Updated themes

Updated buildings
Updated shipyard page (ships & defense)
Added Buildings building queue display & cancel build action.
Added research lab
Added navigation block structure
Removed old code
Updated registration
Added files to .gitignore

Signed-off-by: Gregory PLANCHAT <g.planchat@gmail.com>
This commit is contained in:
Gregory PLANCHAT 2011-09-13 12:54:03 +02:00
commit 8f0f7a4d46
147 changed files with 3488 additions and 2468 deletions

249
reg.php
View file

@ -28,16 +28,46 @@
*
*/
define('INSIDE' , true);
define('INSTALL' , false);
define('INSIDE', true);
define('INSTALL', false);
define('DISABLE_IDENTITY_CHECK', true);
require_once dirname(__FILE__) .'/common.php';
//on demarre la session qui ne sers ici que pour le code de secu
session_start();
includeLang('reg');
if (!empty($_POST) && isset($_POST['username']) && isset($_POST['planet_name']) && isset($_POST['email']) && isset($_POST['email_confirm']) && isset($_POST['password']) && isset($_POST['password_confirm'])) {
$session = Legacies::getSession(Legacies_Empire_Model_User::SESSION_KEY);
if ($_POST['password'] !== $_POST['password_confirm']) {
$session->addError('Password and password confirmation does not match.');
}
if ($_POST['email'] !== $_POST['email_confirm']) {
$session->addError('Email and email confirmation does not match.');
}
$user = null;
if (true || count($session->getMessages(false)) === 0) {
$user = Legacies_Empire_Model_User::register($_POST['username'], $_POST['email'], $_POST['password']);
$user->getHomePlanet()->setName($_POST['planet_name']);
}
if ($user !== null && $user->getId()) {
header("HTTP/1.1 302 Found");
header("Location: welcome.php");
} else {
header("HTTP/1.1 302 Found");
header("Location: reg.php");
}
Legacies_Core_ErrorProfiler::unregister(true);
exit(0);
}
$layout = new Legacies_Core_Layout();
$layout->load('registration');
$block = $layout->getBlock('registration');
echo $layout->render();
/*
function sendpassemail($emailaddress, $password)
{
global $lang;
@ -74,211 +104,4 @@ function mymail($to, $title, $body, $from = '')
return mail($to, $title, $body, $head);
}
if ($_POST) {
$errors = 0;
$errorlist = "";
//si la secu est active
if ( $gameConfig['secu'] == 1 ){
echo $_session['secu'];
if (!$_POST['secu'] || $_POST['secu'] != $_SESSION['secu'] ) { $errorlist .= $lang['error_secu']; $errors++; }
}
$_POST['email'] = strip_tags($_POST['email']);
if (!is_email($_POST['email'])) {
$errorlist .= "\"" . $_POST['email'] . "\" " . $lang['error_mail'];
$errors++;
}
if (!$_POST['planet']) {
$errorlist .= $lang['error_planet'];
$errors++;
}
if (preg_match("/[^A-z0-9_\-]/", $_POST['hplanet']) == 1) {
$errorlist .= $lang['error_planetnum'];
$errors++;
}
if (!$_POST['character']) {
$errorlist .= $lang['error_character'];
$errors++;
}
if (strlen($_POST['passwrd']) < 4) {
$errorlist .= $lang['error_password'];
$errors++;
}
if (preg_match("/[^A-z0-9_\-]/", $_POST['character']) == 1) {
$errorlist .= $lang['error_charalpha'];
$errors++;
}
if ($_POST['rgt'] != 'on') {
$errorlist .= $lang['error_rgt'];
$errors++;
}
// Le meilleur moyen de voir si un nom d'utilisateur est pris c'est d'essayer de l'appeler !!
$ExistUser = doquery("SELECT `username` FROM {{table}} WHERE `username` = '" . mysql_escape_string($_POST['character']) . "' LIMIT 1;", 'users', true);
if ($ExistUser) {
$errorlist .= $lang['error_userexist'];
$errors++;
}
// Si l'on verifiait que l'adresse email n'existe pas encore ???
$ExistMail = doquery("SELECT `email` FROM {{table}} WHERE `email` = '" . mysql_escape_string($_POST['email']) . "' LIMIT 1;", 'users', true);
if ($ExistMail) {
$errorlist .= $lang['error_emailexist'];
$errors++;
}
if ($_POST['sex'] != '' && $_POST['sex'] != 'F' && $_POST['sex'] != 'M') {
$errorlist .= $lang['error_sex'];
$errors++;
}
if ($errors != 0) {
message ($errorlist, $lang['Register']);
} else {
$newpass = $_POST['passwrd'];
$UserName = CheckInputStrings ($_POST['character']);
$UserEmail = CheckInputStrings ($_POST['email']);
$UserPlanet = CheckInputStrings (addslashes($_POST['planet']));
$md5newpass = md5($newpass);
// Creation de l'utilisateur
$QryInsertUser = "INSERT INTO {{table}} SET ";
$QryInsertUser .= "`username` = '" . mysql_escape_string(strip_tags($UserName)) . "', ";
$QryInsertUser .= "`email` = '" . mysql_escape_string($UserEmail) . "', ";
$QryInsertUser .= "`email_2` = '" . mysql_escape_string($UserEmail) . "', ";
$QryInsertUser .= "`sex` = '" . mysql_escape_string($_POST['sex']) . "', ";
$QryInsertUser .= "`ip_at_reg` = '" . $_SERVER["REMOTE_ADDR"] . "', ";
$QryInsertUser .= "`id_planet` = '0', ";
$QryInsertUser .= "`register_time` = '" . time() . "', ";
$QryInsertUser .= "`password`='" . $md5newpass . "';";
doquery($QryInsertUser, 'users');
// On cherche le numero d'enregistrement de l'utilisateur fraichement cree
$NewUser = doquery("SELECT `id` FROM {{table}} WHERE `username` = '" . mysql_escape_string($_POST['character']) . "' LIMIT 1;", 'users', true);
$iduser = $NewUser['id'];
// Recherche d'une place libre !
$LastSettedGalaxyPos = $gameConfig['LastSettedGalaxyPos'];
$LastSettedSystemPos = $gameConfig['LastSettedSystemPos'];
$LastSettedPlanetPos = $gameConfig['LastSettedPlanetPos'];
while (!isset($newpos_checked)) {
for ($Galaxy = $LastSettedGalaxyPos; $Galaxy <= MAX_GALAXY_IN_WORLD; $Galaxy++) {
for ($System = $LastSettedSystemPos; $System <= MAX_SYSTEM_IN_GALAXY; $System++) {
for ($Posit = $LastSettedPlanetPos; $Posit <= 4; $Posit++) {
$Planet = round (rand (4, 12));
switch ($LastSettedPlanetPos) {
case 1:
$LastSettedPlanetPos += 1;
break;
case 2:
$LastSettedPlanetPos += 1;
break;
case 3:
if ($LastSettedSystemPos == MAX_SYSTEM_IN_GALAXY) {
$LastSettedGalaxyPos += 1;
$LastSettedSystemPos = 1;
$LastSettedPlanetPos = 1;
break;
} else {
$LastSettedPlanetPos = 1;
}
$LastSettedSystemPos += 1;
break;
}
break;
}
break;
}
break;
}
$QrySelectGalaxy = "SELECT * ";
$QrySelectGalaxy .= "FROM {{table}} ";
$QrySelectGalaxy .= "WHERE ";
$QrySelectGalaxy .= "`galaxy` = '" . $Galaxy . "' AND ";
$QrySelectGalaxy .= "`system` = '" . $System . "' AND ";
$QrySelectGalaxy .= "`planet` = '" . $Planet . "' ";
$QrySelectGalaxy .= "LIMIT 1;";
$GalaxyRow = doquery($QrySelectGalaxy, 'galaxy', true);
if ($GalaxyRow["id_planet"] == "0") {
$newpos_checked = true;
}
if (!$GalaxyRow) {
CreateOnePlanetRecord ($Galaxy, $System, $Planet, $NewUser['id'], $UserPlanet, true);
$newpos_checked = true;
}
if ($newpos_checked) {
doquery("UPDATE {{table}} SET `config_value` = '" . $LastSettedGalaxyPos . "' WHERE `config_name` = 'LastSettedGalaxyPos';", 'config');
doquery("UPDATE {{table}} SET `config_value` = '" . $LastSettedSystemPos . "' WHERE `config_name` = 'LastSettedSystemPos';", 'config');
doquery("UPDATE {{table}} SET `config_value` = '" . $LastSettedPlanetPos . "' WHERE `config_name` = 'LastSettedPlanetPos';", 'config');
}
}
// Recherche de la reference de la nouvelle planete (qui est unique normalement !
$PlanetID = doquery("SELECT `id` FROM {{table}} WHERE `id_owner` = '" . $NewUser['id'] . "' LIMIT 1;", 'planets', true);
// Mise a jour de l'enregistrement utilisateur avec les infos de sa planete mere
$QryUpdateUser = "UPDATE {{table}} SET ";
$QryUpdateUser .= "`id_planet` = '" . $PlanetID['id'] . "', ";
$QryUpdateUser .= "`current_planet` = '" . $PlanetID['id'] . "', ";
$QryUpdateUser .= "`galaxy` = '" . $Galaxy . "', ";
$QryUpdateUser .= "`system` = '" . $System . "', ";
$QryUpdateUser .= "`planet` = '" . $Planet . "' ";
$QryUpdateUser .= "WHERE ";
$QryUpdateUser .= "`id` = '" . $NewUser['id'] . "' ";
$QryUpdateUser .= "LIMIT 1;";
doquery($QryUpdateUser, 'users');
// Envois d'un message in-game sympa ^^
$from = $lang['sender_message_ig'];
$sender = "Admin";
$Subject = $lang['subject_message_ig'];
$message = $lang['text_message_ig'];
SendSimpleMessage($iduser, $sender, $Time, 1, $from, $Subject, $message);
// Mise a jour du nombre de joueurs inscripts
doquery("UPDATE {{table}} SET `config_value` = `config_value` + '1' WHERE `config_name` = 'users_amount' LIMIT 1;", 'config');
$Message = $lang['thanksforregistry'];
if (sendpassemail($_POST['email'], "$newpass")) {
$Message .= " (" . htmlentities($_POST["email"]) . ")";
} else {
$Message .= " (" . htmlentities($_POST["email"]) . ")";
$Message .= "<br><br>" . $lang['error_mailsend'] . " <b>" . $newpass . "</b>";
}
message($Message, $lang['reg_welldone']);
}
} elseif ( $gameConfig['secu'] == 1 ){
$parse = $lang;
$_SESSION['nombre1']= rand(0,50);
$_SESSION['nombre2']= rand(0,50);
$_SESSION['secu'] = $_SESSION['nombre1'] + $_SESSION['nombre2'];
$parse['servername'] = '<img src="images/xnova.png" align="top" border="0" >';
$parse['code_secu'] = "<th>Securite: </th>";
$parse['affiche'] = $_SESSION['nombre1']." + ".$_SESSION['nombre2']." = <input name='secu' size='3' maxlength='3' type='text'>";
$page = parsetemplate(gettemplate('registry_form'), $parse);
}else{
// Afficher le formulaire d'enregistrement
$parse = $lang;
$parse['code_secu'] = "";
$parse['affiche'] = "";
$parse['servername'] = '<img src="images/xnova.png" align="top" border="0" >';
$page = parsetemplate(gettemplate('registry_form'), $parse);
}
display ($page, $lang['registry'], false);
// -----------------------------------------------------------------------------------------------------------
// History version
// 1.0 - Version originelle
// 1.1 - Menage + rangement + utilisation fonction de creation planete nouvelle generation
// 1.2 - Ajout securite activable ou non
?>
*/