Fixed enqueuing issue
Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
This commit is contained in:
parent
2bc1fdee62
commit
98cc710653
14 changed files with 225 additions and 126 deletions
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@ -0,0 +1,7 @@
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<?php
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class Legacies_Core_Event_Break
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extends Exception
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implements Legacies_Core_Exception
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{
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}
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@ -60,9 +60,9 @@ abstract class Legacies_Empire_Model_BuilderAbstract
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return $this;
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}
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public function dequeue($itemIndex)
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public function dequeue($item)
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{
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unset($this->_queue[$itemIndex]);
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unset($this->_queue[(int) $item->getIndex()]);
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return $this;
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}
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@ -117,6 +117,8 @@ abstract class Legacies_Empire_Model_BuilderAbstract
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$this->_queue = array();
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}
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abstract public function updateQueue($time = null);
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abstract public function appendQueue($typeId, $qty, $time);
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/**
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* Check if an item type is actually buildable on the current
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@ -147,18 +149,6 @@ abstract class Legacies_Empire_Model_BuilderAbstract
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return false;
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}
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try {
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// Dispatch event. Throw an exception to break the avaliability.
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Legacies::dispatchEvent('builder.check-availability', array(
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'type_id' => $typeId,
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'builder' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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} catch (Legacies_Empire_Model_Builder_Break $e) {
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return false;
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}
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return true;
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}
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@ -187,25 +177,21 @@ abstract class Legacies_Empire_Model_BuilderAbstract
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public function next()
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{
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$element = next($this->_queue);
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$this->_index = key($this->_queue);
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return $element;
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return next($this->_queue);
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}
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public function key()
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{
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return $this->_index;
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return key($this->_queue);
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}
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public function valid()
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{
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return $this->current() !== false;
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return current($this->_queue) !== false;
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}
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public function rewind()
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{
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reset($this->_queue);
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$this->_index = 0;
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}
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}
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@ -0,0 +1,36 @@
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<?php
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abstract class Legacies_Empire_Model_Game_Abstract
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extends Legacies_Core_Model
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implements Iterator, Countable
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{
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public function count()
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{
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return count($this->_data);
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}
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public function current()
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{
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return current($this->_data);
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}
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public function next()
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{
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return next($this->_data);
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}
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public function key()
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{
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return key($this->_data);
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}
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public function valid()
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{
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return $this->current() !== false;
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}
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public function rewind()
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{
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reset($this->_data);
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}
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}
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Combat
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_FieldsAlias
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Prices
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Production
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Requirements
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Resources
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -8,7 +8,7 @@
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* @uses Legacies_Empire
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*/
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class Legacies_Empire_Model_Game_Types
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extends Legacies_Core_Model
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extends Legacies_Empire_Model_Game_Abstract
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implements Legacies_Core_Singleton
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{
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private static $_singleton = null;
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@ -80,11 +80,11 @@ class Legacies_Empire_Model_Planet
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Math::setPrecision(50);
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$resources = Legacies_Empire_Model_Game_Resources::getSingleton();
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foreach ($resources->getAllDatas() as $resource => $resourceData) {
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if (!isset($resourceData['storage_field']) || $resourceData['storage_field'] === null && $this['rpg_stockeur'] === null) {
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if (!isset($resourceData['storage_field']) || $resourceData['storage_field'] === null) {
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continue;
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}
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$officerEnhancement = (.5 * $this->getData('rpg_stockeur')) + 1;
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$officerEnhancement = (.5 * $this->getUser()->getData('rpg_stockeur')) + 1;
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$storageEnhancementFactor = Math::floor(Math::pow(1.6, $this[Legacies_Empire::getFieldName($resourceData['storage'])]));
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$storageEnhancement = Math::mul(BASE_STORAGE_SIZE / 2, $storageEnhancementFactor);
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@ -40,6 +40,8 @@
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class Legacies_Empire_Model_Planet_Building_Shipyard
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implements Legacies_Empire_Model_Planet_BuildingInterface
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{
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private $_eventPrefix = 'planet.shipyard.';
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/**
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* Planet instance
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* @var Legacies_Empire_Model_Planet
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@ -140,50 +142,29 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
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* @param int|string $qty
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* @return Legacies_Empire_Model_Planet_Building_Shipyard
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*/
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public function appendQueue($shipId, $qty)
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public function appendQueue($shipId, $qty, $time = null)
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{
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$types = Legacies_Empire_Model_Game_Types::getSingleton();
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if (Math::isPositive($qty)) {
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return $this;
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}
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if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
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return $this;
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}
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if (!$this->checkAvailability($shipId)) {
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return $this;
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}
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$qty = $this->_checkMaximumQuantity($shipId, $qty);
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if (MAX_FLEET_OR_DEFS_PER_ROW > 0 && Math::comp($qty, MAX_FLEET_OR_DEFS_PER_ROW) > 0) {
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$qty = MAX_FLEET_OR_DEFS_PER_ROW;
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if ($time === null) {
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$time = Legacies::now();
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}
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// Dispatch event
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Legacies::dispatchEvent('planet.shipyard.append-queue.before', array(
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Legacies::dispatchEvent($this->_eventPrefix . 'append-queue.before', array(
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'ship_id' => $shipId,
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'qty' => $qty,
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'qty' => &$qty,
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'time' => &$time,
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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$resourcesNeeded = $this->getResourcesNeeded($shipId, $qty);
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$buildTime = $this->getBuildTime($shipId, $qty);
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$this->_queue->enqueue($shipId, $qty, now());
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foreach ($this->_resourcesTypes as $resourceType) {
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$this->_currentPlanet[$resourceType] = Math::sub($this->_currentPlanet[$resourceType], $resourcesNeeded[$resourceType]);
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}
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$this->_builder->appendQueue($shipId, $qty, $time);
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// Dispatch event
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Legacies::dispatchEvent('planet.shipyard.append-queue.after', array(
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Legacies::dispatchEvent($this->_eventPrefix . 'append-queue.before', array(
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'ship_id' => $shipId,
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'qty' => $qty,
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'time' => $time,
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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@ -199,8 +180,24 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
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*/
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public function updateQueue($time = null)
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{
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// Dispatch event
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Legacies::dispatchEvent($this->_eventPrefix . 'update-queue.before', array(
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'time' => &$time,
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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$this->_builder->updateQueue($time);
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// Dispatch event
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Legacies::dispatchEvent($this->_eventPrefix . 'update-queue.after', array(
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'time' => $time,
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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return $this;
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}
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@ -224,20 +221,19 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
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*/
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public function checkAvailability($shipId)
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{
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return $this->_builder->checkAvailability($shipId);
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}
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try {
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// Dispatch event
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Legacies::dispatchEvent($this->_eventPrefix . 'check-availability', array(
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'ship_id' => $shipId,
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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} catch (Legacies_Core_Event_Break $e) {
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return false;
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}
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/**
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* Returns the quantity set in parameter or the maximum buildable elements
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* if the quantity requested exeeds this number.
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*
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* @param int $shipId
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* @param int|string $qty
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* @return int|stirng
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*/
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protected function _checkMaximumQuantity($shipId, $qty)
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{
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return Math::min($qty, $this->getMaximumBuildableElementsCount($shipId));
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return $this->_builder->checkAvailability($shipId);
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}
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/**
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@ -254,12 +250,12 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
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public function getResourcesNeeded($shipId, $qty)
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{
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return $this->_builder->getResourcesNeeded();
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return $this->_builder->getResourcesNeeded($shipId, $qty);
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}
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public function getBuildTime($shipId, $qty)
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public function getBuildingTime($shipId, $qty)
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{
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$this->_builder->getBuildTime($shipId, $qty);
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$this->_builder->getBuildingTime($shipId, $qty);
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}
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public static function planetUpdateListener($eventData)
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@ -37,36 +37,12 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
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public function checkAvailability($shipId)
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{
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$types = Legacies_Empire_Model_Game_Types::getSingleton();
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$requirements = Legacies_Empire_Model_Game_Requirements::getSingleton();
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if (!isset($requirements[$shipId]) || empty($requirements[$shipId])) {
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return true;
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}
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foreach ($requirements[$shipId] as $requirement => $level) {
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if ($types->is($requirement, Legacies_Empire::TYPE_BUILDING) && $this->_currentPlanet->hasElement($requirement, $level)) {
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continue;
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} else if ($types->is($requirement, Legacies_Empire::TYPE_RESEARCH) && $this->_currentUser->hasElement($requirement, $level)) {
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continue;
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} else if ($types->is($requirement, Legacies_Empire::TYPE_DEFENSE) && $this->_currentPlanet->hasElement($requirement, $level)) {
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continue;
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} else if ($types->is($requirement, Legacies_Empire::TYPE_SHIP) && $this->_currentPlanet->hasElement($requirement, $level)) {
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continue;
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}
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if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
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return false;
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}
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try {
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// Dispatch event. Throw an exception to break the avaliability.
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Legacies::dispatchEvent('planet.shipyard.check-availability', array(
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'ship_id' => $shipId,
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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} catch (Exception $e) {
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return false;
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}
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parent::checkAvailability($shipId);
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return true;
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}
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@ -202,10 +178,17 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
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public function getResourcesNeeded($shipId, $qty)
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{
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$prices = Legacies_Empire_Model_Game_Prices::getSingleton();
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$resources = Legacies_Empire_Model_Game_Resources::getSingleton();
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$resourcesNeeded = array();
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foreach ($this->_resourcesTypes as $resourceId) {
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if (isset($prices[$shipId]) && isset($prices[$shipId][$resourceId]) && $prices[$shipId][$resourceId] > 0) {
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foreach ($resources as $resourceId => $resourceConfig) {
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if (!isset($prices[$shipId])) {
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continue;
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}
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if (!isset($prices[$shipId][$resourceId])) {
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continue;
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}
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if (Math::isPositive($prices[$shipId][$resourceId])) {
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$resourcesNeeded[$resourceId] = Math::mul($prices[$shipId][$resourceId], $qty);
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}
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}
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@ -213,6 +196,19 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
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return $resourcesNeeded;
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}
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/**
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* Returns the quantity set in parameter or the maximum buildable elements
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* if the quantity requested exeeds this number.
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*
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* @param int $shipId
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* @param int|string $qty
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* @return int|stirng
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*/
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protected function _checkMaximumQuantity($shipId, $qty)
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{
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return Math::min($qty, $this->getMaximumBuildableElementsCount($shipId));
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}
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/**
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* Update the contruction queue.
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*
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@ -227,15 +223,7 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
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}
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$elapsedTime = $time - $this->_currentPlanet->getLastUpdate();
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// Dispatch event
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Legacies::dispatchEvent('planet.shipyard.update-queue.before', array(
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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foreach ($this as $element) {
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foreach ($this->getQueue() as $element) {
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$shipId = $element->getData('ship_id');
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$qty = $element->getData('qty');
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$buildTime = $this->getBuildingTime($shipId, $qty);
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@ -243,7 +231,7 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
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if ($elapsedTime >= $buildTime) {
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$this->_currentPlanet[$fields[$shipId]] = Math::add($this->_currentPlanet[$fields[$shipId]], $qty);
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$elapsedTime -= $buildTime;
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$this->dequeue($element->getIndex());
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$this->dequeue($element);
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continue;
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}
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@ -258,12 +246,48 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
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$this->_currentPlanet->setData('b_hangar_id', $this->serialize());
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// Dispatch event
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Legacies::dispatchEvent('planet.shipyard.update-queue.after', array(
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'shipyard' => $this,
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'planet' => $this->_currentPlanet,
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'user' => $this->_currentUser
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));
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return $this;
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}
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/**
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* Append items to build to the construction list
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*
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* @param int $shipId
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* @param int|string $qty
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* @return Legacies_Empire_Model_Planet_Building_Shipyard
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*/
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public function appendQueue($shipId, $qty, $time)
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{
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$types = Legacies_Empire_Model_Game_Types::getSingleton();
|
||||
$resources = Legacies_Empire_Model_Game_Resources::getSingleton();
|
||||
|
||||
if (!Math::isPositive($qty)) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
if (!$this->checkAvailability($shipId)) {
|
||||
return $this;
|
||||
}
|
||||
|
||||
$qty = Math::min($this->_checkMaximumQuantity($shipId, $qty), MAX_FLEET_OR_DEFS_PER_ROW);
|
||||
|
||||
$resourcesNeeded = $this->getResourcesNeeded($shipId, $qty);
|
||||
$buildTime = $this->getBuildingTime($shipId, $qty);
|
||||
|
||||
$this->enqueue($shipId, $qty, $time);
|
||||
|
||||
foreach ($resources as $resourceId => $resourceConfig) {
|
||||
if (!isset($resourcesNeeded[$resourceId])) {
|
||||
continue;
|
||||
}
|
||||
$this->_currentPlanet[$resourceId] = Math::sub($this->_currentPlanet[$resourceId], $resourcesNeeded[$resourceId]);
|
||||
}
|
||||
|
||||
$this->_currentPlanet->setData('b_hangar_id', $this->serialize());
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,20 +6,51 @@ if (!extension_loaded('xdebug')) {
|
|||
header('Content-Type: text/plain');
|
||||
}
|
||||
|
||||
$user = new Legacies_Empire_Model_User(array(
|
||||
'rpg_stockeur' => 0,
|
||||
|
||||
"spy_tech" => 12,
|
||||
"computer_tech" => 8,
|
||||
"military_tech" => 10,
|
||||
"defence_tech" => 10,
|
||||
"shield_tech" => 10,
|
||||
"energy_tech" => 8,
|
||||
"hyperspace_tech" => 8,
|
||||
"combustion_tech" => 6,
|
||||
"impulse_motor_tech" => 6,
|
||||
"hyperspace_motor_tech" => 6,
|
||||
"laser_tech" => 6,
|
||||
"ionic_tech" => 6,
|
||||
"buster_tech" => 6,
|
||||
"intergalactic_tech" => 0,
|
||||
"expedition_tech" => 0,
|
||||
"graviton_tech" => 0,
|
||||
));
|
||||
|
||||
$planet = new Legacies_Empire_Model_Planet(array(
|
||||
'last_update' => 0,
|
||||
'planet_type' => 1,
|
||||
|
||||
'b_hangar_id' => serialize(array(array(
|
||||
'ship_id' => Legacies_Empire::ID_SHIP_LIGHT_TRANSPORT,
|
||||
'qty' => 1,
|
||||
'qty' => 10,
|
||||
'created_at' => 0,
|
||||
'updated_at' => 0
|
||||
), array(
|
||||
'ship_id' => Legacies_Empire::ID_SHIP_LARGE_TRANSPORT,
|
||||
'qty' => 100,
|
||||
'qty' => 20,
|
||||
'created_at' => 600,
|
||||
'updated_at' => 600
|
||||
), array(
|
||||
'ship_id' => Legacies_Empire::ID_SHIP_LARGE_TRANSPORT,
|
||||
'qty' => 30,
|
||||
'created_at' => 650,
|
||||
'updated_at' => 650
|
||||
), array(
|
||||
'ship_id' => Legacies_Empire::ID_SHIP_LARGE_TRANSPORT,
|
||||
'qty' => 40,
|
||||
'created_at' => 700,
|
||||
'updated_at' => 700
|
||||
))),
|
||||
|
||||
'metal' => 0,
|
||||
|
|
@ -39,13 +70,13 @@ $planet = new Legacies_Empire_Model_Planet(array(
|
|||
'deuterium_sintetizer_porcent' => 10,
|
||||
|
||||
'metal_mine' => 20,
|
||||
'crystal_mine' => 0,
|
||||
'crystal_mine' => 19,
|
||||
'deuterium_sintetizer' => 0,
|
||||
'solar_plant' => 20,
|
||||
'fusion_plant' => 0,
|
||||
'robot_factory' => 0,
|
||||
'nano_factory' => 0,
|
||||
'hangar' => 6,
|
||||
'hangar' => 12,
|
||||
'metal_store' => 5,
|
||||
'crystal_store' => 5,
|
||||
'deuterium_store' => 5,
|
||||
|
|
@ -53,6 +84,8 @@ $planet = new Legacies_Empire_Model_Planet(array(
|
|||
'rpg_stockeur' => 0
|
||||
));
|
||||
|
||||
$planet->setUser($user);
|
||||
|
||||
var_dump($planet->getAllDatas());
|
||||
|
||||
$planet->updateStorages(3600);
|
||||
|
|
@ -65,14 +98,31 @@ $planet->updateResourceProduction(3600);
|
|||
|
||||
Legacies::dispatchEvent('planet.update', array(
|
||||
'planet' => $planet,
|
||||
'time' => 3600
|
||||
'time' => 7200
|
||||
));
|
||||
|
||||
//var_dump($planet->getAllDatas());
|
||||
$planet->getShipyard()->appendQueue(Legacies_Empire::ID_SHIP_LIGHT_FIGHTER, 10, 3600);
|
||||
|
||||
var_dump($planet->getAllDatas());
|
||||
|
||||
Legacies::dispatchEvent('planet.update', array(
|
||||
'planet' => $planet,
|
||||
'time' => (3600 * 20)
|
||||
));
|
||||
|
||||
var_dump($planet->getAllDatas());
|
||||
|
||||
Legacies::dispatchEvent('planet.update', array(
|
||||
'planet' => $planet,
|
||||
'time' => (3600 + (3600 * 200))
|
||||
'time' => (3600 * 30)
|
||||
));
|
||||
|
||||
var_dump($planet->getAllDatas());
|
||||
|
||||
Legacies::dispatchEvent('planet.update', array(
|
||||
'planet' => $planet,
|
||||
'time' => (3600 * 50)
|
||||
));
|
||||
|
||||
var_dump($planet->getAllDatas());
|
||||
Loading…
Reference in a new issue