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WATER/FOV.INC
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23
WATER/FOV.INC
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// Persistence of Vision Raytracer
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//
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// Direction Vectors for various Field of View angles.
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// Use in camera in form :
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//
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// direction <0 0 FoV_45>
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//
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// The formula used to calculate these is: FoV = 0.5 / tan(angle/2)
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// You will also need to adjust the location vector if you change FoV and
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// want to keep the same visual distance from your scene.
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#declare FoV_15 = 7.595981
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#declare FoV_30 = 3.732166
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#declare FoV_45 = 2.414293
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#declare FoV_60 = 1.732113
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#declare FoV_75 = 1.303277
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#declare FoV_90 = 1.000046
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#declare FoV_105 = 0.767370
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#declare FoV_120 = 0.577391
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#declare FoV_135 = 0.414254
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#declare FoV_150 = 0.267991
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#declare FoV_165 = 0.131696
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