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WATER/FISH13.POV
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76
WATER/FISH13.POV
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#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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camera {
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location <0 0 -155>
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look_at <15 0 0>
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}
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fog {
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colour red 0.0 green 0.0 blue 0.2
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200.0
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}
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//object { light_source { <200 100 -100> color White } }
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object { light_source { <-200 200 -1500> color White } }
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object {
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box { UnitBox scale <256 32 4>}
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texture { color Green }
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texture {
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image_map { <1 -1 0> tga "rgb.tga" /* x-y oriented bitmap image */
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once
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interpolate 2 /* Faster interpolation than 4 */
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}
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translate <-0.5 -0.5 0> /* Center image */
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scale <512 64 2> /* Scale to fit */
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ambient 1
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diffuse 0.75
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}
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scale < 0.7 0.7 0.0001 >
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rotate < -40 -80 0 >
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rotate < 19 0 0 >
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translate < 0 0 -70 >
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}
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object {
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sphere { <110.0 40.0 -90.0> 80.0 }
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texture {
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color Blue
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ambient 0.3
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diffuse 0.8
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specular 0.2
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roughness 0.001
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reflection 1.0
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ior 1.5
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}
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}
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/*-------------- SWAMP WATER ----------------------------*/
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object {
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intersection { Cube scale <10000 1 500> translate <0 -25 0> }
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texture {
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color red 0.0 green 0.0 blue 0.4
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reflection 0.8
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ambient 0.5
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ripples 0.5 frequency 0.02
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translate <0 0 0>
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diffuse 1 phong 1.0 phong_size 80
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}
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}
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