// Persistence of Vision Raytracer // Colors.inc // // Many pre-defined colors for use in scene files. // Also includes constants for Map Types and Interpolation Types // for use with image_map, bump_map, and material_map // // These grays are useful for fine-tuning lighting color values // and for other areas where subtle variations of grays are needed. #declare Gray05 = color red 0.05 green 0.05 blue 0.05 #declare Gray10 = color red 0.10 green 0.10 blue 0.10 #declare Gray15 = color red 0.15 green 0.15 blue 0.15 #declare Gray20 = color red 0.20 green 0.20 blue 0.20 #declare Gray25 = color red 0.25 green 0.25 blue 0.25 #declare Gray30 = color red 0.30 green 0.30 blue 0.30 #declare Gray35 = color red 0.35 green 0.35 blue 0.35 #declare Gray40 = color red 0.40 green 0.40 blue 0.40 #declare Gray45 = color red 0.45 green 0.45 blue 0.45 #declare Gray50 = color red 0.50 green 0.50 blue 0.50 #declare Gray55 = color red 0.55 green 0.55 blue 0.55 #declare Gray60 = color red 0.60 green 0.60 blue 0.60 #declare Gray65 = color red 0.65 green 0.65 blue 0.65 #declare Gray70 = color red 0.70 green 0.70 blue 0.70 #declare Gray75 = color red 0.75 green 0.75 blue 0.75 #declare Gray80 = color red 0.80 green 0.80 blue 0.80 #declare Gray85 = color red 0.85 green 0.85 blue 0.85 #declare Gray90 = color red 0.90 green 0.90 blue 0.90 #declare Gray95 = color red 0.95 green 0.95 blue 0.95 #declare DimGray = colour red 0.329412 green 0.329412 blue 0.329412 #declare DimGrey = colour red 0.329412 green 0.329412 blue 0.329412 #declare Gray = colour red 0.752941 green 0.752941 blue 0.752941 #declare Grey = colour red 0.752941 green 0.752941 blue 0.752941 #declare LightGray = colour red 0.658824 green 0.658824 blue 0.658824 #declare LightGrey = colour red 0.658824 green 0.658824 blue 0.658824 #declare VLightGrey = color red 0.80 green 0.80 blue 0.80 #declare Clear = colour red 1.0 green 1.0 blue 1.0 alpha 1.0 #declare White = colour red 1.0 green 1.0 blue 1.0 #declare Red = colour red 1.0 #declare Green = colour green 1.0 #declare Blue = colour blue 1.0 #declare Yellow = colour red 1.0 green 1.0 #declare Cyan = colour blue 1.0 green 1.0 #declare Magenta = colour red 1.0 blue 1.0 #declare Black = colour red 0.0 green 0.0 blue 0.0 #declare Aquamarine = colour red 0.439216 green 0.858824 blue 0.576471 #declare BlueViolet = colour red 0.62352 green 0.372549 blue 0.623529 #declare Brown = colour red 0.647059 green 0.164706 blue 0.164706 #declare CadetBlue = colour red 0.372549 green 0.623529 blue 0.623529 #declare Coral = colour red 1.0 green 0.498039 blue 0.0 #declare CornflowerBlue = colour red 0.258824 green 0.258824 blue 0.435294 #declare DarkGreen = colour red 0.184314 green 0.309804 blue 0.184314 #declare DarkOliveGreen = colour red 0.309804 green 0.309804 blue 0.184314 #declare DarkOrchid = colour red 0.6 green 0.196078 blue 0.8 #declare DarkSlateBlue = colour red 0.419608 green 0.137255 blue 0.556863 #declare DarkSlateGray = colour red 0.184314 green 0.309804 blue 0.309804 #declare DarkSlateGrey = colour red 0.184314 green 0.309804 blue 0.309804 #declare DarkTurquoise = colour red 0.439216 green 0.576471 blue 0.858824 #declare Firebrick = colour red 0.556863 green 0.137255 blue 0.137255 #declare ForestGreen = colour red 0.137255 green 0.556863 blue 0.137255 #declare Gold = colour red 0.8 green 0.498039 blue 0.196078 #declare Goldenrod = colour red 0.858824 green 0.858824 blue 0.439216 #declare GreenYellow = colour red 0.576471 green 0.858824 blue 0.439216 #declare IndianRed = colour red 0.309804 green 0.184314 blue 0.184314 #declare Khaki = colour red 0.623529 green 0.623529 blue 0.372549 #declare LightBlue = colour red 0.74902 green 0.847059 blue 0.847059 #declare LightSteelBlue = colour red 0.560784 green 0.560784 blue 0.737255 #declare LimeGreen = colour red 0.196078 green 0.8 blue 0.196078 #declare Maroon = colour red 0.556863 green 0.137255 blue 0.419608 #declare MediumAquamarine = colour red 0.196078 green 0.8 blue 0.6 #declare MediumBlue = colour red 0.196078 green 0.196078 blue 0.8 #declare MediumForestGreen = colour red 0.419608 green 0.556863 blue 0.137255 #declare MediumGoldenrod = colour red 0.917647 green 0.917647 blue 0.678431 #declare MediumOrchid = colour red 0.576471 green 0.439216 blue 0.858824 #declare MediumSeaGreen = colour red 0.258824 green 0.435294 blue 0.258824 #declare MediumSlateBlue = colour red 0.498039 blue 1.0 #declare MediumSpringGreen = colour red 0.498039 green 1.0 #declare MediumTurquoise = colour red 0.439216 green 0.858824 blue 0.858824 #declare MediumVioletRed = colour red 0.858824 green 0.439216 blue 0.576471 #declare MidnightBlue = colour red 0.184314 green 0.184314 blue 0.309804 #declare Navy = colour red 0.137255 green 0.137255 blue 0.556863 #declare NavyBlue = colour red 0.137255 green 0.137255 blue 0.556863 #declare Orange = colour red 1 green 0.5 blue 0.0 #declare OrangeRed = colour red 1.0 blue 0.498039 #declare Orchid = colour red 0.858824 green 0.439216 blue 0.858824 #declare PaleGreen = colour red 0.560784 green 0.737255 blue 0.560784 #declare Pink = colour red 0.737255 green 0.560784 blue 0.560784 #declare Plum = colour red 0.917647 green 0.678431 blue 0.917647 #declare Salmon = colour red 0.435294 green 0.258824 blue 0.258824 #declare SeaGreen = colour red 0.137255 green 0.556863 blue 0.419608 #declare Sienna = colour red 0.556863 green 0.419608 blue 0.137255 #declare SkyBlue = colour red 0.196078 green 0.6 blue 0.8 #declare SlateBlue = colour green 0.498039 blue 1.0 #declare SpringGreen = colour green 1.0 blue 0.498039 #declare SteelBlue = colour red 0.137255 green 0.419608 blue 0.556863 #declare Tan = colour red 0.858824 green 0.576471 blue 0.439216 #declare Thistle = colour red 0.847059 green 0.74902 blue 0.847059 #declare Turquoise = colour red 0.678431 green 0.917647 blue 0.917647 #declare Violet = colour red 0.309804 green 0.184314 blue 0.309804 #declare VioletRed = colour red 0.8 green 0.196078 blue 0.6 #declare Wheat = colour red 0.847059 green 0.847059 blue 0.74902 #declare YellowGreen = colour red 0.6 green 0.8 blue 0.196078 #declare SummerSky = color red 0.22 green 0.69 blue 0.87 #declare RichBlue = color red 0.35 green 0.35 blue 0.67 #declare Brass = colour red 0.71 green 0.65 blue 0.26 #declare Copper = colour red 0.72 green 0.45 blue 0.20 #declare Bronze = colour red 0.55 green 0.47 blue 0.14 #declare Bronze2 = colour red 0.65 green 0.49 blue 0.24 #declare Silver = colour red 0.90 green 0.91 blue 0.98 #declare BrightGold = color red 0.85 green 0.85 blue 0.10 #declare OldGold = colour red 0.81 green 0.71 blue 0.23 #declare Feldspar = colour red 0.82 green 0.57 blue 0.46 #declare Quartz = color red 0.85 green 0.85 blue 0.95 #declare Mica = color Black // needed in textures.inc #declare NeonPink = color red 1.00 green 0.43 blue 0.78 #declare DarkPurple = color red 0.53 green 0.12 blue 0.47 #declare NeonBlue = color red 0.30 green 0.30 blue 1.00 #declare CoolCopper = color red 0.85 green 0.53 blue 0.10 #declare MandarinOrange = color red 0.89 green 0.47 blue 0.20 #declare LightWood = color red 0.91 green 0.76 blue 0.65 #declare MediumWood = color red 0.65 green 0.50 blue 0.39 #declare DarkWood = color red 0.52 green 0.37 blue 0.26 #declare SpicyPink = color red 1.00 green 0.11 blue 0.68 #declare SemiSweetChoc = color red 0.42 green 0.26 blue 0.15 #declare BakersChoc = color red 0.36 green 0.20 blue 0.09 #declare Flesh = color red 0.96 green 0.80 blue 0.69 #declare NewTan = color red 0.92 green 0.78 blue 0.62 #declare NewMidnightBlue = color red 0.00 green 0.00 blue 0.61 #declare VeryDarkBrown = color red 0.35 green 0.16 blue 0.14 #declare DarkBrown = color red 0.36 green 0.25 blue 0.20 #declare DarkTan = color red 0.59 green 0.41 blue 0.31 #declare GreenCopper = color red 0.32 green 0.49 blue 0.46 #declare DkGreenCopper = color red 0.29 green 0.46 blue 0.43 #declare DustyRose = color red 0.52 green 0.39 blue 0.39 #declare HuntersGreen = color red 0.13 green 0.37 blue 0.31 #declare Scarlet = color red 0.55 green 0.09 blue 0.09 // Map types constants // for use with image_map, bump_map, and material_map // // Format: // map_type Sphere_Map or map_type Torus_Map // #declare Plane_Map = 0 #declare Sphere_Map = 1 #declare Cylinder_Map = 2 #declare Torus_Map = 5 // Interpolation constants // Use in image_map and bump_map in form: // // interpolate Bi or interpolate Norm // #declare Bi = 2 // Bilinear interpolation is best #declare Norm = 4 // Normalized distance is a bit faster