Upload
This commit is contained in:
commit
43352ff262
1291 changed files with 220976 additions and 0 deletions
96
WATER/LIZARD.INC
Normal file
96
WATER/LIZARD.INC
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
// Persistence of Vision Raytracer Version 1.0
|
||||
#include "colors.inc"
|
||||
|
||||
|
||||
/*-----------DECLARE SKINS FOR CTDS DATA --------------------------------*/
|
||||
|
||||
|
||||
#declare skin = texture {
|
||||
gradient
|
||||
<1 0 0>
|
||||
colour_map {
|
||||
[0.000 0.051 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
|
||||
colour red 1.000 green 0.698 blue 0.000 alpha 0.000]
|
||||
[0.051 0.094 colour red 1.000 green 0.698 blue 0.000 alpha 0.000
|
||||
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
|
||||
[0.094 0.145 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
|
||||
colour red 0.153 green 0.090 blue 0.169 alpha 0.000]
|
||||
[0.145 0.265 colour red 0.153 green 0.090 blue 0.169 alpha 0.000
|
||||
colour red 0.475 green 0.278 blue 0.522 alpha 0.000]
|
||||
[0.265 0.906 colour red 0.475 green 0.278 blue 0.522 alpha 0.000
|
||||
colour red 0.475 green 0.224 blue 0.227 alpha 0.000]
|
||||
[0.906 1.001 colour red 0.475 green 0.224 blue 0.227 alpha 0.000
|
||||
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
|
||||
}
|
||||
0.1
|
||||
|
||||
ambient 0.3 phong 1.0
|
||||
rotate <0 0 0>
|
||||
scale <0.2 1 0.2>
|
||||
}
|
||||
|
||||
|
||||
#declare shead = texture {
|
||||
gradient
|
||||
<1 0 0>
|
||||
colour_map {
|
||||
[0.000 0.179 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
|
||||
colour red 0.286 green 0.133 blue 0.137 alpha 0.000]
|
||||
[0.179 0.308 colour red 0.286 green 0.133 blue 0.137 alpha 0.000
|
||||
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
|
||||
[0.308 0.368 colour red 0.000 green 0.000 blue 0.000 alpha 0.000
|
||||
colour red 0.153 green 0.090 blue 0.169 alpha 0.000]
|
||||
[0.368 0.479 colour red 0.153 green 0.090 blue 0.169 alpha 0.000
|
||||
colour red 0.353 green 0.212 blue 0.388 alpha 0.000]
|
||||
[0.479 0.906 colour red 0.353 green 0.212 blue 0.388 alpha 0.000
|
||||
colour red 0.475 green 0.224 blue 0.227 alpha 0.000]
|
||||
[0.906 1.001 colour red 0.475 green 0.224 blue 0.227 alpha 0.000
|
||||
colour red 0.000 green 0.000 blue 0.000 alpha 0.000]
|
||||
}
|
||||
|
||||
ambient 0.3 phong 1.0
|
||||
0.1
|
||||
rotate <0 0 0>
|
||||
scale <26 15 5> translate <9 0 0>
|
||||
}
|
||||
|
||||
|
||||
|
||||
#declare bones = texture {
|
||||
colour red 0.475 green 0.224 blue 0.227
|
||||
}
|
||||
|
||||
#declare Dot =
|
||||
quadric {
|
||||
< 1.0 1.0 1.0>
|
||||
< 0.0 0.0 0.0>
|
||||
< 0.0 0.0 0.0>
|
||||
-1.0
|
||||
}
|
||||
|
||||
/* ***** cylindrical connector ***** */
|
||||
|
||||
#declare Connector_1 =
|
||||
object {
|
||||
quadric {
|
||||
< 0.0 1.0 1.0>
|
||||
< 0.0 0.0 0.0>
|
||||
< 0.0 0.0 0.0>
|
||||
-1.0
|
||||
}
|
||||
clipped_by {
|
||||
plane { < 1.0 0.0 0.0> 1.0 }
|
||||
plane { <-1.0 0.0 0.0> 0.0 }
|
||||
}
|
||||
}
|
||||
|
||||
/* ***** conical connector ***** */
|
||||
|
||||
#declare Connector_2 =
|
||||
quadric {
|
||||
< 1.0 -1.0 1.0>
|
||||
< 0.0 0.0 0.0>
|
||||
< 0.0 0.0 0.0>
|
||||
0.0
|
||||
rotate < 0.0 0.0 90.0>
|
||||
}
|
||||
Loading…
Reference in a new issue