jsxm/xm.js
Andy Sloane 215f72c19d Fix samples for instruments with >1 sample
The sample offset was incorrectly computed, and was including the sample
headers for all samples after the first one into the first sample's
data, causing various glitches at the beginning of the sample.

Fixes #10.
2015-11-16 18:47:41 -08:00

950 lines
28 KiB
JavaScript

(function (window) {
if (!window.XMPlayer) {
window.XMPlayer = {};
}
var player = window.XMPlayer;
if (!window.XMView) {
window.XMView = {};
}
var XMView = window.XMView;
player.periodForNote = periodForNote;
player.prettify_effect = prettify_effect;
player.init = init;
player.load = load;
player.play = play;
player.pause = pause;
player.stop = stop;
player.cur_songpos = -1;
player.cur_pat = -1;
player.cur_row = 64;
player.cur_ticksamp = 0;
player.cur_tick = 6;
player.xm = {}; // contains all song data
player.xm.global_volume = player.max_global_volume = 128;
// exposed for testing
player.nextTick = nextTick;
player.nextRow = nextRow;
player.Envelope = Envelope;
// for pretty-printing notes
var _note_names = [
"C-", "C#", "D-", "D#", "E-", "F-",
"F#", "G-", "G#", "A-", "A#", "B-"];
var f_smp = 44100; // updated by play callback, default value here
// per-sample exponential moving average for volume changes (to prevent pops
// and clicks); evaluated every 8 samples
var popfilter_alpha = 0.9837;
function prettify_note(note) {
if (note < 0) return "---";
if (note == 96) return "^^^";
return _note_names[note%12] + ~~(note/12);
}
function prettify_number(num) {
if (num == -1) return "--";
if (num < 10) return "0" + num;
return num;
}
function prettify_volume(num) {
if (num < 0x10) return "--";
return num.toString(16);
}
function prettify_effect(t, p) {
if (t >= 10) t = String.fromCharCode(55 + t);
if (p < 16) p = '0' + p.toString(16);
else p = p.toString(16);
return t + p;
}
function prettify_notedata(data) {
return (prettify_note(data[0]) + " " + prettify_number(data[1]) + " " +
prettify_volume(data[2]) + " " +
prettify_effect(data[3], data[4]));
}
function getstring(dv, offset, len) {
var str = [];
for (var i = offset; i < offset+len; i++) {
var c = dv.getUint8(i);
if (c === 0) break;
str.push(String.fromCharCode(c));
}
return str.join('');
}
// Return 2-pole Butterworth lowpass filter coefficients for
// center frequncy f_c (relative to sampling frequency)
function filterCoeffs(f_c) {
if (f_c > 0.5) { // we can't lowpass above the nyquist frequency...
f_c = 0.5;
}
var wct = Math.sqrt(2) * Math.PI * f_c;
var e = Math.exp(-wct);
var c = e * Math.cos(wct);
var s = e * Math.sin(wct);
var gain = (1 - 2*c + c*c + s*s) / 2;
return [gain, 2*c, -c*c - s*s];
}
function updateChannelPeriod(ch, period) {
var freq = 8363 * Math.pow(2, (1152.0 - period) / 192.0);
if (isNaN(freq)) {
console.log("invalid period!", period);
return;
}
ch.doff = freq / f_smp;
ch.filter = filterCoeffs(ch.doff / 2);
}
function periodForNote(ch, note) {
return 1920 - (note + ch.samp.note)*16 - ch.fine / 8.0;
}
function setCurrentPattern() {
var nextPat = player.xm.songpats[player.cur_songpos];
// check for out of range pattern index
while (nextPat >= player.xm.patterns.length) {
if (player.cur_songpos + 1 < player.xm.songpats.length) {
// first try skipping the position
player.cur_songpos++;
} else if ((player.cur_songpos === player.xm.song_looppos && player.cur_songpos !== 0)
|| player.xm.song_looppos >= player.xm.songpats.length) {
// if we allready tried song_looppos or if song_looppos
// is out of range, go to the first position
player.cur_songpos = 0;
} else {
// try going to song_looppos
player.cur_songpos = player.xm.song_looppos;
}
nextPat = player.xm.songpats[player.cur_songpos];
}
player.cur_pat = nextPat;
}
function nextRow() {
if (player.cur_pat == -1 || player.cur_row >= player.xm.patterns[player.cur_pat].length) {
player.cur_row = 0;
player.cur_songpos++;
if (player.cur_songpos >= player.xm.songpats.length)
player.cur_songpos = player.xm.song_looppos;
setCurrentPattern();
}
var p = player.xm.patterns[player.cur_pat];
var r = p[player.cur_row];
player.cur_row++;
for (var i = 0; i < r.length; i++) {
var ch = player.xm.channelinfo[i];
var inst = ch.inst;
var triggernote = false;
// instrument trigger
if (r[i][1] != -1) {
inst = player.xm.instruments[r[i][1] - 1];
if (inst && inst.samplemap) {
ch.inst = inst;
// retrigger unless overridden below
triggernote = true;
if (ch.note && inst.samplemap) {
ch.samp = inst.samples[inst.samplemap[ch.note]];
ch.vol = ch.samp.vol;
ch.pan = ch.samp.pan;
ch.fine = ch.samp.fine;
}
} else {
// console.log("invalid inst", r[i][1], instruments.length);
}
}
// note trigger
if (r[i][0] != -1) {
if (r[i][0] == 96) {
ch.release = 1;
triggernote = false;
} else {
if (inst && inst.samplemap) {
var note = r[i][0];
ch.note = note;
ch.samp = inst.samples[inst.samplemap[ch.note]];
if (triggernote) {
// if we were already triggering the note, reset vol/pan using
// (potentially) new sample
ch.pan = ch.samp.pan;
ch.vol = ch.samp.vol;
ch.fine = ch.samp.fine;
}
triggernote = true;
}
}
}
ch.voleffectfn = undefined;
if (r[i][2] != -1) { // volume column
var v = r[i][2];
ch.voleffectdata = v & 0x0f;
if (v < 0x10) {
console.log("channel", i, "invalid volume", v.toString(16));
} else if (v <= 0x50) {
ch.vol = v - 0x10;
} else if (v >= 0x60 && v < 0x70) { // volume slide down
ch.voleffectfn = function(ch) {
ch.vol = Math.max(0, ch.vol - ch.voleffectdata);
};
} else if (v >= 0x70 && v < 0x80) { // volume slide up
ch.voleffectfn = function(ch) {
ch.vol = Math.min(64, ch.vol + ch.voleffectdata);
};
} else if (v >= 0x80 && v < 0x90) { // fine volume slide down
ch.vol = Math.max(0, ch.vol - (v & 0x0f));
} else if (v >= 0x90 && v < 0xa0) { // fine volume slide up
ch.vol = Math.min(64, ch.vol + (v & 0x0f));
} else if (v >= 0xc0 && v < 0xd0) { // set panning
ch.pan = (v & 0x0f) * 0x11;
} else {
console.log("channel", i, "volume effect", v.toString(16));
}
}
ch.effect = r[i][3];
ch.effectdata = r[i][4];
if (ch.effect < 36) {
ch.effectfn = player.effects_t1[ch.effect];
var eff_t0 = player.effects_t0[ch.effect];
if (eff_t0 && eff_t0(ch, ch.effectdata)) {
triggernote = false;
}
} else {
console.log("channel", i, "effect > 36", ch.effect);
}
// special handling for portamentos: don't trigger the note
if (ch.effect == 3 || ch.effect == 5) {
if (r[i][0] != -1) {
ch.periodtarget = periodForNote(ch, ch.note);
}
triggernote = false;
if (inst && inst.samplemap) {
if (ch.env_vol == undefined) {
// note wasn't already playing; we basically have to ignore the
// portamento and just trigger
triggernote = true;
} else if (ch.release) {
// reset envelopes if note was released but leave offset/pitch/etc
// alone
ch.envtick = 0;
ch.release = 0;
ch.env_vol = new EnvelopeFollower(inst.env_vol);
ch.env_pan = new EnvelopeFollower(inst.env_pan);
}
}
}
if (triggernote) {
// there's gotta be a less hacky way to handle offset commands...
if (ch.effect != 9) ch.off = 0;
ch.release = 0;
ch.envtick = 0;
ch.env_vol = new EnvelopeFollower(inst.env_vol);
ch.env_pan = new EnvelopeFollower(inst.env_pan);
if (ch.note) {
ch.period = periodForNote(ch, ch.note);
}
}
}
}
function Envelope(points, type, sustain, loopstart, loopend) {
this.points = points;
this.type = type;
this.sustain = sustain;
this.loopstart = points[loopstart*2];
this.loopend = points[loopend*2];
}
Envelope.prototype.Get = function(ticks) {
// TODO: optimize follower with ptr
// or even do binary search here
var y0;
var env = this.points;
for (var i = 0; i < env.length; i += 2) {
y0 = env[i+1];
if (ticks < env[i]) {
var x0 = env[i-2];
y0 = env[i-1];
var dx = env[i] - x0;
var dy = env[i+1] - y0;
return y0 + (ticks - x0) * dy / dx;
}
}
return y0;
};
function EnvelopeFollower(env) {
this.env = env;
this.tick = 0;
}
EnvelopeFollower.prototype.Tick = function(release) {
var value = this.env.Get(this.tick);
// if we're sustaining a note, stop advancing the tick counter
if (!release && this.tick >= this.env.points[this.env.sustain*2]) {
return this.env.points[this.env.sustain*2 + 1];
}
this.tick++;
if (this.env.type & 4) { // envelope loop?
if (!release &&
this.tick >= this.env.loopend) {
this.tick -= this.env.loopend - this.env.loopstart;
}
}
return value;
};
function nextTick() {
player.cur_tick++;
var j, ch;
for (j = 0; j < player.xm.nchan; j++) {
ch = player.xm.channelinfo[j];
ch.periodoffset = 0;
}
if (player.cur_tick >= player.xm.tempo) {
player.cur_tick = 0;
nextRow();
}
for (j = 0; j < player.xm.nchan; j++) {
ch = player.xm.channelinfo[j];
var inst = ch.inst;
if (player.cur_tick !== 0) {
if(ch.voleffectfn) ch.voleffectfn(ch);
if(ch.effectfn) ch.effectfn(ch);
}
if (isNaN(ch.period)) {
console.log(prettify_notedata(
player.xm.patterns[player.cur_pat][player.cur_row-1][j]),
"set channel", j, "period to NaN");
}
if (inst === undefined) continue;
if (ch.env_vol === undefined) {
console.log(prettify_notedata(
player.xm.patterns[player.cur_pat][player.cur_row-1][j]),
"set channel", j, "env_vol to undefined, but note is playing");
continue;
}
ch.volE = ch.env_vol.Tick(ch.release);
ch.panE = ch.env_pan.Tick(ch.release);
updateChannelPeriod(ch, ch.period + ch.periodoffset);
}
}
// This function gradually brings the channel back down to zero if it isn't
// already to avoid clicks and pops when samples end.
function MixSilenceIntoBuf(ch, start, end, dataL, dataR) {
var s = ch.filterstate[1];
if (isNaN(s)) {
console.log("NaN filterstate?", ch.filterstate, ch.filter);
return;
}
for (var i = start; i < end; i++) {
if (Math.abs(s) < 1.526e-5) { // == 1/65536.0
s = 0;
break;
}
dataL[i] += s * ch.vL;
dataR[i] += s * ch.vR;
s *= popfilter_alpha;
}
ch.filterstate[1] = s;
ch.filterstate[2] = s;
if (isNaN(s)) {
console.log("NaN filterstate after adding silence?", ch.filterstate, ch.filter, i);
return;
}
return 0;
}
function MixChannelIntoBuf(ch, start, end, dataL, dataR) {
var inst = ch.inst;
var instsamp = ch.samp;
var loop = false;
var looplen = 0, loopstart = 0;
// nothing on this channel, just filter the last dc offset back down to zero
if (instsamp == undefined || inst == undefined || ch.mute) {
return MixSilenceIntoBuf(ch, start, end, dataL, dataR);
}
var samp = instsamp.sampledata;
var sample_end = instsamp.len;
if ((instsamp.type & 3) == 1 && instsamp.looplen > 0) {
loop = true;
loopstart = instsamp.loop;
looplen = instsamp.looplen;
sample_end = loopstart + looplen;
}
var samplen = instsamp.len;
var volE = ch.volE / 64.0; // current volume envelope
var panE = 4*(ch.panE - 32); // current panning envelope
var p = panE + ch.pan - 128; // final pan
var volL = player.xm.global_volume * volE * (128 - p) * ch.vol / (64 * 128 * 128);
var volR = player.xm.global_volume * volE * (128 + p) * ch.vol / (64 * 128 * 128);
if (volL < 0) volL = 0;
if (volR < 0) volR = 0;
if (volR === 0 && volL === 0)
return;
if (isNaN(volR) || isNaN(volL)) {
console.log("NaN volume!?", ch.number, volL, volR, volE, panE, ch.vol);
return;
}
var k = ch.off;
var dk = ch.doff;
var Vrms = 0;
var f0 = ch.filter[0], f1 = ch.filter[1], f2 = ch.filter[2];
var fs0 = ch.filterstate[0], fs1 = ch.filterstate[1], fs2 = ch.filterstate[2];
// we also low-pass filter volume changes with a simple one-zero,
// one-pole filter to avoid pops and clicks when volume changes.
var vL = popfilter_alpha * ch.vL + (1 - popfilter_alpha) * (volL + ch.vLprev) * 0.5;
var vR = popfilter_alpha * ch.vR + (1 - popfilter_alpha) * (volR + ch.vRprev) * 0.5;
var pf_8 = Math.pow(popfilter_alpha, 8);
ch.vLprev = volL;
ch.vRprev = volR;
// we can mix up to this many bytes before running into a sample end/loop
var i = start;
var failsafe = 100;
while (i < end) {
if (failsafe-- === 0) {
console.log("failsafe in mixing loop! channel", ch.number, k, sample_end,
loopstart, looplen, dk);
break;
}
if (k >= sample_end) { // TODO: implement pingpong looping
if (loop) {
k = loopstart + (k - loopstart) % looplen;
} else {
// kill sample
ch.inst = undefined;
// fill rest of buf with filtered dc offset using loop above
return Vrms + MixSilenceIntoBuf(ch, i, end, dataL, dataR);
}
}
var next_event = Math.max(1, Math.min(end, i + (sample_end - k) / dk));
// this is the inner loop of the player
// unrolled 8x
var s, y;
for (; i + 7 < next_event; i+=8) {
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i] += vL * y;
dataR[i] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+1] += vL * y;
dataR[i+1] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+2] += vL * y;
dataR[i+2] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+3] += vL * y;
dataR[i+3] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+4] += vL * y;
dataR[i+4] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+5] += vL * y;
dataR[i+5] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+6] += vL * y;
dataR[i+6] += vR * y;
Vrms += (vL + vR) * y * y;
s = samp[k|0];
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
k += dk;
dataL[i+7] += vL * y;
dataR[i+7] += vR * y;
Vrms += (vL + vR) * y * y;
vL = pf_8 * vL + (1 - pf_8) * volL;
vR = pf_8 * vR + (1 - pf_8) * volR;
}
for (; i < next_event; i++) {
s = samp[k|0];
// we low-pass filter here since we are resampling some arbitrary
// frequency to f_smp; this is an anti-aliasing filter and is
// implemented as an IIR butterworth filter (usually we'd use an FIR
// brick wall filter, but this is much simpler computationally and
// sounds fine)
y = f0 * (s + fs0) + f1*fs1 + f2*fs2;
fs2 = fs1; fs1 = y; fs0 = s;
dataL[i] += vL * y;
dataR[i] += vR * y;
Vrms += (vL + vR) * y * y;
k += dk;
}
}
ch.off = k;
ch.filterstate[0] = fs0;
ch.filterstate[1] = fs1;
ch.filterstate[2] = fs2;
ch.vL = vL;
ch.vR = vR;
return Vrms * 0.5;
}
function audio_cb(e) {
f_smp = player.audioctx.sampleRate;
var time_sound_started;
var buflen = e.outputBuffer.length;
var dataL = e.outputBuffer.getChannelData(0);
var dataR = e.outputBuffer.getChannelData(1);
var i, j, k;
for (i = 0; i < buflen; i++) {
dataL[i] = 0;
dataR[i] = 0;
}
var offset = 0;
var ticklen = 0|(f_smp * 2.5 / player.xm.bpm);
var scopewidth = XMView.scope_width;
while(buflen > 0) {
if (player.cur_pat == -1 || player.cur_ticksamp >= ticklen) {
nextTick(f_smp);
player.cur_ticksamp -= ticklen;
}
var tickduration = Math.min(buflen, ticklen - player.cur_ticksamp);
var VU = new Float32Array(player.xm.nchan);
var scopes = undefined;
for (j = 0; j < player.xm.nchan; j++) {
var scope;
if (tickduration >= 4*scopewidth) {
scope = new Float32Array(scopewidth);
for (k = 0; k < scopewidth; k++) {
scope[k] = -dataL[offset+k*4] - dataR[offset+k*4];
}
}
VU[j] = MixChannelIntoBuf(
player.xm.channelinfo[j], offset, offset + tickduration, dataL, dataR) /
tickduration;
if (tickduration >= 4*scopewidth) {
for (k = 0; k < scopewidth; k++) {
scope[k] += dataL[offset+k*4] + dataR[offset+k*4];
}
if (scopes === undefined) scopes = [];
scopes.push(scope);
}
}
if (XMView.pushEvent) {
XMView.pushEvent({
t: e.playbackTime + (0.0 + offset) / f_smp,
vu: VU,
scopes: scopes,
songpos: player.cur_songpos,
pat: player.cur_pat,
row: player.cur_row - 1
});
offset += tickduration;
player.cur_ticksamp += tickduration;
buflen -= tickduration;
}
}
}
function ConvertSample(array, bits) {
var len = array.length;
var acc = 0;
var samp, b, k;
if (bits === 0) { // 8 bit sample
samp = new Float32Array(len);
for (k = 0; k < len; k++) {
acc += array[k];
b = acc&255;
if (b & 128) b = b-256;
samp[k] = b / 128.0;
}
return samp;
} else {
len /= 2;
samp = new Float32Array(len);
for (k = 0; k < len; k++) {
b = array[k*2] + (array[k*2 + 1] << 8);
if (b & 32768) b = b-65536;
acc = Math.max(-1, Math.min(1, acc + b / 32768.0));
samp[k] = acc;
}
return samp;
}
}
// optimization: unroll short sample loops so we can run our inner mixing loop
// uninterrupted for as long as possible; this also handles pingpong loops.
function UnrollSampleLoop(samp) {
var nloops = ((2048 + samp.looplen - 1) / samp.looplen) | 0;
var pingpong = samp.type & 2;
if (pingpong) {
// make sure we have an even number of loops if we are pingponging
nloops = (nloops + 1) & (~1);
}
var samplesiz = samp.loop + nloops * samp.looplen;
var data = new Float32Array(samplesiz);
for (var i = 0; i < samp.loop; i++) {
data[i] = samp.sampledata[i];
}
for (var j = 0; j < nloops; j++) {
var k;
if ((j&1) && pingpong) {
for (k = samp.looplen - 1; k >= 0; k--) {
data[i++] = samp.sampledata[samp.loop + k];
}
} else {
for (k = 0; k < samp.looplen; k++) {
data[i++] = samp.sampledata[samp.loop + k];
}
}
}
console.log("unrolled sample loop; looplen", samp.looplen, "x", nloops, " = ", samplesiz);
samp.sampledata = data;
samp.looplen = nloops * samp.looplen;
samp.type = 1;
}
function load(arrayBuf) {
var dv = new DataView(arrayBuf);
player.xm = {};
player.xm.songname = getstring(dv, 17, 20);
var hlen = dv.getUint32(0x3c, true) + 0x3c;
var songlen = dv.getUint16(0x40, true);
player.xm.song_looppos = dv.getUint16(0x42, true);
player.xm.nchan = dv.getUint16(0x44, true);
var npat = dv.getUint16(0x46, true);
var ninst = dv.getUint16(0x48, true);
player.xm.flags = dv.getUint16(0x4a, true);
player.xm.tempo = dv.getUint16(0x4c, true);
player.xm.bpm = dv.getUint16(0x4e, true);
player.xm.channelinfo = [];
player.xm.global_volume = player.max_global_volume;
var i, j, k;
for (i = 0; i < player.xm.nchan; i++) {
player.xm.channelinfo.push({
number: i,
filterstate: new Float32Array(3),
vol: 0,
pan: 128,
period: 1920 - 48*16,
vL: 0, vR: 0, // left right volume envelope followers (changes per sample)
vLprev: 0, vRprev: 0,
mute: 0,
volE: 0, panE: 0,
retrig: 0,
vibratopos: 0,
vibratodepth: 1,
vibratospeed: 1,
});
}
console.log("header len " + hlen);
console.log("songlen %d, %d channels, %d patterns, %d instruments", songlen, player.xm.nchan, npat, ninst);
console.log("loop @%d", player.xm.song_looppos);
console.log("flags=%d tempo %d bpm %d", player.xm.flags, player.xm.tempo, player.xm.bpm);
player.xm.songpats = [];
for (i = 0; i < songlen; i++) {
player.xm.songpats.push(dv.getUint8(0x50 + i));
}
console.log("song patterns: ", player.xm.songpats);
var idx = hlen;
player.xm.patterns = [];
for (i = 0; i < npat; i++) {
var pattern = [];
var patheaderlen = dv.getUint32(idx, true);
var patrows = dv.getUint16(idx + 5, true);
var patsize = dv.getUint16(idx + 7, true);
console.log("pattern %d: %d bytes, %d rows", i, patsize, patrows);
idx += 9;
for (j = 0; patsize > 0 && j < patrows; j++) {
row = [];
for (k = 0; k < player.xm.nchan; k++) {
var byte0 = dv.getUint8(idx); idx++;
var note = -1, inst = -1, vol = -1, efftype = 0, effparam = 0;
if (byte0 & 0x80) {
if (byte0 & 0x01) {
note = dv.getUint8(idx) - 1; idx++;
}
if (byte0 & 0x02) {
inst = dv.getUint8(idx); idx++;
}
if (byte0 & 0x04) {
vol = dv.getUint8(idx); idx++;
}
if (byte0 & 0x08) {
efftype = dv.getUint8(idx); idx++;
}
if (byte0 & 0x10) {
effparam = dv.getUint8(idx); idx++;
}
} else {
// byte0 is note from 1..96 or 0 for nothing or 97 for release
// so we subtract 1 so that C-0 is stored as 0
note = byte0 - 1;
inst = dv.getUint8(idx); idx++;
vol = dv.getUint8(idx); idx++;
efftype = dv.getUint8(idx); idx++;
effparam = dv.getUint8(idx); idx++;
}
var notedata = [note, inst, vol, efftype, effparam];
row.push(notedata);
}
pattern.push(row);
}
player.xm.patterns.push(pattern);
}
player.xm.instruments = [];
// now load instruments
for (i = 0; i < ninst; i++) {
var hdrsiz = dv.getUint32(idx, true);
var instname = getstring(dv, idx+0x4, 22);
var nsamp = dv.getUint16(idx+0x1b, true);
var inst = {
'name': instname,
'number': i,
};
if (nsamp > 0) {
var samplemap = new Uint8Array(arrayBuf, idx+33, 96);
var env_nvol = dv.getUint8(idx+225);
var env_vol_type = dv.getUint8(idx+233);
var env_vol_sustain = dv.getUint8(idx+227);
var env_vol_loop_start = dv.getUint8(idx+228);
var env_vol_loop_end = dv.getUint8(idx+229);
var env_npan = dv.getUint8(idx+226);
var env_pan_type = dv.getUint8(idx+234);
var env_pan_sustain = dv.getUint8(idx+230);
var env_pan_loop_start = dv.getUint8(idx+231);
var env_pan_loop_end = dv.getUint8(idx+232);
var vol_fadeout = dv.getUint16(idx+239, true);
var env_vol = [];
for (j = 0; j < env_nvol*2; j++) {
env_vol.push(dv.getUint16(idx+129+j*2, true));
}
var env_pan = [];
for (j = 0; j < env_npan*2; j++) {
env_pan.push(dv.getUint16(idx+177+j*2, true));
}
// FIXME: ignoring keymaps for now and assuming 1 sample / instrument
// var keymap = getarray(dv, idx+0x21);
var samphdrsiz = dv.getUint32(idx+0x1d, true);
console.log("hdrsiz %d; instrument %d: '%s' %d samples, samphdrsiz %d",
hdrsiz, i, instname, nsamp, samphdrsiz);
idx += hdrsiz;
var totalsamples = 0;
var samps = [];
for (j = 0; j < nsamp; j++) {
var samplen = dv.getUint32(idx, true);
var samploop = dv.getUint32(idx+4, true);
var samplooplen = dv.getUint32(idx+8, true);
var sampvol = dv.getUint8(idx+12);
var sampfinetune = dv.getInt8(idx+13);
var samptype = dv.getUint8(idx+14);
var samppan = dv.getUint8(idx+15);
var sampnote = dv.getInt8(idx+16);
var sampname = getstring(dv, idx+18, 22);
var sampleoffset = idx + nsamp * samphdrsiz + totalsamples;
console.log("sample %d: len %d name '%s' loop %d/%d vol %d offset %s",
j, samplen, sampname, samploop, samplooplen, sampvol, sampleoffset.toString(16));
console.log(" type %d note %s(%d) finetune %d pan %d",
samptype, prettify_note(sampnote + 12*4), sampnote, sampfinetune, samppan);
console.log(" vol env", env_vol, env_vol_sustain,
env_vol_loop_start, env_vol_loop_end, "type", env_vol_type,
"fadeout", vol_fadeout);
console.log(" pan env", env_pan, env_pan_sustain,
env_pan_loop_start, env_pan_loop_end, "type", env_pan_type);
var samp = {
'len': samplen, 'loop': samploop,
'looplen': samplooplen, 'note': sampnote, 'fine': sampfinetune,
'pan': samppan, 'type': samptype, 'vol': sampvol,
'sampledata': ConvertSample(
new Uint8Array(arrayBuf, sampleoffset, samplen), samptype & 16),
};
// length / pointers are all specified in bytes; fixup for 16-bit samples
if (samptype & 16) {
samp.len /= 2;
samp.loop /= 2;
samp.looplen /= 2;
}
// unroll short loops and any pingpong loops
if ((samp.type & 3) && (samp.looplen < 2048 || (samp.type & 2))) {
UnrollSampleLoop(samp);
}
samps.push(samp);
idx += samphdrsiz;
totalsamples += samplen;
}
idx += totalsamples;
inst.samplemap = samplemap;
inst.samples = samps;
if (env_vol_type) {
// insert an automatic fadeout to 0 at the end of the envelope
var env_end_tick = env_vol[env_vol.length-2];
if (!(env_vol_type & 2)) { // if there's no sustain point, create one
env_vol_sustain = env_vol.length / 2;
}
if (vol_fadeout > 0) {
var fadeout_ticks = 65536.0 / vol_fadeout;
env_vol.push(env_end_tick + fadeout_ticks);
env_vol.push(0);
}
inst.env_vol = new Envelope(
env_vol,
env_vol_type,
env_vol_sustain,
env_vol_loop_start,
env_vol_loop_end);
} else {
// no envelope, then just make a default full-volume envelope.
// i thought this would use fadeout, but apparently it doesn't.
inst.env_vol = new Envelope([0, 64, 1, 0], 2, 0, 0, 0);
}
if (env_pan_type) {
if (!(env_pan_type & 2)) { // if there's no sustain point, create one
env_pan_sustain = env_pan.length / 2;
}
inst.env_pan = new Envelope(
env_pan,
env_pan_type,
env_pan_sustain,
env_pan_loop_start,
env_pan_loop_end);
} else {
// create a default empty envelope
inst.env_pan = new Envelope([0, 32], 0, 0, 0, 0);
}
} else {
idx += hdrsiz;
console.log("empty instrument", i, hdrsiz, idx);
}
player.xm.instruments.push(inst);
}
console.log("loaded \"" + player.xm.songname + "\"");
return true;
}
var jsNode, gainNode;
function init() {
if (!player.audioctx) {
var audioContext = window.AudioContext || window.webkitAudioContext;
player.audioctx = new audioContext();
gainNode = player.audioctx.createGain();
gainNode.gain.value = 0.1; // master volume
}
if (player.audioctx.createScriptProcessor === undefined) {
jsNode = player.audioctx.createJavaScriptNode(16384, 0, 2);
} else {
jsNode = player.audioctx.createScriptProcessor(16384, 0, 2);
}
jsNode.onaudioprocess = audio_cb;
gainNode.connect(player.audioctx.destination);
}
player.playing = false;
function play() {
if (!player.playing) {
// put paused events back into action, if any
if (XMView.resume) XMView.resume();
// start playing
jsNode.connect(gainNode);
// hack to get iOS to play anything
/*
* this seems to cause other player issues... disabling for now
var temp_osc = player.audioctx.createOscillator();
temp_osc.connect(player.audioctx.destination);
if (temp_osc.noteOn) temp_osc.start = temp_osc.noteOn;
temp_osc.frequency.value = 1;
temp_osc.start(0);
setTimeout(10, function() {
temp_osc.disconnect();
});
*/
}
player.playing = true;
}
function pause() {
if (player.playing) {
jsNode.disconnect(gainNode);
if (XMView.pause) XMView.pause();
}
player.playing = false;
}
function stop() {
if (player.playing) {
jsNode.disconnect(gainNode);
player.playing = false;
}
player.cur_pat = -1;
player.cur_row = 64;
player.cur_songpos = -1;
player.cur_ticksamp = 0;
player.xm.global_volume = player.max_global_volume;
if (XMView.stop) XMView.stop();
init();
}
})(window);