* All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --> NOTICE <-- * This file is part of the core development branch, changing its contents will * make you unable to use the automatic updates manager. Please refer to the * documentation for further information about customizing XNova. * */ /** * * @deprecated * @param unknown_type $CurrentPlanet * @param unknown_type $CurrentUser * @param unknown_type $Element * @param unknown_type $AddMode */ function AddBuildingToQueue ( &$CurrentPlanet, $CurrentUser, $Element, $AddMode = true) { global $lang, $resource; $CurrentQueue = $CurrentPlanet['b_building_id']; if ($CurrentQueue != 0) { $QueueArray = explode ( ";", $CurrentQueue ); $ActualCount = count ( $QueueArray ); } else { $QueueArray = ""; $ActualCount = 0; } if ($AddMode == true) { $BuildMode = 'build'; } else { $BuildMode = 'destroy'; } if ( $ActualCount < MAX_BUILDING_QUEUE_SIZE ) { $QueueID = $ActualCount + 1; } else { $QueueID = false; } if ( $QueueID != false ) { // Faut verifier si l'Element que l'on veut integrer est deja dans le tableau ! if ($QueueID > 1) { $InArray = 0; for ( $QueueElement = 0; $QueueElement < $ActualCount; $QueueElement++ ) { $QueueSubArray = explode ( ",", $QueueArray[$QueueElement] ); if ($QueueSubArray[0] == $Element) { $InArray++; } } } else { $InArray = 0; } if ($InArray != 0) { $ActualLevel = $CurrentPlanet[$resource[$Element]]; if ($AddMode == true) { $BuildLevel = $ActualLevel + 1 + $InArray; $CurrentPlanet[$resource[$Element]] += $InArray; $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); $CurrentPlanet[$resource[$Element]] -= $InArray; } else { $BuildLevel = $ActualLevel - 1 + $InArray; $CurrentPlanet[$resource[$Element]] -= $InArray; $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element) / 2; $CurrentPlanet[$resource[$Element]] += $InArray; } } else { $ActualLevel = $CurrentPlanet[$resource[$Element]]; if ($AddMode == true) { $BuildLevel = $ActualLevel + 1; $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); } else { $BuildLevel = $ActualLevel - 1; $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element) / 2; } } if ($QueueID == 1) { $BuildEndTime = time() + $BuildTime; } else { $PrevBuild = explode (",", $QueueArray[$ActualCount - 1]); $BuildEndTime = $PrevBuild[3] + $BuildTime; } $QueueArray[$ActualCount] = $Element .",". $BuildLevel .",". $BuildTime .",". $BuildEndTime .",". $BuildMode; $NewQueue = implode ( ";", $QueueArray ); $CurrentPlanet['b_building_id'] = $NewQueue; } return $QueueID; } ?>