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Second Reality
Copyright (C) 1993 by the Future Crew
This demo won the Assembly'93
annual international demo competition
held in Finland, summer 1993.
As the PC organizers of Assembly'93,
we would like to thank the following
companies for sponsoring the event:
Advanced Gravis
Canada
[15
Epic MegaGames
USA
[15
Waite Group Press
USA
[15
Terton
Finland
[15
HiCompu
Finland
[15
Toptronics
Finland
[15
Pro Component
Finland
[15
Lan Vision
Finland
[15
Data Fellows
Finland
Don't forget to attend Assembly'94!
If you want to contact us, please
read the FCINFO10.TXT file first.
The questions you'd like to ask
might already be answered there.
Future Crew greets the following groups:
Sonic PC
Access Denied
Silents PC
Avalanche
Xography
Witan
Triton
Epical
Electromotive Force
Extreme
Renaissance
Iguana
Darkzone
Dust
Pentagon
Surprise! Productions
Paranoids
Cascada
Majic 12
iCE
Anarchy PC
The members of Future Crew send
their personal greetings to:
Psi:
The Silents PC members
[12
Lord Cyrix / Access Denied
[12
Daryl / Sun Projects
[12
Tran & White Shadow
[12
Dr.Weird / DanTe
[12
Martti Palonen
[12
Jussi Markula
[12
Mikko Vierula
[12
Jussi Lepp„nen
Wildfire:
Emphii, Mace & Shaft
Extream
[12
Sonic PC members
[12
All the people I met at Asm'93
Purple Motion:
Lord Cyrix / Access Denied
[12
Kwisatz Haderach / Tri-Pirata
[12
Purple Bandit
[12
Louis Crespo
[12
Green Jester / S!P
[12
Nicolas Ayme
[12
Tonedeaf / Extreme
[12
Lizard King & Vogue / Triton
[12
Timo Flink
[12
Druid / EMF
[12
C.C.Catch / Renaissance
[12
John Smith / Advanced Gravis
- You are one cool guy!
[12
Silent Mode / Pentagon
[12
Dust members at Asm'93
[12
Drift
[12
Faceless / Pentagram
[12
All members of Fulmar Design
[12
Cybelius & Mellow-D / Sonic PC
[12
Arjan Brussee / Digital Dimensions
[12
Silents PC members
Skaven:
Devastator, Druid & Saracen / EMF
[12
Lord Cyrix / Access Denied
[12
Faceless / Pentagram
[12
C.C.Catch / Renaissance
[12
John Smith / Advanced Gravis
[12
All the people I met at Asm'93
[12
Mikko Saario
[12
Ville Tirronen
[12
Mika Tammenkoski
[12
Mikko Kodisoja
[12
All musicians on the PC scene
Trug:
Triton coders
[12
Silents coders
[12
Ford Prefect
[12
Calius
[12
GuildMast
[12
ZigZag
[12
Leinad
[12
Jizmak
[12
SRebel
[12
wReam
[12
Bourbon
[12
Patch
[12
Zax
[12
cc
[12
Sand
[12
wilco
[12
Juha Pajunen
[12
Kaj Tuomi
[12
Tomi Suominen
[12
Antti Rinne
Pixel:
Lord Cyrix / Access Denied
[12
Faceless / Pentagram
[12
Chris Zimman / Quantum Accelerator
[12
Martin / Silents PC
[12
John Smith / Advanced Gravis
[12
McGarret / Genesis BBS
[12
Erroll / iCE Euro
[12
Timo Flink
[12
Riku Rokkanen
[12
Janne Pellinen
[12
Toffe Laustiola
Abyss:
Eija - I love you!
[12
FTJ / Sonic PC
[12
John Smith / Advanced Gravis
[12
Dark Inventor & Bobo / VSW
[12
Michael Hoess
[12
Arjan Pool
[12
Teppo Oranne
[12
Embo
[12
Lord Cyrix & Jumping Jack Flash
Access Denied
[12
Teppo Oranne
[12
Embo
[12
Sparr / iCE
[12
Mizar / Chronicle
[12
Mik & Jaz / Sonic PC
[12
Tran & White Shadow
[12
Dr. Doom / Paranoids
[12
Timo / Xography
[12
All users of StarPort
Marvel:
Murk and the rest of Sonic Amiga
[12
Mik / Sonic PC
[12
PowerOn
[12
Roi
[12
John Smith / Advanced Gravis
[12
Erroll / iCE Euro
GORE:
Lord Cyrix / Access Denied
[12
John "Ricochet" Smith
Advanced Gravis
[12
Chris Zimman / Quantum Accelerator
[12
Phil Shatz
[12
Tran & White Shadow
[12
Arjan Brussee / Digital Dimensions
[12
Jake & Henchman
FC Internet PR-Division
[12
Janne Pellinen
[12
Jari Cederberg
[12
Jani Suominen
[12
Riku Rokkanen
[12
Miha Peternel
The author of C-64 Emulator
[12
Martin / Silents PC
[12
Pallbearer / The Toxic Zombies
[12
Timo / Xography
[12
JCAB, JARE & Parasite / Iguana
[12
C.C.Catch & Daredevil
Renaissance
[12
Jumping Jack Flash, Mark Helwig,
Boris Ottlewski & Venior
Access Denied
[12
Faceless / Pentagram
[12
Erroll & Wiperson / iCE Euro
[12
Mitchell Waite
The Waite Group Press
[12
Alex & Micha / Witan
[12
Red Scorpion & Firefly
Surprise! Productions
[12
Ford Prefect, Leinad, Patch & Zax
Avalanche
[12
Syntax Error & Tempus Thales / iCE USA
[12
Baldric & Zyric / Extreme
[12
Kwisatz Haderach / Tri-Pirata
[12
Devastator / Electromotive Force
[12
Jeff Glaze / C.A.N.
[12
ViniT, Bourbon, Calius,
Arcane & MrFanatic
Internet Relay Chat
[12
Mik, Jaz, Mellow-D,
Cybelius & FTJ
Sonic PC
[12
Zodiak / Cascada
[12
Silent Mode / Pentagon
[12
Zak / Inapt
[12
Kapsu / Epical
[12
Loot / Triton
[12
Mike & Kent Arnold
[12
Grendel / Byterapers
[12
MeeGosh / The Movement
[12
Noble Man, Turtle, Pehu,
Moku, Target, DDT & SOB
Accession
[12
Xenit, Teque & Lancelot
Aggression
[12
Rex / Hysteria
[12
Ossi M„ntylahti / Pelit
The winners of IRC:
Arcane - FC's fave poet!
[12
Calius
[12
Sand
[12
cc
All FC distribution site SysOps:
USA:
[10
Chris Zimman / Quantum Accelerator
[8
Daredevil / The Sound Barrier
[8
Soul Rebel / Eleutheria
[8
Grid Runner / The Power Grid
[8
Lion Heart / Red Sector BBS
[8
Holy Water / The End of Time
[8
Daniel Potter / Programmer's Oasis
England:
[10
Rob Barth / Sound & Vision
Canada:
[10
Snibble / Spasm-o-Tron
Australia:
[10
Bartender / Tequila Sunrise
Belgium:
[10
Lord Cyrix / Point Break
McGarret / Genesis
Denmark:
[10
Executioner / Crack Central
Germany:
[10
BitBlaster / The BitBlaster BBS
[10
Trojaner / The Continental
Holland:
[10
Preceptor / The Consultation
Israel:
[10
Shachar Cafri / The Bureaucratic
Norway:
[10
Stinger / Romeo November
Spain:
[10
Gvyt / Dracker BBS
Sweden:
[10
ZED / Illusion
Switzerland:
[10
PfUsuUS / Wonderland
Thank you for experiencing
Second Reality
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;================================================================
; Timer & Copper
;================================================================
;################################################################
; Copper simulator :-)
; Don't play with this one!
ALIGN 16
coppercount dw 0
public _longframecount
_longframecount dw 0,0
copperframecount dw 0
timermode equ 36h ;30h
timermode2 equ 06h ;30h
frametime dw 16000
frameheigth dw 100 ;from hseq !!
copperlstpnt dw 0
scanline dw 0
reinitds dw 0
enable db 0
copperborder db 0
callme dw 0
writeme dw 0
PUBLIC _runcloop
_runcloop dw 0
listoffsets dw OFFSET copperlst0
copperlst dw 64 dup(0,0,0,0);
;copper list... Well, sort of...
copperlst0 LABEL WORD
dw 0
dw 20,OFFSET copper_doit
dw 95,0
ALIGN 16
copper_int0 dd copper_intretf
copper_int1 dd copper_intretf
copper_int2 dd copper_intretf
copper_int0flag db 0
public _asmcopperinit,_asmcopperdeinit
oldint8 dd ?
PUSHALL MACRO
pusha
push ds
push es
ENDM
POPALL MACRO
pop es
pop ds
popa
ENDM
copper_intretf PROC FAR
;; call testbar ;!!
ret
copper_intretf ENDP
copperwaitborder PROC NEAR
mov dx,03dah
cbl1: in al,dx
test al,8
jnz cbl1
cbl2: in al,dx
test al,8
jz cbl2
ret
copperwaitborder ENDP
copperwaitscreen PROC NEAR
mov dx,03dah
cbl3: in al,dx
test al,8
jz cbl3
cbl4: in al,dx
test al,8
jnz cbl4
ret
copperwaitscreen ENDP
_asmcopperinit PROC FAR
call syncronize
mov cs:frametime,ax
cli
in al,21h
and al,not 1
out 21h,al
xor ax,ax
mov es,ax
mov bx,8h*4
mov di,OFFSET oldint8
mov si,OFFSET intti8
mov ax,es:[bx]
mov cs:[di],ax
mov ax,es:[bx+2]
mov cs:[di+2],ax
mov es:[bx],si
mov es:[bx+2],cs
mov si,OFFSET copperlst0
call loadcopperlist
mov al,timermode
out 43h,al
mov ax,65535
out 40h,al
mov al,ah
out 40h,al
;mov cs:enable,0
;mov cs:writeme,65535
call copper_end
sti
ret
_asmcopperinit ENDP
_asmcopperdeinit PROC FAR
cli
xor ax,ax
mov es,ax
mov bx,8h*4
mov di,OFFSET oldint8
mov ax,cs:[di]
mov es:[bx],ax
mov ax,cs:[di+2]
mov es:[bx+2],ax
mov al,36h
out 43h,al
mov ax,65535
out 40h,al
mov al,ah
out 40h,al
sti
ret
_asmcopperdeinit ENDP
ALIGN 4
dolistentry PROC NEAR
mov bx,cs:copperlstpnt
mov ax,cs:copperlst[bx+2]
mov cs:callme,ax
mov ax,cs:copperlst[bx]
mov cs:scanline,ax
mov ax,cs:copperlst[bx+4]
mov cs:writeme,ax
add bx,8
mov cs:copperlstpnt,bx
ret
dolistentry ENDP
loadcopperlist PROC NEAR
cmp word ptr cs:[si],0
je icl4
call cs:[si]
icl4: add si,2
mov bx,0
mov ax,cs:[si]
mov cs:scanline,ax
lcl1: mov cx,cs:[si+2]
mov cs:copperlst[bx+2],cx
mov dx,cs:[si]
mov cs:copperlst[bx+0],dx
cmp cx,0
jne lcl2
;last one
mov ax,cs:scanline
jmp lcl3
lcl2: mov ax,cs:[si+4]
sub ax,dx
lcl3: mul cs:frametime
div cs:frameheigth
mov cs:copperlst[bx+4],ax
add bx,8
add si,4
cmp cx,0
jne lcl1
mov cs:scanline,0
mov cs:copperlst[bx+4],cx
mov bx,OFFSET copperlst
ret
loadcopperlist ENDP
inhere db 0
intti8 PROC FAR
push ax
mov al,20h
out 20h,al
cmp cs:inhere,0
jne eoix
inc cs:inhere
mov al,timermode
out 43h,al
mov ax,cs:writeme
out 40h,al
mov al,ah
out 40h,al
sti
;cmp cs:enable,0
;je notactive
push bx
push cx
push dx
cmp cs:callme,0
je eos
call cs:callme
call dolistentry
jmp eoi
eos: ;call testbar
call copper_end
eoi: dec cs:inhere
pop dx
pop cx
pop bx
eoix: pop ax
iret
notactive:
mov al,20h
out 20h,al
pop ax
iret
intti8 ENDP
colorcounter db 0
setcolor PROC NEAR
add cs:colorcounter,20
mov cl,cs:colorcounter
xor ch,ch
jmp setblack0
setcolor ENDP
setcolor0 PROC NEAR
xor cx,cx
jmp setblack0
setcolor0 ENDP
setblack PROC NEAR
ret
cmp cs:copperborder,0
je noblack
setblack0:
mov dx,3c8h
mov al,0
out dx,al
inc dx
mov al,cl
out dx,al
mov al,ch
out dx,al
xor al,al
out dx,al
noblack: ret
setblack ENDP
copper_nop PROC NEAR
mov cx,100
dingdong: loop dingdong
ret
copper_nop ENDP
copper_start PROC NEAR
xor cx,cx
call setblack
ret
copper_start ENDP
copper_end PROC NEAR
mov al,timermode
out 43h,al
xor ax,ax
out 40h,al
out 40h,al
xor ax,ax
mov cs:colorcounter,al
mov cs:copperlstpnt,ax
mov cs:scanline,ax
push cs:writeme
call dolistentry
PUSHALL
call cs:copper_int1
POPALL
pop bx
mov dx,03dah
cel3: in al,dx
test al,8
jnz cel3
cel4: in al,dx
test al,8
jz cel4
mov al,timermode
out 43h,al
mov ax,bx
out 40h,al
mov al,ah
out 40h,al
;mov cs:enable,1
inc cs:coppercount
inc cs:copperframecount ;used by dis for waitb returns
PUSHALL
call cs:copper_int2
POPALL
ret
copper_end ENDP
syncronize0 PROC NEAR
;wait till start of screen
sti
mov al,timermode
out 43h,al
mov ax,65535
out 40h,al
mov al,ah
out 40h,al
mov dx,3dah
scrz1: in al,dx
test al,8
jnz scrz1
scrz2: in al,dx
test al,8
jz scrz2
mov al,timermode
out 43h,al
mov ax,65535
out 40h,al
mov al,ah
out 40h,al
;wait till end of visible screen
mov dx,3dah
scrz6: in al,dx
test al,8
jnz scrz6
scrz7: in al,dx
test al,8
jz scrz7
mov al,timermode2
out 43h,al
in al,40h
mov ah,al
in al,40h
xchg al,ah
sti
ret
syncronize0 ENDP
syncronize PROC NEAR
mov cx,32
retry: loop tryit
mov ax,0
ret ;failed completely: AX=0
tryit: call syncronize0
push ax
call syncronize0
pop bx
mov dx,ax
sub dx,bx
cmp dx,-20h
jl retry
cmp dx,20h
jg retry
add ax,bx
rcr ax,1
neg ax
shr ax,1
int 3
nop
nop
nop
ret ;complete: AX=timercount for frame
syncronize ENDP
;################################################################
dostimercount dw 0
setblackx PROC NEAR
ret
mov dx,3c8h
mov al,0
out dx,al
inc dx
mov al,cl
out dx,al
mov al,ch
out dx,al
out dx,al
mov dx,3c8h
mov al,16
out dx,al
inc dx
mov al,cl
out dx,al
mov al,ch
out dx,al
out dx,al
mov dx,3c8h
mov al,32
out dx,al
inc dx
mov al,cl
out dx,al
mov al,ch
out dx,al
out dx,al
ret
setblackx ENDP
testbar PROC NEAR
mov cx,1f1fh
call setblackx
mov cx,25
ppz2: loop ppz2
xor cx,cx
call setblackx
ret
testbar ENDP
bigtestbar PROC NEAR
mov cx,1f1fh
call setblackx
mov cx,250
ppz3: loop ppz3
xor cx,cx
call setblackx
ret
bigtestbar ENDP
copper_doit PROC NEAR
push si
push di
push bp
push ds
push es
;;call bigtestbar
cmp cs:copper_int0flag,0
jne @@1
mov cs:copper_int0flag,1
PUSHALL
call cs:copper_int0
POPALL
mov cs:copper_int0flag,0
@@1:
call _zpollme
call u2copperint
; mov ax,cs:dostimercount
; add ax,19900
; mov cs:dostimercount,ax
; jnc @@skipi
; pushf
; call cs:oldint8
;@@skipi:
mov ax,040h
mov ds,ax
inc word ptr ds:[6ch] ;advance dos timer counter (at a wrong speed)
pop es
pop ds
pop bp
pop di
pop si
ret
copper_doit ENDP

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Second Reality
Copyright (C) 1993 by the Future Crew
This demo won the Assembly'93
annual international demo competition
held in Finland, summer 1993.
As the PC organizers of Assembly'93,
we would like to thank the following
companies for sponsoring the event:
Advanced Gravis
Canada
[15
Epic MegaGames
USA
[15
Waite Group Press
USA
[15
Terton
Finland
[15
HiCompu
Finland
[15
Toptronics
Finland
[15
Pro Component
Finland
[15
Lan Vision
Finland
[15
Data Fellows
Finland
Don't forget to attend Assembly'94!
If you want to contact us, please
read the FCINFO10.TXT file first.
The questions you'd like to ask
might already be answered there.
Future Crew greets the following groups:
Sonic PC
Access Denied
Silents PC
Avalanche
Xography
Witan
Triton
Epical
Electromotive Force
Extreme
Renaissance
Iguana
Darkzone
Dust
Pentagon
Surprise! Productions
Paranoids
Cascada
Majic 12
iCE
Anarchy PC
The members of Future Crew send
their personal greetings to:
Psi:
The Silents PC members
[12
Lord Cyrix / Access Denied
[12
Daryl / Sun Projects
[12
Tran & White Shadow
[12
Dr.Weird / DanTe
[12
Martti Palonen
[12
Jussi Markula
[12
Mikko Vierula
[12
Jussi Lepp„nen
Wildfire:
Emphii, Mace & Shaft
Extream
[12
Sonic PC members
[12
All the people I met at Asm'93
Purple Motion:
Lord Cyrix / Access Denied
[12
Kwisatz Haderach / Tri-Pirata
[12
Purple Bandit
[12
Louis Crespo
[12
Green Jester / S!P
[12
Nicolas Ayme
[12
Tonedeaf / Extreme
[12
Lizard King & Vogue / Triton
[12
Timo Flink
[12
Druid / EMF
[12
C.C.Catch / Renaissance
[12
John Smith / Advanced Gravis
- You are one cool guy!
[12
Silent Mode / Pentagon
[12
Dust members at Asm'93
[12
Drift
[12
Faceless / Pentagram
[12
All members of Fulmar Design
[12
Cybelius & Mellow-D / Sonic PC
[12
Arjan Brussee / Digital Dimensions
[12
Silents PC members
Skaven:
Devastator, Druid & Saracen / EMF
[12
Lord Cyrix / Access Denied
[12
Faceless / Pentagram
[12
C.C.Catch / Renaissance
[12
John Smith / Advanced Gravis
[12
All the people I met at Asm'93
[12
Mikko Saario
[12
Ville Tirronen
[12
Mika Tammenkoski
[12
Mikko Kodisoja
[12
All musicians on the PC scene
Trug:
Triton coders
[12
Silents coders
[12
Ford Prefect
[12
Calius
[12
GuildMast
[12
ZigZag
[12
Leinad
[12
Jizmak
[12
SRebel
[12
wReam
[12
Bourbon
[12
Patch
[12
Zax
[12
cc
[12
Sand
[12
wilco
[12
Juha Pajunen
[12
Kaj Tuomi
[12
Tomi Suominen
[12
Antti Rinne
Pixel:
Lord Cyrix / Access Denied
[12
Faceless / Pentagram
[12
Chris Zimman / Quantum Accelerator
[12
Martin / Silents PC
[12
John Smith / Advanced Gravis
[12
McGarret / Genesis BBS
[12
Erroll / iCE Euro
[12
Timo Flink
[12
Riku Rokkanen
[12
Janne Pellinen
[12
Toffe Laustiola
Abyss:
Eija - I love you!
[12
FTJ / Sonic PC
[12
John Smith / Advanced Gravis
[12
Dark Inventor & Bobo / VSW
[12
Michael Hoess
[12
Arjan Pool
[12
Teppo Oranne
[12
Embo
[12
Lord Cyrix & Jumping Jack Flash
Access Denied
[12
Teppo Oranne
[12
Embo
[12
Sparr / iCE
[12
Mizar / Chronicle
[12
Mik & Jaz / Sonic PC
[12
Tran & White Shadow
[12
Dr. Doom / Paranoids
[12
Timo / Xography
[12
All users of StarPort
Marvel:
Murk and the rest of Sonic Amiga
[12
Mik / Sonic PC
[12
PowerOn
[12
Roi
[12
John Smith / Advanced Gravis
[12
Erroll / iCE Euro
GORE:
Lord Cyrix / Access Denied
[12
John "Ricochet" Smith
Advanced Gravis
[12
Chris Zimman / Quantum Accelerator
[12
Phil Shatz
[12
Tran & White Shadow
[12
Arjan Brussee / Digital Dimensions
[12
Jake & Henchman
FC Internet PR-Division
[12
Janne Pellinen
[12
Jari Cederberg
[12
Jani Suominen
[12
Riku Rokkanen
[12
Miha Peternel
The author of C-64 Emulator
[12
Martin / Silents PC
[12
Pallbearer / The Toxic Zombies
[12
Timo / Xography
[12
JCAB, JARE & Parasite / Iguana
[12
C.C.Catch & Daredevil
Renaissance
[12
Jumping Jack Flash, Mark Helwig,
Boris Ottlewski & Venior
Access Denied
[12
Faceless / Pentagram
[12
Erroll & Wiperson / iCE Euro
[12
Mitchell Waite
The Waite Group Press
[12
Alex & Micha / Witan
[12
Red Scorpion & Firefly
Surprise! Productions
[12
Ford Prefect, Leinad, Patch & Zax
Avalanche
[12
Syntax Error & Tempus Thales / iCE USA
[12
Baldric & Zyric / Extreme
[12
Kwisatz Haderach / Tri-Pirata
[12
Devastator / Electromotive Force
[12
Jeff Glaze / C.A.N.
[12
ViniT, Bourbon, Calius,
Arcane, MrFanatic,
CP & GuildMast
Internet Relay Chat
[12
Mik, Jaz, Mellow-D,
Cybelius & FTJ
Sonic PC
[12
Zodiak / Cascada
[12
Silent Mode / Pentagon
[12
Zak / Inapt
[12
Kapsu / Epical
[12
Loot / Triton
[12
Mike & Kent Arnold
[12
Grendel / Byterapers
[12
MeeGosh / The Movement
[12
Noble Man, Turtle, Pehu,
Moku, Target, DDT & SOB
Accession
[12
Xenit, Teque & Lancelot
Aggression
[12
Rex / Hysteria
[12
Ossi M„ntylahti / Pelit
The winners of IRC:
Arcane - FC's fave poet!
[12
Calius
[12
Sand
[12
cc
All FC distribution site SysOps:
USA:
[10
Chris Zimman / Quantum Accelerator
[8
Daredevil / The Sound Barrier
[8
Soul Rebel / Eleutheria
[8
Grid Runner / The Power Grid
[8
Lion Heart / Red Sector BBS
[8
Holy Water / The End of Time
[8
Daniel Potter / Programmer's Oasis
England:
[10
Rob Barth / Sound & Vision
Canada:
[10
Snibble / Spasm-o-Tron
Australia:
[10
Bartender / Tequila Sunrise
Belgium:
[10
Lord Cyrix / Point Break
McGarret / Genesis
Denmark:
[10
Executioner / Crack Central
Germany:
[10
BitBlaster / The BitBlaster BBS
[10
Trojaner / The Continental
Holland:
[10
Preceptor / The Consultation
Israel:
[10
Shachar Cafri / The Bureaucratic
Norway:
[10
Stinger / Romeo November
Spain:
[10
Gvyt / Dracker BBS
Sweden:
[10
ZED / Illusion
Switzerland:
[10
PfUsuUS / Wonderland
Thank you for experiencing
Second Reality
%

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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ ³
³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³
³ ³
³ Version 1.0 ³
³ ³
³ 07-OCT-1993 ³
³ ³
³ ³
³ This file contains general information about the Future ³
³ Crew and our demos. It also includes frequently asked ³
³ questions we often receive by mail and instructions on ³
³ how to contact us best. ³
³ ³
³ We will update this file as things change, and if the ³
³ above date is rather old, you can get the most recent ³
³ version of this file either by email from internet or ³
³ from our distribution sites. ³
³ ³
³ ³
³ ³
³ ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ CONTENTS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
1: Opening words
2: Demos for Commercial Purposes
3: The Distribution and Use of Our Demos
4: The Current Memberstatus
5: International Demo Competitions
6: Official Assembly'93 Competition Results
7: Quick Information on The Party 3
8: How to Contact Future Crew
9: Frequently Asked Questions
10: Creativity Demo Net Information
11: Official Distribution Site BBS List
12: How to Become a Distribution Site
13: The Worldcharts Voting Form
14: Final Words
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³1: OPENING WORDS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Welcome to the FCINFO.TXT file version 1.0 !
This textfile was written to tell you about Future Crew, to
give you answers to most of the things you would probably like
to ask us, and to tell you how to get more demos.
If you are interested in us making a demo for you, please,
start reading from the next paragraph in this file.
The things discussed in this textfile are mainly aimed to
those people who have not seen much demos before, but are very
interested in learning more about them and about the whole
demo scene (=demo world) in general. In the future versions
there will be changes and additions taking into account what
has happened since the last information package.
Signed, GORE
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³2: DEMOS FOR COMMERCIAL PURPOSES ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
If you find our demos interesting and would like us to make
you one for commercial purposes, do not hesitate to contact us.
When contacting us, please, include a short explanation of
what kind of a demo you are interested in. That would greatly
help us in evaluating the size of the project.
Kindly include, for example, these kinds of information:
- What kinds of demo effects would you be interested in
- Should there be any colorful still-pictures (logos, etc.)
- If the demo should have sound, which sound cards would you like
to be supported, what type of music should be played, etc.
- How big the demo could be in kilobytes and for how long
should the demo run in minutes approximately.
- Where would the demo be used and how soon would you like the
demo to be finished.
We would like you to understand that our demos are not animations.
This means that nearly everything you see on the screen is being
real-time calculated. The speed of the movement is usually
dependant to the speed of the VGA card and the speed of the
processor.
When contacting us, you should realise that we are all rather
young and thus still studying in various schools. This is why
our time is usually quite limited. And it is very likely that
we might already be involved in another project.
You should also know that we do not make demos for Microsoft
Windows due to its limitations from an assembly language
programming point of view.
Since normal mail is quite a slow way to communicate, we would
prefer the communication be made through e-mail or fax.
You can find our contact information from this file.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³3: THE DISTRIBUTION AND USE OF OUR DEMOS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
All our demos, except the ones which we have created for different
companies, are freeware.
This means that you can copy and distribute them freely as long
as you make no modifications to them. Also, no money can be
charged for copying them.
If you are a PD distributor, please contact us before including
our products in your collection.
In general, all commercial utilization of our demos without our
permission is forbidden. This includes selling disks containing
our demos.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³4: THE CURRENT MEMBERSTATUS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Alias: Real name: Age: Main responsibility:
--------------------------------------------------------------
GORE Samuli Syvahuoko 20 Organizer
Psi Sami Tammilehto 20 Coder
Trug Mika Tuomi 21 Coder
Wildfire Arto Vuori 18 Coder
Purple Motion Jonne Valtonen 17 Musician
Skaven Peter Hajba 18 Musician
Marvel Aki Maatta 18 Graphics Artist
Pixel Mikko Iho 18 Graphics Artist
Abyss Jussi Laakkonen 18 BBS Coordinator
Here we would like to thank Jarkko "Jake" Heinonen and
Markus "Henchman" Maki for helping us handle our internet
PR and lots of other things too.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³5: INTERNATIONAL DEMO COMPETITIONS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
For those who have no idea what the above are, I will explain.
Demo competitions (= parties) are international events where
the demo scene people go to meet each other and to compete in
the many competitions that are being held. These competitions
(= compos) are the demo, intro (= a demo sized under 100kb),
music and graphics. There are often different compos for different
machines (PC, Amiga, Atari ST and C-64). There are also prizes in
each compo (cash or computer hardware & software). The cash prizes
are usually the money people pay as the entrance fee (usually
about $20 US) and the possible computer hardware & software has
usually been sponsored by various computer companies. All
contributions are being experienced on a big screen (many meters
wide) and with the aid of a powerful audio system. After this all
the people or a selected jury vote and decide which contributions
are the best. After this the prizes are being given out and the
party is over. In the process people of course get to know each
other better and exchange a lot of new ideas.
All contributions are usually being released at the party itself,
but sometimes the PC demos are not. This is very unfortunate,
and will probably change in the future. The reason why this is
allowed to happen is becouse most demos haven't been beta-tested
well enough before the party and might not work on most machines.
So, the groups are being allowed to finish their demos after the
party and then release them when they so see fit.
Parties usually last for three days (a weekend) and are usually
organized by bigger demo groups.
There are a few big demo parties being held annually.
These include the following: The Party in Denmark at Christmas-
time, The Gathering in Norway around Easter, The Computer
Crossroad in Sweden before the summer and Assembly in Finland
in the end of Summer. The biggest of these is The Party, which
is being held for the third time this Christmas. And the most
recent party was Assembly'93, which was held for the second time.
A few months before the party, the organizing demo groups usually
release special invitation demos to advertise their parties.
At Assembly'93 there were a total of 1500 attenders from which
550 were PC people. About half of them had come from outside
Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
allowed to vote on PC compos.
The overall quality of the contributions exceeded all expectations.
It was very cool to see how much the PC scene had developed since
last year. The party itself went quite smoothly, except for a
few bumps, but what would a demo party be without them... :-)
Also the prizes were very good in all PC compos. The total value
of all the prizes on the PC was about $7800 US.
Next we would like to thank all the companies which sponsored
most of the PC side prizes at Assembly'93:
Advanced Gravis, Canada
Epic MegaGames, USA
The Waite Group Press, USA
Terton, Finland
HiCompu, Finland
Toptronics, Finland
Pro Component, Finland
Lan Vision, Finland
Data Fellows, Finland
The thanks to all the sponsoring companies are also in the end
scroller of the demo. We hope to see you also next year!
And to all you people out there:
Don't forget to attend Assembly'94 next summer !
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Here we have the final and true results of the PC compos at
Assembly'93. Ignore all the anonymous 'result' files circulating
lately around BBS'es.
Assembly'93 party results for PC. Votes were calculated by giving five
points for the first place, four for the second place and so on. Up to
five contributions could be voted for. A total of 130 votes were cast.
PC Demos Top Ten
-----------------------------------------------------------------
Place: Votes: #: Group: Demo:
1. 472 10. Future Crew Second Reality
2. 403 9. Silents Optic Nerve
3. 242 3. Xography Elements
4. 126 2. Dust Saga
5. 78 6. Extreme Extermination
6. 51 5. Virtual Visions Fruits of Indolence
7. 31 7. Paranoids Wasted Time
8. 26 4. Alphaforce Phenomenon
9. 17 8. Black Rain Obsession
PC Intros Top Ten
-----------------------------------------------------------------
Place: Votes: #: Group: Intro:
1. 378 8. EMF Eclipse
2. 196 5. Epical Tangle
3. 165 9. Darkzone Debut
4. 163 7. Onyx Locomotion
5. 125 10. Avalanche Motion
6. 115 15. Sonic-PC Plan-B
7. 106 6. Doomsday prod. Vanity & Apathy
8. 48 4. Jeskola prod. Dieetti-Intro
9. 43 3. Surprise! prod. Stardream
10. 12 1. RatCompany Fraust
PC Multichannel Music Top Ten
-----------------------------------------------------------------
Place: Votes: #: Composer: Tune:
1. 219 7. Skaven / Future Crew Ice Frontier
2. 178 4. Marvel / Future Crew Can't remember you
3. 164 1. Purple Motion / Future Crew Starshine
4. 153 5. Leinad / Avalanche Atomic II
5. 147 6. Silent Mode / Pentagon Inferno
6. 86 2. Tonedeaf / Extreme Heartbeat
7. 69 10. Prism / Wish Time running out
8. 59 3. Mikki / Epical Opossumi
9. 56 9. Funk't'ion / Paranoids Deepness
10. 29 8. Bloodsoaker / Wapy Shout
PC 4-channel Music Top Ten
-----------------------------------------------------------------
Place: Votes: #: Composer: Tune:
1. 133 19. Purple Motion / Future Crew Sundance
2. 98 13. Leinad / Avalanche Teaspoon
3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
4. 60 9. Tonedeaf / Extreme Sounds of War
5. 59 8. Executioner Pork Chop
6. 53 17. Blizzard / Epical Hidden Shadows
7. 51 21. JayJay / Progress Phantoms
8. 47 5. Mellow-D / Sonic-PC Fast Changer II
9. 45 10. Gibson / Extreme Blackbird
10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
PC Graphics Top Ten
-----------------------------------------------------------------
Place: Votes: #: Artist: Picture:
1. 176 8. Marvel / Future Crew Ice Kingdom
2. 144 2. Delsion / Cascada Eevi
3. 106 9. Zenjuga / Black Mind A3
4. 88 10. Pixel / Future Crew Troll
5. 44 11. Giems / Dark Zone Escaping from the Raytracer
6. 42 14. Ranx / Sonic-PC Invintro
7. 29 13. PCA / Painkiller W2
8. 22 7. Kapsu / Epical Assyroad
22 15. Mahlzahn / Pentagon Dungeon
10. 19 12. Leinad / Avalanche Korvmack
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³7: QUICK INFORMATION ON THE PARTY 3 ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
As said before, The Party 3 will be the next big party.
And as usual, it will be held in Denmark. But this time it
will be held in Herning, the biggest exhibition centre in
scandinavia. There will of course be competitions for Amiga,
PC and C-64.
For more information, wait for the invitation intros.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³8: HOW TO CONTACT THE FUTURE CREW ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Note that our mailing address has changed!
The new one is: Our home BBS is:
Abyss / Future Crew StarPort - FC WHQ BBS
(c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
Sepetlahdentie 2 E 36 +358-0-804 4113, 14.4k
02230 Espoo SysOp: Abyss
FINLAND
You can also e-mail us or send a fax:
Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
Fax: +358-0-420 8620 (at GORE's place)
We receive a lot of mail and simply can't answer all of it.
Comments and opinions are always appreciated, but if you
also have questions, consider first if you might find the
answers elsewhere, for example from the Frequently Asked
Questions section inside this file. However, if you include
questions in your mail, please enclose a return envelope ready
with your address and an international mail coupon.
This would help us a lot.
The best and the fastest way to contact us is through e-mail.
So, if you really want to chat with us alot, you should find
a way to use e-mail. From internet you can also find lots of
demos and be able to e-mail other demo groups as well.
A very good anonymous ftp site where you can find lots of
demos is ftp.uwp.edu. Our demos can be found in the directory:
pub/msdos/demos/groups/future.crew.
You can also call our many BBSes around the world. You can
find the list of these BBSes starting from page 23.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Here we have compiled a list of questions along with the
answers (in random order) which are being asked in about
95% of all the letters we receive. Hopefully you will find
the answers to your questions from here and save us and
yourself from some unneeded paperwork.
Q: Where can I get your and other groups' demos?
A: There are several ways to get demos.
The best way (if you have a modem) is to call an FC distribution site
near you. They have all of our productions online and you can download
them freely. Also many normal BBSes carry our productions and other
groups' demos. If you don't have a modem, then getting our demos is a
lot harder. We don't have a mailswapping system. So, if you have a friend
who has a modem, why not try to get him to call one of our distribution
sites. Another VERY good way to get demos is from the INTERNET. A very
good demo site is ftp.uwp.edu which carries probably the best demo
collection on internet.
Q: When is Scream Tracker 3.0 going to be out?
A: Scream Tracker 3.0 is a product which might or might not ever be out.
This is very ambiguous, but the problem is that ST3 is not a high
priority project. The coder, Psi, is studying at a university, coding
demos, doing commercial software and trying to spend some freetime.
So at the moment there is no time to finish ST3 and no set release date.
Q: When is Worldcharts issue #2 coming out?
A: Not in a while. People haven't sent us enough votes and articles for a
full new issue. Maybe it would be the time to do something about this?
Q: When is the musicdisk coming out ?
A: As soon as we have some time to finish it. There are lots of songs ready,
but the musicdisk interface and graphics for it haven't been created yet.
Maybe sometime next year.
Q: What programming books would you recommend to learn assembler and VGA?
A: This is a hard question, and a general answer is, that any book will do.
You can get the basics from a book and books are a great reference,
but when it comes to creating something new, you can't just read it
from a book. We have all learned to code the hard way (a lot of
miscellaneous books and a lot of experimenting). Anyway, here are
some of the books we often find handy (there are undoutedly newer
prints, so check them out):
Mastering Turbo Assembler, Tom Swan
Hayden Books 1989, ISBN 0-672-48435-8
PC System Programming, Michael Tischer
Abacus 1990, ISBN 1-55755-036-0
The Programmers PC Sourcebook, Thom Hogan
Microsoft Press 1988, ISBN 1-55615-118-7
Programming the 80386, John H. Crawford and Patrick P. Gelsinger
Sybex 1987, ISBN 0-89588-381-3
Programmers guide to EGA and VGA cards, Richard F. Ferraro
Addison Wesley 1989, ISBN 0-201-12692-3
Also, most up to date are many software 'books', such as interrupt
lists from bbs'es and such. We have also found a lot of valuable
information in articles and such. In short, there is no magic
way of learning to code, it really does take hard work.
Q: Are you going to make games in the future ?
A: Why not. It all depends if we have the time. We have a few game
ideas cooking, but they are far from being completed. But we will
let you all know when we have a game coming, don't you worry!
Q: What do the members of Future Crew do besides computers ?
A: Most of us study in various schools; universities, high schools and
colleges. In reallife most of us are quite normal(?) human beings.
Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
hi-fi, etc, etc. And most of have or has had a girlfriend.
Q: What sound cards will you support?
A: At the moment our productions support the following sound cards:
Gravis UltraSound - for it's programming advantages
Sound Blaster Pro - for being a standard
Sound Blaster - same here
Support to other sound cards is always possible, but right now we
don't see enough demand to support any other cards.
Q: Why do your demos require a 386 or higher to run?
A: There are several reasons for the requirement; For example, 386 has many
new assembler commands, 32bit registers, and of course more processing
power. There isn't simply enough processing power in 286 to run a full
ledged demo. And besides, 286-based machines are a dying breed.
Q: How did you learn to code as well as you do now?
A: Learning to code demos is a long and very very difficult process. It takes
years to learn to code demos very well. A good way to start is some high
level language like Pascal or C and then started to experiment with
assembler. It takes a lot of time and experimenting to get better, and
there are no shortcuts (for book recommendations, see a question before
this). The main thing is trying to understand what you do, then trying
to change the program to see what you get, and gain wisdom in what's
the best way of doing things. Learning to code well requires a lot of
patience, a lot of enthusiasm and a lot of time. It is not easy.
Q: What programs do you use to do your demos?
A: We use the following programs to do our demos; For code we use
Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
2.0). For making the music we use Scream Tracker 3.0 beta, and for
digitizing the samples for our songs we use Advanced DigiPlayer 2.5
beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
made by Psi, and they are not available to the public at this time.
In addition to all these, we of course have a big collection of
utilities we have crafted to our need during the years.
Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
A: To help beginners learn the secrets of democoding we have released the
full source of our Mental Surgery demo. This source code is spread along
with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
music player, which you can link into your own programs. You can find these
from our distribution sites, under the name STMIK020.ZIP (be sure to grab
STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
you some of our unreleased source code. When we feel that the time is
right, we might compile a packet of some of our older routines for all
of you to tear apart and possibly learn from. But as usual, there is no
set release date for such a packet.
Q: What is the complete list of your released productions with release dates?
A: To date, we have released the following productions:
Filename Size Released A Short Description
-------- ---- -------- -------------------
YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
Soul-O-Matic 7-10-93 A song by Purple Motion
Ice Kingdom 8-01-93 Winner of PC graphics compo at Asm'93
Ice Frontier 8-01-93 The winner of PC multichnl compo at Asm'93
Can't Remember You 8-01-93 The second in PC multichnl compo at Asm'93
StarShine 8-01-93 The third in PC multichnl compo at Asm'93
Troll 8-01-93 The fourth in PC graphics compo at Asm'93
Sun Dance 8-10-93 The winner of PC 4chnl compo at Asm'93
2NDREAL.ZIP 2000 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
You should be able to find all of the above from our Distribution Sites.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³10: CREATIVITY DEMO NET (CDN) INFORMATION ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Creativity Demo Net or shortly CDN is nowadays quite a common sight
among BBS'es that are oriented towards demos. But what exactly is CDN?
The idea behind The Creativity Demo Net(work) is now about 2 years
old. I had been dreaming about having a way to communicate electronically
between different demogroups. When we (Future Crew) attended Megaleif
Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
when I found out that Mirage / Cascada had also been thinking about the
same thing. We both thought that it was a good idea and began developing it.
But it didn't work out as we intended. There were a lot of difficulties,
in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
but soon it came clear to us that demogroups needed their own net. The
same time I had been also talking with Trojaner (SysOp of Skull's Southern
Germany HQ) and he was also inspired by this idea. We decided that Skull
and Future Crew wouldn't be enough to start a new net with, so I contacted
Arjan Pool (who had relations with DCE) and he also thought that the idea
was just great. And we got underway.
At first the net was called just plainly DemoNet, but it was almost
immediately changed to Creativity Demo Net. Anyway, at first it was planned
that StarPort would become the World HQ, but as Arjan wanted to take the job
and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
of the coming success of CDN was based on Arjan's continuing hard work for CDN.
The net started working in August 1992, four months after the first idea
about a demonet had come to me. And after that the net has spread like a
wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
but soon Sweden joined in, and then country after country and bbs after bbs
joined in. To this date CDN spans the following countries: Finland, Holland,
Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
that about 75% of all demogroup BBSes are connected to CDN and all of the
biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
to the net.
So what kind of echoes does CDN carry? Well here is the complete list of
echomail areas:
* 1. CDN.4ALL
The area for everyone in CDN
* 2. CDN.ANNOUNCE
Made a new demo ? announce it overhere.
* 3. CDN.DISKMAG
All information about diskmagazines
% 4. CDN.CHAT
All chatting with other members
% 5. CDN.PROGRAMMING
For help with programming problems
% 6. CDN.GFX
For all graphics makers
% 7. CDN.MUSIC
MIDI/MOD/MUSIC help and questions
S 8. CDN.TEST
Test area
! 9. CDN.INTERGROUP
For selected groups within CDN
S 10. CDN.SYSOP
Sysops CDN only
H 11. CDN.HQ_HOST
For mail between HOSTS versus HQ
* - for everyone who gets
connected to a BBS
% - for registered persons
(demogroup members)
S - only for CDN sysops
H - only hosts and HQ
! - for special selected groups
CDN has areas for relaxed talk between people (and it gets QUITE
relaxed sometimes, and QUITE weird =), but it's just fun!), and for
serious purposes such as programming.
And what does CDN require from a BBS? Well, the first and MOST
important requirement is that the BBS is some demogroups (preferably an
active one) BBS. That is rule that there are only few exceptions from.
But otherwise, you just have to:
- place the completed files of the CDN on his/her BBS that everyone
can download them
- use the CDN nodelist and it's updates
- connect to every area available to them
Not too many rules... And that is because we want CDN to be fun,
not some playground for idiots with a lawbook for brains.
Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
pay are your own phonebills.
You can FREQ more info about from for example the WHQ under the magic name
CDNINFO. So, get more info now if you are interested in joining in!
=ABYSS- / Future Crew
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³11: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³Country ³BBS name ³BBS number(s) ³SysOp / Other info³
ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³
³ ³ ³+358-0-804-1133 V32bis ³ ³
³ ³ ³ ³ ³
³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³
³ ³ ³ ³ ³
³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³
³ ³ ³ ³ ³
³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³
³ ³Access Denied WHQ ³ ³Jumping Jack Flash³
³ ³ ³ ³ ³
³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³
³ ³ ³ ³ ³
³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³
³ ³ ³ ³ ³
³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³
³ ³ ³ ³ ³
³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³
³ ³ ³ ³ ³
³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³
³ ³ ³ ³ ³
³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³
³ ³ ³ ³ ³
³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³
³ ³ ³+92-9-426657 V22bis ³ ³
³ ³ ³ ³ ³
³Norway ³Romeo November ³+47-4-536698 V32bis ³Stinger ³
³ ³ ³+47-4-536797 19.2k ³ ³
³ ³ ³ ³ ³
³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / Postunum ³
³ ³ ³ ³ ³
³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³
³ ³ ³ ³ ³
³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³
³ ³ ³ ³ ³
³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³
³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³
³ ³ ³ ³ ³
³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³
³ ³ ³ ³ ³
³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³
³ ³ ³ ³Digital Infinity ³
³ ³ ³ ³ ³
³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³
³ ³ ³ ³The Hit Man ³
³ ³ ³ ³ ³
³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / Unite³
³ ³ ³ ³ ³
³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³
³ ³ ³+1-816-792 2029 HST ³ ³
³ ³ ³ ³ ³
³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³Grid Runner & ³
³ ³HQ for many groups ³ ³Syntax Error / iCE³
ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
We are looking for distribution sites around the world.
We are looking for demo-oriented BBS'es that are interested
in becoming part of FC's growing number of BBS'es.
So, what does it take to become an FC distsite?
In fact, it's not easy, we require a lot, but before
giving up, take a look at the following list:
- Your BBS MUST have every single one production
FC or any member of FC has ever RELEASED
- Your BBS has to call StarPort (FC WHQ) at least
twice a month, and keep in contact with the FC
- Your BBS also has to be a voting place for our possibly
continuing Worldcharts diskmag (voting door)
- Your BBS has to be absolutely DEMO-ORIENTED, NOT
some gigantic all-around BBS. YOU yourself have
to be very interested about demos and the PC demo
scene in general
- Your BBS should join the Creativity Demo Net, if
by any means possible
- Your BBS would also be a Future Crew information
forum. You would have to answer questions concerning
FC and our production, and help people who have
problems with our software
- Your BBS should be operated on a PC compatible,
with at least a 14400 BPS modem and 300 megabytes
of diskspace for demos, and the BBS should be open
24 hours a day, and 365 days / year
So what do you get in exchange? Well, these things we can
guarantee:
- Your BBS will be mentioned in every FC production
in the distsite BBS list
- You have a chance to get all FC's future productions
first hand
- You will get some FC inner circle information
What we can't guarantee, but what is likely to happen, is that
your BBS will become more and more popular and it's quality
will improve dramatically.
Remember that we already have BBSes in most of the european
countries (check out the BBS list), but there are still some
gaps left which we'd like to fill out. In the USA and Canada,
we are accepting one BBS per state.
Please read the above rules carefully and think twice before
sending in the application below:
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
==================================================
Copy this application to it's own file, fill it out and give the
file the name of your BBS. Then send it to StarPort or e-mail it.
Do NOT fax it or send it by normal mail!
BBS name :______________________________________
BBS phonumber(s) :______________________________________
:______________________________________
:______________________________________
:______________________________________
BBS modem(s) :______________________________________
:______________________________________
Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
(place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
box) : [ ] MNP [ ] V42bis
BBS net address(es) :______________________________________
List networks you are in :______________________________________
:______________________________________
Would you be willing to join the Creativity Demo Net if you aren't
yet in? : (Yes / No)
If necessary would you be willing to become a Host / Hub for The
Creativity Demo Net? : (Yes / No)
BBS software :______________________________________
Mailer software :______________________________________
Is your board any other group's distsite or member board: (Yes/No)
If yes, please list them :______________________________________
:______________________________________
:______________________________________
How many lines/nodes does your system have :____________
How many users does your system have :__________________
How large (in MB's) is your system :__________________
Is your BBS very demo-oriented : (Yes / No)
In what country do you live :___________________________________
SysOp alias / group :______________________________________
SysOp real name :______________________________________
SysOp voice phone number :______________________________________
SysOp e-mail address :______________________________________
SysOp age :___
SysOp full mail address :______________________________________
:______________________________________
:______________________________________
:______________________________________
Anything special we should be aware of?:
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
P.S. Filling up this form doesn't mean that you will automatically
become an FC distribution site! We'll check the form and get back
to you!
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³13: THE WORLDCHARTS VOTING FORM ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Copy the form to a file called VOTING.FRM, fill it out and send it
back to us and you will find your name in the Voter's List in the next issue
of our diskmag (= electronic magazine). And remember, you will have to fill at
least 7 entries on the demo and group charts and 5 entries on the coders,
musicians and graphicians, otherwise your vote will not be used and you will
not get in the Voter's List. By doing this we are trying to avoid getting only
a huge pile of crap votes. So, please, take your time and try to fill out the
entries as well as you can. If you haven't seen much demos, and don't really
know what to answer, and only want to see your name on the list, do not bother
filling this.
And since this is the PC demo scene we are at, do not vote for any
Amiga, Atari ST, C-64 or other people or stuff, only PC.
And you can't vote your own group, naturally.
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
Your handle / alias :
Your real name :
Your group or company :
Your job in the group :
City and country :
Date you answered :
Demo name: Group:
TOP 10 DEMOS 1.
============ 2.
3.
4.
5.
6.
7.
8.
9.
10.
TOP 10 GROUPS 1.
============= 2.
3.
4.
5.
6.
7.
8.
9.
10.
Coder's name: Group:
TOP 10 CODERS 1.
============= 2.
3.
4.
5.
6.
7.
8.
9.
10.
Musician's name: Group:
TOP 10 1.
MUSICIANS 2.
========= 3.
4.
5.
6.
7.
8.
9.
10.
Graphician's name: Group:
TOP 10 1.
GRAPHICS 2.
ARTISTS 3.
======= 4.
5.
6.
7.
8.
9.
10.
Game: Publisher and/or author:
TOP 10 GAMES 1.
============ 2.
3.
4.
5.
6.
7.
8.
9.
10.
Thank you for your support !
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³14: FINAL WORDS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
This is the first revision of this file, and as such, naturally
incomplete. If there's some information you missed, we'd
appreciate if you'd let us know (preferably through email)
and we'll try to include it.

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@ -0,0 +1,91 @@
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ ³
³ = Second Reality = ³
³ ³
³ Copyright (C) 1993 by the Future Crew ³
³ ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ ³
³ Released on the 7th of October 1993 ³
³ ³
³ This demo won the Assembly'93 ³
³ annual international demo competition ³
³ held in Finland, summer 1993. ³
³ ³
³ This demo is freeware. ³
³ It can be freely distributed without modifications. ³
³ No money can be charged for it. ³
³ ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
FILES IN THE PACKAGE
--------------------
Second Reality is distributed in two ZIP files named:
2NDREAL1.ZIP and
2NDREAL2.ZIP.
You must unpack both zip-files to the same directory before
the demo can be run. After unpacking, you should have the
following files:
README.1ST - This file
SECOND.EXE - Demo executable file
REALITY.FC - Demo data file
FCINFO10.TXT - Information about future crew
FILE_ID.DIZ - BBS file descriptions (one in both zips)
HARDWARE REQUIREMENTS AND OPTIONS
---------------------------------
This demo requires a 80386 processor and 570 000 bytes of
free conventional memory.
With Sound Blaster and Sound Blaster Pro you will need an
additional 1 megabyte of EMS. With the Gravis UltraSound
and the No Sound-option no EMS is needed. You can choose
the desired sound card and the mixing frequency from the
SETUP screen when you run the demo.
To be able to really experience this demo, we recommend that
you have a 486-based machine, a fast VGA card and a sound card.
If your machine is 386-based, the demo will work, but many
parts slow down and the demo simply looks worse.
If you have a DOLBY SURROUND decoder/amplifier hooked up to
your hi-fi set, have it on-line while running this demo and
you will get some cool surround sound effects.
(Surprisingly, does not work with the normal Sound Blaster).
COMMAND LINE PARAMETERS
-----------------------
You can start the demo from five different points by adding
a correct command line parameter at your DOS prompt after
typing the SECOND.EXE (, for example C:\> SECOND 3).
Here is the list:
1 Starts the demo from the very beginning
(the same as without any parameter)
2 Starts from the title screen
3 Starts from the landscape scroller
4 Starts from the vectorpart
5 Starts from the end credits
If you want to run this demo in an endless loop, for example
at a computer exhibition, be sure to enable the Loop-option.
When looping, the end scroller will not be displayed, and the
demo will restart automatically after the credits.
You can find more information and a few hints from the SETUP-
screen by running the SECOND.EXE.
To learn more about Future Crew and a lot of other things,
read the FCINFO10.TXT !

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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³  S E C O N D  R E A L I T Y                Copyright (C) 1993 F u t u r e C r e w  ³ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´³  T h i s d e m o n s t r a t i o n c a n n o t b e s o l d . I t c a n b e d i s t r i b u t e d f r e e l y a s l o n g a s ³³  n o m o n e y i s c h a r g e d f o r c o p y i n g i t a n d n o c h a n g e s a r e m a d e . R e a d t h e f i l e ³³  F C I N F O 1 0 . T X T f o r d e t a i l s a n d f o r t h e f u l l i n f o r m a t i o n o n c o n t a c t i n g u s . ³ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´³ B B S :   F a x :  M a i l :           ³³ StarPort   GORE / Future Crew  Abyss / Future Crew ³³ +358-0-804-4626 V32Bis HST   +358-0-420-8620  Sepetlahdentie 2 E 36  ³³  +358-0-804-1133 V32Bis                               02230 Espoo, Finland   ³³  CDN 94:61/0                  I n t e r n e t :                                      ³³  Fidonet 2:220/630            jtheinon@kruuna.helsinki.fi                    ³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                

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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ ³
³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³
³ ³
³ Version 1.0 ³
³ ³
³ 07-OCT-1993 ³
³ ³
³ ³
³ This file contains general information about the Future ³
³ Crew and our demos. It also includes frequently asked ³
³ questions we often receive by mail and instructions on ³
³ how to contact us best. ³
³ ³
³ We will update this file as things change, and if the ³
³ above date is rather old, you can get the most recent ³
³ version of this file either by email from internet or ³
³ from our distribution sites. ³
³ ³
³ ³
³ ³
³ ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ CONTENTS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
1: Opening words
2: Demos for Commercial Purposes
3: The Distribution and Use of Our Demos
4: The Current Memberstatus
5: International Demo Competitions
6: Official Assembly'93 Competition Results
7: Quick Information on The Party 3
8: How to Contact Future Crew
9: Frequently Asked Questions
10: Creativity Demo Net Information
11: Official Distribution Site BBS List
12: How to Become a Distribution Site
13: The Worldcharts Voting Form
14: Final Words
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³1: OPENING WORDS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Welcome to the FCINFO.TXT file version 1.0 !
This textfile was written to tell you about Future Crew, to
give you answers to most of the things you would probably like
to ask us, and to tell you how to get more demos.
If you are interested in us making a demo for you, please,
start reading from the next paragraph in this file.
The things discussed in this textfile are mainly aimed to
those people who have not seen much demos before, but are very
interested in learning more about them and about the whole
demo scene (=demo world) in general. In the future versions
there will be changes and additions taking into account what
has happened since the last information package.
Signed, GORE
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³2: DEMOS FOR COMMERCIAL PURPOSES ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
If you find our demos interesting and would like us to make
you one for commercial purposes, do not hesitate to contact us.
When contacting us, please, include a short explanation of
what kind of a demo you are interested in. That would greatly
help us in evaluating the size of the project.
Kindly include, for example, these kinds of information:
- What kinds of demo effects would you be interested in
- Should there be any colorful still-pictures (logos, etc.)
- If the demo should have sound, which sound cards would you like
to be supported, what type of music should be played, etc.
- How big the demo could be in kilobytes and for how long
should the demo run in minutes approximately.
- Where would the demo be used and how soon would you like the
demo to be finished.
We would like you to understand that our demos are not animations.
This means that nearly everything you see on the screen is being
real-time calculated. The speed of the movement is usually
dependant to the speed of the VGA card and the speed of the
processor.
When contacting us, you should realise that we are all rather
young and thus still studying in various schools. This is why
our time is usually quite limited. And it is very likely that
we might already be involved in another project.
You should also know that we do not make demos for Microsoft
Windows due to its limitations from an assembly language
programming point of view.
Since normal mail is quite a slow way to communicate, we would
prefer the communication be made through e-mail or fax.
You can find our contact information from this file.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³3: THE DISTRIBUTION AND USE OF OUR DEMOS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
All our demos, except the ones which we have created for different
companies, are freeware.
This means that you can copy and distribute them freely as long
as you make no modifications to them. Also, no money can be
charged for copying them.
If you are a PD distributor, please contact us before including
our products in your collection.
In general, all commercial utilization of our demos without our
permission is forbidden. This includes selling disks containing
our demos.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³4: THE CURRENT MEMBERSTATUS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Alias: Real name: Age: Main responsibility:
--------------------------------------------------------------
GORE Samuli Syvahuoko 20 Organizer
Psi Sami Tammilehto 20 Coder
Trug Mika Tuomi 21 Coder
Wildfire Arto Vuori 18 Coder
Purple Motion Jonne Valtonen 17 Musician
Skaven Peter Hajba 18 Musician
Marvel Aki Maatta 18 Graphics Artist
Pixel Mikko Iho 18 Graphics Artist
Abyss Jussi Laakkonen 18 BBS Coordinator
Here we would like to thank Jarkko "Jake" Heinonen and
Markus "Henchman" Maki for helping us handle our internet
PR and lots of other things too.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³5: INTERNATIONAL DEMO COMPETITIONS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
For those who have no idea what the above are, I will explain.
Demo competitions (= parties) are international events where
the demo scene people go to meet each other and to compete in
the many competitions that are being held. These competitions
(= compos) are the demo, intro (= a demo sized under 100kb),
music and graphics. There are often different compos for different
machines (PC, Amiga, Atari ST and C-64). There are also prizes in
each compo (cash or computer hardware & software). The cash prizes
are usually the money people pay as the entrance fee (usually
about $20 US) and the possible computer hardware & software has
usually been sponsored by various computer companies. All
contributions are being experienced on a big screen (many meters
wide) and with the aid of a powerful audio system. After this all
the people or a selected jury vote and decide which contributions
are the best. After this the prizes are being given out and the
party is over. In the process people of course get to know each
other better and exchange a lot of new ideas.
All contributions are usually being released at the party itself,
but sometimes the PC demos are not. This is very unfortunate,
and will probably change in the future. The reason why this is
allowed to happen is becouse most demos haven't been beta-tested
well enough before the party and might not work on most machines.
So, the groups are being allowed to finish their demos after the
party and then release them when they so see fit.
Parties usually last for three days (a weekend) and are usually
organized by bigger demo groups.
There are a few big demo parties being held annually.
These include the following: The Party in Denmark at Christmas-
time, The Gathering in Norway around Easter, The Computer
Crossroad in Sweden before the summer and Assembly in Finland
in the end of Summer. The biggest of these is The Party, which
is being held for the third time this Christmas. And the most
recent party was Assembly'93, which was held for the second time.
A few months before the party, the organizing demo groups usually
release special invitation demos to advertise their parties.
At Assembly'93 there were a total of 1500 attenders from which
550 were PC people. About half of them had come from outside
Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
allowed to vote on PC compos.
The overall quality of the contributions exceeded all expectations.
It was very cool to see how much the PC scene had developed since
last year. The party itself went quite smoothly, except for a
few bumps, but what would a demo party be without them... :-)
Also the prizes were very good in all PC compos. The total value
of all the prizes on the PC was about $7800 US.
Next we would like to thank all the companies which sponsored
most of the PC side prizes at Assembly'93:
Advanced Gravis, Canada
Epic MegaGames, USA
The Waite Group Press, USA
Terton, Finland
HiCompu, Finland
Toptronics, Finland
Pro Component, Finland
Lan Vision, Finland
Data Fellows, Finland
The thanks to all the sponsoring companies are also in the end
scroller of the demo. We hope to see you also next year!
And to all you people out there:
Don't forget to attend Assembly'94 next summer !
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Here we have the final and true results of the PC compos at
Assembly'93. Ignore all the anonymous 'result' files circulating
lately around BBS'es.
Assembly'93 party results for PC. Votes were calculated by giving five
points for the first place, four for the second place and so on. Up to
five contributions could be voted for. A total of 130 votes were cast.
PC Demos Top Ten
-----------------------------------------------------------------
Place: Votes: #: Group: Demo:
1. 472 10. Future Crew Second Reality
2. 403 9. Silents Optic Nerve
3. 242 3. Xography Elements
4. 126 2. Dust Saga
5. 78 6. Extreme Extermination
6. 51 5. Virtual Visions Fruits of Indolence
7. 31 7. Paranoids Wasted Time
8. 26 4. Alphaforce Phenomenon
9. 17 8. Black Rain Obsession
PC Intros Top Ten
-----------------------------------------------------------------
Place: Votes: #: Group: Intro:
1. 378 8. EMF Eclipse
2. 196 5. Epical Tangle
3. 165 9. Darkzone Debut
4. 163 7. Onyx Locomotion
5. 125 10. Avalanche Motion
6. 115 15. Sonic-PC Plan-B
7. 106 6. Doomsday prod. Vanity & Apathy
8. 48 4. Jeskola prod. Dieetti-Intro
9. 43 3. Surprise! prod. Stardream
10. 12 1. RatCompany Fraust
PC Multichannel Music Top Ten
-----------------------------------------------------------------
Place: Votes: #: Composer: Tune:
1. 219 7. Skaven / Future Crew Ice Frontier
2. 178 4. Marvel / Future Crew Can't remember you
3. 164 1. Purple Motion / Future Crew Starshine
4. 153 5. Leinad / Avalanche Atomic II
5. 147 6. Silent Mode / Pentagon Inferno
6. 86 2. Tonedeaf / Extreme Heartbeat
7. 69 10. Prism / Wish Time running out
8. 59 3. Mikki / Epical Opossumi
9. 56 9. Funk't'ion / Paranoids Deepness
10. 29 8. Bloodsoaker / Wapy Shout
PC 4-channel Music Top Ten
-----------------------------------------------------------------
Place: Votes: #: Composer: Tune:
1. 133 19. Purple Motion / Future Crew Sundance
2. 98 13. Leinad / Avalanche Teaspoon
3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
4. 60 9. Tonedeaf / Extreme Sounds of War
5. 59 8. Executioner Pork Chop
6. 53 17. Blizzard / Epical Hidden Shadows
7. 51 21. JayJay / Progress Phantoms
8. 47 5. Mellow-D / Sonic-PC Fast Changer II
9. 45 10. Gibson / Extreme Blackbird
10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
PC Graphics Top Ten
-----------------------------------------------------------------
Place: Votes: #: Artist: Picture:
1. 176 8. Marvel / Future Crew Ice Kingdom
2. 144 2. Delsion / Cascada Eevi
3. 106 9. Zenjuga / Black Mind A3
4. 88 10. Pixel / Future Crew Troll
5. 44 11. Giems / Dark Zone Escaping from the Raytracer
6. 42 14. Ranx / Sonic-PC Invintro
7. 29 13. PCA / Painkiller W2
8. 22 7. Kapsu / Epical Assyroad
22 15. Mahlzahn / Pentagon Dungeon
10. 19 12. Leinad / Avalanche Korvmack
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³7: QUICK INFORMATION ON THE PARTY 3 ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
As said before, The Party 3 will be the next big party.
And as usual, it will be held in Denmark. But this time it
will be held in Herning, the biggest exhibition centre in
scandinavia. There will of course be competitions for Amiga,
PC and C-64.
For more information, wait for the invitation intros.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³8: HOW TO CONTACT THE FUTURE CREW ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Note that our mailing address has changed!
The new one is: Our home BBS is:
Abyss / Future Crew StarPort - FC WHQ BBS
(c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
Sepetlahdentie 2 E 36 +358-0-804 4113, 14.4k
02230 Espoo SysOp: Abyss
FINLAND
You can also e-mail us or send a fax:
Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
Fax: +358-0-420 8620 (at GORE's place)
We receive a lot of mail and simply can't answer all of it.
Comments and opinions are always appreciated, but if you
also have questions, consider first if you might find the
answers elsewhere, for example from the Frequently Asked
Questions section inside this file. However, if you include
questions in your mail, please enclose a return envelope ready
with your address and an international mail coupon.
This would help us a lot.
The best and the fastest way to contact us is through e-mail.
So, if you really want to chat with us alot, you should find
a way to use e-mail. From internet you can also find lots of
demos and be able to e-mail other demo groups as well.
A very good anonymous ftp site where you can find lots of
demos is ftp.uwp.edu. Our demos can be found in the directory:
pub/msdos/demos/groups/future.crew.
You can also call our many BBSes around the world. You can
find the list of these BBSes starting from page 23.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Here we have compiled a list of questions along with the
answers (in random order) which are being asked in about
95% of all the letters we receive. Hopefully you will find
the answers to your questions from here and save us and
yourself from some unneeded paperwork.
Q: Where can I get your and other groups' demos?
A: There are several ways to get demos.
The best way (if you have a modem) is to call an FC distribution site
near you. They have all of our productions online and you can download
them freely. Also many normal BBSes carry our productions and other
groups' demos. If you don't have a modem, then getting our demos is a
lot harder. We don't have a mailswapping system. So, if you have a friend
who has a modem, why not try to get him to call one of our distribution
sites. Another VERY good way to get demos is from the INTERNET. A very
good demo site is ftp.uwp.edu which carries probably the best demo
collection on internet.
Q: When is Scream Tracker 3.0 going to be out?
A: Scream Tracker 3.0 is a product which might or might not ever be out.
This is very ambiguous, but the problem is that ST3 is not a high
priority project. The coder, Psi, is studying at a university, coding
demos, doing commercial software and trying to spend some freetime.
So at the moment there is no time to finish ST3 and no set release date.
Q: When is Worldcharts issue #2 coming out?
A: Not in a while. People haven't sent us enough votes and articles for a
full new issue. Maybe it would be the time to do something about this?
Q: When is the musicdisk coming out ?
A: As soon as we have some time to finish it. There are lots of songs ready,
but the musicdisk interface and graphics for it haven't been created yet.
Maybe sometime next year.
Q: What programming books would you recommend to learn assembler and VGA?
A: This is a hard question, and a general answer is, that any book will do.
You can get the basics from a book and books are a great reference,
but when it comes to creating something new, you can't just read it
from a book. We have all learned to code the hard way (a lot of
miscellaneous books and a lot of experimenting). Anyway, here are
some of the books we often find handy (there are undoutedly newer
prints, so check them out):
Mastering Turbo Assembler, Tom Swan
Hayden Books 1989, ISBN 0-672-48435-8
PC System Programming, Michael Tischer
Abacus 1990, ISBN 1-55755-036-0
The Programmers PC Sourcebook, Thom Hogan
Microsoft Press 1988, ISBN 1-55615-118-7
Programming the 80386, John H. Crawford and Patrick P. Gelsinger
Sybex 1987, ISBN 0-89588-381-3
Programmers guide to EGA and VGA cards, Richard F. Ferraro
Addison Wesley 1989, ISBN 0-201-12692-3
Also, most up to date are many software 'books', such as interrupt
lists from bbs'es and such. We have also found a lot of valuable
information in articles and such. In short, there is no magic
way of learning to code, it really does take hard work.
Q: Are you going to make games in the future ?
A: Why not. It all depends if we have the time. We have a few game
ideas cooking, but they are far from being completed. But we will
let you all know when we have a game coming, don't you worry!
Q: What do the members of Future Crew do besides computers ?
A: Most of us study in various schools; universities, high schools and
colleges. In reallife most of us are quite normal(?) human beings.
Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
hi-fi, etc, etc. And most of have or has had a girlfriend.
Q: What sound cards will you support?
A: At the moment our productions support the following sound cards:
Gravis UltraSound - for it's programming advantages
Sound Blaster Pro - for being a standard
Sound Blaster - same here
Support to other sound cards is always possible, but right now we
don't see enough demand to support any other cards.
Q: Why do your demos require a 386 or higher to run?
A: There are several reasons for the requirement; For example, 386 has many
new assembler commands, 32bit registers, and of course more processing
power. There isn't simply enough processing power in 286 to run a full
ledged demo. And besides, 286-based machines are a dying breed.
Q: How did you learn to code as well as you do now?
A: Learning to code demos is a long and very very difficult process. It takes
years to learn to code demos very well. A good way to start is some high
level language like Pascal or C and then started to experiment with
assembler. It takes a lot of time and experimenting to get better, and
there are no shortcuts (for book recommendations, see a question before
this). The main thing is trying to understand what you do, then trying
to change the program to see what you get, and gain wisdom in what's
the best way of doing things. Learning to code well requires a lot of
patience, a lot of enthusiasm and a lot of time. It is not easy.
Q: What programs do you use to do your demos?
A: We use the following programs to do our demos; For code we use
Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
2.0). For making the music we use Scream Tracker 3.0 beta, and for
digitizing the samples for our songs we use Advanced DigiPlayer 2.5
beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
made by Psi, and they are not available to the public at this time.
In addition to all these, we of course have a big collection of
utilities we have crafted to our need during the years.
Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
A: To help beginners learn the secrets of democoding we have released the
full source of our Mental Surgery demo. This source code is spread along
with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
music player, which you can link into your own programs. You can find these
from our distribution sites, under the name STMIK020.ZIP (be sure to grab
STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
you some of our unreleased source code. When we feel that the time is
right, we might compile a packet of some of our older routines for all
of you to tear apart and possibly learn from. But as usual, there is no
set release date for such a packet.
Q: What is the complete list of your released productions with release dates?
A: To date, we have released the following productions:
Filename Size Released A Short Description
-------- ---- -------- -------------------
YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
Soul-O-Matic 7-10-93 A song by Purple Motion
Ice Kingdom 8-01-93 Winner of PC graphics compo at Asm'93
Ice Frontier 8-01-93 The winner of PC multichnl compo at Asm'93
Can't Remember You 8-01-93 The second in PC multichnl compo at Asm'93
StarShine 8-01-93 The third in PC multichnl compo at Asm'93
Troll 8-01-93 The fourth in PC graphics compo at Asm'93
Sun Dance 8-10-93 The winner of PC 4chnl compo at Asm'93
2NDREAL.ZIP 2000 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
You should be able to find all of the above from our Distribution Sites.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³10: CREATIVITY DEMO NET (CDN) INFORMATION ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Creativity Demo Net or shortly CDN is nowadays quite a common sight
among BBS'es that are oriented towards demos. But what exactly is CDN?
The idea behind The Creativity Demo Net(work) is now about 2 years
old. I had been dreaming about having a way to communicate electronically
between different demogroups. When we (Future Crew) attended Megaleif
Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
when I found out that Mirage / Cascada had also been thinking about the
same thing. We both thought that it was a good idea and began developing it.
But it didn't work out as we intended. There were a lot of difficulties,
in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
but soon it came clear to us that demogroups needed their own net. The
same time I had been also talking with Trojaner (SysOp of Skull's Southern
Germany HQ) and he was also inspired by this idea. We decided that Skull
and Future Crew wouldn't be enough to start a new net with, so I contacted
Arjan Pool (who had relations with DCE) and he also thought that the idea
was just great. And we got underway.
At first the net was called just plainly DemoNet, but it was almost
immediately changed to Creativity Demo Net. Anyway, at first it was planned
that StarPort would become the World HQ, but as Arjan wanted to take the job
and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
of the coming success of CDN was based on Arjan's continuing hard work for CDN.
The net started working in August 1992, four months after the first idea
about a demonet had come to me. And after that the net has spread like a
wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
but soon Sweden joined in, and then country after country and bbs after bbs
joined in. To this date CDN spans the following countries: Finland, Holland,
Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
that about 75% of all demogroup BBSes are connected to CDN and all of the
biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
to the net.
So what kind of echoes does CDN carry? Well here is the complete list of
echomail areas:
* 1. CDN.4ALL
The area for everyone in CDN
* 2. CDN.ANNOUNCE
Made a new demo ? announce it overhere.
* 3. CDN.DISKMAG
All information about diskmagazines
% 4. CDN.CHAT
All chatting with other members
% 5. CDN.PROGRAMMING
For help with programming problems
% 6. CDN.GFX
For all graphics makers
% 7. CDN.MUSIC
MIDI/MOD/MUSIC help and questions
S 8. CDN.TEST
Test area
! 9. CDN.INTERGROUP
For selected groups within CDN
S 10. CDN.SYSOP
Sysops CDN only
H 11. CDN.HQ_HOST
For mail between HOSTS versus HQ
* - for everyone who gets
connected to a BBS
% - for registered persons
(demogroup members)
S - only for CDN sysops
H - only hosts and HQ
! - for special selected groups
CDN has areas for relaxed talk between people (and it gets QUITE
relaxed sometimes, and QUITE weird =), but it's just fun!), and for
serious purposes such as programming.
And what does CDN require from a BBS? Well, the first and MOST
important requirement is that the BBS is some demogroups (preferably an
active one) BBS. That is rule that there are only few exceptions from.
But otherwise, you just have to:
- place the completed files of the CDN on his/her BBS that everyone
can download them
- use the CDN nodelist and it's updates
- connect to every area available to them
Not too many rules... And that is because we want CDN to be fun,
not some playground for idiots with a lawbook for brains.
Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
pay are your own phonebills.
You can FREQ more info about from for example the WHQ under the magic name
CDNINFO. So, get more info now if you are interested in joining in!
=ABYSS- / Future Crew
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³11: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³Country ³BBS name ³BBS number(s) ³SysOp / Other info³
ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³
³ ³ ³+358-0-804-1133 V32bis ³ ³
³ ³ ³ ³ ³
³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³
³ ³ ³ ³ ³
³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³
³ ³ ³ ³ ³
³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³
³ ³Access Denied WHQ ³ ³Jumping Jack Flash³
³ ³ ³ ³ ³
³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³
³ ³ ³ ³ ³
³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³
³ ³ ³ ³ ³
³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³
³ ³ ³ ³ ³
³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³
³ ³ ³ ³ ³
³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³
³ ³ ³ ³ ³
³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³
³ ³ ³ ³ ³
³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³
³ ³ ³+92-9-426657 V22bis ³ ³
³ ³ ³ ³ ³
³Norway ³Romeo November ³+47-4-536698 V32bis ³Stinger ³
³ ³ ³+47-4-536797 19.2k ³ ³
³ ³ ³ ³ ³
³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / Postunum ³
³ ³ ³ ³ ³
³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³
³ ³ ³ ³ ³
³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³
³ ³ ³ ³ ³
³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³
³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³
³ ³ ³ ³ ³
³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³
³ ³ ³ ³ ³
³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³
³ ³ ³ ³Digital Infinity ³
³ ³ ³ ³ ³
³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³
³ ³ ³ ³The Hit Man ³
³ ³ ³ ³ ³
³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / Unite³
³ ³ ³ ³ ³
³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³
³ ³ ³+1-816-792 2029 HST ³ ³
³ ³ ³ ³ ³
³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³Grid Runner & ³
³ ³HQ for many groups ³ ³Syntax Error / iCE³
ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
We are looking for distribution sites around the world.
We are looking for demo-oriented BBS'es that are interested
in becoming part of FC's growing number of BBS'es.
So, what does it take to become an FC distsite?
In fact, it's not easy, we require a lot, but before
giving up, take a look at the following list:
- Your BBS MUST have every single one production
FC or any member of FC has ever RELEASED
- Your BBS has to call StarPort (FC WHQ) at least
twice a month, and keep in contact with the FC
- Your BBS also has to be a voting place for our possibly
continuing Worldcharts diskmag (voting door)
- Your BBS has to be absolutely DEMO-ORIENTED, NOT
some gigantic all-around BBS. YOU yourself have
to be very interested about demos and the PC demo
scene in general
- Your BBS should join the Creativity Demo Net, if
by any means possible
- Your BBS would also be a Future Crew information
forum. You would have to answer questions concerning
FC and our production, and help people who have
problems with our software
- Your BBS should be operated on a PC compatible,
with at least a 14400 BPS modem and 300 megabytes
of diskspace for demos, and the BBS should be open
24 hours a day, and 365 days / year
So what do you get in exchange? Well, these things we can
guarantee:
- Your BBS will be mentioned in every FC production
in the distsite BBS list
- You have a chance to get all FC's future productions
first hand
- You will get some FC inner circle information
What we can't guarantee, but what is likely to happen, is that
your BBS will become more and more popular and it's quality
will improve dramatically.
Remember that we already have BBSes in most of the european
countries (check out the BBS list), but there are still some
gaps left which we'd like to fill out. In the USA and Canada,
we are accepting one BBS per state.
Please read the above rules carefully and think twice before
sending in the application below:
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
==================================================
Copy this application to it's own file, fill it out and give the
file the name of your BBS. Then send it to StarPort or e-mail it.
Do NOT fax it or send it by normal mail!
BBS name :______________________________________
BBS phonumber(s) :______________________________________
:______________________________________
:______________________________________
:______________________________________
BBS modem(s) :______________________________________
:______________________________________
Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
(place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
box) : [ ] MNP [ ] V42bis
BBS net address(es) :______________________________________
List networks you are in :______________________________________
:______________________________________
Would you be willing to join the Creativity Demo Net if you aren't
yet in? : (Yes / No)
If necessary would you be willing to become a Host / Hub for The
Creativity Demo Net? : (Yes / No)
BBS software :______________________________________
Mailer software :______________________________________
Is your board any other group's distsite or member board: (Yes/No)
If yes, please list them :______________________________________
:______________________________________
:______________________________________
How many lines/nodes does your system have :____________
How many users does your system have :__________________
How large (in MB's) is your system :__________________
Is your BBS very demo-oriented : (Yes / No)
In what country do you live :___________________________________
SysOp alias / group :______________________________________
SysOp real name :______________________________________
SysOp voice phone number :______________________________________
SysOp e-mail address :______________________________________
SysOp age :___
SysOp full mail address :______________________________________
:______________________________________
:______________________________________
:______________________________________
Anything special we should be aware of?:
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
P.S. Filling up this form doesn't mean that you will automatically
become an FC distribution site! We'll check the form and get back
to you!
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³13: THE WORLDCHARTS VOTING FORM ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Copy the form to a file called VOTING.FRM, fill it out and send it
back to us and you will find your name in the Voter's List in the next issue
of our diskmag (= electronic magazine). And remember, you will have to fill at
least 7 entries on the demo and group charts and 5 entries on the coders,
musicians and graphicians, otherwise your vote will not be used and you will
not get in the Voter's List. By doing this we are trying to avoid getting only
a huge pile of crap votes. So, please, take your time and try to fill out the
entries as well as you can. If you haven't seen much demos, and don't really
know what to answer, and only want to see your name on the list, do not bother
filling this.
And since this is the PC demo scene we are at, do not vote for any
Amiga, Atari ST, C-64 or other people or stuff, only PC.
And you can't vote your own group, naturally.
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
Your handle / alias :
Your real name :
Your group or company :
Your job in the group :
City and country :
Date you answered :
Demo name: Group:
TOP 10 DEMOS 1.
============ 2.
3.
4.
5.
6.
7.
8.
9.
10.
TOP 10 GROUPS 1.
============= 2.
3.
4.
5.
6.
7.
8.
9.
10.
Coder's name: Group:
TOP 10 CODERS 1.
============= 2.
3.
4.
5.
6.
7.
8.
9.
10.
Musician's name: Group:
TOP 10 1.
MUSICIANS 2.
========= 3.
4.
5.
6.
7.
8.
9.
10.
Graphician's name: Group:
TOP 10 1.
GRAPHICS 2.
ARTISTS 3.
======= 4.
5.
6.
7.
8.
9.
10.
Game: Publisher and/or author:
TOP 10 GAMES 1.
============ 2.
3.
4.
5.
6.
7.
8.
9.
10.
Thank you for your support !
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³14: FINAL WORDS ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
This is the first revision of this file, and as such, naturally
incomplete. If there's some information you missed, we'd
appreciate if you'd let us know (preferably through email)
and we'll try to include it.

9
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ßßßßÛ ÛÛßßÛ ÛÛßßÜ 1/2
ÄÄ ÛÛßßß ÛÛÛ Û ÛÛÛ Û ÄÄRÄEÄAÄLÄIÄTÄYÄÄÜ
ßß ÛÛÛ Ü ßßß ßßßßß ßßßßßßßßßßßßßßßßßß
sp ÛÛÛÜÛ b y F u t u r e C r e w
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ þ The winning demo of Assembly'93 þ ³
³ ú SB, SB Pro and GUS support ú ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
In  DOLBY SURROUND  Where Available

9
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ßßßßÛ ÛÛßßÛ ÛÛßßÜ 2/2
ÄÄ ÛÛßßß ÛÛÛ Û ÛÛÛ Û ÄÄRÄEÄAÄLÄIÄTÄYÄÄÜ
ßß ÛÛÛ Ü ßßß ßßßßß ßßßßßßßßßßßßßßßßßß
sp ÛÛÛÜÛ b y F u t u r e C r e w
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ þ The winning demo of Assembly'93 þ ³
³ ú SB, SB Pro and GUS support ú ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
In  DOLBY SURROUND  Where Available

91
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ ³
³ = Second Reality = ³
³ ³
³ Copyright (C) 1993 by the Future Crew ³
³ ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ ³
³ Released on the 7th of October 1993 ³
³ ³
³ This demo won the Assembly'93 ³
³ annual international demo competition ³
³ held in Finland, summer 1993. ³
³ ³
³ This demo is freeware. ³
³ It can be freely distributed without modifications. ³
³ No money can be charged for it. ³
³ ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
FILES IN THE PACKAGE
--------------------
Second Reality is distributed in two ZIP files named:
2NDREAL1.ZIP and
2NDREAL2.ZIP.
You must unpack both zip-files to the same directory before
the demo can be run. After unpacking, you should have the
following files:
README.1ST - This file
SECOND.EXE - Demo executable file
REALITY.FC - Demo data file
FCINFO10.TXT - Information about future crew
FILE_ID.DIZ - BBS file descriptions (one in both zips)
HARDWARE REQUIREMENTS AND OPTIONS
---------------------------------
This demo requires a 80386 processor and 570 000 bytes of
free conventional memory.
With Sound Blaster and Sound Blaster Pro you will need an
additional 1 megabyte of EMS. With the Gravis UltraSound
and the No Sound-option no EMS is needed. You can choose
the desired sound card and the mixing frequency from the
SETUP screen when you run the demo.
To be able to really experience this demo, we recommend that
you have a 486-based machine, a fast VGA card and a sound card.
If your machine is 386-based, the demo will work, but many
parts slow down and the demo simply looks worse.
If you have a DOLBY SURROUND decoder/amplifier hooked up to
your hi-fi set, have it on-line while running this demo and
you will get some cool surround sound effects.
(Surprisingly, does not work with the normal Sound Blaster).
COMMAND LINE PARAMETERS
-----------------------
You can start the demo from five different points by adding
a correct command line parameter at your DOS prompt after
typing the SECOND.EXE (, for example C:\> SECOND 3).
Here is the list:
1 Starts the demo from the very beginning
(the same as without any parameter)
2 Starts from the title screen
3 Starts from the landscape scroller
4 Starts from the vectorpart
5 Starts from the end credits
If you want to run this demo in an endless loop, for example
at a computer exhibition, be sure to enable the Loop-option.
When looping, the end scroller will not be displayed, and the
demo will restart automatically after the credits.
You can find more information and a few hints from the SETUP-
screen by running the SECOND.EXE.
To learn more about Future Crew and a lot of other things,
read the FCINFO10.TXT !

BIN
MAIN/DISTR/U2.EXE Normal file

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2
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nmake
copy u2.exe ..

BIN
MAIN/DP_PREFS Normal file

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Mail:
Abyss / Future Crew
Sepetlahden tie 2 E 36
02230 Espoo
Finland
BBS:
StarPort
+358-0-804-4626 V32Bis HST
+358-0-804-1133 V32Bis
CDN 94:61/0
Fidonet 2:220/630
Fax:
+358-0-420-8620 / GORE

BIN
MAIN/FCPROT.EXE Normal file

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BIN
MAIN/FCPROT.OLD Normal file

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1
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..\grab\fg3

7
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ÚÄÄÄ(DO NOT DISTRIBUTE)ÄÄÄ¿
³-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-³
³ ùFùUùTùUùRùEù ùCùRùEùWù ³
³-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-³
³ ùUùNùRùEùAùLù2ù ³
³-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-³
ÀÄÄÄÄÄ(beta version!)ÄÄÄÄÄÙ

7
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echo off
xcopy second.exe h:\koe
xcopy data\reality.fc h:\koe
h:
cd \koe
cls
dir

BIN
MAIN/LENS.EXP Normal file

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MAIN/LOADER.H Normal file
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extern int initloader(int num,...); /* initializes the names of the packfiles where datafiles are to be found by default */
extern int initloaderpath(int num,...); /* initializes a path to find datafiles from if they are not in the 'packfile' */
extern char far * getmem(long size); /* allocates memory for [size] bytes */
extern int freemem(char far *block); /* frees a memory block */
extern int exists(char *fname,long *size);
extern char far * readfile(char *fname); /* reserves memory for file and loads it and returns a pointer to it */
extern int readfileto2(char *buf,char *fname,long pos,long count); /* reads a file to a pre-reserved buffer */
extern int psopen(char *fname,long *size);

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