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61
WATER/Q.POV
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61
WATER/Q.POV
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// Persistence Of Vision Raytracer version 1.0 sample file.
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//----------- fish out of water ----------- 3/10/92 miller
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#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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camera {
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location <-5 40 -105> direction <0 0 1.5>
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look_at <0 0 0>
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}
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//-------light
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object { light_source { <200 100 -100> color White } }
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//-------light
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object { light_source { <1000 500 400> color White } }
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/* Now draw the sky */
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object {
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sphere { <0.0 0.0 0.0> 800.0 }
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texture {
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gradient <0.0 1.0 0.0>
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colour_map { [0.0 0.8 colour red 1.0 green 0.3 blue 0.0
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colour red 0.7 green 0.7 blue 1.0]
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[0.8 1.0 colour red 0.7 green 0.7 blue 1.0
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colour red 0.7 green 0.7 blue 1.0]
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}
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scale <400.0 400.0 400.0>
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ambient 0.7
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diffuse 0.0
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}
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colour red 0.2 green 0.2 blue 1.0
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}
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/*-------------- SWAMP WATER ----------------------------*/
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object {
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intersection { Cube scale <1000 1 500> translate <0 -25 0> }
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texture {
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color red 0.0 green 0.07 blue 0.0
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reflection 1
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ambient 0.25
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color Blue
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waves 0.6 frequency 0.8
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translate <80 0 0>
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diffuse 1 phong 1.0 phong_size 80
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}
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}
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