# xm.js [![Build Status](https://travis-ci.org/a1k0n/jsxm.svg?branch=master)](https://travis-ci.org/a1k0n/jsxm) FastTracker 2 .XM player, written for fun. [Demo](http://www.a1k0n.net/code/jsxm/) There is an XM player and a visualizer which are separate components. The player API looks like this: - `XMPlayer.init` -> starts up audio context; it's available as `XMPlayer.audioctx` - `XMPlayer.load(ArrayBuffer)` -> returns `true` if loaded, otherwise barfs randomly - `XMPlayer.play()` -> starts playing - `XMPlayer.pause()` -> obvious - `XMPlayer.stop()` -> obvious; call this before loading a new one Loading trackview.js is optional; without it, the player won't do any visualizations. Or, you can override the following to get callbacks: - `XMView.pushEvent(e)` -> push an audio event onto the queue. Called once per tick (about 50Hz, controlled by song). `e` contains fields: - `t` - audio timestamp - `vu` - Float32Array of RMS power (volume) for each channel - `scopes` - [Float32Array] of oscilloscope data, one array per channel; `XMView.scope_width` contains # of samples to produce here - `songpos` - position in the song (# patterns played) - `pat` - pattern number currently playing - `row` - row within pattern - `XMView.pause()` - pause visualization - `XMView.stop()` - stop/reset visualization The code which defines what the buttons do and downloads songs and so forth is in `shell.js`. The player is fairly feature-complete, but is missing a bunch of effects. MIT license.