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109
WATER/AA.POV
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109
WATER/AA.POV
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#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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camera {
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location <10 50 -50>
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look_at <0 0 0>
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}
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fog {
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colour red 0.0 green 0.0 blue 0.0
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250.0
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}
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object { light_source { <-10 60 30> color White } }
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object {
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box { UnitBox scale <256 32 4>}
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texture { color Green }
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texture {
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image_map { <1 -1 0> tga "rgb.tga" /* x-y oriented bitmap image */
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once
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interpolate 2 /* Faster interpolation than 4 */
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}
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translate <-0.5 -0.5 0> /* Center image */
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scale <512 64 2> /* Scale to fit */
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ambient 1
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diffuse 0.75
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}
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translate < -54 0 0 >
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translate < -2 0 0 > /* Scroll translate */
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scale < 0.30 0.25 0.0001 >
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rotate < -20 0 0 >
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rotate < 0 -90 0 >
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rotate < 50 0 0 >
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translate < 0 0 0 >
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}
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/*
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object {
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plane { <0.0 1.0 0.0> 140.0 }
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texture {
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color red 0 green 0.0 blue 1
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ambient 0.2
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diffuse 0.8
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scale < 20.0 20.0 20000.0 >
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translate <0 0 -10000>
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}
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}
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*/
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object {
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sphere { <33 10 -33> 20 }
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texture {
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color red 0.0 green 0.0 blue 0.0
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ambient 0.0
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diffuse 0.0
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specular 0
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roughness 0.001
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reflection 1.0
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phong 0.0 phong_size 80
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ior 1.5
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}
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}
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object {
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sphere { <22 10 22> 20 }
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texture {
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color red 0.0 green 0.0 blue 0.0
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ambient 0.0
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diffuse 0.0
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specular 0
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roughness 0.001
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reflection 1.0
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phong 0.0 phong_size 80
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ior 1.5
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}
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}
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/*-------------- SWAMP WATER ----------------------------*/
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object {
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intersection { Cube scale <10000 1 500> translate <0 0 0> }
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texture {
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color MidnightBlue
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reflection 1
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ambient 0.0
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ripples 0.4 frequency 0.04
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translate <0 0 0>
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diffuse 0.0
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phong 0.0 phong_size 80
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}
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rotate < 0 0 0 >
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}
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