953 lines
47 KiB
Text
953 lines
47 KiB
Text
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ ³
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³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³
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³ ³
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³ Version 1.0 ³
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³ ³
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³ 07-OCT-1993 ³
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³ ³
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³ ³
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³ This file contains general information about the Future ³
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³ Crew and our demos. It also includes frequently asked ³
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³ questions we often receive by mail and instructions on ³
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³ how to contact us best. ³
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³ ³
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³ We will update this file as things change, and if the ³
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³ above date is rather old, you can get the most recent ³
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³ version of this file either by email from internet or ³
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³ from our distribution sites. ³
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³ ³
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³ ³
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³ ³
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³ ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ CONTENTS ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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1: Opening words
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2: Demos for Commercial Purposes
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3: The Distribution and Use of Our Demos
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4: The Current Memberstatus
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5: International Demo Competitions
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6: Official Assembly'93 Competition Results
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7: Quick Information on The Party 3
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8: How to Contact Future Crew
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9: Frequently Asked Questions
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10: Creativity Demo Net Information
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11: Official Distribution Site BBS List
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12: How to Become a Distribution Site
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13: The Worldcharts Voting Form
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14: Final Words
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³1: OPENING WORDS ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Welcome to the FCINFO.TXT file version 1.0 !
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This textfile was written to tell you about Future Crew, to
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give you answers to most of the things you would probably like
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to ask us, and to tell you how to get more demos.
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If you are interested in us making a demo for you, please,
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start reading from the next paragraph in this file.
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The things discussed in this textfile are mainly aimed to
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those people who have not seen much demos before, but are very
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interested in learning more about them and about the whole
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demo scene (=demo world) in general. In the future versions
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there will be changes and additions taking into account what
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has happened since the last information package.
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Signed, GORE
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³2: DEMOS FOR COMMERCIAL PURPOSES ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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If you find our demos interesting and would like us to make
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you one for commercial purposes, do not hesitate to contact us.
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When contacting us, please, include a short explanation of
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what kind of a demo you are interested in. That would greatly
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help us in evaluating the size of the project.
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Kindly include, for example, these kinds of information:
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- What kinds of demo effects would you be interested in
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- Should there be any colorful still-pictures (logos, etc.)
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- If the demo should have sound, which sound cards would you like
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to be supported, what type of music should be played, etc.
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- How big the demo could be in kilobytes and for how long
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should the demo run in minutes approximately.
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- Where would the demo be used and how soon would you like the
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demo to be finished.
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We would like you to understand that our demos are not animations.
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This means that nearly everything you see on the screen is being
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real-time calculated. The speed of the movement is usually
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dependant to the speed of the VGA card and the speed of the
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processor.
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When contacting us, you should realise that we are all rather
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young and thus still studying in various schools. This is why
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our time is usually quite limited. And it is very likely that
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we might already be involved in another project.
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You should also know that we do not make demos for Microsoft
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Windows due to its limitations from an assembly language
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programming point of view.
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Since normal mail is quite a slow way to communicate, we would
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prefer the communication be made through e-mail or fax.
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You can find our contact information from this file.
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³3: THE DISTRIBUTION AND USE OF OUR DEMOS ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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All our demos, except the ones which we have created for different
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companies, are freeware.
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This means that you can copy and distribute them freely as long
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as you make no modifications to them. Also, no money can be
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charged for copying them.
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If you are a PD distributor, please contact us before including
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our products in your collection.
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In general, all commercial utilization of our demos without our
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permission is forbidden. This includes selling disks containing
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our demos.
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³4: THE CURRENT MEMBERSTATUS ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Alias: Real name: Age: Main responsibility:
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--------------------------------------------------------------
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GORE Samuli Syvahuoko 20 Organizer
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Psi Sami Tammilehto 20 Coder
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Trug Mika Tuomi 21 Coder
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Wildfire Arto Vuori 18 Coder
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Purple Motion Jonne Valtonen 17 Musician
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Skaven Peter Hajba 18 Musician
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Marvel Aki Maatta 18 Graphics Artist
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Pixel Mikko Iho 18 Graphics Artist
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Abyss Jussi Laakkonen 18 BBS Coordinator
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Here we would like to thank Jarkko "Jake" Heinonen and
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Markus "Henchman" Maki for helping us handle our internet
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PR and lots of other things too.
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³5: INTERNATIONAL DEMO COMPETITIONS ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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For those who have no idea what the above are, I will explain.
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Demo competitions (= parties) are international events where
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the demo scene people go to meet each other and to compete in
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the many competitions that are being held. These competitions
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(= compos) are the demo, intro (= a demo sized under 100kb),
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music and graphics. There are often different compos for different
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machines (PC, Amiga, Atari ST and C-64). There are also prizes in
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each compo (cash or computer hardware & software). The cash prizes
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are usually the money people pay as the entrance fee (usually
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about $20 US) and the possible computer hardware & software has
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usually been sponsored by various computer companies. All
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contributions are being experienced on a big screen (many meters
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wide) and with the aid of a powerful audio system. After this all
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the people or a selected jury vote and decide which contributions
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are the best. After this the prizes are being given out and the
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party is over. In the process people of course get to know each
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other better and exchange a lot of new ideas.
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All contributions are usually being released at the party itself,
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but sometimes the PC demos are not. This is very unfortunate,
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and will probably change in the future. The reason why this is
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allowed to happen is becouse most demos haven't been beta-tested
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well enough before the party and might not work on most machines.
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So, the groups are being allowed to finish their demos after the
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party and then release them when they so see fit.
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Parties usually last for three days (a weekend) and are usually
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organized by bigger demo groups.
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There are a few big demo parties being held annually.
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These include the following: The Party in Denmark at Christmas-
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time, The Gathering in Norway around Easter, The Computer
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Crossroad in Sweden before the summer and Assembly in Finland
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in the end of Summer. The biggest of these is The Party, which
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is being held for the third time this Christmas. And the most
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recent party was Assembly'93, which was held for the second time.
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A few months before the party, the organizing demo groups usually
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release special invitation demos to advertise their parties.
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At Assembly'93 there were a total of 1500 attenders from which
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550 were PC people. About half of them had come from outside
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Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
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Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
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allowed to vote on PC compos.
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The overall quality of the contributions exceeded all expectations.
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It was very cool to see how much the PC scene had developed since
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last year. The party itself went quite smoothly, except for a
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few bumps, but what would a demo party be without them... :-)
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Also the prizes were very good in all PC compos. The total value
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of all the prizes on the PC was about $7800 US.
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Next we would like to thank all the companies which sponsored
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most of the PC side prizes at Assembly'93:
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Advanced Gravis, Canada
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Epic MegaGames, USA
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The Waite Group Press, USA
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Terton, Finland
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HiCompu, Finland
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Toptronics, Finland
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Pro Component, Finland
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Lan Vision, Finland
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Data Fellows, Finland
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The thanks to all the sponsoring companies are also in the end
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scroller of the demo. We hope to see you also next year!
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And to all you people out there:
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Don't forget to attend Assembly'94 next summer !
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Here we have the final and true results of the PC compos at
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Assembly'93. Ignore all the anonymous 'result' files circulating
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lately around BBS'es.
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Assembly'93 party results for PC. Votes were calculated by giving five
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points for the first place, four for the second place and so on. Up to
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five contributions could be voted for. A total of 130 votes were cast.
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PC Demos Top Ten
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-----------------------------------------------------------------
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Place: Votes: #: Group: Demo:
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1. 472 10. Future Crew Second Reality
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2. 403 9. Silents Optic Nerve
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3. 242 3. Xography Elements
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4. 126 2. Dust Saga
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5. 78 6. Extreme Extermination
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6. 51 5. Virtual Visions Fruits of Indolence
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7. 31 7. Paranoids Wasted Time
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8. 26 4. Alphaforce Phenomenon
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9. 17 8. Black Rain Obsession
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PC Intros Top Ten
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-----------------------------------------------------------------
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Place: Votes: #: Group: Intro:
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1. 378 8. EMF Eclipse
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2. 196 5. Epical Tangle
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3. 165 9. Darkzone Debut
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4. 163 7. Onyx Locomotion
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5. 125 10. Avalanche Motion
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6. 115 15. Sonic-PC Plan-B
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7. 106 6. Doomsday prod. Vanity & Apathy
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8. 48 4. Jeskola prod. Dieetti-Intro
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9. 43 3. Surprise! prod. Stardream
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10. 12 1. RatCompany Fraust
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PC Multichannel Music Top Ten
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-----------------------------------------------------------------
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Place: Votes: #: Composer: Tune:
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1. 219 7. Skaven / Future Crew Ice Frontier
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2. 178 4. Marvel / Future Crew Can't remember you
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3. 164 1. Purple Motion / Future Crew Starshine
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4. 153 5. Leinad / Avalanche Atomic II
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5. 147 6. Silent Mode / Pentagon Inferno
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6. 86 2. Tonedeaf / Extreme Heartbeat
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7. 69 10. Prism / Wish Time running out
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8. 59 3. Mikki / Epical Opossumi
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9. 56 9. Funk't'ion / Paranoids Deepness
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10. 29 8. Bloodsoaker / Wapy Shout
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PC 4-channel Music Top Ten
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-----------------------------------------------------------------
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Place: Votes: #: Composer: Tune:
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1. 133 19. Purple Motion / Future Crew Sundance
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2. 98 13. Leinad / Avalanche Teaspoon
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3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
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4. 60 9. Tonedeaf / Extreme Sounds of War
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5. 59 8. Executioner Pork Chop
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6. 53 17. Blizzard / Epical Hidden Shadows
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7. 51 21. JayJay / Progress Phantoms
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8. 47 5. Mellow-D / Sonic-PC Fast Changer II
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9. 45 10. Gibson / Extreme Blackbird
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10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
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PC Graphics Top Ten
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-----------------------------------------------------------------
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Place: Votes: #: Artist: Picture:
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1. 176 8. Marvel / Future Crew Ice Kingdom
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2. 144 2. Delsion / Cascada Eevi
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3. 106 9. Zenjuga / Black Mind A3
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4. 88 10. Pixel / Future Crew Troll
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5. 44 11. Giems / Dark Zone Escaping from the Raytracer
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6. 42 14. Ranx / Sonic-PC Invintro
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7. 29 13. PCA / Painkiller W2
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8. 22 7. Kapsu / Epical Assyroad
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22 15. Mahlzahn / Pentagon Dungeon
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10. 19 12. Leinad / Avalanche Korvmack
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³7: QUICK INFORMATION ON THE PARTY 3 ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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As said before, The Party 3 will be the next big party.
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And as usual, it will be held in Denmark. But this time it
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will be held in Herning, the biggest exhibition centre in
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scandinavia. There will of course be competitions for Amiga,
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PC and C-64.
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For more information, wait for the invitation intros.
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³8: HOW TO CONTACT THE FUTURE CREW ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Note that our mailing address has changed!
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The new one is: Our home BBS is:
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Abyss / Future Crew StarPort - FC WHQ BBS
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(c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
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Sepetlahdentie 2 E 36 +358-0-804 4113, 14.4k
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02230 Espoo SysOp: Abyss
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FINLAND
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You can also e-mail us or send a fax:
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Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
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Fax: +358-0-420 8620 (at GORE's place)
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We receive a lot of mail and simply can't answer all of it.
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Comments and opinions are always appreciated, but if you
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also have questions, consider first if you might find the
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answers elsewhere, for example from the Frequently Asked
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Questions section inside this file. However, if you include
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questions in your mail, please enclose a return envelope ready
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with your address and an international mail coupon.
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This would help us a lot.
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The best and the fastest way to contact us is through e-mail.
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So, if you really want to chat with us alot, you should find
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a way to use e-mail. From internet you can also find lots of
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demos and be able to e-mail other demo groups as well.
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A very good anonymous ftp site where you can find lots of
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demos is ftp.uwp.edu. Our demos can be found in the directory:
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pub/msdos/demos/groups/future.crew.
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You can also call our many BBSes around the world. You can
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find the list of these BBSes starting from page 23.
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Here we have compiled a list of questions along with the
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answers (in random order) which are being asked in about
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95% of all the letters we receive. Hopefully you will find
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the answers to your questions from here and save us and
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yourself from some unneeded paperwork.
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Q: Where can I get your and other groups' demos?
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A: There are several ways to get demos.
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The best way (if you have a modem) is to call an FC distribution site
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near you. They have all of our productions online and you can download
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them freely. Also many normal BBSes carry our productions and other
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groups' demos. If you don't have a modem, then getting our demos is a
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lot harder. We don't have a mailswapping system. So, if you have a friend
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who has a modem, why not try to get him to call one of our distribution
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sites. Another VERY good way to get demos is from the INTERNET. A very
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good demo site is ftp.uwp.edu which carries probably the best demo
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collection on internet.
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Q: When is Scream Tracker 3.0 going to be out?
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A: Scream Tracker 3.0 is a product which might or might not ever be out.
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This is very ambiguous, but the problem is that ST3 is not a high
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priority project. The coder, Psi, is studying at a university, coding
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demos, doing commercial software and trying to spend some freetime.
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So at the moment there is no time to finish ST3 and no set release date.
|
|
|
|
Q: When is Worldcharts issue #2 coming out?
|
|
A: Not in a while. People haven't sent us enough votes and articles for a
|
|
full new issue. Maybe it would be the time to do something about this?
|
|
|
|
Q: When is the musicdisk coming out ?
|
|
A: As soon as we have some time to finish it. There are lots of songs ready,
|
|
but the musicdisk interface and graphics for it haven't been created yet.
|
|
Maybe sometime next year.
|
|
|
|
Q: What programming books would you recommend to learn assembler and VGA?
|
|
A: This is a hard question, and a general answer is, that any book will do.
|
|
You can get the basics from a book and books are a great reference,
|
|
but when it comes to creating something new, you can't just read it
|
|
from a book. We have all learned to code the hard way (a lot of
|
|
miscellaneous books and a lot of experimenting). Anyway, here are
|
|
some of the books we often find handy (there are undoutedly newer
|
|
prints, so check them out):
|
|
|
|
Mastering Turbo Assembler, Tom Swan
|
|
Hayden Books 1989, ISBN 0-672-48435-8
|
|
PC System Programming, Michael Tischer
|
|
Abacus 1990, ISBN 1-55755-036-0
|
|
The Programmers PC Sourcebook, Thom Hogan
|
|
Microsoft Press 1988, ISBN 1-55615-118-7
|
|
Programming the 80386, John H. Crawford and Patrick P. Gelsinger
|
|
Sybex 1987, ISBN 0-89588-381-3
|
|
Programmers guide to EGA and VGA cards, Richard F. Ferraro
|
|
Addison Wesley 1989, ISBN 0-201-12692-3
|
|
|
|
Also, most up to date are many software 'books', such as interrupt
|
|
lists from bbs'es and such. We have also found a lot of valuable
|
|
information in articles and such. In short, there is no magic
|
|
way of learning to code, it really does take hard work.
|
|
|
|
Q: Are you going to make games in the future ?
|
|
A: Why not. It all depends if we have the time. We have a few game
|
|
ideas cooking, but they are far from being completed. But we will
|
|
let you all know when we have a game coming, don't you worry!
|
|
|
|
Q: What do the members of Future Crew do besides computers ?
|
|
A: Most of us study in various schools; universities, high schools and
|
|
colleges. In reallife most of us are quite normal(?) human beings.
|
|
Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
|
|
hi-fi, etc, etc. And most of have or has had a girlfriend.
|
|
|
|
Q: What sound cards will you support?
|
|
A: At the moment our productions support the following sound cards:
|
|
|
|
Gravis UltraSound - for it's programming advantages
|
|
Sound Blaster Pro - for being a standard
|
|
Sound Blaster - same here
|
|
|
|
Support to other sound cards is always possible, but right now we
|
|
don't see enough demand to support any other cards.
|
|
|
|
Q: Why do your demos require a 386 or higher to run?
|
|
A: There are several reasons for the requirement; For example, 386 has many
|
|
new assembler commands, 32bit registers, and of course more processing
|
|
power. There isn't simply enough processing power in 286 to run a full
|
|
ledged demo. And besides, 286-based machines are a dying breed.
|
|
|
|
Q: How did you learn to code as well as you do now?
|
|
A: Learning to code demos is a long and very very difficult process. It takes
|
|
years to learn to code demos very well. A good way to start is some high
|
|
level language like Pascal or C and then started to experiment with
|
|
assembler. It takes a lot of time and experimenting to get better, and
|
|
there are no shortcuts (for book recommendations, see a question before
|
|
this). The main thing is trying to understand what you do, then trying
|
|
to change the program to see what you get, and gain wisdom in what's
|
|
the best way of doing things. Learning to code well requires a lot of
|
|
patience, a lot of enthusiasm and a lot of time. It is not easy.
|
|
|
|
Q: What programs do you use to do your demos?
|
|
A: We use the following programs to do our demos; For code we use
|
|
Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
|
|
Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
|
|
2.0). For making the music we use Scream Tracker 3.0 beta, and for
|
|
digitizing the samples for our songs we use Advanced DigiPlayer 2.5
|
|
beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
|
|
made by Psi, and they are not available to the public at this time.
|
|
In addition to all these, we of course have a big collection of
|
|
utilities we have crafted to our need during the years.
|
|
|
|
Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
|
|
A: To help beginners learn the secrets of democoding we have released the
|
|
full source of our Mental Surgery demo. This source code is spread along
|
|
with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
|
|
music player, which you can link into your own programs. You can find these
|
|
from our distribution sites, under the name STMIK020.ZIP (be sure to grab
|
|
STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
|
|
you some of our unreleased source code. When we feel that the time is
|
|
right, we might compile a packet of some of our older routines for all
|
|
of you to tear apart and possibly learn from. But as usual, there is no
|
|
set release date for such a packet.
|
|
|
|
Q: What is the complete list of your released productions with release dates?
|
|
A: To date, we have released the following productions:
|
|
|
|
Filename Size Released A Short Description
|
|
-------- ---- -------- -------------------
|
|
YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
|
|
GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
|
|
FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
|
|
ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
|
|
MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
|
|
STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
|
|
FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
|
|
STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
|
|
UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
|
|
STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
|
|
THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
|
|
PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
|
|
ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
|
|
WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
|
|
Soul-O-Matic 7-10-93 A song by Purple Motion
|
|
Ice Kingdom 8-01-93 Winner of PC graphics compo at Asm'93
|
|
Ice Frontier 8-01-93 The winner of PC multichnl compo at Asm'93
|
|
Can't Remember You 8-01-93 The second in PC multichnl compo at Asm'93
|
|
StarShine 8-01-93 The third in PC multichnl compo at Asm'93
|
|
Troll 8-01-93 The fourth in PC graphics compo at Asm'93
|
|
Sun Dance 8-10-93 The winner of PC 4chnl compo at Asm'93
|
|
2NDREAL.ZIP 2000 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
|
|
|
|
You should be able to find all of the above from our Distribution Sites.
|
|
|
|
|
|
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
|
³10: CREATIVITY DEMO NET (CDN) INFORMATION ³
|
|
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
|
|
|
Creativity Demo Net or shortly CDN is nowadays quite a common sight
|
|
among BBS'es that are oriented towards demos. But what exactly is CDN?
|
|
|
|
The idea behind The Creativity Demo Net(work) is now about 2 years
|
|
old. I had been dreaming about having a way to communicate electronically
|
|
between different demogroups. When we (Future Crew) attended Megaleif
|
|
Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
|
|
when I found out that Mirage / Cascada had also been thinking about the
|
|
same thing. We both thought that it was a good idea and began developing it.
|
|
|
|
But it didn't work out as we intended. There were a lot of difficulties,
|
|
in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
|
|
but soon it came clear to us that demogroups needed their own net. The
|
|
same time I had been also talking with Trojaner (SysOp of Skull's Southern
|
|
Germany HQ) and he was also inspired by this idea. We decided that Skull
|
|
and Future Crew wouldn't be enough to start a new net with, so I contacted
|
|
Arjan Pool (who had relations with DCE) and he also thought that the idea
|
|
was just great. And we got underway.
|
|
|
|
At first the net was called just plainly DemoNet, but it was almost
|
|
immediately changed to Creativity Demo Net. Anyway, at first it was planned
|
|
that StarPort would become the World HQ, but as Arjan wanted to take the job
|
|
and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
|
|
of the coming success of CDN was based on Arjan's continuing hard work for CDN.
|
|
|
|
The net started working in August 1992, four months after the first idea
|
|
about a demonet had come to me. And after that the net has spread like a
|
|
wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
|
|
but soon Sweden joined in, and then country after country and bbs after bbs
|
|
joined in. To this date CDN spans the following countries: Finland, Holland,
|
|
Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
|
|
Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
|
|
COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
|
|
BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
|
|
that about 75% of all demogroup BBSes are connected to CDN and all of the
|
|
biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
|
|
to the net.
|
|
|
|
So what kind of echoes does CDN carry? Well here is the complete list of
|
|
echomail areas:
|
|
|
|
* 1. CDN.4ALL
|
|
The area for everyone in CDN
|
|
* 2. CDN.ANNOUNCE
|
|
Made a new demo ? announce it overhere.
|
|
* 3. CDN.DISKMAG
|
|
All information about diskmagazines
|
|
% 4. CDN.CHAT
|
|
All chatting with other members
|
|
% 5. CDN.PROGRAMMING
|
|
For help with programming problems
|
|
% 6. CDN.GFX
|
|
For all graphics makers
|
|
% 7. CDN.MUSIC
|
|
MIDI/MOD/MUSIC help and questions
|
|
S 8. CDN.TEST
|
|
Test area
|
|
! 9. CDN.INTERGROUP
|
|
For selected groups within CDN
|
|
S 10. CDN.SYSOP
|
|
Sysops CDN only
|
|
H 11. CDN.HQ_HOST
|
|
For mail between HOSTS versus HQ
|
|
|
|
* - for everyone who gets
|
|
connected to a BBS
|
|
% - for registered persons
|
|
(demogroup members)
|
|
S - only for CDN sysops
|
|
H - only hosts and HQ
|
|
! - for special selected groups
|
|
|
|
CDN has areas for relaxed talk between people (and it gets QUITE
|
|
relaxed sometimes, and QUITE weird =), but it's just fun!), and for
|
|
serious purposes such as programming.
|
|
|
|
And what does CDN require from a BBS? Well, the first and MOST
|
|
important requirement is that the BBS is some demogroups (preferably an
|
|
active one) BBS. That is rule that there are only few exceptions from.
|
|
But otherwise, you just have to:
|
|
|
|
- place the completed files of the CDN on his/her BBS that everyone
|
|
can download them
|
|
- use the CDN nodelist and it's updates
|
|
- connect to every area available to them
|
|
|
|
Not too many rules... And that is because we want CDN to be fun,
|
|
not some playground for idiots with a lawbook for brains.
|
|
Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
|
|
pay are your own phonebills.
|
|
|
|
You can FREQ more info about from for example the WHQ under the magic name
|
|
CDNINFO. So, get more info now if you are interested in joining in!
|
|
|
|
=ABYSS- / Future Crew
|
|
|
|
|
|
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
|
³11: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³
|
|
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
|
|
|
ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
|
³Country ³BBS name ³BBS number(s) ³SysOp / Other info³
|
|
ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
|
³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³
|
|
³ ³ ³+358-0-804-1133 V32bis ³ ³
|
|
³ ³ ³ ³ ³
|
|
³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³
|
|
³ ³ ³ ³ ³
|
|
³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³
|
|
³ ³ ³ ³ ³
|
|
³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³
|
|
³ ³Access Denied WHQ ³ ³Jumping Jack Flash³
|
|
³ ³ ³ ³ ³
|
|
³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³
|
|
³ ³ ³ ³ ³
|
|
³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³
|
|
³ ³ ³ ³ ³
|
|
³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³
|
|
³ ³ ³ ³ ³
|
|
³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³
|
|
³ ³ ³ ³ ³
|
|
³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³
|
|
³ ³ ³ ³ ³
|
|
³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³
|
|
³ ³ ³ ³ ³
|
|
³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³
|
|
³ ³ ³+92-9-426657 V22bis ³ ³
|
|
³ ³ ³ ³ ³
|
|
³Norway ³Romeo November ³+47-4-536698 V32bis ³Stinger ³
|
|
³ ³ ³+47-4-536797 19.2k ³ ³
|
|
³ ³ ³ ³ ³
|
|
³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / Postunum ³
|
|
³ ³ ³ ³ ³
|
|
³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³
|
|
³ ³ ³ ³ ³
|
|
³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³
|
|
³ ³ ³ ³ ³
|
|
³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³
|
|
³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³
|
|
³ ³ ³ ³ ³
|
|
³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³
|
|
³ ³ ³ ³ ³
|
|
³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³
|
|
³ ³ ³ ³Digital Infinity ³
|
|
³ ³ ³ ³ ³
|
|
³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³
|
|
³ ³ ³ ³The Hit Man ³
|
|
³ ³ ³ ³ ³
|
|
³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / Unite³
|
|
³ ³ ³ ³ ³
|
|
³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³
|
|
³ ³ ³+1-816-792 2029 HST ³ ³
|
|
³ ³ ³ ³ ³
|
|
³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³Grid Runner & ³
|
|
³ ³HQ for many groups ³ ³Syntax Error / iCE³
|
|
ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
|
|
|
|
|
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
|
³12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³
|
|
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
|
|
|
We are looking for distribution sites around the world.
|
|
We are looking for demo-oriented BBS'es that are interested
|
|
in becoming part of FC's growing number of BBS'es.
|
|
|
|
So, what does it take to become an FC distsite?
|
|
In fact, it's not easy, we require a lot, but before
|
|
giving up, take a look at the following list:
|
|
|
|
- Your BBS MUST have every single one production
|
|
FC or any member of FC has ever RELEASED
|
|
|
|
- Your BBS has to call StarPort (FC WHQ) at least
|
|
twice a month, and keep in contact with the FC
|
|
|
|
- Your BBS also has to be a voting place for our possibly
|
|
continuing Worldcharts diskmag (voting door)
|
|
|
|
- Your BBS has to be absolutely DEMO-ORIENTED, NOT
|
|
some gigantic all-around BBS. YOU yourself have
|
|
to be very interested about demos and the PC demo
|
|
scene in general
|
|
|
|
- Your BBS should join the Creativity Demo Net, if
|
|
by any means possible
|
|
|
|
- Your BBS would also be a Future Crew information
|
|
forum. You would have to answer questions concerning
|
|
FC and our production, and help people who have
|
|
problems with our software
|
|
|
|
- Your BBS should be operated on a PC compatible,
|
|
with at least a 14400 BPS modem and 300 megabytes
|
|
of diskspace for demos, and the BBS should be open
|
|
24 hours a day, and 365 days / year
|
|
|
|
So what do you get in exchange? Well, these things we can
|
|
guarantee:
|
|
|
|
- Your BBS will be mentioned in every FC production
|
|
in the distsite BBS list
|
|
- You have a chance to get all FC's future productions
|
|
first hand
|
|
- You will get some FC inner circle information
|
|
|
|
What we can't guarantee, but what is likely to happen, is that
|
|
your BBS will become more and more popular and it's quality
|
|
will improve dramatically.
|
|
|
|
Remember that we already have BBSes in most of the european
|
|
countries (check out the BBS list), but there are still some
|
|
gaps left which we'd like to fill out. In the USA and Canada,
|
|
we are accepting one BBS per state.
|
|
|
|
Please read the above rules carefully and think twice before
|
|
sending in the application below:
|
|
|
|
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
|
|
|
|
|
THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
|
|
==================================================
|
|
|
|
Copy this application to it's own file, fill it out and give the
|
|
file the name of your BBS. Then send it to StarPort or e-mail it.
|
|
Do NOT fax it or send it by normal mail!
|
|
|
|
BBS name :______________________________________
|
|
|
|
BBS phonumber(s) :______________________________________
|
|
:______________________________________
|
|
:______________________________________
|
|
:______________________________________
|
|
|
|
BBS modem(s) :______________________________________
|
|
:______________________________________
|
|
|
|
Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
|
|
(place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
|
|
box) : [ ] MNP [ ] V42bis
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BBS net address(es) :______________________________________
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List networks you are in :______________________________________
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:______________________________________
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Would you be willing to join the Creativity Demo Net if you aren't
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yet in? : (Yes / No)
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If necessary would you be willing to become a Host / Hub for The
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Creativity Demo Net? : (Yes / No)
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BBS software :______________________________________
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Mailer software :______________________________________
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Is your board any other group's distsite or member board: (Yes/No)
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If yes, please list them :______________________________________
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:______________________________________
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:______________________________________
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How many lines/nodes does your system have :____________
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How many users does your system have :__________________
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How large (in MB's) is your system :__________________
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Is your BBS very demo-oriented : (Yes / No)
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In what country do you live :___________________________________
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SysOp alias / group :______________________________________
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SysOp real name :______________________________________
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SysOp voice phone number :______________________________________
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SysOp e-mail address :______________________________________
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SysOp age :___
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SysOp full mail address :______________________________________
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:______________________________________
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:______________________________________
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:______________________________________
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Anything special we should be aware of?:
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_________________________________________________________________
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_________________________________________________________________
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_________________________________________________________________
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_________________________________________________________________
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_________________________________________________________________
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-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
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P.S. Filling up this form doesn't mean that you will automatically
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become an FC distribution site! We'll check the form and get back
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to you!
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³13: THE WORLDCHARTS VOTING FORM ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Copy the form to a file called VOTING.FRM, fill it out and send it
|
|
back to us and you will find your name in the Voter's List in the next issue
|
|
of our diskmag (= electronic magazine). And remember, you will have to fill at
|
|
least 7 entries on the demo and group charts and 5 entries on the coders,
|
|
musicians and graphicians, otherwise your vote will not be used and you will
|
|
not get in the Voter's List. By doing this we are trying to avoid getting only
|
|
a huge pile of crap votes. So, please, take your time and try to fill out the
|
|
entries as well as you can. If you haven't seen much demos, and don't really
|
|
know what to answer, and only want to see your name on the list, do not bother
|
|
filling this.
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And since this is the PC demo scene we are at, do not vote for any
|
|
Amiga, Atari ST, C-64 or other people or stuff, only PC.
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|
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|
And you can't vote your own group, naturally.
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-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
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Your handle / alias :
|
|
Your real name :
|
|
Your group or company :
|
|
Your job in the group :
|
|
City and country :
|
|
Date you answered :
|
|
|
|
Demo name: Group:
|
|
TOP 10 DEMOS 1.
|
|
============ 2.
|
|
3.
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|
4.
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|
5.
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|
6.
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|
7.
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|
8.
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|
9.
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|
10.
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|
|
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|
|
TOP 10 GROUPS 1.
|
|
============= 2.
|
|
3.
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|
4.
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|
5.
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6.
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|
7.
|
|
8.
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|
9.
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|
10.
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|
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Coder's name: Group:
|
|
TOP 10 CODERS 1.
|
|
============= 2.
|
|
3.
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4.
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5.
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6.
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7.
|
|
8.
|
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9.
|
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10.
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|
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Musician's name: Group:
|
|
TOP 10 1.
|
|
MUSICIANS 2.
|
|
========= 3.
|
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4.
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5.
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6.
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7.
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8.
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9.
|
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10.
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|
|
Graphician's name: Group:
|
|
TOP 10 1.
|
|
GRAPHICS 2.
|
|
ARTISTS 3.
|
|
======= 4.
|
|
5.
|
|
6.
|
|
7.
|
|
8.
|
|
9.
|
|
10.
|
|
|
|
Game: Publisher and/or author:
|
|
TOP 10 GAMES 1.
|
|
============ 2.
|
|
3.
|
|
4.
|
|
5.
|
|
6.
|
|
7.
|
|
8.
|
|
9.
|
|
10.
|
|
|
|
Thank you for your support !
|
|
|
|
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
|
|
|
|
|
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
|
³14: FINAL WORDS ³
|
|
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
|
|
|
This is the first revision of this file, and as such, naturally
|
|
incomplete. If there's some information you missed, we'd
|
|
appreciate if you'd let us know (preferably through email)
|
|
and we'll try to include it.
|
|
|