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62
VISU/DOC
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62
VISU/DOC
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{FILL-DATA}
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word type
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0: rest of stream is {NORMAL-FILL-DATA}
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1: rest of stream is {GOURAUD-FILL-DATA}
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{NORMAL-FILL-DATA}
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word Color
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word Ystart
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---------(1)
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word flag (0=no left, &8000h=end of fill data, polygon done)
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dword leftX
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dword leftXA
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word flag (0=no right, &8000h=end of fill data, polygon done)
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dword rightX
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dword rightXA
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word Ycount
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---------(goto 1)
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{GOURAUD-FILL-DATA}
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word -
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word Ystart
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---------(1)
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word flag (0=no left, &8000h=end of fill data, polygon done)
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word leftColor
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word leftColorA
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dword leftX
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dword leftXA
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word flag (0=no right, &8000h=end of fill data, polygon done)
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word rightColor
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word rightColorA
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dword rightX
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dword rightXA
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word Ycount
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---------(goto 1)
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{SIGHT-DATA}
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no description yet
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{PIC64}
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Unpacked 320x200x256 picture. Saved from top to bottom, left to right.
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One byte per color. No compression. Pixel in top left corner is at
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offset 0, pixel in bottom right corner at offset 63999. Organization
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similar to VGA mode 13h.
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{PIC64TW}
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Tweaked 320x200x256 picture. Saved from top to bottom, left to right.
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Every row is interleaved by four, so that the pixels are in the following
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order (0 is the leftmost pixel, 319 the rightmost):
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0 4 8 12 ... 316 1 5 9 13 ... 317 2 6 10 14 ... 318 3 7 11 15 ... 319
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One byte per color. No compression.
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{FLAGS}
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Face: Object: Notes:
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0x0001 - Enable object (The F is so that an AND
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0x0100 Flip face - can be used for enabling
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0x0200 2-Sided face - gouraud/texture)
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0x1000 Gouraud Enable Gouraud both Gouraud and Texture can
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0x2000 Texture Enable Texture be set at the same time!
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&x0C00 0=no shade
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4=8 color fade
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8=16 color fade
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C=32 color fade
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