Initial commit
This commit is contained in:
commit
d7619777af
915 changed files with 59386 additions and 0 deletions
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<?php
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/**
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*
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* Enter description here ...
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*
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* @uses Legacies_Object
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Fleet
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extends Legacies_Core_Entity
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{
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protected static $_instances = array();
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public static function factory($id)
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{
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if ($id === null) {
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return new self();
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}
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$id = intval($id);
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if (!isset(self::$_instances[$id])) {
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$instance = new self();
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$params = func_get_args();
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call_user_func_array(array($instance, 'load'), $params);
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self::$_instances[$id] = $instance;
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}
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return self::$_instances[$id];
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}
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protected function _init()
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{
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$this->setIdFieldName('fleet_id');
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$this->setTableName('fleets');
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}
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public static function planetListener($eventData)
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{
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}
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}
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<?php
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/**
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*
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* Enter description here ...
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*
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* @uses Legacies_Object
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Combat
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extends Legacies_Core_Model
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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public static function getSingleton()
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{
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if (self::$_singleton === null) {
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self::$_singleton = new self();
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}
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return self::$_singleton;
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}
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||||
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||||
protected function _init()
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{
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foreach (include ROOT_PATH . 'includes/data/combat.php' as $elementId => $fieldName) {
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$this->setData($elementId, $fieldName);
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}
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return $this;
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}
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protected function _load()
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{
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// NOP
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return $this;
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}
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protected function _save()
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{
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// NOP
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return $this;
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}
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protected function _delete()
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{
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// NOP
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return $this;
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}
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}
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<?php
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||||
/**
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*
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* Enter description here ...
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*
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* @uses Legacies_Object
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_FieldsAlias
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extends Legacies_Core_Model
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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public static function getSingleton()
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||||
{
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if (self::$_singleton === null) {
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self::$_singleton = new self();
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}
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return self::$_singleton;
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}
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protected function _init()
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{
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foreach (include ROOT_PATH . 'includes/data/fields-alias.php' as $elementId => $fieldName) {
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$this->setData($elementId, $fieldName);
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}
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return $this;
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}
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protected function _load()
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{
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// NOP
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return $this;
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}
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protected function _save()
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{
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// NOP
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return $this;
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}
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protected function _delete()
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{
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// NOP
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return $this;
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}
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}
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<?php
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/**
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*
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||||
* Enter description here ...
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*
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||||
* @uses Legacies_Object
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Prices
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extends Legacies_Core_Model
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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public static function getSingleton()
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{
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||||
if (self::$_singleton === null) {
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self::$_singleton = new self();
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}
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return self::$_singleton;
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}
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||||
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||||
protected function _init()
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{
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foreach (include ROOT_PATH . 'includes/data/prices.php' as $elementId => $fieldName) {
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$this->setData($elementId, $fieldName);
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}
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return $this;
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}
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protected function _load()
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{
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// NOP
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return $this;
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}
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||||
protected function _save()
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{
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// NOP
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return $this;
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}
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||||
|
||||
protected function _delete()
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||||
{
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||||
// NOP
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return $this;
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||||
}
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||||
}
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|
|
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|||
<?php
|
||||
|
||||
/**
|
||||
*
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||||
* Enter description here ...
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||||
*
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||||
* @uses Legacies_Object
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Production
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extends Legacies_Core_Model
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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||||
|
||||
public static function getSingleton()
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||||
{
|
||||
if (self::$_singleton === null) {
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||||
self::$_singleton = new self();
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||||
}
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||||
return self::$_singleton;
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||||
}
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||||
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||||
protected function _init()
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||||
{
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foreach (include ROOT_PATH . 'includes/data/production.php' as $elementId => $fieldName) {
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$this->setData($elementId, $fieldName);
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}
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return $this;
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||||
}
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||||
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||||
protected function _load()
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||||
{
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||||
// NOP
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||||
return $this;
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||||
}
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||||
|
||||
protected function _save()
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||||
{
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||||
// NOP
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||||
return $this;
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||||
}
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||||
|
||||
protected function _delete()
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||||
{
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||||
// NOP
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||||
return $this;
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||||
}
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||||
}
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|
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|||
<?php
|
||||
|
||||
/**
|
||||
*
|
||||
* Enter description here ...
|
||||
*
|
||||
* @uses Legacies_Object
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||||
* @uses Legacies_Empire
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||||
*/
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||||
class Legacies_Empire_Model_Game_Requirements
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||||
extends Legacies_Core_Model
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||||
implements Legacies_Core_Singleton
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||||
{
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||||
private static $_singleton = null;
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||||
|
||||
public static function getSingleton()
|
||||
{
|
||||
if (self::$_singleton === null) {
|
||||
self::$_singleton = new self();
|
||||
}
|
||||
return self::$_singleton;
|
||||
}
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||||
|
||||
protected function _init()
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||||
{
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||||
foreach (include ROOT_PATH . 'includes/data/requirements.php' as $elementId => $fieldName) {
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||||
$this->setData($elementId, $fieldName);
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||||
}
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||||
return $this;
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||||
}
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||||
|
||||
protected function _load()
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||||
{
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||||
// NOP
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||||
return $this;
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||||
}
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||||
|
||||
protected function _save()
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||||
{
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||||
// NOP
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||||
return $this;
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||||
}
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||||
|
||||
protected function _delete()
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||||
{
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||||
// NOP
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||||
return $this;
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||||
}
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||||
}
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|
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@ -0,0 +1,49 @@
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|||
<?php
|
||||
|
||||
/**
|
||||
*
|
||||
* Enter description here ...
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||||
*
|
||||
* @uses Legacies_Object
|
||||
* @uses Legacies_Empire
|
||||
*/
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||||
class Legacies_Empire_Model_Game_Resources
|
||||
extends Legacies_Core_Model
|
||||
implements Legacies_Core_Singleton
|
||||
{
|
||||
private static $_singleton = null;
|
||||
|
||||
public static function getSingleton()
|
||||
{
|
||||
if (self::$_singleton === null) {
|
||||
self::$_singleton = new self();
|
||||
}
|
||||
return self::$_singleton;
|
||||
}
|
||||
|
||||
protected function _init()
|
||||
{
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||||
foreach (include ROOT_PATH . 'includes/data/resources.php' as $elementId => $fieldName) {
|
||||
$this->setData($elementId, $fieldName);
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||||
}
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||||
return $this;
|
||||
}
|
||||
|
||||
protected function _load()
|
||||
{
|
||||
// NOP
|
||||
return $this;
|
||||
}
|
||||
|
||||
protected function _save()
|
||||
{
|
||||
// NOP
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||||
return $this;
|
||||
}
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||||
|
||||
protected function _delete()
|
||||
{
|
||||
// NOP
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||||
return $this;
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||||
}
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||||
}
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|
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@ -0,0 +1,54 @@
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|||
<?php
|
||||
|
||||
/**
|
||||
*
|
||||
* Enter description here ...
|
||||
*
|
||||
* @uses Legacies_Object
|
||||
* @uses Legacies_Empire
|
||||
*/
|
||||
class Legacies_Empire_Model_Game_Types
|
||||
extends Legacies_Core_Model
|
||||
implements Legacies_Core_Singleton
|
||||
{
|
||||
private static $_singleton = null;
|
||||
|
||||
public static function getSingleton()
|
||||
{
|
||||
if (self::$_singleton === null) {
|
||||
self::$_singleton = new self();
|
||||
}
|
||||
return self::$_singleton;
|
||||
}
|
||||
|
||||
protected function _init()
|
||||
{
|
||||
foreach (include ROOT_PATH . 'includes/data/types.php' as $elementId => $fieldName) {
|
||||
$this->setData($elementId, $fieldName);
|
||||
}
|
||||
return $this;
|
||||
}
|
||||
|
||||
protected function _load()
|
||||
{
|
||||
// NOP
|
||||
return $this;
|
||||
}
|
||||
|
||||
protected function _save()
|
||||
{
|
||||
// NOP
|
||||
return $this;
|
||||
}
|
||||
|
||||
protected function _delete()
|
||||
{
|
||||
// NOP
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function is($element, $type)
|
||||
{
|
||||
return in_array($element, $this->getData($type));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,425 @@
|
|||
<?php
|
||||
|
||||
/**
|
||||
*
|
||||
* @uses Legacies_Object
|
||||
* @uses Legacies_Empire
|
||||
* @uses Legacies_Empire_User
|
||||
*/
|
||||
class Legacies_Empire_Model_Planet
|
||||
extends Legacies_Core_Entity
|
||||
{
|
||||
const TYPE_PLANET = 1;
|
||||
const TYPE_DEBRIS = 2;
|
||||
const TYPE_MOON = 3;
|
||||
|
||||
protected $_user = null;
|
||||
protected $_moon = null;
|
||||
protected $_now = null;
|
||||
|
||||
protected static $_instances = array();
|
||||
|
||||
protected static $_productionConfig = array(
|
||||
Legacies_Empire::RESOURCE_METAL => array(
|
||||
'field' => Legacies_Empire::RESOURCE_METAL,
|
||||
'production_field' => 'metal_perhour',
|
||||
'ratio_field' => 'metal_porcent',
|
||||
'storage_field' => 'metal_max',
|
||||
'production' => array(
|
||||
Legacies_Empire::ID_BUILDING_METAL_MINE => 'metal_mine_porcent'
|
||||
),
|
||||
'storage' => Legacies_Empire::ID_BUILDING_METAL_STORAGE
|
||||
),
|
||||
Legacies_Empire::RESOURCE_CRISTAL => array(
|
||||
'field' => Legacies_Empire::RESOURCE_CRISTAL,
|
||||
'production_field' => 'crystal_perhour',
|
||||
'ratio_field' => 'crystal_porcent',
|
||||
'storage_field' => 'crystal_max',
|
||||
'production' => array(
|
||||
Legacies_Empire::ID_BUILDING_CRISTAL_MINE => 'crystal_mine_porcent'
|
||||
),
|
||||
'storage' => Legacies_Empire::ID_BUILDING_CRISTAL_STORAGE
|
||||
),
|
||||
Legacies_Empire::RESOURCE_DEUTERIUM => array(
|
||||
'field' => Legacies_Empire::RESOURCE_DEUTERIUM,
|
||||
'production_field' => 'deuterium_perhour',
|
||||
'ratio_field' => 'deuterium_porcent',
|
||||
'storage_field' => 'deuterium_max',
|
||||
'production' => array(
|
||||
Legacies_Empire::ID_BUILDING_DEUTERIUM_SYNTHETISER => 'deuterium_sintetizer_porcent'
|
||||
),
|
||||
'storage' => Legacies_Empire::ID_BUILDING_DEUTERIUM_TANK
|
||||
),
|
||||
Legacies_Empire::RESOURCE_ENERGY => array(
|
||||
'field' => 'energy_used',
|
||||
'production_field' => 'energy_max',
|
||||
'storage_field' => null,
|
||||
'production' => array(
|
||||
Legacies_Empire::ID_BUILDING_SOLAR_PLANT => 'solar_plant_porcent',
|
||||
Legacies_Empire::ID_BUILDING_FUSION_REACTOR => 'fusion_plant_porcent',
|
||||
Legacies_Empire::ID_SHIP_SOLAR_SATELLITE => 'solar_satelit_porcent'
|
||||
),
|
||||
'storage' => null
|
||||
)
|
||||
);
|
||||
|
||||
protected static $_productionInstances = array();
|
||||
|
||||
public static function factory($id)
|
||||
{
|
||||
if ($id === null) {
|
||||
return new self();
|
||||
}
|
||||
|
||||
$id = intval($id);
|
||||
if (!isset(self::$_instances[$id])) {
|
||||
$instance = new self();
|
||||
$params = func_get_args();
|
||||
call_user_func_array(array($instance, 'load'), $params);
|
||||
self::$_instances[$id] = $instance;
|
||||
}
|
||||
return self::$_instances[$id];
|
||||
}
|
||||
|
||||
public function _init()
|
||||
{
|
||||
$this->_now = time();
|
||||
$this->_tableName = 'planets';
|
||||
$this->_idFieldName = 'id';
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
protected function _now()
|
||||
{
|
||||
return $this->_now;
|
||||
}
|
||||
|
||||
public function updateResources($time = null)
|
||||
{
|
||||
$types = Legacies_Empire_Model_Game_Types::getSingleton();
|
||||
|
||||
if ($time === null) {
|
||||
$time = $this->_now();
|
||||
}
|
||||
|
||||
if ($this->getData('planet_type') != 1) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
$resourcesProductions = array();
|
||||
foreach (self::$_productionConfig as $resource => $resourceData) {
|
||||
if ($resourceData['storage_field'] !== null && $resourceData['storage_field'] !== null) {
|
||||
$officerEnhancement = Math::add(Math::mul(.5, $this->getUser('rpg_stockeur')), 1);
|
||||
$storageCapacity = Math::pow(1.5, $this->getData(Legacies_Empire::getFieldName($resourceData['storage'])));
|
||||
|
||||
$value = Math::mul(MAX_OVERFLOW, Math::mul($officerEnhancement, Math::add(BASE_STORAGE_SIZE, $storageCapacity)));
|
||||
$this->setData($resourceData['storage_field'], $value);
|
||||
}
|
||||
|
||||
foreach ($resourceData[production] as $productionUnit => $ratioField) {
|
||||
if (!in_array($productionUnit, $types['prod'])) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$level = $this->getData(Legacies_Empire::getFieldName($productionUnit));
|
||||
$ratio = $this->getData($ratioField);
|
||||
$element = self::getProducitonElementInstance($productionUnit);
|
||||
|
||||
foreach ($element->getRatios($level, $ratio, $this, $this->getUser()) as $resourceId => $resourceProduction) {
|
||||
if (!isset($resourcesProductions[$resourceId])) {
|
||||
$resourcesProductions[$resourceId] = $resourceProduction;
|
||||
} else {
|
||||
$resourcesProductions[$resourceId] = Math::add($resourcesProductions[$resourceId], $resourceProduction);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$timeDiff = ($time - $this->getData('last_update')) / 3600;
|
||||
foreach ($resourcesProductions as $resourceId => $productionPerHour) {
|
||||
if (!isset(self::$_productionConfig[$resource])) {
|
||||
continue;
|
||||
}
|
||||
$this->setData(self::$_productionConfig[$resource]['production_field'], $productionPerHour);
|
||||
|
||||
$production = Math::add($this->getData(self::$_productionConfig[$resource]['field']), Math::mul($timeDiff, $productionPerHour));
|
||||
if (Math::diff($production, $this->getData(self::$_productionConfig[$resource]['storage_field'])) > 0) {
|
||||
$production = $this->getData(self::$_productionConfig[$resource]['storage_field']);
|
||||
}
|
||||
$this->setData(self::$_productionConfig[$resource]['field'], $production);
|
||||
}
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
public static function getProducitonElementInstance($buildingId)
|
||||
{
|
||||
global $ProdGrid; // FIXME
|
||||
|
||||
if (!isset(self::$_productionInstances[$buildingId])) {
|
||||
if (!isset($ProdGrid[$buildingId])) {
|
||||
return null;
|
||||
}
|
||||
$class = $ProdGrid[$buildingId][Legacies_Empire::RESOURCE_FORMULA];
|
||||
self::$_productionInstances[$buildingId] = new $class;
|
||||
}
|
||||
|
||||
return self::$_productionInstances[$buildingId];
|
||||
}
|
||||
|
||||
public function getUser()
|
||||
{
|
||||
if ($this->_user === null) {
|
||||
$this->_user = Legacies_Empire_Model_User::factory($this->getData('id_owner'));
|
||||
}
|
||||
return $this->_user;
|
||||
}
|
||||
|
||||
public function isPlanet()
|
||||
{
|
||||
return (bool) ($this->getData('planet_type') == self::TYPE_PLANET);
|
||||
}
|
||||
|
||||
public function isDebris()
|
||||
{
|
||||
return (bool) ($this->getData('planet_type') == self::TYPE_DEBRIS);
|
||||
}
|
||||
|
||||
public function isMoon()
|
||||
{
|
||||
return (bool) ($this->getData('planet_type') == self::TYPE_MOON);
|
||||
}
|
||||
|
||||
public function getMoon()
|
||||
{
|
||||
static $statement = null;
|
||||
|
||||
if ($this->isMoon()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if ($this->_moon === null) {
|
||||
if ($statement === null) {
|
||||
$statement = new Legacies_Core_Collection(array('planet' => 'planets'), get_class($this));
|
||||
$statement
|
||||
->where('galaxy=:galaxy')
|
||||
->where('system=:system')
|
||||
->where('planet=:position')
|
||||
->where('planet_type=' . strval(self::TYPE_MOON))
|
||||
;
|
||||
}
|
||||
$statement->load(array(
|
||||
'galaxy' => $this->getGalaxy(),
|
||||
'system' => $this->getSystem(),
|
||||
'position' => $this->getPosition()
|
||||
));
|
||||
|
||||
$this->_moon = $statement->current();
|
||||
}
|
||||
return $this->_moon;
|
||||
}
|
||||
|
||||
public function setGalaxy($galaxy)
|
||||
{
|
||||
$this->setData('galaxy', $galaxy);
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function getGalaxy()
|
||||
{
|
||||
return (int) $this->getData('galaxy');
|
||||
}
|
||||
|
||||
public function setSystem($system)
|
||||
{
|
||||
$this->setData('system', $system);
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function getSystem()
|
||||
{
|
||||
return (int) $this->getData('system');
|
||||
}
|
||||
|
||||
public function setPosition($position)
|
||||
{
|
||||
$this->setData('planet', $position);
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function getPosition()
|
||||
{
|
||||
return (int) $this->getData('planet');
|
||||
}
|
||||
|
||||
public function setType($type)
|
||||
{
|
||||
$this->setData('planet_type', $type);
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function getType()
|
||||
{
|
||||
return (int) $this->getData('planet_type');
|
||||
}
|
||||
|
||||
public function getElement($elementId)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
return $this->getData($fields[$elementId]);
|
||||
}
|
||||
|
||||
public function setElement($elementId, $level)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
return $this->setData($fields[$elementId], $level);
|
||||
}
|
||||
|
||||
public function hasElement($elementId, $levelRequired = 0)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
return $this->hasData($fields[$elementId]) && Math::comp($this->getElement($elementId), $levelRequired) > 0;
|
||||
}
|
||||
|
||||
public static function registrationListener($eventData)
|
||||
{
|
||||
if (isset($eventData['user'])) {
|
||||
$user = $eventData['user'];
|
||||
$request = $eventData['request'];
|
||||
|
||||
if ($user === null || !$user instanceof Legacies_Empire_Model_User || $user->getId()) {
|
||||
return;
|
||||
}
|
||||
if ($request === null || !$request instanceof Legacies_Core_Controller_Request) {
|
||||
return;
|
||||
}
|
||||
|
||||
$collection = new Legacies_Core_Collection('planets');
|
||||
$collection
|
||||
->column(array(
|
||||
'galaxy' => 'planet.galaxy',
|
||||
'system' => 'planet.system',
|
||||
'count' => 'COUNT(planet.id)'
|
||||
))
|
||||
->group('planet.galaxy')
|
||||
->group('planet.system')
|
||||
->where('planet.planet_type=1')
|
||||
->order('COUNT(planet.id)', 'ASC')
|
||||
->order('RAND()', 'ASC')
|
||||
->limit(1)
|
||||
;
|
||||
|
||||
$params = array();
|
||||
$galaxy = $request->getParam('system');
|
||||
if ($galaxy !== null) {
|
||||
$collection->where('planet.galaxy=:galaxy');
|
||||
$params['galaxy'] = $galaxy;
|
||||
|
||||
$systems = explode(',', $request->getParam('system'));
|
||||
if (is_array($systems) && count($systems) == 2 && is_int($systems[0]) && is_int($systems[1])) {
|
||||
$collection->where('planet.system IN(' . implode(', ', range($systems[0], $systems[1])) . ')');
|
||||
}
|
||||
}
|
||||
$collection->load($params);
|
||||
|
||||
if ($collection->count() == 0) {
|
||||
throw new Exception('No planet to colonize there!'); // FIXME
|
||||
}
|
||||
|
||||
$systemInfo = $collection->current();
|
||||
if ($systemInfo->getData('count') >= MAX_PLANET_IN_SYSTEM) {
|
||||
throw new Exception('No planet to colonize there!'); // FIXME
|
||||
}
|
||||
$system = $systemInfo->getData('system');
|
||||
$galaxy = $systemInfo->getData('galaxy');
|
||||
|
||||
$collection = new Legacies_Core_Collection('planets');
|
||||
$collection
|
||||
->column(array('position' => 'planet.position'))
|
||||
->where('planet.planet_type=1')
|
||||
->where('planet.planet_type=:system')
|
||||
->load()
|
||||
;
|
||||
$positions = range(1, MAX_PLANET_IN_SYSTEM);
|
||||
foreach ($collection as $planet) {
|
||||
$key = array_search($planet->getData('position'), $positions);
|
||||
if ($key !== false) {
|
||||
unset($positions[$key]);
|
||||
}
|
||||
}
|
||||
$key = array_rand($positions, 1);
|
||||
$finalPosition = $positions[$key];
|
||||
|
||||
$planet = new self();
|
||||
$planet
|
||||
->setData('id_owner', $user->getId())
|
||||
->setData('name', $request->getParam('planet'))
|
||||
->setData('galaxy', $galaxy)
|
||||
->setData('system', $system)
|
||||
->setData('position', $finalPosition)
|
||||
->setData('planet_type', 1)
|
||||
;
|
||||
|
||||
Legacies::dispatchEvent('planet.init', array(
|
||||
'planet' => $planet,
|
||||
'user' => $user
|
||||
));
|
||||
|
||||
$planet
|
||||
->setData('field_max', 163)
|
||||
->setData('field_current', 0)
|
||||
->save()
|
||||
;
|
||||
|
||||
$user
|
||||
->setData('id_planet', $planet->getId())
|
||||
->setData('current_planet', $planet->getId())
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public static function planetUpdateListener($eventData)
|
||||
{
|
||||
if (isset($eventData['planet'])) {
|
||||
$planet = $eventData['planet'];
|
||||
|
||||
$time = null;
|
||||
if (isset($eventData['time'])) {
|
||||
$time = $eventData['time'];
|
||||
}
|
||||
|
||||
if ($planet === null || !$planet instanceof Legacies_Empire_Model_Planet || !$planet->getId()) {
|
||||
return;
|
||||
}
|
||||
|
||||
$user = $planet->getUser();
|
||||
if (($queue = $this->getData('b_building_id')) != '') {
|
||||
$explodedQueue = explode(';', $queue);
|
||||
foreach ($explodedQueue as $item) {
|
||||
$partialTime = $this->getData('b_building');
|
||||
|
||||
if ($partialTime < $time) {
|
||||
$planet->updateResources($partialTime);
|
||||
if (CheckPlanetBuildingQueue($planet, $user)) {
|
||||
SetNextQueueElementOnTop($planet, $user);
|
||||
}
|
||||
} else {
|
||||
$planet->updateResources($time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$planet->updateResources($time);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Building_CristalMine
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
public function getProductionRatios($level, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_CRISTAL => 20 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio),
|
||||
Legacies_Empire::RESOURCE_ENERGY => -10 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Building_DeuteriumSynthetiser
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
public function getProductionRatios($level, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_DEUTERIUM => 10 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio),
|
||||
Legacies_Empire::RESOURCE_ENERGY => -30 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Building_FusionReactor
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
public function getProductionRatios($level, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_DEUTERIUM => -10 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio),
|
||||
Legacies_Empire::RESOURCE_ENERGY => 50 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Building_MetalMine
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
public function getProductionRatios($level, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_METAL => 30 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio),
|
||||
Legacies_Empire::RESOURCE_ENERGY => -10 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,487 @@
|
|||
<?php
|
||||
/**
|
||||
* This file is part of XNova:Legacies
|
||||
*
|
||||
* @license http://www.gnu.org/licenses/gpl-3.0.txt
|
||||
* @see http://www.xnova-ng.org/
|
||||
*
|
||||
* Copyright (c) 2009-Present, XNova Support Team <http://www.xnova-ng.org>
|
||||
* All rights reserved.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* --> NOTICE <--
|
||||
* This file is part of the core development branch, changing its contents will
|
||||
* make you unable to use the automatic updates manager. Please refer to the
|
||||
* documentation for further information about customizing XNova.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* Shipyard building, manages ship and defenses building queue on each planet
|
||||
*
|
||||
* @access public
|
||||
* @category Empire
|
||||
* @category Planet
|
||||
* @package Legacies
|
||||
* @subpackage Legacies_Empire
|
||||
*/
|
||||
class Legacies_Empire_Model_Planet_Building_Shipyard
|
||||
implements Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
/**
|
||||
* Planet instance
|
||||
* @var Legacies_Empire_Model_Planet
|
||||
*/
|
||||
protected $_currentPlanet = null;
|
||||
|
||||
/**
|
||||
* User instance
|
||||
* @var Legacies_Empire_Model_User
|
||||
*/
|
||||
protected $_currentUser = null;
|
||||
|
||||
/**
|
||||
* construction queue
|
||||
* @var array
|
||||
*/
|
||||
protected $_queue = null;
|
||||
|
||||
/**
|
||||
* Current timestamp
|
||||
*
|
||||
* @var int
|
||||
* @deprecated
|
||||
*/
|
||||
private $_now = 0;
|
||||
|
||||
/**
|
||||
* Resource list
|
||||
*
|
||||
* @var array
|
||||
*/
|
||||
protected $_resourcesTypes = array(
|
||||
Legacies_Empire::RESOURCE_METAL,
|
||||
Legacies_Empire::RESOURCE_CRISTAL,
|
||||
Legacies_Empire::RESOURCE_DEUTERIUM,
|
||||
//Legacies_Empire::RESOURCE_ENERGY
|
||||
);
|
||||
|
||||
/**
|
||||
* Multiton instances
|
||||
* @var array
|
||||
*/
|
||||
protected static $_instances = array();
|
||||
|
||||
/**
|
||||
* Multiton factory. Retruns the planet's shipyard instance or created it if
|
||||
* it doesn't yet exist.
|
||||
*
|
||||
* @param Legacies_Empire_Model_Planet $currentPlanet
|
||||
* @param Legacies_Empire_Model_User $currentUser
|
||||
* @return Legacies_Empire_Model_Planet_Building_Shipyard
|
||||
*/
|
||||
public static function factory($currentPlanet, $currentUser)
|
||||
{
|
||||
if ($currentPlanet->getId()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!isset(self::$_instances[$currentPlanet->getId()])) {
|
||||
self::$_instances[$currentPlanet->getId()] = new self($currentPlanet, $currentUser);
|
||||
}
|
||||
return self::$_instances[$currentPlanet->getId()];
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor. Used for specific usage, use the factory for standard usage.
|
||||
*
|
||||
* @see Legacies_Empire_Model_Planet_Building_Shipyard::factory()
|
||||
*
|
||||
* @param Legacies_Empire_Model_Planet $currentPlanet
|
||||
* @param Legacies_Empire_Model_User $currentUser
|
||||
*/
|
||||
public function __construct($currentPlanet, $currentUser)
|
||||
{
|
||||
$this->_currentPlanet = $currentPlanet;
|
||||
$this->_currentUser = $currentUser;
|
||||
|
||||
$this->_queue = unserialize($this->_currentPlanet->getData('b_hangar_id'));
|
||||
if (!is_array($this->_queue)) {
|
||||
$this->_queue = array();
|
||||
}
|
||||
|
||||
$this->_now = time();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the timestamp at the instance creation.
|
||||
*
|
||||
* @deprecated
|
||||
* @return int
|
||||
*/
|
||||
protected function _now()
|
||||
{
|
||||
return $this->_now;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
* @return Legacies_Empire_Model_Planet_Building_Shipyard
|
||||
*/
|
||||
public function save()
|
||||
{
|
||||
$this->_currentPlanet->save();
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Append items to build to the construction list
|
||||
*
|
||||
* @param int $shipId
|
||||
* @param int|string $qty
|
||||
* @return Legacies_Empire_Model_Planet_Building_Shipyard
|
||||
*/
|
||||
public function appendQueue($shipId, $qty)
|
||||
{
|
||||
$types = Legacies_Empire_Model_Game_Types::getSingleton();
|
||||
|
||||
if (Math::comp($qty, 0) <= 0) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
if (!$this->checkAvailability($shipId)) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
$qty = $this->_checkMaximumQuantity($shipId, $qty);
|
||||
|
||||
if (MAX_FLEET_OR_DEFS_PER_ROW > 0 && Math::comp($qty, MAX_FLEET_OR_DEFS_PER_ROW) > 0) {
|
||||
$qty = MAX_FLEET_OR_DEFS_PER_ROW;
|
||||
}
|
||||
|
||||
// Dispatch event
|
||||
Legacies::dispatchEvent('planet.shipyard.append-queue.before', array(
|
||||
'ship_id' => $shipId,
|
||||
'qty' => $qty,
|
||||
'shipyard' => $this,
|
||||
'planet' => $this->_currentPlanet,
|
||||
'user' => $this->_currentUser
|
||||
));
|
||||
|
||||
$resourcesNeeded = $this->_getResourcesNeeded($shipId, $qty);
|
||||
$buildTime = $this->getBuildTime($shipId, $qty);
|
||||
|
||||
$this->_queue[] = new Legacies_Empire_Model_Planet_Building_Shipyard_Item(array(
|
||||
'ship_id' => $shipId,
|
||||
'qty' => $qty,
|
||||
'created_at' => $this->_now(),
|
||||
'updated_at' => $this->_now()
|
||||
));
|
||||
|
||||
foreach ($this->_resourcesTypes as $resourceType) {
|
||||
$this->_currentPlanet[$resourceType] = Math::sub($this->_currentPlanet[$resourceType], $resourcesNeeded[$resourceType]);
|
||||
}
|
||||
|
||||
// Dispatch event
|
||||
Legacies::dispatchEvent('planet.shipyard.append-queue.after', array(
|
||||
'ship_id' => $shipId,
|
||||
'qty' => $qty,
|
||||
'shipyard' => $this,
|
||||
'planet' => $this->_currentPlanet,
|
||||
'user' => $this->_currentUser
|
||||
));
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the contruction queue.
|
||||
*
|
||||
* @return Legacies_Empire_Model_Planet_Building_Shipyard
|
||||
*/
|
||||
public function updateQueue($time = null)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
if ($time === null) {
|
||||
$time = $this->_now();
|
||||
}
|
||||
$elapsedTime = $time - $this->_currentPlanet['b_hangar'];
|
||||
|
||||
// Dispatch event
|
||||
Legacies::dispatchEvent('planet.shipyard.update-queue.before', array(
|
||||
'shipyard' => $this,
|
||||
'planet' => $this->_currentPlanet,
|
||||
'user' => $this->_currentUser
|
||||
));
|
||||
|
||||
foreach ($this->_queue as $id => &$element) {
|
||||
$shipId = $element->getData('ship_id');
|
||||
$qty = $element->getData('qty');
|
||||
$buildTime = $this->getBuildTime($shipId, $qty);
|
||||
|
||||
if ($elapsedTime >= $buildTime) {
|
||||
$this->_currentPlanet[$fields[$shipId]] = Math::add($this->_currentPlanet[$fields[$shipId]], $qty);
|
||||
$elapsedTime -= $buildTime;
|
||||
unset($this->_queue[$id]);
|
||||
continue;
|
||||
}
|
||||
|
||||
$timeRatio = $elapsedTime / $buildTime;
|
||||
$itemsBuilt = Math::mul($timeRatio, $qty);
|
||||
|
||||
$element->setData('updated_at', $time);
|
||||
$element->setData('qty', Math::sub($qty, $itemsBuilt));
|
||||
$this->_currentPlanet->setData($fields[$shipId], Math::add($this->_currentPlanet->getData($fields[$shipId]), $itemsBuilt));
|
||||
break;
|
||||
}
|
||||
unset($element);
|
||||
|
||||
// Dispatch event
|
||||
Legacies::dispatchEvent('planet.shipyard.update-queue.after', array(
|
||||
'shipyard' => $this,
|
||||
'planet' => $this->_currentPlanet,
|
||||
'user' => $this->_currentUser
|
||||
));
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the construction queue
|
||||
* @see Legacies_Empire_Model_Planet_Building_Shipyard_Item
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function getQueue()
|
||||
{
|
||||
return $this->_queue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a ship or defense type is actually buildable on the current
|
||||
* planet, depending on the technology and buildings requirements.
|
||||
*
|
||||
* @param int $shipId
|
||||
* @return bool
|
||||
*/
|
||||
public function checkAvailability($shipId)
|
||||
{
|
||||
$types = Legacies_Empire_Model_Game_Types::getSingleton();
|
||||
$requirements = Legacies_Empire_Model_Game_Requirements::getSingleton();
|
||||
|
||||
if (!isset($requirements[$shipId]) || empty($requirements[$shipId])) {
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach ($requirements[$shipId] as $requirement => $level) {
|
||||
if ($types->is($requirement, Legacies_Empire::TYPE_BUILDING) && $this->_currentPlanet->hasElement($requirement, $level)) {
|
||||
continue;
|
||||
} else if ($types->is($requirement, Legacies_Empire::TYPE_RESEARCH) && $this->_currentUser->hasElement($requirement, $level)) {
|
||||
continue;
|
||||
} else if ($types->is($requirement, Legacies_Empire::TYPE_DEFENSE) && $this->_currentPlanet->hasElement($requirement, $level)) {
|
||||
continue;
|
||||
} else if ($types->is($requirement, Legacies_Empire::TYPE_SHIP) && $this->_currentPlanet->hasElement($requirement, $level)) {
|
||||
continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
// Dispatch event. Throw an exception to break the avaliability.
|
||||
Legacies::dispatchEvent('planet.shipyard.check-availability', array(
|
||||
'ship_id' => $shipId,
|
||||
'shipyard' => $this,
|
||||
'planet' => $this->_currentPlanet,
|
||||
'user' => $this->_currentUser
|
||||
));
|
||||
} catch (Exception $e) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the quantity set in parameter or the maximum buildable elements
|
||||
* if the quantity requested exeeds this number.
|
||||
*
|
||||
* @param int $shipId
|
||||
* @param int|string $qty
|
||||
* @return int|stirng
|
||||
*/
|
||||
protected function _checkMaximumQuantity($shipId, $qty)
|
||||
{
|
||||
$max = $this->getMaximumBuildableElementsCount($shipId);
|
||||
|
||||
if (Math::comp($qty, $max) > 0) {
|
||||
return $max;
|
||||
}
|
||||
|
||||
return $qty;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum quantity of elements that are possible to build on
|
||||
* the current planet.
|
||||
*
|
||||
* @param int $shipId
|
||||
* @return int|string
|
||||
*/
|
||||
public function getMaximumBuildableElementsCount($shipId)
|
||||
{
|
||||
$prices = Legacies_Empire_Model_Game_Prices::getSingleton();
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
$resources = array(
|
||||
Legacies_Empire::RESOURCE_METAL,
|
||||
Legacies_Empire::RESOURCE_CRISTAL,
|
||||
Legacies_Empire::RESOURCE_DEUTERIUM,
|
||||
Legacies_Empire::RESOURCE_ENERGY
|
||||
);
|
||||
|
||||
$qty = 0;
|
||||
foreach ($resources as $resourceId) {
|
||||
if (isset($prices[$shipId]) && isset($prices[$shipId][$resourceId]) && Math::comp($prices[$shipId][$resourceId], 0) > 0) {
|
||||
$maxQty = Math::floor(Math::div($this->_currentPlanet->getData($resourceId), $prices[$shipId][$resourceId]));
|
||||
|
||||
if ($maxQty == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ($qty == 0 || Math::comp($maxQty, $qty) < 0) {
|
||||
$qty = $maxQty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ($qty == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
$limitedElementsQty = array(
|
||||
Legacies_Empire::ID_DEFENSE_SMALL_SHIELD_DOME => array(
|
||||
'current' => $this->_currentPlanet[$fields[Legacies_Empire::ID_DEFENSE_SMALL_SHIELD_DOME]],
|
||||
'requested' => $this->_currentPlanet[$fields[Legacies_Empire::ID_DEFENSE_SMALL_SHIELD_DOME]],
|
||||
'limit' => 1
|
||||
),
|
||||
Legacies_Empire::ID_DEFENSE_LARGE_SHIELD_DOME => array(
|
||||
'current' => $this->_currentPlanet[$fields[Legacies_Empire::ID_DEFENSE_LARGE_SHIELD_DOME]],
|
||||
'requested' => $this->_currentPlanet[$fields[Legacies_Empire::ID_DEFENSE_LARGE_SHIELD_DOME]],
|
||||
'limit' => 1
|
||||
),
|
||||
Legacies_Empire::ID_SPECIAL_ANTIBALLISTIC_MISSILE => array(
|
||||
'current' => $this->_currentPlanet[$fields[Legacies_Empire::ID_SPECIAL_ANTIBALLISTIC_MISSILE]],
|
||||
'requested' => $this->_currentPlanet[$fields[Legacies_Empire::ID_SPECIAL_ANTIBALLISTIC_MISSILE]],
|
||||
'limit' => $this->_currentPlanet[$fields[Legacies_Empire::ID_BUILDING_MISSILE_SILO]] * 10
|
||||
),
|
||||
Legacies_Empire::ID_SPECIAL_INTERPLANETARY_MISSILE => array(
|
||||
'current' => $this->_currentPlanet[$fields[Legacies_Empire::ID_SPECIAL_INTERPLANETARY_MISSILE]],
|
||||
'requested' => $this->_currentPlanet[$fields[Legacies_Empire::ID_SPECIAL_INTERPLANETARY_MISSILE]],
|
||||
'limit' => $this->_currentPlanet[$fields[Legacies_Empire::ID_BUILDING_MISSILE_SILO]] * 5
|
||||
)
|
||||
);
|
||||
|
||||
if (in_array($shipId, array_keys($limitedElementsQty))) {
|
||||
foreach ($this->_queue as $element) {
|
||||
if ($element['ship_id'] != $shipId) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$limitedElementsQty[$shipId]['requested'] = Math::add($limitedElementsQty[$shipId]['requested'], $element['qty']);
|
||||
if (Math::comp($limitedElementsQty[$shipId]['requested'], $limitedElementsQty[$shipId]['limit']) >= 0) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (Math::comp($limitedElementsQty[$shipId]['current'], $limitedElementsQty[$shipId]['limit']) >= 0) {
|
||||
return 0;
|
||||
}
|
||||
if (Math::comp($qty, $limitedElementsQty[$shipId]['limit']) >= 0) {
|
||||
return $limitedElementsQty[$shipId]['limit'];
|
||||
}
|
||||
}
|
||||
|
||||
return $qty;
|
||||
}
|
||||
|
||||
protected function _getResourcesNeeded($shipId, $qty)
|
||||
{
|
||||
$prices = Legacies_Empire_Model_Game_Prices::getSingleton();
|
||||
|
||||
$resourcesNeeded = array();
|
||||
foreach ($this->_resourcesTypes as $resourceId) {
|
||||
if (isset($prices[$shipId]) && isset($prices[$shipId][$resourceId]) && $prices[$shipId][$resourceId] > 0) {
|
||||
$resourcesNeeded[$resourceId] = Math::mul($prices[$shipId][$resourceId], $qty);
|
||||
}
|
||||
}
|
||||
|
||||
return $resourcesNeeded;
|
||||
}
|
||||
|
||||
public function getBuildTime($shipId, $qty)
|
||||
{
|
||||
$prices = Legacies_Empire_Model_Game_Prices::getSingleton();
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
$types = Legacies_Empire_Model_Game_Types::getSingleton();
|
||||
$gameConfig = Legacies_Core_Model_Config::getSingleton();
|
||||
|
||||
$scale = 30;
|
||||
|
||||
$totalCost = Math::mul(Math::add($prices[$shipId][Legacies_Empire::RESOURCE_METAL], $prices[$shipId][Legacies_Empire::RESOURCE_CRISTAL]), $qty, $scale);
|
||||
$speedFactor = $gameConfig->getData('game_speed');
|
||||
|
||||
$shipyardSpeedup = Math::div(1, Math::add($this->_currentPlanet[$fields[Legacies_Empire::ID_BUILDING_SHIPYARD]], 1, $scale), $scale);
|
||||
$naniteSpeedup = Math::pow(.5, $this->_currentPlanet[$fields[Legacies_Empire::ID_BUILDING_NANITE_FACTORY]], $scale);
|
||||
$structuresSpeedup = Math::mul($shipyardSpeedup, $naniteSpeedup, $scale);
|
||||
|
||||
$officerSpeedup = 1;
|
||||
if (in_array($shipId, $types[Legacies_Empire::TYPE_SHIP])) {
|
||||
$officerSpeedup = 1 - ($this->_currentUser['rpg_technocrate'] * .05);
|
||||
} else if (in_array($shipId, $types[Legacies_Empire::TYPE_SPECIAL])) {
|
||||
$officerSpeedup = 1 - ($this->_currentUser['rpg_technocrate'] * .05);
|
||||
} else if (in_array($shipId, $types[Legacies_Empire::TYPE_DEFENSE])) {
|
||||
$officerSpeedup = 1 - ($this->_currentUser['rpg_defenseur'] * .375);
|
||||
}
|
||||
|
||||
$baseTime = ($totalCost / $speedFactor) * $structuresSpeedup;
|
||||
|
||||
return $baseTime * $officerSpeedup * 3600;
|
||||
}
|
||||
|
||||
public static function planetUpdateListener($eventData)
|
||||
{
|
||||
if (isset($eventData['planet'])) {
|
||||
$planet = $eventData['planet'];
|
||||
|
||||
if ($planet === null || !$planet instanceof Legacies_Empire_Model_Planet || !$planet->getId()) {
|
||||
return;
|
||||
}
|
||||
|
||||
$time = null;
|
||||
if (isset($eventData['time'])) {
|
||||
$time = $eventData['time'];
|
||||
}
|
||||
|
||||
$shipyard = self::factory($planet, $planet->getUser());
|
||||
if ($shipyard !== null) {
|
||||
$shipyard->updateQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Building_Shipyard_Item
|
||||
extends Legacies_Object
|
||||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Building_SolarPlant
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
public function getProductionRatios($level, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_ENERGY => 20 * floatval($level) * pow(1.1, floatval($level)) * (0.1 * $produtionRatio)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
<?php
|
||||
|
||||
interface Legacies_Empire_Model_Planet_BuildingInterface
|
||||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<?php
|
||||
|
||||
interface Legacies_Empire_Model_Planet_ResourceProductionInterface
|
||||
{
|
||||
public function getProductionRatios($level, $produtionRatio, $planet, $user);
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Ship_SolarSatellite
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_ShipInterface
|
||||
{
|
||||
public function getProductionRatios($quantity, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_ENERGY => ((floatval($planet->getData('temp_max')) / 4) + 20) * (0.1 * $produtionRatio) * floatval($quantity)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
<?php
|
||||
|
||||
class Legacies_Empire_Model_Planet_Ship_Supernova
|
||||
implements Legacies_Empire_Model_Planet_ResourceProductionInterface, Legacies_Empire_Model_Planet_ShipInterface
|
||||
{
|
||||
public function getProductionRatios($quantity, $produtionRatio, $planet, $user)
|
||||
{
|
||||
return array(
|
||||
Legacies_Empire::RESOURCE_ENERGY => ((floatval($planet->getData('temp_max')) / 4) + 20) * (0.1 * $produtionRatio) * floatval($quantity) * -1250
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
<?php
|
||||
|
||||
interface Legacies_Empire_Model_Planet_ShipInterface
|
||||
{
|
||||
}
|
||||
|
|
@ -0,0 +1,301 @@
|
|||
<?php
|
||||
|
||||
/**
|
||||
*
|
||||
* Enter description here ...
|
||||
*
|
||||
* @uses Legacies_Object
|
||||
* @uses Legacies_Empire
|
||||
*/
|
||||
class Legacies_Empire_Model_User
|
||||
extends Legacies_Core_Entity
|
||||
{
|
||||
protected static $_instances = array();
|
||||
|
||||
protected static $_singleton = null;
|
||||
|
||||
const SESSION_KEY = 'user';
|
||||
const COOKIE_NAME = 'legacies';
|
||||
const COOKIE_LIFETIME = 2592000;
|
||||
|
||||
const PLANET_SORT_DATE = 0;
|
||||
const PLANET_SORT_POSITION = 1;
|
||||
const PLANET_SORT_NAME = 2;
|
||||
|
||||
public static function factory($id)
|
||||
{
|
||||
if ($id === null) {
|
||||
return new self();
|
||||
}
|
||||
|
||||
$id = intval($id);
|
||||
if (!isset(self::$_instances[$id])) {
|
||||
$instance = new self();
|
||||
$params = func_get_args();
|
||||
call_user_func_array(array($instance, 'load'), $params);
|
||||
self::$_instances[$id] = $instance;
|
||||
}
|
||||
return self::$_instances[$id];
|
||||
}
|
||||
|
||||
public static function getSingleton()
|
||||
{
|
||||
if (self::$_singleton === null) {
|
||||
$session = Legacies::getSession(self::SESSION_KEY);
|
||||
if ($session->hasData('user_id')) {
|
||||
$id = intval($session->getData('user_id'));
|
||||
} else if (Legacies::$request !== null && ($cookie = Legacies::$request->getCookie(self::COOKIE_NAME)) !== null) {
|
||||
$cookieData = unserialize(stripslashes($cookie));
|
||||
if (is_array($cookieData)) {
|
||||
$collection = new Legacies_Core_Collection(array('user' => 'users'));
|
||||
$cookieData = array(
|
||||
'id' => (isset($cookieData['id']) ? intval($cookieData['id']) : 0),
|
||||
'key' => (isset($cookieData['key']) ? $collection->quote($cookieData['key']) : null)
|
||||
);
|
||||
|
||||
$collection
|
||||
->column('id')
|
||||
->where('user.id=:id')
|
||||
->where(':key=CONCAT((@salt:=MID(:key, 0, 4)), SHA1(CONCAT(user.username, user.password, @salt)))')
|
||||
->load($cookieData)
|
||||
;
|
||||
|
||||
if ($collection->count() > 0) {
|
||||
$session->setData(self::SESSION_KEY, $cookieData['id']);
|
||||
} else {
|
||||
$session->addError('Your session has expired, please login.');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$session->addError('Your session has expired, please login.');
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
self::$_singleton = self::factory($id);
|
||||
} catch (Legacies_Core_Model_Exception $e) {
|
||||
$session->addError('Session error.');
|
||||
return null;
|
||||
}
|
||||
self::$_singleton->_updateActivity();
|
||||
}
|
||||
return self::$_singleton;
|
||||
}
|
||||
|
||||
protected function _init()
|
||||
{
|
||||
$this->setIdFieldName('id');
|
||||
$this->setTableName('users');
|
||||
}
|
||||
|
||||
protected function _updateActivity()
|
||||
{
|
||||
$this
|
||||
->setData('request_uri', $_SERVER['REQUEST_URI'])
|
||||
->setData('remote_addr', $_SERVER['REMOTE_ADDR'])
|
||||
->setData('user_agent', $_SERVER['HTTP_USER_AGENT'])
|
||||
->setData('onlinetime', time())
|
||||
->save()
|
||||
;
|
||||
return $this;
|
||||
}
|
||||
|
||||
public function logout()
|
||||
{
|
||||
if (Legacies::$response !== null) {
|
||||
Legacies::$response->unsetCookie(self::COOKIE_NAME);
|
||||
}
|
||||
Legacies_Core_Model_Session::destroy();
|
||||
}
|
||||
|
||||
public static function login($username, $password, $remember = false)
|
||||
{
|
||||
static $statement = null;
|
||||
|
||||
$session = Legacies::getSession(self::SESSION_KEY);
|
||||
|
||||
$collection = new Legacies_Core_Collection(array('user' => 'users'));
|
||||
$collection
|
||||
->column('user.id')
|
||||
->column('user.username')
|
||||
->column('user.banaday')
|
||||
->column('(CASE WHEN MD5(:password)=user.password THEN 1 ELSE 0 END) AS login_success')
|
||||
->column('CONCAT((@salt:=MID(MD5(RAND()), 0, 4)), SHA1(CONCAT(user.username, user.password, @salt))) AS login_rememberme')
|
||||
->where('user.username=:username')
|
||||
->load(array(
|
||||
'username' => $username,
|
||||
'password' => $password
|
||||
))
|
||||
;
|
||||
|
||||
if ($collection->count() <= 0) {
|
||||
$session->addError('No such user.');
|
||||
return null;
|
||||
}
|
||||
$login = $collection->current();
|
||||
|
||||
if (intval($login['login_success']) == 1) {
|
||||
if ($login['banaday'] != 0) {
|
||||
if($login['banaday'] <= time() && $login['banaday'] != '0') {
|
||||
$user->setData('banaday', 0)
|
||||
->setData('bana', 0)
|
||||
->setData('urlaubs_modus', 0)
|
||||
->save()
|
||||
;
|
||||
} else {
|
||||
$session->addError('You were banned, please contact admin for more information.');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if (isset($_POST["rememberme"]) && Legacies::$request !== null) {
|
||||
Legacies::$response->setCookie(self::COOKIE_NAME, array('id' => $login['id'], 'key' => $login['login_rememberme']), self::COOKIE_LIFETIME);
|
||||
}
|
||||
|
||||
self::$_singleton = self::factory($login['id']);
|
||||
self::$_singleton->_updateActivity();
|
||||
|
||||
$session->setData('user_id', intval($login['id']));
|
||||
|
||||
return self::$_singleton;
|
||||
}
|
||||
|
||||
$session->addError('Your username or credential is invalid, please check your input.');
|
||||
return null;
|
||||
}
|
||||
|
||||
public static function register($username, $email, $password)
|
||||
{
|
||||
try {
|
||||
$user = new self(array(
|
||||
'username' => $username,
|
||||
'password' => md5($password),
|
||||
'email' => $email,
|
||||
'email_2' => $email
|
||||
));
|
||||
|
||||
$user->save();
|
||||
|
||||
Legacies::dispatchEvent('user.init', array(
|
||||
'user' => $user
|
||||
));
|
||||
|
||||
$user->save();
|
||||
} catch (Legacies_Core_Model_Exception $e) {
|
||||
$session->addError($e->getMessage());
|
||||
return null;
|
||||
}
|
||||
|
||||
return $user;
|
||||
}
|
||||
|
||||
public function getCurrentPlanet()
|
||||
{
|
||||
$planetId = $this->getData('current_planet');
|
||||
if (!$planetId) {
|
||||
$planetId = $this->getData('id_planet');
|
||||
$this->setData('current_planet', $planetId)->save();
|
||||
}
|
||||
return Legacies_Empire_Model_Planet::factory($planetId);
|
||||
}
|
||||
|
||||
public function getPlanetCollection()
|
||||
{
|
||||
$planetCollection = new Legacies_Core_Collection(array('planet' => 'planets'), 'Legacies_Empire_Model_Planet');
|
||||
$planetCollection->where('id_owner=:user');
|
||||
|
||||
$order = ($user['planet_sort_order'] == 1) ? 'DESC' : 'ASC';
|
||||
|
||||
switch ($this->getData('planet_sort')) {
|
||||
case self::PLANET_SORT_POSITION:
|
||||
$planetCollection
|
||||
->order('planet.galaxy', $order)
|
||||
->order('planet.system', $order)
|
||||
->order('planet.planet', $order)
|
||||
->order('planet.planet_type', $order)
|
||||
;
|
||||
break;
|
||||
|
||||
case self::PLANET_SORT_NAME:
|
||||
$planetCollection->order('planet.name', $order);
|
||||
break;
|
||||
|
||||
case self::PLANET_SORT_DATE:
|
||||
default:
|
||||
$planetCollection->order('planet.id', $order);
|
||||
break;
|
||||
}
|
||||
|
||||
$planetCollection->load(array(
|
||||
'user' => $this->getId()
|
||||
));
|
||||
|
||||
return $planetCollection;
|
||||
}
|
||||
|
||||
public function getFleets()
|
||||
{
|
||||
$collection = new Legacies_Core_Collection(array('fleet' => 'fleets'));
|
||||
$collection
|
||||
->setEntityClassName('Legacies_Empire_Model_Fleet')
|
||||
->where('fleet_owner <= :user_id')
|
||||
->load(array('user_id' => $this->getId()))
|
||||
;
|
||||
|
||||
return $collection;
|
||||
}
|
||||
|
||||
public function getVisibleFleets()
|
||||
{
|
||||
|
||||
$user = Legacies_Empire_Model_User::getSingleton();
|
||||
$firstCollection = new Legacies_Core_Collection(array('fleet' => 'fleets'));
|
||||
$firstCollection
|
||||
// ->column('*')
|
||||
->column('fleet.fleet_start_galaxy', 'galaxy')
|
||||
->column('fleet.fleet_start_system', 'system')
|
||||
->column('fleet.fleet_start_planet', 'planet')
|
||||
->column('fleet.fleet_start_type', 'planet_type')
|
||||
->where('fleet_end_time <= :now')
|
||||
;
|
||||
$backCollection = new Legacies_Core_Collection(array('fleet' => 'fleets'));
|
||||
$backCollection
|
||||
// ->column('*')
|
||||
->column('fleet.fleet_end_galaxy', 'galaxy')
|
||||
->column('fleet.fleet_end_system', 'system')
|
||||
->column('fleet.fleet_end_planet', 'planet')
|
||||
->column('fleet.fleet_end_type', 'planet_type')
|
||||
->where('fleet_end_time <= :now')
|
||||
;
|
||||
$collection = new Legacies_Core_Collection();
|
||||
$collection
|
||||
->setEntityClassName('Legacies_Empire_Model_Fleet')
|
||||
->union($firstCollection)
|
||||
->union($backCollection)
|
||||
->load(array('now' => time()));
|
||||
|
||||
return $collection;
|
||||
}
|
||||
|
||||
public function getElement($elementId)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
return $this->getData($fields[$elementId]);
|
||||
}
|
||||
|
||||
public function setElement($elementId, $level)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
return $this->setData($fields[$elementId], $level);
|
||||
}
|
||||
|
||||
public function hasElement($elementId, $levelRequired = 0)
|
||||
{
|
||||
$fields = Legacies_Empire_Model_Game_FieldsAlias::getSingleton();
|
||||
|
||||
return $this->hasData($fields[$elementId]) && Math::comp($this->getElement($elementId), $levelRequired) > 0;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue