ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ = Second Reality = ³ ³ ³ ³ Copyright (C) 1993 by the Future Crew ³ ³ ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ This demo won the Assembly'93 ³ ³ annual international demo competition ³ ³ held in Finland, summer 1993. ³ ³ ³ ³ This demo is freeware. ³ ³ It can be freely distributed without modifications. ³ ³ No money can be charged for it. ³ ³ ³ ³ Possible PD & CD-ROM distributors should contact ³ ³ us for a distribution agreement. ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ = MAIN INDEX = Opening words.............................02 Options & Hardware Requirements...........03 Demos for Commercial Purposes............. The Current Memberstatus..................05 Assembly'93 & The Party 3.................06 How to Contact Future Crew................07 Frequently Asked Questions................ Creativity Demo Net information........... Distribution Site BBS List................ How to Become a Distribution Site......... Distribution Site Application Form........ The Worldcharts VOTING Form............... - 01 - OPENING WORDS ============= Welcome to the Second Reality READ.ME file! This textfile was written to give you a better meaning what Future Crew is and stands for and how one can contact us. We are a demo group and our - 02 - OPTIONS AND HARDWARE REQUIREMENTS ================================= This demo requires a 80386 processor and 600 000 bytes of conventional memory to run with a 512 kb Gravis UltraSound or No Sound option. To run the demo with a Sound Blaster or a Sound Blaster Pro sound card, you will need an additional 1 MB of EMS. You can choose the desired options in the SETUP screen when you run the demo. A 486-based machine and a sound card are highly recommended. By adding a command line parameter (1,2,3,4 or 5), you can start the demo from a certain part. For example putting 4 will start the demo from the vector part. Try out the rest yourself. You can also run this demo in loop-mode which should be very useful when running the demo on an exhibition or such. - 03 - DEMOS FOR COMMERCIAL PURPOSES ============================= - 04 - THE CURRENT MEMBERSTATUS ======================== Alias: Real name: Age: Position: ------------------------------------------------------------ GORE Samuli Syvahuoko 20 Organizer Psi Sami Tammilehto 20 Coder Trug Mika Tuomi 21 Coder Wildfire Arto Vuori 18 Coder Purple Motion Jonne Valtonen 17 Musician Skaven Peter Hajba 18 Musician Marvel Aki Maatta 18 Graphics artist Pixel Mikko Iho 18 Graphics artist Abyss Jussi Laakkonen 18 BBS Coordinator ?? Jake Jarkko Heinonen 20 FC Internet Division ?? Henchman Markus Maki 19 FC Internet Division - 05 - ASSEMBLY'93 & THE PARTY 3 INTERNATIONAL DEMO COMPETITIONS ========================================================= - 06 - HOW TO CONTACT FUTURE CREW -------------------------- Our mailing address has changed! The new one is: Abyss / Future Crew Sepetlahdentie 2 E 36 02230 ESPOO FINLAND Internet: jtheinon@kruuna.helsinki.fi (The best way!) Fax: +358-0-420 8620 (at GORE's place) We receive a lot of mail and simply can't answer all of it. Comments and opinions are always appreciated, but if you also have questions, consider first if you might find the answers elsewhere (for example from the Frequently Asked Questions section inside this file). However, if you include questions in your mail, please enclose a return envelope ready with your address and an international mail coupon. This would help us a lot. - 07 - FREQUENTLY ASKED QUESTIONS -------------------------- Q: Where can I get your and other groups' demos? A: There are several ways to get demos. The best way (if you have a modem) is to call an FC distribution site near you. They have all of our productions online and you can download them freely. Also many normal BBSes carry our productions and other groups' demos. If you don't have a modem, then getting our demos is a lot harder. We don't have a mailswapping system, if you send us a disk we might copy some of our stuff there, but we really don't want to do a lot of it, as it is very time consuming. So, if you have a friend who has a modem, why not try to get him to call one our of distribution sites. Another VERY good way to get demos is through the INTERNET. A very good demo site is ftp.uwp.edu which carries probably the best demo collection on internet. Q: When is Scream Tracker 3.0 going to be out? A: Scream Tracker 3.0 is a product which might or might not ever be out. This is very ambiguous, but the problem is that ST3 is not a high priority project. It's coder, Psi, is studying at a university, coding demos, doing commercial software and trying to spend some freetime. So at the moment there is no time to finish ST3 and no set release date. Q: When is Worldcharts issue #2 coming out? A: Not in a while. People haven't sent us enough votes and articles for a full new issue. Maybe it would be time to do something about this? Q: When is the musicdisk coming out ? A: As soon as we have some time to finish it. There are lots of songs ready, but the musicdisk interface and graphics for it haven't been created yet. Maybe sometime next year. Q: What programming books would you recommend to learn assembler ? A: TAMMARI, LERSSI JA TRUGI, VASTATKAA TŽHŽN!!!!!!!!!!!!! Q: Are you going to make games in the future ? A: TAMMARII JA TRUGIIII!!!!!!!!!!!!! Q: KEKSIKŽŽ LISŽŽ KYSYMYKSIŽ! A: Q: A: Q: What do the members of Future Crew do besides computers ? A: Q: What sound cards will you support? A: At the moment our productions support the following sound cards: Gravis UltraSound (the most preferred one) Sound Blaster Pro (and true compatibles) Sound Blaster (and true compatibles) Support to other sound cards is always possible, but right now we don't see the need to support any other cards. Q: Why do your demos require a 386 or higher to run? A: There are several reasons for the requirement; For example, 386 has many new assembler commands, 32bit registers, and of course more processing power. There isn't simply enough processing power in 286 to run a full ledged demo. Q: How did you learn to code as well as you do now? A: Learning to code demos is a long and very very difficult process. It takes years to learn to code demos very well. Most of our coders started in their early teens to code. At first with some highlevel language like Pascal and then started to experiment with assembler. Of course there were books about VGA cards which were very useful, but there was always lots of things that could only be learnt by experimenting. So learning to code requires a lot of patience, a lot of enthuasism and a lot of time. It is not easy. Q: What programs do you use to do your demos? A: We use the following programs to do our demos; For code we use Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo Assembler). For GFX we use Deluxe Paint 2 Enchanded and Deluxe Animator, and 3D Studio 2.0. For music (composing) we use Scream Tracker 3.0 beta, and for digitizing Advanced DigiStudio 3.0 beta. Scream Tracker 3.0 and Advanced DigiStudio are our own programs made by Psi, and they are not available for the public at this time. Q: I'm a beginner programmer. I wonder if you could help me learn democoding? A: To help beginners learn the secrets of democoding we have released the full source of our Mental Surgery demo. This source code is spread along with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel music player, which you can link into your own programs. You can find these from our distribution sites, under the name STMIK020.ZIP (be sure to grab STMIKFIX.ZIP too, which fixes one nasty bug). Q: What is the complete list of your released productions with release dates? A: To date, we have released the following productions: Name Size Released Description ---- ---- -------- ----------- YO!.ZIP 32 kb 2-24-89 YO! intro, VGA texmode/PC-speaker GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a SB graphics collection ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 unreg.shareware version MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speak. STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20 FISHTRO.ZIP 230 kb 4-08-92 Fishtro, Asm'92 invitation intro, SB STMIKFIX.ZIP 10 kb 7-14-92 - " " - bugfix UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp FC_PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS 2NDREAL.ZIP 1600 kb ?-??-93 Second Reality, Asm'93 winner, SB/SBp/GUS Soul-O-Matic 7-10-93 A song by Purple Motion Ice Kingdom 8-01-93 Winner of PC GFX compo in Asm'93 Ice Frontier 8-01-93 Winner of PC multichnl compo in Asm'93 Can't Remember You 8-01-93 Second in PC multichnl compo in Asm'93 StarShine 8-01-93 Third in PC multichnl compo in Asm'93 Troll 8-01-93 Fourth in PC GFX compo in Asm'93 Sun Dance 8-10-93 Winner of PC 4chnl compo in Asm'93 -------------------------------------------------------------------------------- We are looking for distribution sites around the world. We are looking for demo-oriented BBS'es that are interested in becoming part of FC's growing number of BBS'es. So, what does it take to become an FC dist site? In fact, it's not easy, we require a lot, but before giving up, take a look at the following list: - Your BBS MUST have every single one production FC or any member of FC has ever RELEASED - Your BBS has to call StarPort (FC WHQ) at least twice a month, and keep in contact with the FC - Your BBS also has to be a voting place for our possibly continuing Worldcharts diskmag (voting door) - Your BBS has to be absolutely DEMO-ORIENTED, NOT some gigantic all-around BBS. YOU yourself have to be very interested about demos and the PC demo scene in general - Your BBS should join the Creativity Demo Net, if by any means possible - Your BBS would also be a Future Crew information forum. You would have to answer questions concerning FC and our production, and help people who have problems with our production - Your BBS should be operated on a PC compatible, with at least a 14400 BPS modem, with atleast 300 MB of diskspace and the BBS should be open 24 hours a day, and 365 days / year So what do you get in exchange? Well, these things we can guarantee: - Your BBS will be mentioned in every FC production in the dist site BBS list - You have a chance to get all FC's future production first hand - You will get some FC inner circle information What we can't guarantee, but what is likely to happen, is that your BBS will become more and more popular and it's quality will improve dramatically. Remember that we already have BBSes in most of the european countries (check out the BBS list), but there are still some gaps left which we'd like to fill out. In the USA and Canada, we are accepting one BBS per state. Please read the above rules carefully and think twice before sending in this application. And now to the *fun* (:)) part, fill up the following form, please. ------------------------------------------------------------------------------- CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! ------------------------------------------------------------------------------- BBS name :______________________________________ BBS phonumber(s) :______________________________________ :______________________________________ :______________________________________ :______________________________________ BBS modem(s) :______________________________________ :______________________________________ Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32) (place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k box) : [ ] MNP [ ] V42bis BBS net adress(es) :______________________________________ List networks you are in :______________________________________ :______________________________________ Would you be willing to join the Creativity Demo Net if you aren't yet in? : (Yes / No) If necessary would you be willing to become a Host / Hub for The Creativity Demo Net? : (Yes / No) BBS software :______________________________________ Mailer software :______________________________________ Is your board any other groups dist.site or member board: (Yes/No) If yes, please list them :______________________________________ :______________________________________ :______________________________________ :______________________________________ How many lines/nodes does your system have :____________ How many users does your system have :__________________ How large (in mb's) is your system :__________________ Is your BBS very demo-oriented : (Yes / No) In what country do you live :___________________________________ SysOp alias / group :______________________________________ SysOp real name :______________________________________ SysOp voice phone number :______________________________________ SysOp age :___ SysOp full address :______________________________________ :______________________________________ :______________________________________ :______________________________________ Anything special we should be aware of?: _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ Thank you for filling up this form. Please rename this file to BBSNAME.APP (for example, if your bbs'es name is THEBBS, rename the file to THEBBS.APP) and send it to StarPort or e-mail it. DON'T fax it! P.S. Filling up this form doesn't mean that you will automatically become an FC distribution site! -------------------------------------------------------------------------------- The list of all official Future Crew Distribution Sites around the World: ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³Country ³BBS name ³BBS number(s) ³SysOp / Other info³ ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ ³ ³ ³ ³ ³Finland ³StarPort ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³ ³ ³ ³+358-0-804-1133 2400 MNP³FC World HQ ³ ³ ³ ³ ³ ³ ³Australia ³Tequila Sunrise ³+61-7-801-4446 V32b ³Bartender ³ ³ ³ ³ ³ ³ ³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret and ³ ³ ³ ³Ringdown 3 nodes ³MadFlight ³ ³ ³ ³ ³ ³ ³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32b ³Snibble / HiTS ³ ³ ³ ³ ³ ³ ³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³ ³ ³ ³ ³ ³ ³England ³Sound & Vision BBS ³+44-932-252323 V32b ³Rob Barth ³ ³ ³ ³ ³ ³ ³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³ ³ ³ ³ ³ ³ ³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³ ³ ³ ³ ³ ³ ³Holland ³The Consultation BBS ³+31-1170-54987 V32b ³Preceptor ³ ³ ³ ³ ³ ³ ³Israel ³The Bureacratic BBS ³+972-9-984173 V32b ³Shachar Cafri ³ ³ ³ ³+92-9-426657 V22b ³ ³ ³ ³ ³ ³ ³ ³Norway ³Romeo November ³+47-4-536698 V32b ³Stinger ³ ³ ³ ³+47-4-536797 19.2k ³ ³ ³ ³ ³ ³ ³ ³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / Postunum ³ ³ ³ ³ ³ ³ ³Sweden ³Illusion ³+46-18-260565 V32b ³ZED / FAiC ³ ³ ³ ³ ³ ³ ³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³ ³ ³ ³ ³ ³ ³USA H.Q. ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³ ³ ³ ³+1-718-979-9406 V22bis ³Charles Scheffold ³ ³ ³ ³ ³ ³ ³USA ³Programmer's Oasis ³+1-214-328-6142 V32b ³Daniel Potter ³ ³ ³ ³ ³ ³ ³USA ³The End of Time ³+1-803-855-0783 V32b ³Holy Water and ³ ³ ³ ³ ³The Hit Man ³ ³ ³ ³ ³ ³ ³USA ³Quantum Accelerator ³+1-701-258-0319 V32b ³Chris Zimman ³ ³ ³ ³ ³ ³ ³USA ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³ ³ ³ ³+1-816-792 2029 HST ³ ³ ³ ³ ³ ³ ³ ³USA ³Eleutheria ³+1-606-223 1853 V32b ³Soul Rebel / Unite³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ -------------------------------------------------------------------------------- Creativity Demo Net ------------------- Creativity Demo Net or shortly CDN is nowadays quite a common sight among BBS'es that are oriented towards demos. But what exactly is CDN? The idea behind The Creativity Demo Net(work) is now about 1,5 years old. I had been dreaming about having a way to communicate electronically between different demogroups. When we (Future Crew) attended Megaleif Easter Party'92 last year in Uppsala, Sweden, I was positively surprised when I found out that Mirage / Cascada had also been thinking about the same thing. We both thought that it was a good idea and began developing it. But it didn't work out as we intended. There were a lot of difficulties, in Sweden and in here Finland. At first we tried to spread the net via FidoNet, but soon it came clear to us that demogroups needed their own net. The same time I had been also talking with Trojaner (SysOp of Skull's Southern Germany HQ) and he was also inspired by this idea. We decided that Skull and Future Crew wouldn't be enough to start a new net with, so I contacted Arjan Pool (who had relations with DCE) and he also thought that the idea was just great. And we got underway. At first the net was called just plainly DemoNet, but it was almost immediately changed to Creativity Demo Net. Anyway, at first it was planned that StarPort would become the World HQ, but as Arjan wanted to take the job and all the big responsibilities, Arco BBS became the WHQ (and still is). Much of the coming success of CDN was based on Arjan's continuing hard work for CDN. The net started working in August 1992, four months after the first idea about a demonet had come to me. And after that the net has spread like a wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany) but soon Sweden joined in, and then country after country and bbs after bbs joined in. To this date CDN spans the following countries: Finland, Holland, Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium, Canada, USA and Australia. THAT'S 14 COUNTRIES! And there are about 85 nodes in CDN, all BBS's that are demogroup's BBS'es. Considering the small amount of demogroup BBS'es, I would estimate that about 65% of all demogroup BBSes are connected to CDN and all of the biggest groups like FC, Triton, Renaissance, Cascada etc are connected to the net. So what kind of echoes does CDN carry? Well here is the complete list of echomail areas: * 1. CDN.4ALL The area for everyone in CDN * 2. CDN.ANNOUNCE Made a new demo ? announce it overhere. * 3. CDN.DISKMAG All information about diskmagazines % 4. CDN.CHAT All chatting with other members % 5. CDN.PROGRAMMING For help with programming problems % 6. CDN.GFX For all graphics makers % 7. CDN.MUSIC MIDI/MOD/MUSIC help and questions S 8. CDN.TEST Test area ! 9. CDN.INTERGROUP For selected groups within CDN S 10. CDN.SYSOP Sysops CDN only H 11. CDN.HQ_HOST For mail between HOSTS versus HQ * - for everyone who gets connected to a BBS % - for registered persons (demogroup members) S - only for CDN sysops H - only hosts and HQ ! - for special selected groups CDN has areas for relaxed talk between people (and it gets QUITE relaxed sometimes, and QUITE weird =), but it's just fun!), and for serious purposes such as programming. And what does CDN require from a BBS? Well, the first and MOST important requirement is that the BBS is some demogroups (preferably an active one) BBS. That is rule that there are only few exceptions from. But otherwise, you just have to: - place the completed files of the CDN on his/her BBS that everyone can download them - use the CDN nodelist and it's updates - connect to every area available to them Not too many rules... And that is because we want CDN to be fun, not some playground for idiots with a lawbook for brains. Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to pay are your own phonebills. You can FREQ more info about from for example the WHQ under the magic name CDNINFO. So, get more info now if you are interested in joining in! =ABYSS- / Future Crew -------------------------------------------------------------------------------- THE OFFICIAL VOTING FORM of FUTURE CREW'S DISKMAGAZINE -=>)] T H E W O R L D C H A R T S [(<=- ------------------------------------------------------------------------------- Fill this textfile out and send it back to us and you will find your name in the Voter's List in the next issue of our diskmag. And remember, you will have to fill at least 7 entries on the demo and group charts and 5 entries on the coders, musicians and graphicians, otherwise your vote will not be used and you will not be in the Voter's List. By doing this we are trying to avoid getting only a huge pile of crap votes. So, please, take your time and try to fill out the entries as well as you can. And since this is the PC scene we are at, do not vote for any Amiga/Atari ST/C-64/other people or stuff, only PC. And you can't vote your own group, naturally. ------------------------------------------------------------------------------- CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! CUT HERE! ------------------------------------------------------------------------------- Your handle / alias : Your group or company : Your real name : Your job description : City and country : Date you answered : ------------------------------------------------------------------------------- TOP 10 demos: ************* Demo name: Group: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------------------------------------------------------- TOP 10 groups: ************** 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------------------------------------------------------- TOP 10 coders: ************** Coder's name: Group: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------------------------------------------------------- TOP 10 musicians: ***************** Musician's name: Group: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------------------------------------------------------- TOP 10 graphics artists: ************************ Graphician's name: Group: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------------------------------------------------------- TOP 10 games: ************* Game: Publisher and/or author: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------------------------------------------------------- ßßßßÛßßßß Û Û ÜÛßßßßßÛÜ ÛßßßßßÛÜ Û Û Û Û ÜÛßßßßÛÜ Û Û Û ÛÜÜÜÜÜÜÛ ÛÜÜÜÜÜÜÜÛ Û Û ÛÜÜÜÜÛßß ßÛÜÜÜÜÜÛß Û Û Û Û Û Û Û Û Û Û Û Û ßßÛ Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û ßÛÜÜÜÜÛß ßÛÜÜÜÜÛß °±²ÛÛÛÛÛÛ F O R Y O U R C O - O P E R A T I O N ÛÛÛÛÛÛÛÛÛÛÛÛÛúGORE/FCú²±° -------------------------------------------------------------------------------