SecondReality/WATER/FISH13.POV
2017-09-24 01:45:36 +02:00

76 lines
1.5 KiB
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0 0 -155>
look_at <15 0 0>
}
fog {
colour red 0.0 green 0.0 blue 0.2
200.0
}
//object { light_source { <200 100 -100> color White } }
object { light_source { <-200 200 -1500> color White } }
object {
box { UnitBox scale <256 32 4>}
texture { color Green }
texture {
image_map { <1 -1 0> tga "rgb.tga" /* x-y oriented bitmap image */
once
interpolate 2 /* Faster interpolation than 4 */
}
translate <-0.5 -0.5 0> /* Center image */
scale <512 64 2> /* Scale to fit */
ambient 1
diffuse 0.75
}
scale < 0.7 0.7 0.0001 >
rotate < -40 -80 0 >
rotate < 19 0 0 >
translate < 0 0 -70 >
}
object {
sphere { <110.0 40.0 -90.0> 80.0 }
texture {
color Blue
ambient 0.3
diffuse 0.8
specular 0.2
roughness 0.001
reflection 1.0
ior 1.5
}
}
/*-------------- SWAMP WATER ----------------------------*/
object {
intersection { Cube scale <10000 1 500> translate <0 -25 0> }
texture {
color red 0.0 green 0.0 blue 0.4
reflection 0.8
ambient 0.5
ripples 0.5 frequency 0.02
translate <0 0 0>
diffuse 1 phong 1.0 phong_size 80
}
}