wootook-reloaded/includes/functions/FleetBuildingPage.php
2011-06-28 13:02:55 +02:00

150 lines
6.3 KiB
PHP

<?php
/**
* This file is part of XNova:Legacies
*
* @license http://www.gnu.org/licenses/gpl-3.0.txt
* @see http://www.xnova-ng.org/
*
* Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --> NOTICE <--
* This file is part of the core development branch, changing its contents will
* make you unable to use the automatic updates manager. Please refer to the
* documentation for further information about customizing XNova.
*
*/
/**
*
* @deprecated
* @param unknown_type $currentPlanet
* @param unknown_type $currentUser
*/
function FleetBuildingPage(&$currentPlanet, &$currentUser)
{
trigger_error(sprintf('%s is deprecated', __FUNCTION__), E_USER_DEPRECATED);
global $lang, $resource, $dpath;
// S'il n'y a pas de Chantier
if (!isset($currentPlanet[$resource[Legacies_Empire::ID_BUILDING_SHIPYARD]]) || $currentPlanet[$resource[Legacies_Empire::ID_BUILDING_SHIPYARD]] == 0) {
message($lang['need_hangar'], $lang['tech'][Legacies_Empire::ID_BUILDING_SHIPYARD]);
return;
}
$shipyard = Legacies_Empire_Model_Planet_Building_Shipyard::factory($currentPlanet, $currentUser);
if (isset($_POST['fmenge']) && is_array($_POST['fmenge'])) {
foreach ($_POST['fmenge'] as $shipId => $count) {
$shipId = intval($shipId);
if (in_array($shipId, $resource)) {
continue;
}
$count = intval($count);
if ($count <= 0) {
continue;
}
if ($shipId == Legacies_Empire::ID_SHIP_DEATH_STAR && $currentUser['rpg_destructeur'] == 1) { // FIXME: Officers
$count = $count * 2;
}
$shipyard->appendQueue($shipId, $count);
}
$currentPlanet = $shipyard->save();
}
// -------------------------------------------------------------------------------------------------------
// Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ...
$tableIndex = 0;
$types = include ROOT_PATH . 'includes/data/types.php';
foreach ($types[Legacies_Empire::TYPE_SHIP] as $shipId) {
if ($shipyard->checkAvailability($shipId)) {
// Disponible à la construction
// On regarde si on peut en acheter au moins 1
$CanBuildOne = IsElementBuyable($currentUser, $currentPlanet, $shipId, false);
// On regarde combien de temps il faut pour construire l'element
$BuildOneElementTime = $shipyard->getBuildTime($shipId, 1);
// Disponibilité actuelle
$shipIdCount = $currentPlanet[$resource[$shipId]];
$shipIdNbre = ($shipIdCount == 0) ? "" : " (".$lang['dispo'].": " . pretty_number($shipIdCount) . ")";
// Construction des 3 cases de la ligne d'un element dans la page d'achat !
// Début de ligne
$PageTable .= "\n<tr>";
// Imagette + Link vers la page d'info
$PageTable .= "<th class=l>";
$PageTable .= "<a href=infos.".PHPEXT."?gid=".$shipId.">";
$PageTable .= "<img border=0 src=\"".$dpath."gebaeude/".$shipId.".gif\" align=top width=120 height=120></a>";
$PageTable .= "</th>";
// Description
$PageTable .= "<td class=l>";
$PageTable .= "<a href=infos.".PHPEXT."?gid=".$shipId.">".$shipIdName."</a> ".$shipIdNbre."<br />";
$PageTable .= "".$lang['res']['descriptions'][$shipId]."<br />";
// On affiche le 'prix' avec eventuellement ce qui manque en ressource
$PageTable .= GetElementPrice($currentUser, $currentPlanet, $shipId, false);
// On affiche le temps de construction (c'est toujours tellement plus joli)
$PageTable .= ShowBuildTime($BuildOneElementTime);
$PageTable .= "</td>";
// Case nombre d'elements a construire
$PageTable .= "<th class=k>";
// Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie
if ($CanBuildOne) {
$tableIndex++;
$PageTable .= "<input type=text id=\"fmenge:{$shipId}\" name=fmenge[".$shipId."] alt='".$lang['tech'][$shipId]."' value=0 tabindex=".$tableIndex.">";
}
$maxElements = $shipyard->getMaximumBuildableElementsCount($shipId);
if (MAX_FLEET_OR_DEFS_PER_ROW > 0 && $maxElements > MAX_FLEET_OR_DEFS_PER_ROW) {
$maxElements = MAX_FLEET_OR_DEFS_PER_ROW;
}
if ($CanBuildOne) {
$PageTable .= '<br /><a onclick="document.getElementById(\'fmenge:'.$shipId.'\').value=\''.strval($maxElements).'\';" style="cursor:pointer;">Nombre max ('.number_format($maxElements, 0, ',', '.').')</a>';
}
// Fin de ligne (les 3 cases sont construites !!
$PageTable .= "</tr>";
}
}
if (!empty($currentPlanet['b_hangar_id'])) {
$data = array();
foreach ($shipyard->getQueue() as $item) {
$data[] = array_merge($item, array(
'label' => $lang['tech'][$item['ship_id']],
'speed' => $shipyard->getBuildTime($item['ship_id'], 1)
));
}
$parse = array(
'data' => json_encode($data)
);
$BuildQueue = parsetemplate(gettemplate('buildings_script'), $parse);
}
$parse = $lang;
// La page se trouve dans $PageTable;
$parse['buildlist'] = $PageTable;
// Et la liste de constructions en cours dans $BuildQueue;
$parse['buildinglist'] = $BuildQueue;
$page .= parsetemplate(gettemplate('buildings_fleet'), $parse);
display($page, $lang['Fleet']);
}