Fixed enqueuing issue

Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
This commit is contained in:
Gregory PLANCHAT 2011-06-20 00:39:13 +02:00
commit 98cc710653
14 changed files with 225 additions and 126 deletions

View file

@ -0,0 +1,7 @@
<?php
class Legacies_Core_Event_Break
extends Exception
implements Legacies_Core_Exception
{
}

View file

@ -60,9 +60,9 @@ abstract class Legacies_Empire_Model_BuilderAbstract
return $this;
}
public function dequeue($itemIndex)
public function dequeue($item)
{
unset($this->_queue[$itemIndex]);
unset($this->_queue[(int) $item->getIndex()]);
return $this;
}
@ -117,6 +117,8 @@ abstract class Legacies_Empire_Model_BuilderAbstract
$this->_queue = array();
}
abstract public function updateQueue($time = null);
abstract public function appendQueue($typeId, $qty, $time);
/**
* Check if an item type is actually buildable on the current
@ -147,18 +149,6 @@ abstract class Legacies_Empire_Model_BuilderAbstract
return false;
}
try {
// Dispatch event. Throw an exception to break the avaliability.
Legacies::dispatchEvent('builder.check-availability', array(
'type_id' => $typeId,
'builder' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
} catch (Legacies_Empire_Model_Builder_Break $e) {
return false;
}
return true;
}
@ -187,25 +177,21 @@ abstract class Legacies_Empire_Model_BuilderAbstract
public function next()
{
$element = next($this->_queue);
$this->_index = key($this->_queue);
return $element;
return next($this->_queue);
}
public function key()
{
return $this->_index;
return key($this->_queue);
}
public function valid()
{
return $this->current() !== false;
return current($this->_queue) !== false;
}
public function rewind()
{
reset($this->_queue);
$this->_index = 0;
}
}

View file

@ -0,0 +1,36 @@
<?php
abstract class Legacies_Empire_Model_Game_Abstract
extends Legacies_Core_Model
implements Iterator, Countable
{
public function count()
{
return count($this->_data);
}
public function current()
{
return current($this->_data);
}
public function next()
{
return next($this->_data);
}
public function key()
{
return key($this->_data);
}
public function valid()
{
return $this->current() !== false;
}
public function rewind()
{
reset($this->_data);
}
}

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_Combat
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_FieldsAlias
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_Prices
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_Production
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_Requirements
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_Resources
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -8,7 +8,7 @@
* @uses Legacies_Empire
*/
class Legacies_Empire_Model_Game_Types
extends Legacies_Core_Model
extends Legacies_Empire_Model_Game_Abstract
implements Legacies_Core_Singleton
{
private static $_singleton = null;

View file

@ -80,11 +80,11 @@ class Legacies_Empire_Model_Planet
Math::setPrecision(50);
$resources = Legacies_Empire_Model_Game_Resources::getSingleton();
foreach ($resources->getAllDatas() as $resource => $resourceData) {
if (!isset($resourceData['storage_field']) || $resourceData['storage_field'] === null && $this['rpg_stockeur'] === null) {
if (!isset($resourceData['storage_field']) || $resourceData['storage_field'] === null) {
continue;
}
$officerEnhancement = (.5 * $this->getData('rpg_stockeur')) + 1;
$officerEnhancement = (.5 * $this->getUser()->getData('rpg_stockeur')) + 1;
$storageEnhancementFactor = Math::floor(Math::pow(1.6, $this[Legacies_Empire::getFieldName($resourceData['storage'])]));
$storageEnhancement = Math::mul(BASE_STORAGE_SIZE / 2, $storageEnhancementFactor);

View file

@ -40,6 +40,8 @@
class Legacies_Empire_Model_Planet_Building_Shipyard
implements Legacies_Empire_Model_Planet_BuildingInterface
{
private $_eventPrefix = 'planet.shipyard.';
/**
* Planet instance
* @var Legacies_Empire_Model_Planet
@ -140,50 +142,29 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
* @param int|string $qty
* @return Legacies_Empire_Model_Planet_Building_Shipyard
*/
public function appendQueue($shipId, $qty)
public function appendQueue($shipId, $qty, $time = null)
{
$types = Legacies_Empire_Model_Game_Types::getSingleton();
if (Math::isPositive($qty)) {
return $this;
}
if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
return $this;
}
if (!$this->checkAvailability($shipId)) {
return $this;
}
$qty = $this->_checkMaximumQuantity($shipId, $qty);
if (MAX_FLEET_OR_DEFS_PER_ROW > 0 && Math::comp($qty, MAX_FLEET_OR_DEFS_PER_ROW) > 0) {
$qty = MAX_FLEET_OR_DEFS_PER_ROW;
if ($time === null) {
$time = Legacies::now();
}
// Dispatch event
Legacies::dispatchEvent('planet.shipyard.append-queue.before', array(
Legacies::dispatchEvent($this->_eventPrefix . 'append-queue.before', array(
'ship_id' => $shipId,
'qty' => $qty,
'qty' => &$qty,
'time' => &$time,
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
$resourcesNeeded = $this->getResourcesNeeded($shipId, $qty);
$buildTime = $this->getBuildTime($shipId, $qty);
$this->_queue->enqueue($shipId, $qty, now());
foreach ($this->_resourcesTypes as $resourceType) {
$this->_currentPlanet[$resourceType] = Math::sub($this->_currentPlanet[$resourceType], $resourcesNeeded[$resourceType]);
}
$this->_builder->appendQueue($shipId, $qty, $time);
// Dispatch event
Legacies::dispatchEvent('planet.shipyard.append-queue.after', array(
Legacies::dispatchEvent($this->_eventPrefix . 'append-queue.before', array(
'ship_id' => $shipId,
'qty' => $qty,
'time' => $time,
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
@ -199,8 +180,24 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
*/
public function updateQueue($time = null)
{
// Dispatch event
Legacies::dispatchEvent($this->_eventPrefix . 'update-queue.before', array(
'time' => &$time,
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
$this->_builder->updateQueue($time);
// Dispatch event
Legacies::dispatchEvent($this->_eventPrefix . 'update-queue.after', array(
'time' => $time,
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
return $this;
}
@ -224,20 +221,19 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
*/
public function checkAvailability($shipId)
{
return $this->_builder->checkAvailability($shipId);
}
try {
// Dispatch event
Legacies::dispatchEvent($this->_eventPrefix . 'check-availability', array(
'ship_id' => $shipId,
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
} catch (Legacies_Core_Event_Break $e) {
return false;
}
/**
* Returns the quantity set in parameter or the maximum buildable elements
* if the quantity requested exeeds this number.
*
* @param int $shipId
* @param int|string $qty
* @return int|stirng
*/
protected function _checkMaximumQuantity($shipId, $qty)
{
return Math::min($qty, $this->getMaximumBuildableElementsCount($shipId));
return $this->_builder->checkAvailability($shipId);
}
/**
@ -254,12 +250,12 @@ class Legacies_Empire_Model_Planet_Building_Shipyard
public function getResourcesNeeded($shipId, $qty)
{
return $this->_builder->getResourcesNeeded();
return $this->_builder->getResourcesNeeded($shipId, $qty);
}
public function getBuildTime($shipId, $qty)
public function getBuildingTime($shipId, $qty)
{
$this->_builder->getBuildTime($shipId, $qty);
$this->_builder->getBuildingTime($shipId, $qty);
}
public static function planetUpdateListener($eventData)

View file

@ -37,36 +37,12 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
public function checkAvailability($shipId)
{
$types = Legacies_Empire_Model_Game_Types::getSingleton();
$requirements = Legacies_Empire_Model_Game_Requirements::getSingleton();
if (!isset($requirements[$shipId]) || empty($requirements[$shipId])) {
return true;
}
foreach ($requirements[$shipId] as $requirement => $level) {
if ($types->is($requirement, Legacies_Empire::TYPE_BUILDING) && $this->_currentPlanet->hasElement($requirement, $level)) {
continue;
} else if ($types->is($requirement, Legacies_Empire::TYPE_RESEARCH) && $this->_currentUser->hasElement($requirement, $level)) {
continue;
} else if ($types->is($requirement, Legacies_Empire::TYPE_DEFENSE) && $this->_currentPlanet->hasElement($requirement, $level)) {
continue;
} else if ($types->is($requirement, Legacies_Empire::TYPE_SHIP) && $this->_currentPlanet->hasElement($requirement, $level)) {
continue;
}
if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
return false;
}
try {
// Dispatch event. Throw an exception to break the avaliability.
Legacies::dispatchEvent('planet.shipyard.check-availability', array(
'ship_id' => $shipId,
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
} catch (Exception $e) {
return false;
}
parent::checkAvailability($shipId);
return true;
}
@ -202,10 +178,17 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
public function getResourcesNeeded($shipId, $qty)
{
$prices = Legacies_Empire_Model_Game_Prices::getSingleton();
$resources = Legacies_Empire_Model_Game_Resources::getSingleton();
$resourcesNeeded = array();
foreach ($this->_resourcesTypes as $resourceId) {
if (isset($prices[$shipId]) && isset($prices[$shipId][$resourceId]) && $prices[$shipId][$resourceId] > 0) {
foreach ($resources as $resourceId => $resourceConfig) {
if (!isset($prices[$shipId])) {
continue;
}
if (!isset($prices[$shipId][$resourceId])) {
continue;
}
if (Math::isPositive($prices[$shipId][$resourceId])) {
$resourcesNeeded[$resourceId] = Math::mul($prices[$shipId][$resourceId], $qty);
}
}
@ -213,6 +196,19 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
return $resourcesNeeded;
}
/**
* Returns the quantity set in parameter or the maximum buildable elements
* if the quantity requested exeeds this number.
*
* @param int $shipId
* @param int|string $qty
* @return int|stirng
*/
protected function _checkMaximumQuantity($shipId, $qty)
{
return Math::min($qty, $this->getMaximumBuildableElementsCount($shipId));
}
/**
* Update the contruction queue.
*
@ -227,15 +223,7 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
}
$elapsedTime = $time - $this->_currentPlanet->getLastUpdate();
// Dispatch event
Legacies::dispatchEvent('planet.shipyard.update-queue.before', array(
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
foreach ($this as $element) {
foreach ($this->getQueue() as $element) {
$shipId = $element->getData('ship_id');
$qty = $element->getData('qty');
$buildTime = $this->getBuildingTime($shipId, $qty);
@ -243,7 +231,7 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
if ($elapsedTime >= $buildTime) {
$this->_currentPlanet[$fields[$shipId]] = Math::add($this->_currentPlanet[$fields[$shipId]], $qty);
$elapsedTime -= $buildTime;
$this->dequeue($element->getIndex());
$this->dequeue($element);
continue;
}
@ -258,12 +246,48 @@ class Legacies_Empire_Model_Planet_Building_Shipyard_Builder
$this->_currentPlanet->setData('b_hangar_id', $this->serialize());
// Dispatch event
Legacies::dispatchEvent('planet.shipyard.update-queue.after', array(
'shipyard' => $this,
'planet' => $this->_currentPlanet,
'user' => $this->_currentUser
));
return $this;
}
/**
* Append items to build to the construction list
*
* @param int $shipId
* @param int|string $qty
* @return Legacies_Empire_Model_Planet_Building_Shipyard
*/
public function appendQueue($shipId, $qty, $time)
{
$types = Legacies_Empire_Model_Game_Types::getSingleton();
$resources = Legacies_Empire_Model_Game_Resources::getSingleton();
if (!Math::isPositive($qty)) {
return $this;
}
if (!$types->is($shipId, Legacies_Empire::TYPE_SHIP) && !$types->is($shipId, Legacies_Empire::TYPE_DEFENSE)) {
return $this;
}
if (!$this->checkAvailability($shipId)) {
return $this;
}
$qty = Math::min($this->_checkMaximumQuantity($shipId, $qty), MAX_FLEET_OR_DEFS_PER_ROW);
$resourcesNeeded = $this->getResourcesNeeded($shipId, $qty);
$buildTime = $this->getBuildingTime($shipId, $qty);
$this->enqueue($shipId, $qty, $time);
foreach ($resources as $resourceId => $resourceConfig) {
if (!isset($resourcesNeeded[$resourceId])) {
continue;
}
$this->_currentPlanet[$resourceId] = Math::sub($this->_currentPlanet[$resourceId], $resourcesNeeded[$resourceId]);
}
$this->_currentPlanet->setData('b_hangar_id', $this->serialize());
return $this;
}

View file

@ -6,20 +6,51 @@ if (!extension_loaded('xdebug')) {
header('Content-Type: text/plain');
}
$user = new Legacies_Empire_Model_User(array(
'rpg_stockeur' => 0,
"spy_tech" => 12,
"computer_tech" => 8,
"military_tech" => 10,
"defence_tech" => 10,
"shield_tech" => 10,
"energy_tech" => 8,
"hyperspace_tech" => 8,
"combustion_tech" => 6,
"impulse_motor_tech" => 6,
"hyperspace_motor_tech" => 6,
"laser_tech" => 6,
"ionic_tech" => 6,
"buster_tech" => 6,
"intergalactic_tech" => 0,
"expedition_tech" => 0,
"graviton_tech" => 0,
));
$planet = new Legacies_Empire_Model_Planet(array(
'last_update' => 0,
'planet_type' => 1,
'b_hangar_id' => serialize(array(array(
'ship_id' => Legacies_Empire::ID_SHIP_LIGHT_TRANSPORT,
'qty' => 1,
'qty' => 10,
'created_at' => 0,
'updated_at' => 0
), array(
'ship_id' => Legacies_Empire::ID_SHIP_LARGE_TRANSPORT,
'qty' => 100,
'qty' => 20,
'created_at' => 600,
'updated_at' => 600
), array(
'ship_id' => Legacies_Empire::ID_SHIP_LARGE_TRANSPORT,
'qty' => 30,
'created_at' => 650,
'updated_at' => 650
), array(
'ship_id' => Legacies_Empire::ID_SHIP_LARGE_TRANSPORT,
'qty' => 40,
'created_at' => 700,
'updated_at' => 700
))),
'metal' => 0,
@ -39,13 +70,13 @@ $planet = new Legacies_Empire_Model_Planet(array(
'deuterium_sintetizer_porcent' => 10,
'metal_mine' => 20,
'crystal_mine' => 0,
'crystal_mine' => 19,
'deuterium_sintetizer' => 0,
'solar_plant' => 20,
'fusion_plant' => 0,
'robot_factory' => 0,
'nano_factory' => 0,
'hangar' => 6,
'hangar' => 12,
'metal_store' => 5,
'crystal_store' => 5,
'deuterium_store' => 5,
@ -53,6 +84,8 @@ $planet = new Legacies_Empire_Model_Planet(array(
'rpg_stockeur' => 0
));
$planet->setUser($user);
var_dump($planet->getAllDatas());
$planet->updateStorages(3600);
@ -65,14 +98,31 @@ $planet->updateResourceProduction(3600);
Legacies::dispatchEvent('planet.update', array(
'planet' => $planet,
'time' => 3600
'time' => 7200
));
//var_dump($planet->getAllDatas());
$planet->getShipyard()->appendQueue(Legacies_Empire::ID_SHIP_LIGHT_FIGHTER, 10, 3600);
var_dump($planet->getAllDatas());
Legacies::dispatchEvent('planet.update', array(
'planet' => $planet,
'time' => (3600 * 20)
));
var_dump($planet->getAllDatas());
Legacies::dispatchEvent('planet.update', array(
'planet' => $planet,
'time' => (3600 + (3600 * 200))
'time' => (3600 * 30)
));
var_dump($planet->getAllDatas());
Legacies::dispatchEvent('planet.update', array(
'planet' => $planet,
'time' => (3600 * 50)
));
var_dump($planet->getAllDatas());