBuildingQueue(intval($_GET['building']), isset($_GET['destroy']));
$planet->save();
} else if (isset($_GET['cancel']) && !empty($_GET['cancel'])) {
$planet->dequeueItem($_GET['cancel']);
$planet->save();
}
$layout = new Legacies_Core_Layout();
$layout->load('planet.buildings');
echo $layout->render();
break;
}