{FILL-DATA} word type 0: rest of stream is {NORMAL-FILL-DATA} 1: rest of stream is {GOURAUD-FILL-DATA} {NORMAL-FILL-DATA} word Color word Ystart ---------(1) word flag (0=no left, &8000h=end of fill data, polygon done) dword leftX dword leftXA word flag (0=no right, &8000h=end of fill data, polygon done) dword rightX dword rightXA word Ycount ---------(goto 1) {GOURAUD-FILL-DATA} word - word Ystart ---------(1) word flag (0=no left, &8000h=end of fill data, polygon done) word leftColor word leftColorA dword leftX dword leftXA word flag (0=no right, &8000h=end of fill data, polygon done) word rightColor word rightColorA dword rightX dword rightXA word Ycount ---------(goto 1) {SIGHT-DATA} no description yet {PIC64} Unpacked 320x200x256 picture. Saved from top to bottom, left to right. One byte per color. No compression. Pixel in top left corner is at offset 0, pixel in bottom right corner at offset 63999. Organization similar to VGA mode 13h. {PIC64TW} Tweaked 320x200x256 picture. Saved from top to bottom, left to right. Every row is interleaved by four, so that the pixels are in the following order (0 is the leftmost pixel, 319 the rightmost): 0 4 8 12 ... 316 1 5 9 13 ... 317 2 6 10 14 ... 318 3 7 11 15 ... 319 One byte per color. No compression. {FLAGS} Face: Object: Notes: 0x0001 - Enable object (The F is so that an AND 0x0100 Flip face - can be used for enabling 0x0200 2-Sided face - gouraud/texture) 0x1000 Gouraud Enable Gouraud both Gouraud and Texture can 0x2000 Texture Enable Texture be set at the same time! &x0C00 0=no shade 4=8 color fade 8=16 color fade C=32 color fade