#include #include #include #include #include "..\cd.h" #include "..\c.h" #define noDEBUG int indemo=0; char scene[64]={"CITY"}; char tmpname[64]; char huge *scene0; char huge *scenem; int city=0; #define LONGAT(zz) *((long huge *)(zz)) #define INTAT(zz) *((int huge *)(zz)) #define CHARAT(zz) *((char huge *)(zz)) #define MAXOBJ 256 struct s_co { object *o; long dist; int index; int on; } co[MAXOBJ]; int conum; FILE *fr; object camobject; rmatrix cam; int order[MAXOBJ],ordernum; unsigned char huge *sp; long lsget(unsigned char f) { long l; switch(f&3) { case 0 : l=0; break; case 1 : l=(long)(char)(*sp++); break; case 2 : l=*sp++; l|=(long)(char)(*sp++)<<8; break; case 3 : l=*sp++; l|=(long)(*sp++)<<8; l|=(long)(*sp++)<<16; l|=(long)(char)(*sp++)<<24; break; } return(l); } void resetscene(void) { int a; sp=(unsigned char *)(scene0+16); for(a=0;ar,0,sizeof(rmatrix)); memset(co[a].o->r0,0,sizeof(rmatrix)); } } main(int argc,char *argv[]) { char huge *sptemp; int huge *ip; char huge *cp; int a,b,c,d,e,f,g; #ifdef DEBUG fr=fopen("tmp","wt"); #endif indemo=1; _asm int 3 sprintf(tmpname,"%s.00M",scene); if(!indemo) printf("Loading materials %s...\n",tmpname); scenem=readfile(tmpname); sprintf(tmpname,"%s.00A",scene); if(!indemo) printf("Loading animation %s...\n",tmpname); scene0=readfile(tmpname); if(scene0[15]=='C') city=1; ip=(int huge *)(scene0+LONGAT(scene0+4)); conum=d=*ip++; for(f=-1,c=1;cf) { f=e; sprintf(tmpname,"%s.%03i",scene,e); if(!indemo) printf("Loading %s... ",tmpname); co[c].o=vis_loadobject(tmpname); memset(co[c].o->r,0,sizeof(rmatrix)); memset(co[c].o->r0,0,sizeof(rmatrix)); co[c].index=e; co[c].on=0; if(!indemo) printf("(co[%i]:%s)\n",c,co[c].o->name); } else { if(!indemo) printf("Copying %s.%03i... ",scene,e); for(g=0;gr=getmem(sizeof(rmatrix)); co[c].o->r0=getmem(sizeof(rmatrix)); memset(co[c].o->r,0,sizeof(rmatrix)); memset(co[c].o->r0,0,sizeof(rmatrix)); co[c].on=0; if(!indemo) printf("(co[%i]:%s)\n",c,co[c].o->name); } } co[0].o=&camobject; camobject.r=&cam; camobject.r0=&cam; if(!indemo) { printf("Press any key to continue..."); getch(); } vid_init(1); cp=(char *)(scenem+16); vid_setpal(cp); _asm int 3 resetscene(); for(;;) { int fov; int onum; long pflag; long dis; long l; object *o; rmatrix *r; _asm mov bx,2 _asm int 0fch // exit? _asm mov a,ax if(a) break; vid_switch(); _asm mov bx,1 _asm int 0fch // waitb vid_clear(); // parse animation stream onum=0; for(;;) { sptemp=sp; _asm { mov ax,word ptr sptemp[0] cmp ax,1000h jb l1 sub word ptr sptemp[0],1000h add word ptr sptemp[2],100h l1: } sp=sptemp; a=*sp++; if(a==0xff) { a=*sp++; if(a<=0x7f) { fov=a<<8; break; } else if(a==0xff) { if(indemo) break; resetscene(); continue; } } if((a&0xc0)==0xc0) { onum=((a&0x3f)<<4); a=*sp++; } onum=(onum&0xff0)|(a&0xf); b=0; switch(a&0xc0) { case 0x80 : b=1; co[onum].on=1; break; case 0x40 : b=1; co[onum].on=0; break; } #ifdef DEBUG if(b) fprintf(fr,"[%i (%s) ",onum,co[onum].on?"on":"off"); else fprintf(fr,"[%i (--) ",onum,co[onum].on?"on":"off"); #endif if(onum>=conum) return(3); r=co[onum].o->r0; pflag=0; switch(a&0x30) { case 0x00 : break; case 0x10 : pflag|=*sp++; break; case 0x20 : pflag|=sp[0]; pflag|=(long)sp[1]<<8; sp+=2; break; case 0x30 : pflag|=sp[0]; pflag|=(long)sp[1]<<8; pflag|=(long)sp[2]<<16; sp+=3; break; } #ifdef DEBUG fprintf(fr,"pfl:%06lX",pflag); #endif l=lsget(pflag); r->x+=l; l=lsget(pflag>>2); r->y+=l; l=lsget(pflag>>4); r->z+=l; #ifdef DEBUG fprintf(fr," XYZ:(%li,%li,%li)",r->x,r->y,r->z); #endif if(pflag&0x40) { // word matrix for(b=0;b<9;b++) if(pflag&(0x80<m[b]+=lsget(2); } } else { // byte matrix for(b=0;b<9;b++) if(pflag&(0x80<m[b]+=lsget(1); } } #ifdef DEBUG fprintf(fr,"]\n"); #endif } // Field of vision vid_cameraangle(fov); // Calc matrices and add to order list (only enabled objects) ordernum=0; /* start at 1 to skip camera */ for(a=1;ar,o->r0,sizeof(rmatrix)); calc_applyrmatrix(o->r,&cam); b=o->pl[0][1]; // center vertex co[a].dist=calc_singlez(b,o->v0,o->r); } // Zsort if(city) { co[2].dist=1000000000L; // for CITY scene, test co[7].dist=1000000000L; // for CITY scene, test co[13].dist=1000000000L; // for CITY scene, test } for(a=0;a=0 && dis>co[order[b]].dist;b--) order[b+1]=order[b]; order[b+1]=c; } // Draw for(a=0;aname,order[a],co[order[a]].dist); #endif vis_drawobject(o); } #ifdef DEBUG fprintf(fr,"\n"); #endif } vid_deinit(); #ifdef DEBUG fclose(fr); #endif return(0); } ////////////////////////////////////////////////////////////////////////////// void *getmem(long size) { void *p; if(size>160000L) { printf("GETMEM: attempting to reserved >160K (%li byte block)\n",size); exit(3); } p=halloc(size/16L+1,16); if(!p) { printf("GETMEM: out of memory (%li byte block)\n",size); exit(3); } return(p); } void freemem(void *p) { hfree(p); } char *readfile(char *name) { FILE *f1; long size; char huge *p,*p0; f1=fopen(name,"rb"); if(!f1) { printf("File '%s' not found.",name); exit(3); } fseek(f1,0L,SEEK_END); p0=p=getmem(size=ftell(f1)); fseek(f1,0L,SEEK_SET); if(size>64000) { fread(p,64000,1,f1); size-=64000; _asm { add word ptr p[2],4000 } fread(p,(size_t)size,1,f1); } else fread(p,(size_t)size,1,f1); fclose(f1); return(p0); }