Upload
This commit is contained in:
commit
43352ff262
1291 changed files with 220976 additions and 0 deletions
129
WATER/WATERBOW.POV
Normal file
129
WATER/WATERBOW.POV
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
// Persistence Of Vision raytracer version 1.0 sample file.
|
||||
|
||||
// By Various and Sundry
|
||||
//
|
||||
// Revision Note:
|
||||
// Reworked both the declared wood texture (turb and colormap) and
|
||||
// the application of it on the floor plane.
|
||||
// Note that wood doesn't really look like much until you get around
|
||||
// 640x480. Anti-aliasing helps even more to bring out the detail. -dmf
|
||||
|
||||
#include "shapes.inc"
|
||||
#include "colors.inc"
|
||||
#include "textures.inc"
|
||||
|
||||
// a light tan wood with brown rings
|
||||
#declare New_Tan_Wood = texture {
|
||||
wood
|
||||
turbulence 0.03
|
||||
colour_map {
|
||||
[0.0 0.4 colour red 0.6 green 0.45 blue 0.25
|
||||
colour red 0.65 green 0.45 blue 0.25]
|
||||
[0.4 1.01 colour red 0.6 green 0.4 blue 0.2
|
||||
colour red 0.25 green 0.15 blue 0.05]
|
||||
}
|
||||
}
|
||||
|
||||
camera {
|
||||
direction <0.0 0.0 1.0>
|
||||
up <0.0 1.0 0.0>
|
||||
right <1.333 0.0 0.0>
|
||||
translate <0.0 0.0 -56.0>
|
||||
}
|
||||
|
||||
|
||||
// A bowl
|
||||
object {
|
||||
intersection {
|
||||
sphere { <0.0 0.0 0.0> 1.0 }
|
||||
sphere { <0.0 0.0 0.0> 0.9 }
|
||||
plane { <0.0 1.0 0.0> 0.5 }
|
||||
}
|
||||
bounded_by {
|
||||
sphere { <0.0 0.0 0.0> 21.0 }
|
||||
}
|
||||
scale < 20.0 20.0 20.0 >
|
||||
texture {
|
||||
colour Red
|
||||
ambient 0.2
|
||||
diffuse 0.8
|
||||
reflection 0.1
|
||||
}
|
||||
colour Red
|
||||
}
|
||||
|
||||
// Water
|
||||
object {
|
||||
intersection {
|
||||
sphere { <0.0 0.0 0.0> 1.0 }
|
||||
plane { <0.0 1.0 0.0> 0.49 }
|
||||
}
|
||||
bounded_by {
|
||||
sphere { <0.0 0.0 0.0> 21.0 }
|
||||
}
|
||||
scale < 19.5 19.5 19.5 >
|
||||
texture {
|
||||
ripples 0.5
|
||||
frequency 100.0
|
||||
scale <100.0 100.0 100.0>
|
||||
reflection 0.6
|
||||
refraction 0.6
|
||||
ior 1.2
|
||||
}
|
||||
colour Grey
|
||||
}
|
||||
|
||||
|
||||
// Wood floor
|
||||
object {
|
||||
plane { <0.0 1.0 0.0> -20.0 }
|
||||
|
||||
texture { 0.015 // seems to reduce "moire" effect on the grain
|
||||
|
||||
New_Tan_Wood // Think of a log, facing you...
|
||||
scale <2 2 1> // z is infinite, so 1 is ok...
|
||||
rotate <0 90 0> // turn the "log" to the x axis
|
||||
rotate <0.0 0.0 10.0> // tilt the log just a little bit
|
||||
translate <0 -4 0> // lift it to where the rings are larger
|
||||
rotate <5 0 0> // tip it again, this time on x axis
|
||||
|
||||
ambient 0.15
|
||||
diffuse 0.75
|
||||
reflection 0.1
|
||||
}
|
||||
colour Tan
|
||||
}
|
||||
|
||||
|
||||
// Back wall
|
||||
object {
|
||||
plane { <0.0 0.0 1.0> 100.0 }
|
||||
|
||||
texture {
|
||||
Red_Marble
|
||||
scale <100.0 100.0 100.0>
|
||||
ambient 0.15
|
||||
diffuse 0.8
|
||||
reflection 0.1
|
||||
}
|
||||
color Pink
|
||||
}
|
||||
|
||||
// A sky to reflect in the water
|
||||
object {
|
||||
plane { <0.0 1.0 0.0> 150.0 }
|
||||
|
||||
texture {
|
||||
colour red 0.5 green 0.5 blue 1.0
|
||||
ambient 0.15
|
||||
diffuse 0.8
|
||||
}
|
||||
colour red 0.5 green 0.5 blue 1.0
|
||||
}
|
||||
|
||||
// Light source
|
||||
object {
|
||||
light_source { <100.0 120.0 -130.0>
|
||||
colour White
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue