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47
MAIN/MAIN.FUN
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47
MAIN/MAIN.FUN
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#include <stdio.h>
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#include "..\dis\dis.h"
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char far *vram=(char far *)0xb8000000L;
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int base=0x220,basecnt; /* soundblaster base */
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void sbout(int a) {basecnt=999;while((inp(base+0xc)&0x80 && basecnt--));outp(base+0xc,a);}
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int sbin(void) {basecnt=999;while(!inp(base+0xe)&0x80 && basecnt--);return(inp(base+0xa));}
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snd()
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{
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int a=0,b=0,c,d;
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outp(base+0x6,1); outp(base+0x6,0); sbin(); /* init blaster */
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sbout(0xd1); /* speaker on */
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while(!kbhit() && b<32000)
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{
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/* insert here a suitable pause for correct samplerate */
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sbout(0x10); /* sbc data coming command */
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d=(rand()%2000)<<1;
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vram[d+0]=249;
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vram[d+1]=rand()&15;
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a+=(b++)>>6; /* these two lines calculate the curve for */
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d=(a&256)?(255-(a&255)):(a&255); /* the shriek... */
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sbout(d); /* d=byte of sampledata */
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}
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sbout(0xd3); /* speaker off */
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}
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main(int argc,char *argv[])
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{
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FILE *f1;
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int a;
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printf("\nùUùNùRùEùAùLù2ù Copyright (C) 1993 The Future Crew\n"
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"Loading and initializing: ");
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for(a=0;a<400;a++)
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{
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while(!(inp(0x3da)&8));
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while((inp(0x3da)&8));
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printf("%02i%%\b\b\b",a/4);
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}
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printf(" \n");
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_asm mov ax,3h
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_asm int 10h
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snd();
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_asm mov ax,3h
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_asm int 10h
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printf("\nDid you *really* expect more at this stage?-)\n");
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}
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