* All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --> NOTICE <-- * This file is part of the core development branch, changing its contents will * make you unable to use the automatic updates manager. Please refer to the * documentation for further information about customizing XNova. * */ defined('E_USER_DEPRECATED') || define('E_USER_DEPRECATED', E_USER_WARNING); // Defined in PHP 5.3 core define('ADMINEMAIL', "admin@xnova-ng.org"); define('GAMEURL', "http://".$_SERVER['HTTP_HOST']."/"); // Definition du monde connu ! define('MAX_GALAXY_IN_WORLD', 3); define('MAX_SYSTEM_IN_GALAXY', 100); define('MAX_PLANET_IN_SYSTEM', 50); define('LEVEL_ADMIN', 3); define('LEVEL_OPERATOR', 2); define('LEVEL_MODERATOR', 1); define('LEVEL_PLAYER', 0); // Nombre de colones pour les rapports d'espionnage define('SPY_REPORT_ROW', 2); // Cases données par niveau de Base Lunaire define('FIELDS_BY_MOONBASIS_LEVEL', 4); // Nombre maximum de colonie par joueur define('MAX_PLAYER_PLANETS', 9); // Nombre maximum d'element dans la liste de construction de batiments define('MAX_BUILDING_QUEUE_SIZE', 5); // Nombre maximum d'element dans une ligne de liste de construction flotte et defenses define('MAX_FLEET_OR_DEFS_PER_ROW', 100000000); // Taux de depassement possible dans l'espace de stockage des hangars ... // 1.0 pour 100% - 1.1 pour 110% etc ... define('MAX_OVERFLOW', 1); define('SHOW_ADMIN_IN_RECORDS', false); // Valeurs de bases pour les colonies ou planetes fraichement crées define('BASE_STORAGE_SIZE', 100000); define('BUILD_METAL', 500); define('BUILD_CRISTAL', 500); define('BUILD_DEUTERIUM', 0); // Chemin vers le skin de base define('DEFAULT_SKINPATH', 'skin/default/');