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BIN
MAIN/2NDFIX.EXE
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BIN
MAIN/2NDFIX.EXE
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3
MAIN/2NDGRAB.BAT
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3
MAIN/2NDGRAB.BAT
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@ -0,0 +1,3 @@
|
|||
2ndgrab2
|
||||
2ndgrab1
|
||||
|
||||
1
MAIN/ALE.BAT
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1
MAIN/ALE.BAT
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|
|
@ -0,0 +1 @@
|
|||
al -i -o -Xc160 -Yc100 -c240 -d %1.lbb %1.lbm
|
||||
538
MAIN/ATA
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538
MAIN/ATA
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|
|
@ -0,0 +1,538 @@
|
|||
Second Reality
|
||||
|
||||
Copyright (C) 1993 by the Future Crew
|
||||
|
||||
|
||||
|
||||
This demo won the Assembly'93
|
||||
annual international demo competition
|
||||
held in Finland, summer 1993.
|
||||
|
||||
|
||||
|
||||
As the PC organizers of Assembly'93,
|
||||
we would like to thank the following
|
||||
companies for sponsoring the event:
|
||||
|
||||
Advanced Gravis
|
||||
Canada
|
||||
[15
|
||||
Epic MegaGames
|
||||
USA
|
||||
[15
|
||||
Waite Group Press
|
||||
USA
|
||||
[15
|
||||
Terton
|
||||
Finland
|
||||
[15
|
||||
HiCompu
|
||||
Finland
|
||||
[15
|
||||
Toptronics
|
||||
Finland
|
||||
[15
|
||||
Pro Component
|
||||
Finland
|
||||
[15
|
||||
Lan Vision
|
||||
Finland
|
||||
[15
|
||||
Data Fellows
|
||||
Finland
|
||||
|
||||
|
||||
Don't forget to attend Assembly'94!
|
||||
|
||||
|
||||
|
||||
If you want to contact us, please
|
||||
read the FCINFO10.TXT file first.
|
||||
The questions you'd like to ask
|
||||
might already be answered there.
|
||||
|
||||
|
||||
|
||||
Future Crew greets the following groups:
|
||||
|
||||
Sonic PC
|
||||
Access Denied
|
||||
Silents PC
|
||||
Avalanche
|
||||
Xography
|
||||
Witan
|
||||
Triton
|
||||
Epical
|
||||
Electromotive Force
|
||||
Extreme
|
||||
Renaissance
|
||||
Iguana
|
||||
Darkzone
|
||||
Dust
|
||||
Pentagon
|
||||
Surprise! Productions
|
||||
Paranoids
|
||||
Cascada
|
||||
Majic 12
|
||||
iCE
|
||||
Anarchy PC
|
||||
|
||||
|
||||
|
||||
The members of Future Crew send
|
||||
their personal greetings to:
|
||||
|
||||
|
||||
Psi:
|
||||
|
||||
The Silents PC members
|
||||
[12
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Daryl / Sun Projects
|
||||
[12
|
||||
Tran & White Shadow
|
||||
[12
|
||||
Dr.Weird / DanTe
|
||||
[12
|
||||
Martti Palonen
|
||||
[12
|
||||
Jussi Markula
|
||||
[12
|
||||
Mikko Vierula
|
||||
[12
|
||||
Jussi Lepp„nen
|
||||
|
||||
|
||||
Wildfire:
|
||||
|
||||
Emphii, Mace & Shaft
|
||||
Extream
|
||||
[12
|
||||
Sonic PC members
|
||||
[12
|
||||
All the people I met at Asm'93
|
||||
|
||||
|
||||
Purple Motion:
|
||||
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Kwisatz Haderach / Tri-Pirata
|
||||
[12
|
||||
Purple Bandit
|
||||
[12
|
||||
Louis Crespo
|
||||
[12
|
||||
Green Jester / S!P
|
||||
[12
|
||||
Nicolas Ayme
|
||||
[12
|
||||
Tonedeaf / Extreme
|
||||
[12
|
||||
Lizard King & Vogue / Triton
|
||||
[12
|
||||
Timo Flink
|
||||
[12
|
||||
Druid / EMF
|
||||
[12
|
||||
C.C.Catch / Renaissance
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
- You are one cool guy!
|
||||
[12
|
||||
Silent Mode / Pentagon
|
||||
[12
|
||||
Dust members at Asm'93
|
||||
[12
|
||||
Drift
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
All members of Fulmar Design
|
||||
[12
|
||||
Cybelius & Mellow-D / Sonic PC
|
||||
[12
|
||||
Arjan Brussee / Digital Dimensions
|
||||
[12
|
||||
Silents PC members
|
||||
|
||||
|
||||
Skaven:
|
||||
|
||||
Devastator, Druid & Saracen / EMF
|
||||
[12
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
C.C.Catch / Renaissance
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
All the people I met at Asm'93
|
||||
[12
|
||||
Mikko Saario
|
||||
[12
|
||||
Ville Tirronen
|
||||
[12
|
||||
Mika Tammenkoski
|
||||
[12
|
||||
Mikko Kodisoja
|
||||
[12
|
||||
All musicians on the PC scene
|
||||
|
||||
|
||||
Trug:
|
||||
|
||||
Triton coders
|
||||
[12
|
||||
Silents coders
|
||||
[12
|
||||
Ford Prefect
|
||||
[12
|
||||
Calius
|
||||
[12
|
||||
GuildMast
|
||||
[12
|
||||
ZigZag
|
||||
[12
|
||||
Leinad
|
||||
[12
|
||||
Jizmak
|
||||
[12
|
||||
SRebel
|
||||
[12
|
||||
wReam
|
||||
[12
|
||||
Bourbon
|
||||
[12
|
||||
Patch
|
||||
[12
|
||||
Zax
|
||||
[12
|
||||
cc
|
||||
[12
|
||||
Sand
|
||||
[12
|
||||
wilco
|
||||
[12
|
||||
Juha Pajunen
|
||||
[12
|
||||
Kaj Tuomi
|
||||
[12
|
||||
Tomi Suominen
|
||||
[12
|
||||
Antti Rinne
|
||||
|
||||
|
||||
Pixel:
|
||||
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
Chris Zimman / Quantum Accelerator
|
||||
[12
|
||||
Martin / Silents PC
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
McGarret / Genesis BBS
|
||||
[12
|
||||
Erroll / iCE Euro
|
||||
[12
|
||||
Timo Flink
|
||||
[12
|
||||
Riku Rokkanen
|
||||
[12
|
||||
Janne Pellinen
|
||||
[12
|
||||
Toffe Laustiola
|
||||
|
||||
|
||||
Abyss:
|
||||
|
||||
Eija - I love you!
|
||||
[12
|
||||
FTJ / Sonic PC
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
Dark Inventor & Bobo / VSW
|
||||
[12
|
||||
Michael Hoess
|
||||
[12
|
||||
Arjan Pool
|
||||
[12
|
||||
Teppo Oranne
|
||||
[12
|
||||
Embo
|
||||
[12
|
||||
Lord Cyrix & Jumping Jack Flash
|
||||
Access Denied
|
||||
[12
|
||||
Teppo Oranne
|
||||
[12
|
||||
Embo
|
||||
[12
|
||||
Sparr / iCE
|
||||
[12
|
||||
Mizar / Chronicle
|
||||
[12
|
||||
Mik & Jaz / Sonic PC
|
||||
[12
|
||||
Tran & White Shadow
|
||||
[12
|
||||
Dr. Doom / Paranoids
|
||||
[12
|
||||
Timo / Xography
|
||||
[12
|
||||
All users of StarPort
|
||||
|
||||
|
||||
Marvel:
|
||||
|
||||
Murk and the rest of Sonic Amiga
|
||||
[12
|
||||
Mik / Sonic PC
|
||||
[12
|
||||
PowerOn
|
||||
[12
|
||||
Roi
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
Erroll / iCE Euro
|
||||
|
||||
|
||||
GORE:
|
||||
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
John "Ricochet" Smith
|
||||
Advanced Gravis
|
||||
[12
|
||||
Chris Zimman / Quantum Accelerator
|
||||
[12
|
||||
Phil Shatz
|
||||
[12
|
||||
Tran & White Shadow
|
||||
[12
|
||||
Arjan Brussee / Digital Dimensions
|
||||
[12
|
||||
Jake & Henchman
|
||||
FC Internet PR-Division
|
||||
[12
|
||||
Janne Pellinen
|
||||
[12
|
||||
Jari Cederberg
|
||||
[12
|
||||
Jani Suominen
|
||||
[12
|
||||
Riku Rokkanen
|
||||
[12
|
||||
Miha Peternel
|
||||
The author of C-64 Emulator
|
||||
[12
|
||||
Martin / Silents PC
|
||||
[12
|
||||
Pallbearer / The Toxic Zombies
|
||||
[12
|
||||
Timo / Xography
|
||||
[12
|
||||
JCAB, JARE & Parasite / Iguana
|
||||
[12
|
||||
C.C.Catch & Daredevil
|
||||
Renaissance
|
||||
[12
|
||||
Jumping Jack Flash, Mark Helwig,
|
||||
Boris Ottlewski & Venior
|
||||
Access Denied
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
Erroll & Wiperson / iCE Euro
|
||||
[12
|
||||
Mitchell Waite
|
||||
The Waite Group Press
|
||||
[12
|
||||
Alex & Micha / Witan
|
||||
[12
|
||||
Red Scorpion & Firefly
|
||||
Surprise! Productions
|
||||
[12
|
||||
Ford Prefect, Leinad, Patch & Zax
|
||||
Avalanche
|
||||
[12
|
||||
Syntax Error & Tempus Thales / iCE USA
|
||||
[12
|
||||
Baldric & Zyric / Extreme
|
||||
[12
|
||||
Kwisatz Haderach / Tri-Pirata
|
||||
[12
|
||||
Devastator / Electromotive Force
|
||||
[12
|
||||
Jeff Glaze / C.A.N.
|
||||
[12
|
||||
ViniT, Bourbon, Calius,
|
||||
Arcane & MrFanatic
|
||||
Internet Relay Chat
|
||||
[12
|
||||
Mik, Jaz, Mellow-D,
|
||||
Cybelius & FTJ
|
||||
Sonic PC
|
||||
[12
|
||||
Zodiak / Cascada
|
||||
[12
|
||||
Silent Mode / Pentagon
|
||||
[12
|
||||
Zak / Inapt
|
||||
[12
|
||||
Kapsu / Epical
|
||||
[12
|
||||
Loot / Triton
|
||||
[12
|
||||
Mike & Kent Arnold
|
||||
[12
|
||||
Grendel / Byterapers
|
||||
[12
|
||||
MeeGosh / The Movement
|
||||
[12
|
||||
Noble Man, Turtle, Pehu,
|
||||
Moku, Target, DDT & SOB
|
||||
Accession
|
||||
[12
|
||||
Xenit, Teque & Lancelot
|
||||
Aggression
|
||||
[12
|
||||
Rex / Hysteria
|
||||
[12
|
||||
Ossi M„ntylahti / Pelit
|
||||
|
||||
|
||||
|
||||
The winners of IRC:
|
||||
|
||||
Arcane - FC's fave poet!
|
||||
[12
|
||||
Calius
|
||||
[12
|
||||
Sand
|
||||
[12
|
||||
cc
|
||||
|
||||
|
||||
|
||||
All FC distribution site SysOps:
|
||||
|
||||
USA:
|
||||
[10
|
||||
Chris Zimman / Quantum Accelerator
|
||||
[8
|
||||
Daredevil / The Sound Barrier
|
||||
[8
|
||||
Soul Rebel / Eleutheria
|
||||
[8
|
||||
Grid Runner / The Power Grid
|
||||
[8
|
||||
Lion Heart / Red Sector BBS
|
||||
[8
|
||||
Holy Water / The End of Time
|
||||
[8
|
||||
Daniel Potter / Programmer's Oasis
|
||||
|
||||
England:
|
||||
[10
|
||||
Rob Barth / Sound & Vision
|
||||
|
||||
Canada:
|
||||
[10
|
||||
Snibble / Spasm-o-Tron
|
||||
|
||||
Australia:
|
||||
[10
|
||||
Bartender / Tequila Sunrise
|
||||
|
||||
Belgium:
|
||||
[10
|
||||
Lord Cyrix / Point Break
|
||||
McGarret / Genesis
|
||||
|
||||
Denmark:
|
||||
[10
|
||||
Executioner / Crack Central
|
||||
|
||||
Germany:
|
||||
[10
|
||||
BitBlaster / The BitBlaster BBS
|
||||
[10
|
||||
Trojaner / The Continental
|
||||
|
||||
Holland:
|
||||
[10
|
||||
Preceptor / The Consultation
|
||||
|
||||
Israel:
|
||||
[10
|
||||
Shachar Cafri / The Bureaucratic
|
||||
|
||||
Norway:
|
||||
[10
|
||||
Stinger / Romeo November
|
||||
|
||||
Spain:
|
||||
[10
|
||||
Gvyt / Dracker BBS
|
||||
|
||||
Sweden:
|
||||
[10
|
||||
ZED / Illusion
|
||||
|
||||
Switzerland:
|
||||
[10
|
||||
PfUsuUS / Wonderland
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Thank you for experiencing
|
||||
|
||||
Second Reality
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
%
|
||||
|
||||
|
||||
|
||||
|
||||
487
MAIN/COPPER.ASM
Normal file
487
MAIN/COPPER.ASM
Normal file
|
|
@ -0,0 +1,487 @@
|
|||
;================================================================
|
||||
; Timer & Copper
|
||||
;================================================================
|
||||
|
||||
;################################################################
|
||||
|
||||
; Copper simulator :-)
|
||||
; Don't play with this one!
|
||||
|
||||
ALIGN 16
|
||||
|
||||
coppercount dw 0
|
||||
public _longframecount
|
||||
_longframecount dw 0,0
|
||||
copperframecount dw 0
|
||||
|
||||
timermode equ 36h ;30h
|
||||
timermode2 equ 06h ;30h
|
||||
|
||||
frametime dw 16000
|
||||
frameheigth dw 100 ;from hseq !!
|
||||
copperlstpnt dw 0
|
||||
scanline dw 0
|
||||
reinitds dw 0
|
||||
|
||||
enable db 0
|
||||
copperborder db 0
|
||||
|
||||
callme dw 0
|
||||
writeme dw 0
|
||||
|
||||
PUBLIC _runcloop
|
||||
_runcloop dw 0
|
||||
|
||||
listoffsets dw OFFSET copperlst0
|
||||
|
||||
copperlst dw 64 dup(0,0,0,0);
|
||||
|
||||
;copper list... Well, sort of...
|
||||
copperlst0 LABEL WORD
|
||||
dw 0
|
||||
dw 20,OFFSET copper_doit
|
||||
dw 95,0
|
||||
|
||||
ALIGN 16
|
||||
copper_int0 dd copper_intretf
|
||||
copper_int1 dd copper_intretf
|
||||
copper_int2 dd copper_intretf
|
||||
copper_int0flag db 0
|
||||
|
||||
public _asmcopperinit,_asmcopperdeinit
|
||||
|
||||
oldint8 dd ?
|
||||
|
||||
PUSHALL MACRO
|
||||
pusha
|
||||
push ds
|
||||
push es
|
||||
ENDM
|
||||
|
||||
POPALL MACRO
|
||||
pop es
|
||||
pop ds
|
||||
popa
|
||||
ENDM
|
||||
|
||||
copper_intretf PROC FAR
|
||||
;; call testbar ;!!
|
||||
ret
|
||||
copper_intretf ENDP
|
||||
|
||||
copperwaitborder PROC NEAR
|
||||
mov dx,03dah
|
||||
cbl1: in al,dx
|
||||
test al,8
|
||||
jnz cbl1
|
||||
cbl2: in al,dx
|
||||
test al,8
|
||||
jz cbl2
|
||||
ret
|
||||
copperwaitborder ENDP
|
||||
|
||||
copperwaitscreen PROC NEAR
|
||||
mov dx,03dah
|
||||
cbl3: in al,dx
|
||||
test al,8
|
||||
jz cbl3
|
||||
cbl4: in al,dx
|
||||
test al,8
|
||||
jnz cbl4
|
||||
ret
|
||||
copperwaitscreen ENDP
|
||||
|
||||
_asmcopperinit PROC FAR
|
||||
call syncronize
|
||||
mov cs:frametime,ax
|
||||
cli
|
||||
in al,21h
|
||||
and al,not 1
|
||||
out 21h,al
|
||||
xor ax,ax
|
||||
mov es,ax
|
||||
mov bx,8h*4
|
||||
mov di,OFFSET oldint8
|
||||
mov si,OFFSET intti8
|
||||
mov ax,es:[bx]
|
||||
mov cs:[di],ax
|
||||
mov ax,es:[bx+2]
|
||||
mov cs:[di+2],ax
|
||||
mov es:[bx],si
|
||||
mov es:[bx+2],cs
|
||||
mov si,OFFSET copperlst0
|
||||
call loadcopperlist
|
||||
mov al,timermode
|
||||
out 43h,al
|
||||
mov ax,65535
|
||||
out 40h,al
|
||||
mov al,ah
|
||||
out 40h,al
|
||||
;mov cs:enable,0
|
||||
;mov cs:writeme,65535
|
||||
call copper_end
|
||||
sti
|
||||
ret
|
||||
_asmcopperinit ENDP
|
||||
|
||||
_asmcopperdeinit PROC FAR
|
||||
cli
|
||||
xor ax,ax
|
||||
mov es,ax
|
||||
mov bx,8h*4
|
||||
mov di,OFFSET oldint8
|
||||
mov ax,cs:[di]
|
||||
mov es:[bx],ax
|
||||
mov ax,cs:[di+2]
|
||||
mov es:[bx+2],ax
|
||||
mov al,36h
|
||||
out 43h,al
|
||||
mov ax,65535
|
||||
out 40h,al
|
||||
mov al,ah
|
||||
out 40h,al
|
||||
sti
|
||||
ret
|
||||
_asmcopperdeinit ENDP
|
||||
|
||||
ALIGN 4
|
||||
|
||||
dolistentry PROC NEAR
|
||||
mov bx,cs:copperlstpnt
|
||||
mov ax,cs:copperlst[bx+2]
|
||||
mov cs:callme,ax
|
||||
mov ax,cs:copperlst[bx]
|
||||
mov cs:scanline,ax
|
||||
mov ax,cs:copperlst[bx+4]
|
||||
mov cs:writeme,ax
|
||||
add bx,8
|
||||
mov cs:copperlstpnt,bx
|
||||
ret
|
||||
dolistentry ENDP
|
||||
|
||||
loadcopperlist PROC NEAR
|
||||
cmp word ptr cs:[si],0
|
||||
je icl4
|
||||
call cs:[si]
|
||||
icl4: add si,2
|
||||
mov bx,0
|
||||
mov ax,cs:[si]
|
||||
mov cs:scanline,ax
|
||||
|
||||
lcl1: mov cx,cs:[si+2]
|
||||
mov cs:copperlst[bx+2],cx
|
||||
mov dx,cs:[si]
|
||||
mov cs:copperlst[bx+0],dx
|
||||
cmp cx,0
|
||||
jne lcl2
|
||||
;last one
|
||||
mov ax,cs:scanline
|
||||
jmp lcl3
|
||||
lcl2: mov ax,cs:[si+4]
|
||||
sub ax,dx
|
||||
lcl3: mul cs:frametime
|
||||
div cs:frameheigth
|
||||
mov cs:copperlst[bx+4],ax
|
||||
add bx,8
|
||||
add si,4
|
||||
cmp cx,0
|
||||
jne lcl1
|
||||
|
||||
mov cs:scanline,0
|
||||
mov cs:copperlst[bx+4],cx
|
||||
|
||||
mov bx,OFFSET copperlst
|
||||
ret
|
||||
loadcopperlist ENDP
|
||||
|
||||
inhere db 0
|
||||
intti8 PROC FAR
|
||||
push ax
|
||||
mov al,20h
|
||||
out 20h,al
|
||||
cmp cs:inhere,0
|
||||
jne eoix
|
||||
inc cs:inhere
|
||||
mov al,timermode
|
||||
out 43h,al
|
||||
mov ax,cs:writeme
|
||||
out 40h,al
|
||||
mov al,ah
|
||||
out 40h,al
|
||||
|
||||
sti
|
||||
|
||||
;cmp cs:enable,0
|
||||
;je notactive
|
||||
|
||||
push bx
|
||||
push cx
|
||||
push dx
|
||||
|
||||
cmp cs:callme,0
|
||||
je eos
|
||||
|
||||
call cs:callme
|
||||
|
||||
call dolistentry
|
||||
|
||||
jmp eoi
|
||||
|
||||
eos: ;call testbar
|
||||
call copper_end
|
||||
|
||||
eoi: dec cs:inhere
|
||||
pop dx
|
||||
pop cx
|
||||
pop bx
|
||||
eoix: pop ax
|
||||
iret
|
||||
notactive:
|
||||
mov al,20h
|
||||
out 20h,al
|
||||
pop ax
|
||||
iret
|
||||
intti8 ENDP
|
||||
|
||||
colorcounter db 0
|
||||
setcolor PROC NEAR
|
||||
add cs:colorcounter,20
|
||||
mov cl,cs:colorcounter
|
||||
xor ch,ch
|
||||
jmp setblack0
|
||||
setcolor ENDP
|
||||
|
||||
setcolor0 PROC NEAR
|
||||
xor cx,cx
|
||||
jmp setblack0
|
||||
setcolor0 ENDP
|
||||
|
||||
setblack PROC NEAR
|
||||
ret
|
||||
cmp cs:copperborder,0
|
||||
je noblack
|
||||
setblack0:
|
||||
mov dx,3c8h
|
||||
mov al,0
|
||||
out dx,al
|
||||
inc dx
|
||||
mov al,cl
|
||||
out dx,al
|
||||
mov al,ch
|
||||
out dx,al
|
||||
xor al,al
|
||||
out dx,al
|
||||
noblack: ret
|
||||
setblack ENDP
|
||||
|
||||
copper_nop PROC NEAR
|
||||
mov cx,100
|
||||
dingdong: loop dingdong
|
||||
ret
|
||||
copper_nop ENDP
|
||||
|
||||
copper_start PROC NEAR
|
||||
xor cx,cx
|
||||
call setblack
|
||||
ret
|
||||
copper_start ENDP
|
||||
|
||||
copper_end PROC NEAR
|
||||
mov al,timermode
|
||||
out 43h,al
|
||||
xor ax,ax
|
||||
out 40h,al
|
||||
out 40h,al
|
||||
xor ax,ax
|
||||
mov cs:colorcounter,al
|
||||
mov cs:copperlstpnt,ax
|
||||
mov cs:scanline,ax
|
||||
push cs:writeme
|
||||
call dolistentry
|
||||
PUSHALL
|
||||
call cs:copper_int1
|
||||
POPALL
|
||||
pop bx
|
||||
mov dx,03dah
|
||||
cel3: in al,dx
|
||||
test al,8
|
||||
jnz cel3
|
||||
cel4: in al,dx
|
||||
test al,8
|
||||
jz cel4
|
||||
mov al,timermode
|
||||
out 43h,al
|
||||
mov ax,bx
|
||||
out 40h,al
|
||||
mov al,ah
|
||||
out 40h,al
|
||||
;mov cs:enable,1
|
||||
inc cs:coppercount
|
||||
inc cs:copperframecount ;used by dis for waitb returns
|
||||
PUSHALL
|
||||
call cs:copper_int2
|
||||
POPALL
|
||||
ret
|
||||
copper_end ENDP
|
||||
|
||||
syncronize0 PROC NEAR
|
||||
;wait till start of screen
|
||||
†† sti
|
||||
mov al,timermode
|
||||
out 43h,al
|
||||
mov ax,65535
|
||||
out 40h,al
|
||||
mov al,ah
|
||||
out 40h,al
|
||||
mov dx,3dah
|
||||
scrz1: in al,dx
|
||||
test al,8
|
||||
jnz scrz1
|
||||
scrz2: in al,dx
|
||||
test al,8
|
||||
jz scrz2
|
||||
mov al,timermode
|
||||
out 43h,al
|
||||
mov ax,65535
|
||||
out 40h,al
|
||||
mov al,ah
|
||||
out 40h,al
|
||||
;wait till end of visible screen
|
||||
mov dx,3dah
|
||||
scrz6: in al,dx
|
||||
test al,8
|
||||
jnz scrz6
|
||||
scrz7: in al,dx
|
||||
test al,8
|
||||
jz scrz7
|
||||
mov al,timermode2
|
||||
out 43h,al
|
||||
in al,40h
|
||||
mov ah,al
|
||||
in al,40h
|
||||
xchg al,ah
|
||||
sti
|
||||
ret
|
||||
syncronize0 ENDP
|
||||
|
||||
syncronize PROC NEAR
|
||||
mov cx,32
|
||||
retry: loop tryit
|
||||
mov ax,0
|
||||
ret ;failed completely: AX=0
|
||||
tryit: call syncronize0
|
||||
push ax
|
||||
call syncronize0
|
||||
pop bx
|
||||
mov dx,ax
|
||||
sub dx,bx
|
||||
cmp dx,-20h
|
||||
jl retry
|
||||
cmp dx,20h
|
||||
jg retry
|
||||
add ax,bx
|
||||
rcr ax,1
|
||||
neg ax
|
||||
shr ax,1
|
||||
int 3
|
||||
nop
|
||||
nop
|
||||
nop
|
||||
ret ;complete: AX=timercount for frame
|
||||
syncronize ENDP
|
||||
|
||||
;################################################################
|
||||
|
||||
dostimercount dw 0
|
||||
|
||||
setblackx PROC NEAR
|
||||
ret
|
||||
mov dx,3c8h
|
||||
mov al,0
|
||||
out dx,al
|
||||
inc dx
|
||||
mov al,cl
|
||||
out dx,al
|
||||
mov al,ch
|
||||
out dx,al
|
||||
out dx,al
|
||||
mov dx,3c8h
|
||||
mov al,16
|
||||
out dx,al
|
||||
inc dx
|
||||
mov al,cl
|
||||
out dx,al
|
||||
mov al,ch
|
||||
out dx,al
|
||||
out dx,al
|
||||
mov dx,3c8h
|
||||
mov al,32
|
||||
out dx,al
|
||||
inc dx
|
||||
mov al,cl
|
||||
out dx,al
|
||||
mov al,ch
|
||||
out dx,al
|
||||
out dx,al
|
||||
ret
|
||||
setblackx ENDP
|
||||
|
||||
testbar PROC NEAR
|
||||
mov cx,1f1fh
|
||||
call setblackx
|
||||
mov cx,25
|
||||
ppz2: loop ppz2
|
||||
xor cx,cx
|
||||
call setblackx
|
||||
ret
|
||||
testbar ENDP
|
||||
|
||||
bigtestbar PROC NEAR
|
||||
mov cx,1f1fh
|
||||
call setblackx
|
||||
mov cx,250
|
||||
ppz3: loop ppz3
|
||||
xor cx,cx
|
||||
call setblackx
|
||||
ret
|
||||
bigtestbar ENDP
|
||||
|
||||
copper_doit PROC NEAR
|
||||
push si
|
||||
push di
|
||||
push bp
|
||||
push ds
|
||||
push es
|
||||
|
||||
;;call bigtestbar
|
||||
|
||||
cmp cs:copper_int0flag,0
|
||||
jne @@1
|
||||
mov cs:copper_int0flag,1
|
||||
PUSHALL
|
||||
call cs:copper_int0
|
||||
POPALL
|
||||
mov cs:copper_int0flag,0
|
||||
@@1:
|
||||
call _zpollme
|
||||
|
||||
call u2copperint
|
||||
|
||||
; mov ax,cs:dostimercount
|
||||
; add ax,19900
|
||||
; mov cs:dostimercount,ax
|
||||
; jnc @@skipi
|
||||
; pushf
|
||||
; call cs:oldint8
|
||||
;@@skipi:
|
||||
mov ax,040h
|
||||
mov ds,ax
|
||||
inc word ptr ds:[6ch] ;advance dos timer counter (at a wrong speed)
|
||||
|
||||
pop es
|
||||
pop ds
|
||||
pop bp
|
||||
pop di
|
||||
pop si
|
||||
ret
|
||||
copper_doit ENDP
|
||||
BIN
MAIN/DATA/3DSINFLD.EXE
Normal file
BIN
MAIN/DATA/3DSINFLD.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/ALKU.EXE
Normal file
BIN
MAIN/DATA/ALKU.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/BEGLOGO.EXE
Normal file
BIN
MAIN/DATA/BEGLOGO.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/CRED.EXE
Normal file
BIN
MAIN/DATA/CRED.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/DDSTARS.EXE
Normal file
BIN
MAIN/DATA/DDSTARS.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/ENDLOGO.EXE
Normal file
BIN
MAIN/DATA/ENDLOGO.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/ENDSCRL.EXE
Normal file
BIN
MAIN/DATA/ENDSCRL.EXE
Normal file
Binary file not shown.
542
MAIN/DATA/ENDSCROL.TXT
Normal file
542
MAIN/DATA/ENDSCROL.TXT
Normal file
|
|
@ -0,0 +1,542 @@
|
|||
Second Reality
|
||||
|
||||
Copyright (C) 1993 by the Future Crew
|
||||
|
||||
|
||||
|
||||
This demo won the Assembly'93
|
||||
annual international demo competition
|
||||
held in Finland, summer 1993.
|
||||
|
||||
|
||||
|
||||
As the PC organizers of Assembly'93,
|
||||
we would like to thank the following
|
||||
companies for sponsoring the event:
|
||||
|
||||
Advanced Gravis
|
||||
Canada
|
||||
[15
|
||||
Epic MegaGames
|
||||
USA
|
||||
[15
|
||||
Waite Group Press
|
||||
USA
|
||||
[15
|
||||
Terton
|
||||
Finland
|
||||
[15
|
||||
HiCompu
|
||||
Finland
|
||||
[15
|
||||
Toptronics
|
||||
Finland
|
||||
[15
|
||||
Pro Component
|
||||
Finland
|
||||
[15
|
||||
Lan Vision
|
||||
Finland
|
||||
[15
|
||||
Data Fellows
|
||||
Finland
|
||||
|
||||
|
||||
Don't forget to attend Assembly'94!
|
||||
|
||||
|
||||
|
||||
If you want to contact us, please
|
||||
read the FCINFO10.TXT file first.
|
||||
The questions you'd like to ask
|
||||
might already be answered there.
|
||||
|
||||
|
||||
|
||||
Future Crew greets the following groups:
|
||||
|
||||
Sonic PC
|
||||
Access Denied
|
||||
Silents PC
|
||||
Avalanche
|
||||
Xography
|
||||
Witan
|
||||
Triton
|
||||
Epical
|
||||
Electromotive Force
|
||||
Extreme
|
||||
Renaissance
|
||||
Iguana
|
||||
Darkzone
|
||||
Dust
|
||||
Pentagon
|
||||
Surprise! Productions
|
||||
Paranoids
|
||||
Cascada
|
||||
Majic 12
|
||||
iCE
|
||||
Anarchy PC
|
||||
|
||||
|
||||
|
||||
The members of Future Crew send
|
||||
their personal greetings to:
|
||||
|
||||
|
||||
Psi:
|
||||
|
||||
The Silents PC members
|
||||
[12
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Daryl / Sun Projects
|
||||
[12
|
||||
Tran & White Shadow
|
||||
[12
|
||||
Dr.Weird / DanTe
|
||||
[12
|
||||
Martti Palonen
|
||||
[12
|
||||
Jussi Markula
|
||||
[12
|
||||
Mikko Vierula
|
||||
[12
|
||||
Jussi Lepp„nen
|
||||
|
||||
|
||||
Wildfire:
|
||||
|
||||
Emphii, Mace & Shaft
|
||||
Extream
|
||||
[12
|
||||
Sonic PC members
|
||||
[12
|
||||
All the people I met at Asm'93
|
||||
|
||||
|
||||
Purple Motion:
|
||||
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Kwisatz Haderach / Tri-Pirata
|
||||
[12
|
||||
Purple Bandit
|
||||
[12
|
||||
Louis Crespo
|
||||
[12
|
||||
Green Jester / S!P
|
||||
[12
|
||||
Nicolas Ayme
|
||||
[12
|
||||
Tonedeaf / Extreme
|
||||
[12
|
||||
Lizard King & Vogue / Triton
|
||||
[12
|
||||
Timo Flink
|
||||
[12
|
||||
Druid / EMF
|
||||
[12
|
||||
C.C.Catch / Renaissance
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
- You are one cool guy!
|
||||
[12
|
||||
Silent Mode / Pentagon
|
||||
[12
|
||||
Dust members at Asm'93
|
||||
[12
|
||||
Drift
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
All members of Fulmar Design
|
||||
[12
|
||||
Cybelius & Mellow-D / Sonic PC
|
||||
[12
|
||||
Arjan Brussee / Digital Dimensions
|
||||
[12
|
||||
Silents PC members
|
||||
|
||||
|
||||
Skaven:
|
||||
|
||||
Devastator, Druid & Saracen / EMF
|
||||
[12
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
C.C.Catch / Renaissance
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
All the people I met at Asm'93
|
||||
[12
|
||||
Mikko Saario
|
||||
[12
|
||||
Ville Tirronen
|
||||
[12
|
||||
Mika Tammenkoski
|
||||
[12
|
||||
Mikko Kodisoja
|
||||
[12
|
||||
All musicians on the PC scene
|
||||
|
||||
|
||||
Trug:
|
||||
|
||||
Triton coders
|
||||
[12
|
||||
Silents coders
|
||||
[12
|
||||
Ford Prefect
|
||||
[12
|
||||
Calius
|
||||
[12
|
||||
GuildMast
|
||||
[12
|
||||
ZigZag
|
||||
[12
|
||||
Leinad
|
||||
[12
|
||||
Jizmak
|
||||
[12
|
||||
SRebel
|
||||
[12
|
||||
wReam
|
||||
[12
|
||||
Bourbon
|
||||
[12
|
||||
Patch
|
||||
[12
|
||||
Zax
|
||||
[12
|
||||
cc
|
||||
[12
|
||||
Sand
|
||||
[12
|
||||
wilco
|
||||
[12
|
||||
Juha Pajunen
|
||||
[12
|
||||
Kaj Tuomi
|
||||
[12
|
||||
Tomi Suominen
|
||||
[12
|
||||
Antti Rinne
|
||||
|
||||
|
||||
Pixel:
|
||||
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
Chris Zimman / Quantum Accelerator
|
||||
[12
|
||||
Martin / Silents PC
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
McGarret / Genesis BBS
|
||||
[12
|
||||
Erroll / iCE Euro
|
||||
[12
|
||||
Timo Flink
|
||||
[12
|
||||
Riku Rokkanen
|
||||
[12
|
||||
Janne Pellinen
|
||||
[12
|
||||
Toffe Laustiola
|
||||
|
||||
|
||||
Abyss:
|
||||
|
||||
Eija - I love you!
|
||||
[12
|
||||
FTJ / Sonic PC
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
Dark Inventor & Bobo / VSW
|
||||
[12
|
||||
Michael Hoess
|
||||
[12
|
||||
Arjan Pool
|
||||
[12
|
||||
Teppo Oranne
|
||||
[12
|
||||
Embo
|
||||
[12
|
||||
Lord Cyrix & Jumping Jack Flash
|
||||
Access Denied
|
||||
[12
|
||||
Teppo Oranne
|
||||
[12
|
||||
Embo
|
||||
[12
|
||||
Sparr / iCE
|
||||
[12
|
||||
Mizar / Chronicle
|
||||
[12
|
||||
Mik & Jaz / Sonic PC
|
||||
[12
|
||||
Tran & White Shadow
|
||||
[12
|
||||
Dr. Doom / Paranoids
|
||||
[12
|
||||
Timo / Xography
|
||||
[12
|
||||
All users of StarPort
|
||||
|
||||
|
||||
Marvel:
|
||||
|
||||
Murk and the rest of Sonic Amiga
|
||||
[12
|
||||
Mik / Sonic PC
|
||||
[12
|
||||
PowerOn
|
||||
[12
|
||||
Roi
|
||||
[12
|
||||
John Smith / Advanced Gravis
|
||||
[12
|
||||
Erroll / iCE Euro
|
||||
|
||||
|
||||
GORE:
|
||||
|
||||
Lord Cyrix / Access Denied
|
||||
[12
|
||||
John "Ricochet" Smith
|
||||
Advanced Gravis
|
||||
[12
|
||||
Chris Zimman / Quantum Accelerator
|
||||
[12
|
||||
Phil Shatz
|
||||
[12
|
||||
Tran & White Shadow
|
||||
[12
|
||||
Arjan Brussee / Digital Dimensions
|
||||
[12
|
||||
Jake & Henchman
|
||||
FC Internet PR-Division
|
||||
[12
|
||||
Janne Pellinen
|
||||
[12
|
||||
Jari Cederberg
|
||||
[12
|
||||
Jani Suominen
|
||||
[12
|
||||
Riku Rokkanen
|
||||
[12
|
||||
Miha Peternel
|
||||
The author of C-64 Emulator
|
||||
[12
|
||||
Martin / Silents PC
|
||||
[12
|
||||
Pallbearer / The Toxic Zombies
|
||||
[12
|
||||
Timo / Xography
|
||||
[12
|
||||
JCAB, JARE & Parasite / Iguana
|
||||
[12
|
||||
C.C.Catch & Daredevil
|
||||
Renaissance
|
||||
[12
|
||||
Jumping Jack Flash, Mark Helwig,
|
||||
Boris Ottlewski & Venior
|
||||
Access Denied
|
||||
[12
|
||||
Faceless / Pentagram
|
||||
[12
|
||||
Erroll & Wiperson / iCE Euro
|
||||
[12
|
||||
Mitchell Waite
|
||||
The Waite Group Press
|
||||
[12
|
||||
Alex & Micha / Witan
|
||||
[12
|
||||
Red Scorpion & Firefly
|
||||
Surprise! Productions
|
||||
[12
|
||||
Ford Prefect, Leinad, Patch & Zax
|
||||
Avalanche
|
||||
[12
|
||||
Syntax Error & Tempus Thales / iCE USA
|
||||
[12
|
||||
Baldric & Zyric / Extreme
|
||||
[12
|
||||
Kwisatz Haderach / Tri-Pirata
|
||||
[12
|
||||
Devastator / Electromotive Force
|
||||
[12
|
||||
Jeff Glaze / C.A.N.
|
||||
[12
|
||||
ViniT, Bourbon, Calius,
|
||||
Arcane, MrFanatic,
|
||||
CP & GuildMast
|
||||
Internet Relay Chat
|
||||
[12
|
||||
Mik, Jaz, Mellow-D,
|
||||
Cybelius & FTJ
|
||||
Sonic PC
|
||||
[12
|
||||
Zodiak / Cascada
|
||||
[12
|
||||
Silent Mode / Pentagon
|
||||
[12
|
||||
Zak / Inapt
|
||||
[12
|
||||
Kapsu / Epical
|
||||
[12
|
||||
Loot / Triton
|
||||
[12
|
||||
Mike & Kent Arnold
|
||||
[12
|
||||
Grendel / Byterapers
|
||||
[12
|
||||
MeeGosh / The Movement
|
||||
[12
|
||||
Noble Man, Turtle, Pehu,
|
||||
Moku, Target, DDT & SOB
|
||||
Accession
|
||||
[12
|
||||
Xenit, Teque & Lancelot
|
||||
Aggression
|
||||
[12
|
||||
Rex / Hysteria
|
||||
[12
|
||||
Ossi M„ntylahti / Pelit
|
||||
|
||||
|
||||
|
||||
The winners of IRC:
|
||||
|
||||
Arcane - FC's fave poet!
|
||||
[12
|
||||
Calius
|
||||
[12
|
||||
Sand
|
||||
[12
|
||||
cc
|
||||
|
||||
|
||||
|
||||
All FC distribution site SysOps:
|
||||
|
||||
USA:
|
||||
[10
|
||||
Chris Zimman / Quantum Accelerator
|
||||
[8
|
||||
Daredevil / The Sound Barrier
|
||||
[8
|
||||
Soul Rebel / Eleutheria
|
||||
[8
|
||||
Grid Runner / The Power Grid
|
||||
[8
|
||||
Lion Heart / Red Sector BBS
|
||||
[8
|
||||
Holy Water / The End of Time
|
||||
[8
|
||||
Daniel Potter / Programmer's Oasis
|
||||
|
||||
England:
|
||||
[10
|
||||
Rob Barth / Sound & Vision
|
||||
|
||||
Canada:
|
||||
[10
|
||||
Snibble / Spasm-o-Tron
|
||||
|
||||
Australia:
|
||||
[10
|
||||
Bartender / Tequila Sunrise
|
||||
|
||||
Belgium:
|
||||
[10
|
||||
Lord Cyrix / Point Break
|
||||
McGarret / Genesis
|
||||
|
||||
Denmark:
|
||||
[10
|
||||
Executioner / Crack Central
|
||||
|
||||
Germany:
|
||||
[10
|
||||
BitBlaster / The BitBlaster BBS
|
||||
[10
|
||||
Trojaner / The Continental
|
||||
|
||||
Holland:
|
||||
[10
|
||||
Preceptor / The Consultation
|
||||
|
||||
Israel:
|
||||
[10
|
||||
Shachar Cafri / The Bureaucratic
|
||||
|
||||
Norway:
|
||||
[10
|
||||
Stinger / Romeo November
|
||||
|
||||
Spain:
|
||||
[10
|
||||
Gvyt / Dracker BBS
|
||||
|
||||
Sweden:
|
||||
[10
|
||||
ZED / Illusion
|
||||
|
||||
Switzerland:
|
||||
[10
|
||||
PfUsuUS / Wonderland
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Thank you for experiencing
|
||||
|
||||
Second Reality
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
%
|
||||
|
||||
|
||||
|
||||
|
||||
953
MAIN/DATA/FCINFO10.TXT
Normal file
953
MAIN/DATA/FCINFO10.TXT
Normal file
|
|
@ -0,0 +1,953 @@
|
|||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ ³
|
||||
³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³
|
||||
³ ³
|
||||
³ Version 1.0 ³
|
||||
³ ³
|
||||
³ 07-OCT-1993 ³
|
||||
³ ³
|
||||
³ ³
|
||||
³ This file contains general information about the Future ³
|
||||
³ Crew and our demos. It also includes frequently asked ³
|
||||
³ questions we often receive by mail and instructions on ³
|
||||
³ how to contact us best. ³
|
||||
³ ³
|
||||
³ We will update this file as things change, and if the ³
|
||||
³ above date is rather old, you can get the most recent ³
|
||||
³ version of this file either by email from internet or ³
|
||||
³ from our distribution sites. ³
|
||||
³ ³
|
||||
³ ³
|
||||
³ ³
|
||||
³ ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ CONTENTS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
1: Opening words
|
||||
2: Demos for Commercial Purposes
|
||||
3: The Distribution and Use of Our Demos
|
||||
4: The Current Memberstatus
|
||||
5: International Demo Competitions
|
||||
6: Official Assembly'93 Competition Results
|
||||
7: Quick Information on The Party 3
|
||||
8: How to Contact Future Crew
|
||||
9: Frequently Asked Questions
|
||||
10: Creativity Demo Net Information
|
||||
11: Official Distribution Site BBS List
|
||||
12: How to Become a Distribution Site
|
||||
13: The Worldcharts Voting Form
|
||||
14: Final Words
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³1: OPENING WORDS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Welcome to the FCINFO.TXT file version 1.0 !
|
||||
|
||||
This textfile was written to tell you about Future Crew, to
|
||||
give you answers to most of the things you would probably like
|
||||
to ask us, and to tell you how to get more demos.
|
||||
|
||||
If you are interested in us making a demo for you, please,
|
||||
start reading from the next paragraph in this file.
|
||||
|
||||
The things discussed in this textfile are mainly aimed to
|
||||
those people who have not seen much demos before, but are very
|
||||
interested in learning more about them and about the whole
|
||||
demo scene (=demo world) in general. In the future versions
|
||||
there will be changes and additions taking into account what
|
||||
has happened since the last information package.
|
||||
|
||||
Signed, GORE
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³2: DEMOS FOR COMMERCIAL PURPOSES ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
If you find our demos interesting and would like us to make
|
||||
you one for commercial purposes, do not hesitate to contact us.
|
||||
|
||||
When contacting us, please, include a short explanation of
|
||||
what kind of a demo you are interested in. That would greatly
|
||||
help us in evaluating the size of the project.
|
||||
Kindly include, for example, these kinds of information:
|
||||
|
||||
- What kinds of demo effects would you be interested in
|
||||
- Should there be any colorful still-pictures (logos, etc.)
|
||||
- If the demo should have sound, which sound cards would you like
|
||||
to be supported, what type of music should be played, etc.
|
||||
- How big the demo could be in kilobytes and for how long
|
||||
should the demo run in minutes approximately.
|
||||
- Where would the demo be used and how soon would you like the
|
||||
demo to be finished.
|
||||
|
||||
We would like you to understand that our demos are not animations.
|
||||
This means that nearly everything you see on the screen is being
|
||||
real-time calculated. The speed of the movement is usually
|
||||
dependant to the speed of the VGA card and the speed of the
|
||||
processor.
|
||||
|
||||
When contacting us, you should realise that we are all rather
|
||||
young and thus still studying in various schools. This is why
|
||||
our time is usually quite limited. And it is very likely that
|
||||
we might already be involved in another project.
|
||||
|
||||
You should also know that we do not make demos for Microsoft
|
||||
Windows due to its limitations from an assembly language
|
||||
programming point of view.
|
||||
|
||||
Since normal mail is quite a slow way to communicate, we would
|
||||
prefer the communication be made through e-mail or fax.
|
||||
|
||||
You can find our contact information from this file.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³3: THE DISTRIBUTION AND USE OF OUR DEMOS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
All our demos, except the ones which we have created for different
|
||||
companies, are freeware.
|
||||
|
||||
This means that you can copy and distribute them freely as long
|
||||
as you make no modifications to them. Also, no money can be
|
||||
charged for copying them.
|
||||
|
||||
If you are a PD distributor, please contact us before including
|
||||
our products in your collection.
|
||||
|
||||
In general, all commercial utilization of our demos without our
|
||||
permission is forbidden. This includes selling disks containing
|
||||
our demos.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³4: THE CURRENT MEMBERSTATUS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Alias: Real name: Age: Main responsibility:
|
||||
--------------------------------------------------------------
|
||||
GORE Samuli Syvahuoko 20 Organizer
|
||||
Psi Sami Tammilehto 20 Coder
|
||||
Trug Mika Tuomi 21 Coder
|
||||
Wildfire Arto Vuori 18 Coder
|
||||
Purple Motion Jonne Valtonen 17 Musician
|
||||
Skaven Peter Hajba 18 Musician
|
||||
Marvel Aki Maatta 18 Graphics Artist
|
||||
Pixel Mikko Iho 18 Graphics Artist
|
||||
Abyss Jussi Laakkonen 18 BBS Coordinator
|
||||
|
||||
Here we would like to thank Jarkko "Jake" Heinonen and
|
||||
Markus "Henchman" Maki for helping us handle our internet
|
||||
PR and lots of other things too.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³5: INTERNATIONAL DEMO COMPETITIONS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
For those who have no idea what the above are, I will explain.
|
||||
Demo competitions (= parties) are international events where
|
||||
the demo scene people go to meet each other and to compete in
|
||||
the many competitions that are being held. These competitions
|
||||
(= compos) are the demo, intro (= a demo sized under 100kb),
|
||||
music and graphics. There are often different compos for different
|
||||
machines (PC, Amiga, Atari ST and C-64). There are also prizes in
|
||||
each compo (cash or computer hardware & software). The cash prizes
|
||||
are usually the money people pay as the entrance fee (usually
|
||||
about $20 US) and the possible computer hardware & software has
|
||||
usually been sponsored by various computer companies. All
|
||||
contributions are being experienced on a big screen (many meters
|
||||
wide) and with the aid of a powerful audio system. After this all
|
||||
the people or a selected jury vote and decide which contributions
|
||||
are the best. After this the prizes are being given out and the
|
||||
party is over. In the process people of course get to know each
|
||||
other better and exchange a lot of new ideas.
|
||||
|
||||
All contributions are usually being released at the party itself,
|
||||
but sometimes the PC demos are not. This is very unfortunate,
|
||||
and will probably change in the future. The reason why this is
|
||||
allowed to happen is becouse most demos haven't been beta-tested
|
||||
well enough before the party and might not work on most machines.
|
||||
So, the groups are being allowed to finish their demos after the
|
||||
party and then release them when they so see fit.
|
||||
|
||||
Parties usually last for three days (a weekend) and are usually
|
||||
organized by bigger demo groups.
|
||||
|
||||
There are a few big demo parties being held annually.
|
||||
These include the following: The Party in Denmark at Christmas-
|
||||
time, The Gathering in Norway around Easter, The Computer
|
||||
Crossroad in Sweden before the summer and Assembly in Finland
|
||||
in the end of Summer. The biggest of these is The Party, which
|
||||
is being held for the third time this Christmas. And the most
|
||||
recent party was Assembly'93, which was held for the second time.
|
||||
|
||||
A few months before the party, the organizing demo groups usually
|
||||
release special invitation demos to advertise their parties.
|
||||
|
||||
At Assembly'93 there were a total of 1500 attenders from which
|
||||
550 were PC people. About half of them had come from outside
|
||||
Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
|
||||
Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
|
||||
allowed to vote on PC compos.
|
||||
|
||||
The overall quality of the contributions exceeded all expectations.
|
||||
It was very cool to see how much the PC scene had developed since
|
||||
last year. The party itself went quite smoothly, except for a
|
||||
few bumps, but what would a demo party be without them... :-)
|
||||
Also the prizes were very good in all PC compos. The total value
|
||||
of all the prizes on the PC was about $7800 US.
|
||||
|
||||
Next we would like to thank all the companies which sponsored
|
||||
most of the PC side prizes at Assembly'93:
|
||||
|
||||
Advanced Gravis, Canada
|
||||
|
||||
Epic MegaGames, USA
|
||||
|
||||
The Waite Group Press, USA
|
||||
|
||||
Terton, Finland
|
||||
|
||||
HiCompu, Finland
|
||||
|
||||
Toptronics, Finland
|
||||
|
||||
Pro Component, Finland
|
||||
|
||||
Lan Vision, Finland
|
||||
|
||||
Data Fellows, Finland
|
||||
|
||||
|
||||
The thanks to all the sponsoring companies are also in the end
|
||||
scroller of the demo. We hope to see you also next year!
|
||||
|
||||
And to all you people out there:
|
||||
|
||||
Don't forget to attend Assembly'94 next summer !
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Here we have the final and true results of the PC compos at
|
||||
Assembly'93. Ignore all the anonymous 'result' files circulating
|
||||
lately around BBS'es.
|
||||
|
||||
Assembly'93 party results for PC. Votes were calculated by giving five
|
||||
points for the first place, four for the second place and so on. Up to
|
||||
five contributions could be voted for. A total of 130 votes were cast.
|
||||
|
||||
PC Demos Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Group: Demo:
|
||||
1. 472 10. Future Crew Second Reality
|
||||
2. 403 9. Silents Optic Nerve
|
||||
3. 242 3. Xography Elements
|
||||
4. 126 2. Dust Saga
|
||||
5. 78 6. Extreme Extermination
|
||||
6. 51 5. Virtual Visions Fruits of Indolence
|
||||
7. 31 7. Paranoids Wasted Time
|
||||
8. 26 4. Alphaforce Phenomenon
|
||||
9. 17 8. Black Rain Obsession
|
||||
|
||||
PC Intros Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Group: Intro:
|
||||
1. 378 8. EMF Eclipse
|
||||
2. 196 5. Epical Tangle
|
||||
3. 165 9. Darkzone Debut
|
||||
4. 163 7. Onyx Locomotion
|
||||
5. 125 10. Avalanche Motion
|
||||
6. 115 15. Sonic-PC Plan-B
|
||||
7. 106 6. Doomsday prod. Vanity & Apathy
|
||||
8. 48 4. Jeskola prod. Dieetti-Intro
|
||||
9. 43 3. Surprise! prod. Stardream
|
||||
10. 12 1. RatCompany Fraust
|
||||
|
||||
PC Multichannel Music Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Composer: Tune:
|
||||
1. 219 7. Skaven / Future Crew Ice Frontier
|
||||
2. 178 4. Marvel / Future Crew Can't remember you
|
||||
3. 164 1. Purple Motion / Future Crew Starshine
|
||||
4. 153 5. Leinad / Avalanche Atomic II
|
||||
5. 147 6. Silent Mode / Pentagon Inferno
|
||||
6. 86 2. Tonedeaf / Extreme Heartbeat
|
||||
7. 69 10. Prism / Wish Time running out
|
||||
8. 59 3. Mikki / Epical Opossumi
|
||||
9. 56 9. Funk't'ion / Paranoids Deepness
|
||||
10. 29 8. Bloodsoaker / Wapy Shout
|
||||
|
||||
PC 4-channel Music Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Composer: Tune:
|
||||
1. 133 19. Purple Motion / Future Crew Sundance
|
||||
2. 98 13. Leinad / Avalanche Teaspoon
|
||||
3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
|
||||
4. 60 9. Tonedeaf / Extreme Sounds of War
|
||||
5. 59 8. Executioner Pork Chop
|
||||
6. 53 17. Blizzard / Epical Hidden Shadows
|
||||
7. 51 21. JayJay / Progress Phantoms
|
||||
8. 47 5. Mellow-D / Sonic-PC Fast Changer II
|
||||
9. 45 10. Gibson / Extreme Blackbird
|
||||
10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
|
||||
|
||||
PC Graphics Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Artist: Picture:
|
||||
1. 176 8. Marvel / Future Crew Ice Kingdom
|
||||
2. 144 2. Delsion / Cascada Eevi
|
||||
3. 106 9. Zenjuga / Black Mind A3
|
||||
4. 88 10. Pixel / Future Crew Troll
|
||||
5. 44 11. Giems / Dark Zone Escaping from the Raytracer
|
||||
6. 42 14. Ranx / Sonic-PC Invintro
|
||||
7. 29 13. PCA / Painkiller W2
|
||||
8. 22 7. Kapsu / Epical Assyroad
|
||||
22 15. Mahlzahn / Pentagon Dungeon
|
||||
10. 19 12. Leinad / Avalanche Korvmack
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³7: QUICK INFORMATION ON THE PARTY 3 ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
As said before, The Party 3 will be the next big party.
|
||||
And as usual, it will be held in Denmark. But this time it
|
||||
will be held in Herning, the biggest exhibition centre in
|
||||
scandinavia. There will of course be competitions for Amiga,
|
||||
PC and C-64.
|
||||
|
||||
For more information, wait for the invitation intros.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³8: HOW TO CONTACT THE FUTURE CREW ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Note that our mailing address has changed!
|
||||
|
||||
The new one is: Our home BBS is:
|
||||
|
||||
Abyss / Future Crew StarPort - FC WHQ BBS
|
||||
(c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
|
||||
Sepetlahdentie 2 E 36 +358-0-804 4113, 14.4k
|
||||
02230 Espoo SysOp: Abyss
|
||||
FINLAND
|
||||
|
||||
You can also e-mail us or send a fax:
|
||||
|
||||
Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
|
||||
|
||||
Fax: +358-0-420 8620 (at GORE's place)
|
||||
|
||||
We receive a lot of mail and simply can't answer all of it.
|
||||
Comments and opinions are always appreciated, but if you
|
||||
also have questions, consider first if you might find the
|
||||
answers elsewhere, for example from the Frequently Asked
|
||||
Questions section inside this file. However, if you include
|
||||
questions in your mail, please enclose a return envelope ready
|
||||
with your address and an international mail coupon.
|
||||
This would help us a lot.
|
||||
|
||||
The best and the fastest way to contact us is through e-mail.
|
||||
So, if you really want to chat with us alot, you should find
|
||||
a way to use e-mail. From internet you can also find lots of
|
||||
demos and be able to e-mail other demo groups as well.
|
||||
|
||||
A very good anonymous ftp site where you can find lots of
|
||||
demos is ftp.uwp.edu. Our demos can be found in the directory:
|
||||
pub/msdos/demos/groups/future.crew.
|
||||
|
||||
You can also call our many BBSes around the world. You can
|
||||
find the list of these BBSes starting from page 23.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Here we have compiled a list of questions along with the
|
||||
answers (in random order) which are being asked in about
|
||||
95% of all the letters we receive. Hopefully you will find
|
||||
the answers to your questions from here and save us and
|
||||
yourself from some unneeded paperwork.
|
||||
|
||||
Q: Where can I get your and other groups' demos?
|
||||
A: There are several ways to get demos.
|
||||
The best way (if you have a modem) is to call an FC distribution site
|
||||
near you. They have all of our productions online and you can download
|
||||
them freely. Also many normal BBSes carry our productions and other
|
||||
groups' demos. If you don't have a modem, then getting our demos is a
|
||||
lot harder. We don't have a mailswapping system. So, if you have a friend
|
||||
who has a modem, why not try to get him to call one of our distribution
|
||||
sites. Another VERY good way to get demos is from the INTERNET. A very
|
||||
good demo site is ftp.uwp.edu which carries probably the best demo
|
||||
collection on internet.
|
||||
|
||||
Q: When is Scream Tracker 3.0 going to be out?
|
||||
A: Scream Tracker 3.0 is a product which might or might not ever be out.
|
||||
This is very ambiguous, but the problem is that ST3 is not a high
|
||||
priority project. The coder, Psi, is studying at a university, coding
|
||||
demos, doing commercial software and trying to spend some freetime.
|
||||
So at the moment there is no time to finish ST3 and no set release date.
|
||||
|
||||
Q: When is Worldcharts issue #2 coming out?
|
||||
A: Not in a while. People haven't sent us enough votes and articles for a
|
||||
full new issue. Maybe it would be the time to do something about this?
|
||||
|
||||
Q: When is the musicdisk coming out ?
|
||||
A: As soon as we have some time to finish it. There are lots of songs ready,
|
||||
but the musicdisk interface and graphics for it haven't been created yet.
|
||||
Maybe sometime next year.
|
||||
|
||||
Q: What programming books would you recommend to learn assembler and VGA?
|
||||
A: This is a hard question, and a general answer is, that any book will do.
|
||||
You can get the basics from a book and books are a great reference,
|
||||
but when it comes to creating something new, you can't just read it
|
||||
from a book. We have all learned to code the hard way (a lot of
|
||||
miscellaneous books and a lot of experimenting). Anyway, here are
|
||||
some of the books we often find handy (there are undoutedly newer
|
||||
prints, so check them out):
|
||||
|
||||
Mastering Turbo Assembler, Tom Swan
|
||||
Hayden Books 1989, ISBN 0-672-48435-8
|
||||
PC System Programming, Michael Tischer
|
||||
Abacus 1990, ISBN 1-55755-036-0
|
||||
The Programmers PC Sourcebook, Thom Hogan
|
||||
Microsoft Press 1988, ISBN 1-55615-118-7
|
||||
Programming the 80386, John H. Crawford and Patrick P. Gelsinger
|
||||
Sybex 1987, ISBN 0-89588-381-3
|
||||
Programmers guide to EGA and VGA cards, Richard F. Ferraro
|
||||
Addison Wesley 1989, ISBN 0-201-12692-3
|
||||
|
||||
Also, most up to date are many software 'books', such as interrupt
|
||||
lists from bbs'es and such. We have also found a lot of valuable
|
||||
information in articles and such. In short, there is no magic
|
||||
way of learning to code, it really does take hard work.
|
||||
|
||||
Q: Are you going to make games in the future ?
|
||||
A: Why not. It all depends if we have the time. We have a few game
|
||||
ideas cooking, but they are far from being completed. But we will
|
||||
let you all know when we have a game coming, don't you worry!
|
||||
|
||||
Q: What do the members of Future Crew do besides computers ?
|
||||
A: Most of us study in various schools; universities, high schools and
|
||||
colleges. In reallife most of us are quite normal(?) human beings.
|
||||
Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
|
||||
hi-fi, etc, etc. And most of have or has had a girlfriend.
|
||||
|
||||
Q: What sound cards will you support?
|
||||
A: At the moment our productions support the following sound cards:
|
||||
|
||||
Gravis UltraSound - for it's programming advantages
|
||||
Sound Blaster Pro - for being a standard
|
||||
Sound Blaster - same here
|
||||
|
||||
Support to other sound cards is always possible, but right now we
|
||||
don't see enough demand to support any other cards.
|
||||
|
||||
Q: Why do your demos require a 386 or higher to run?
|
||||
A: There are several reasons for the requirement; For example, 386 has many
|
||||
new assembler commands, 32bit registers, and of course more processing
|
||||
power. There isn't simply enough processing power in 286 to run a full
|
||||
ledged demo. And besides, 286-based machines are a dying breed.
|
||||
|
||||
Q: How did you learn to code as well as you do now?
|
||||
A: Learning to code demos is a long and very very difficult process. It takes
|
||||
years to learn to code demos very well. A good way to start is some high
|
||||
level language like Pascal or C and then started to experiment with
|
||||
assembler. It takes a lot of time and experimenting to get better, and
|
||||
there are no shortcuts (for book recommendations, see a question before
|
||||
this). The main thing is trying to understand what you do, then trying
|
||||
to change the program to see what you get, and gain wisdom in what's
|
||||
the best way of doing things. Learning to code well requires a lot of
|
||||
patience, a lot of enthusiasm and a lot of time. It is not easy.
|
||||
|
||||
Q: What programs do you use to do your demos?
|
||||
A: We use the following programs to do our demos; For code we use
|
||||
Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
|
||||
Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
|
||||
2.0). For making the music we use Scream Tracker 3.0 beta, and for
|
||||
digitizing the samples for our songs we use Advanced DigiPlayer 2.5
|
||||
beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
|
||||
made by Psi, and they are not available to the public at this time.
|
||||
In addition to all these, we of course have a big collection of
|
||||
utilities we have crafted to our need during the years.
|
||||
|
||||
Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
|
||||
A: To help beginners learn the secrets of democoding we have released the
|
||||
full source of our Mental Surgery demo. This source code is spread along
|
||||
with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
|
||||
music player, which you can link into your own programs. You can find these
|
||||
from our distribution sites, under the name STMIK020.ZIP (be sure to grab
|
||||
STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
|
||||
you some of our unreleased source code. When we feel that the time is
|
||||
right, we might compile a packet of some of our older routines for all
|
||||
of you to tear apart and possibly learn from. But as usual, there is no
|
||||
set release date for such a packet.
|
||||
|
||||
Q: What is the complete list of your released productions with release dates?
|
||||
A: To date, we have released the following productions:
|
||||
|
||||
Filename Size Released A Short Description
|
||||
-------- ---- -------- -------------------
|
||||
YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
|
||||
GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
|
||||
FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
|
||||
ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
|
||||
MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
|
||||
STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
|
||||
FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
|
||||
STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
|
||||
UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
|
||||
STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
|
||||
THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
|
||||
PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
|
||||
ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
|
||||
WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
|
||||
Soul-O-Matic 7-10-93 A song by Purple Motion
|
||||
Ice Kingdom 8-01-93 Winner of PC graphics compo at Asm'93
|
||||
Ice Frontier 8-01-93 The winner of PC multichnl compo at Asm'93
|
||||
Can't Remember You 8-01-93 The second in PC multichnl compo at Asm'93
|
||||
StarShine 8-01-93 The third in PC multichnl compo at Asm'93
|
||||
Troll 8-01-93 The fourth in PC graphics compo at Asm'93
|
||||
Sun Dance 8-10-93 The winner of PC 4chnl compo at Asm'93
|
||||
2NDREAL.ZIP 2000 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
|
||||
|
||||
You should be able to find all of the above from our Distribution Sites.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³10: CREATIVITY DEMO NET (CDN) INFORMATION ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Creativity Demo Net or shortly CDN is nowadays quite a common sight
|
||||
among BBS'es that are oriented towards demos. But what exactly is CDN?
|
||||
|
||||
The idea behind The Creativity Demo Net(work) is now about 2 years
|
||||
old. I had been dreaming about having a way to communicate electronically
|
||||
between different demogroups. When we (Future Crew) attended Megaleif
|
||||
Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
|
||||
when I found out that Mirage / Cascada had also been thinking about the
|
||||
same thing. We both thought that it was a good idea and began developing it.
|
||||
|
||||
But it didn't work out as we intended. There were a lot of difficulties,
|
||||
in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
|
||||
but soon it came clear to us that demogroups needed their own net. The
|
||||
same time I had been also talking with Trojaner (SysOp of Skull's Southern
|
||||
Germany HQ) and he was also inspired by this idea. We decided that Skull
|
||||
and Future Crew wouldn't be enough to start a new net with, so I contacted
|
||||
Arjan Pool (who had relations with DCE) and he also thought that the idea
|
||||
was just great. And we got underway.
|
||||
|
||||
At first the net was called just plainly DemoNet, but it was almost
|
||||
immediately changed to Creativity Demo Net. Anyway, at first it was planned
|
||||
that StarPort would become the World HQ, but as Arjan wanted to take the job
|
||||
and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
|
||||
of the coming success of CDN was based on Arjan's continuing hard work for CDN.
|
||||
|
||||
The net started working in August 1992, four months after the first idea
|
||||
about a demonet had come to me. And after that the net has spread like a
|
||||
wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
|
||||
but soon Sweden joined in, and then country after country and bbs after bbs
|
||||
joined in. To this date CDN spans the following countries: Finland, Holland,
|
||||
Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
|
||||
Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
|
||||
COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
|
||||
BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
|
||||
that about 75% of all demogroup BBSes are connected to CDN and all of the
|
||||
biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
|
||||
to the net.
|
||||
|
||||
So what kind of echoes does CDN carry? Well here is the complete list of
|
||||
echomail areas:
|
||||
|
||||
* 1. CDN.4ALL
|
||||
The area for everyone in CDN
|
||||
* 2. CDN.ANNOUNCE
|
||||
Made a new demo ? announce it overhere.
|
||||
* 3. CDN.DISKMAG
|
||||
All information about diskmagazines
|
||||
% 4. CDN.CHAT
|
||||
All chatting with other members
|
||||
% 5. CDN.PROGRAMMING
|
||||
For help with programming problems
|
||||
% 6. CDN.GFX
|
||||
For all graphics makers
|
||||
% 7. CDN.MUSIC
|
||||
MIDI/MOD/MUSIC help and questions
|
||||
S 8. CDN.TEST
|
||||
Test area
|
||||
! 9. CDN.INTERGROUP
|
||||
For selected groups within CDN
|
||||
S 10. CDN.SYSOP
|
||||
Sysops CDN only
|
||||
H 11. CDN.HQ_HOST
|
||||
For mail between HOSTS versus HQ
|
||||
|
||||
* - for everyone who gets
|
||||
connected to a BBS
|
||||
% - for registered persons
|
||||
(demogroup members)
|
||||
S - only for CDN sysops
|
||||
H - only hosts and HQ
|
||||
! - for special selected groups
|
||||
|
||||
CDN has areas for relaxed talk between people (and it gets QUITE
|
||||
relaxed sometimes, and QUITE weird =), but it's just fun!), and for
|
||||
serious purposes such as programming.
|
||||
|
||||
And what does CDN require from a BBS? Well, the first and MOST
|
||||
important requirement is that the BBS is some demogroups (preferably an
|
||||
active one) BBS. That is rule that there are only few exceptions from.
|
||||
But otherwise, you just have to:
|
||||
|
||||
- place the completed files of the CDN on his/her BBS that everyone
|
||||
can download them
|
||||
- use the CDN nodelist and it's updates
|
||||
- connect to every area available to them
|
||||
|
||||
Not too many rules... And that is because we want CDN to be fun,
|
||||
not some playground for idiots with a lawbook for brains.
|
||||
Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
|
||||
pay are your own phonebills.
|
||||
|
||||
You can FREQ more info about from for example the WHQ under the magic name
|
||||
CDNINFO. So, get more info now if you are interested in joining in!
|
||||
|
||||
=ABYSS- / Future Crew
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³11: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³Country ³BBS name ³BBS number(s) ³SysOp / Other info³
|
||||
ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³
|
||||
³ ³ ³+358-0-804-1133 V32bis ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³
|
||||
³ ³ ³ ³ ³
|
||||
³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³
|
||||
³ ³ ³ ³ ³
|
||||
³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³
|
||||
³ ³Access Denied WHQ ³ ³Jumping Jack Flash³
|
||||
³ ³ ³ ³ ³
|
||||
³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³
|
||||
³ ³ ³ ³ ³
|
||||
³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³
|
||||
³ ³ ³ ³ ³
|
||||
³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³
|
||||
³ ³ ³ ³ ³
|
||||
³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³
|
||||
³ ³ ³ ³ ³
|
||||
³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³
|
||||
³ ³ ³ ³ ³
|
||||
³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³
|
||||
³ ³ ³ ³ ³
|
||||
³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³
|
||||
³ ³ ³+92-9-426657 V22bis ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³Norway ³Romeo November ³+47-4-536698 V32bis ³Stinger ³
|
||||
³ ³ ³+47-4-536797 19.2k ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / Postunum ³
|
||||
³ ³ ³ ³ ³
|
||||
³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³
|
||||
³ ³ ³ ³ ³
|
||||
³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³
|
||||
³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³
|
||||
³ ³ ³ ³Digital Infinity ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³
|
||||
³ ³ ³ ³The Hit Man ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / Unite³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³
|
||||
³ ³ ³+1-816-792 2029 HST ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³Grid Runner & ³
|
||||
³ ³HQ for many groups ³ ³Syntax Error / iCE³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
We are looking for distribution sites around the world.
|
||||
We are looking for demo-oriented BBS'es that are interested
|
||||
in becoming part of FC's growing number of BBS'es.
|
||||
|
||||
So, what does it take to become an FC distsite?
|
||||
In fact, it's not easy, we require a lot, but before
|
||||
giving up, take a look at the following list:
|
||||
|
||||
- Your BBS MUST have every single one production
|
||||
FC or any member of FC has ever RELEASED
|
||||
|
||||
- Your BBS has to call StarPort (FC WHQ) at least
|
||||
twice a month, and keep in contact with the FC
|
||||
|
||||
- Your BBS also has to be a voting place for our possibly
|
||||
continuing Worldcharts diskmag (voting door)
|
||||
|
||||
- Your BBS has to be absolutely DEMO-ORIENTED, NOT
|
||||
some gigantic all-around BBS. YOU yourself have
|
||||
to be very interested about demos and the PC demo
|
||||
scene in general
|
||||
|
||||
- Your BBS should join the Creativity Demo Net, if
|
||||
by any means possible
|
||||
|
||||
- Your BBS would also be a Future Crew information
|
||||
forum. You would have to answer questions concerning
|
||||
FC and our production, and help people who have
|
||||
problems with our software
|
||||
|
||||
- Your BBS should be operated on a PC compatible,
|
||||
with at least a 14400 BPS modem and 300 megabytes
|
||||
of diskspace for demos, and the BBS should be open
|
||||
24 hours a day, and 365 days / year
|
||||
|
||||
So what do you get in exchange? Well, these things we can
|
||||
guarantee:
|
||||
|
||||
- Your BBS will be mentioned in every FC production
|
||||
in the distsite BBS list
|
||||
- You have a chance to get all FC's future productions
|
||||
first hand
|
||||
- You will get some FC inner circle information
|
||||
|
||||
What we can't guarantee, but what is likely to happen, is that
|
||||
your BBS will become more and more popular and it's quality
|
||||
will improve dramatically.
|
||||
|
||||
Remember that we already have BBSes in most of the european
|
||||
countries (check out the BBS list), but there are still some
|
||||
gaps left which we'd like to fill out. In the USA and Canada,
|
||||
we are accepting one BBS per state.
|
||||
|
||||
Please read the above rules carefully and think twice before
|
||||
sending in the application below:
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
|
||||
THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
|
||||
==================================================
|
||||
|
||||
Copy this application to it's own file, fill it out and give the
|
||||
file the name of your BBS. Then send it to StarPort or e-mail it.
|
||||
Do NOT fax it or send it by normal mail!
|
||||
|
||||
BBS name :______________________________________
|
||||
|
||||
BBS phonumber(s) :______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
|
||||
BBS modem(s) :______________________________________
|
||||
:______________________________________
|
||||
|
||||
Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
|
||||
(place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
|
||||
box) : [ ] MNP [ ] V42bis
|
||||
|
||||
BBS net address(es) :______________________________________
|
||||
|
||||
List networks you are in :______________________________________
|
||||
:______________________________________
|
||||
|
||||
Would you be willing to join the Creativity Demo Net if you aren't
|
||||
yet in? : (Yes / No)
|
||||
|
||||
If necessary would you be willing to become a Host / Hub for The
|
||||
Creativity Demo Net? : (Yes / No)
|
||||
|
||||
BBS software :______________________________________
|
||||
|
||||
Mailer software :______________________________________
|
||||
|
||||
Is your board any other group's distsite or member board: (Yes/No)
|
||||
If yes, please list them :______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
|
||||
How many lines/nodes does your system have :____________
|
||||
|
||||
How many users does your system have :__________________
|
||||
|
||||
How large (in MB's) is your system :__________________
|
||||
|
||||
Is your BBS very demo-oriented : (Yes / No)
|
||||
|
||||
In what country do you live :___________________________________
|
||||
|
||||
SysOp alias / group :______________________________________
|
||||
|
||||
SysOp real name :______________________________________
|
||||
|
||||
SysOp voice phone number :______________________________________
|
||||
|
||||
SysOp e-mail address :______________________________________
|
||||
|
||||
SysOp age :___
|
||||
|
||||
SysOp full mail address :______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
|
||||
|
||||
Anything special we should be aware of?:
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
P.S. Filling up this form doesn't mean that you will automatically
|
||||
become an FC distribution site! We'll check the form and get back
|
||||
to you!
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³13: THE WORLDCHARTS VOTING FORM ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Copy the form to a file called VOTING.FRM, fill it out and send it
|
||||
back to us and you will find your name in the Voter's List in the next issue
|
||||
of our diskmag (= electronic magazine). And remember, you will have to fill at
|
||||
least 7 entries on the demo and group charts and 5 entries on the coders,
|
||||
musicians and graphicians, otherwise your vote will not be used and you will
|
||||
not get in the Voter's List. By doing this we are trying to avoid getting only
|
||||
a huge pile of crap votes. So, please, take your time and try to fill out the
|
||||
entries as well as you can. If you haven't seen much demos, and don't really
|
||||
know what to answer, and only want to see your name on the list, do not bother
|
||||
filling this.
|
||||
|
||||
And since this is the PC demo scene we are at, do not vote for any
|
||||
Amiga, Atari ST, C-64 or other people or stuff, only PC.
|
||||
|
||||
And you can't vote your own group, naturally.
|
||||
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
Your handle / alias :
|
||||
Your real name :
|
||||
Your group or company :
|
||||
Your job in the group :
|
||||
City and country :
|
||||
Date you answered :
|
||||
|
||||
Demo name: Group:
|
||||
TOP 10 DEMOS 1.
|
||||
============ 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
|
||||
TOP 10 GROUPS 1.
|
||||
============= 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Coder's name: Group:
|
||||
TOP 10 CODERS 1.
|
||||
============= 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Musician's name: Group:
|
||||
TOP 10 1.
|
||||
MUSICIANS 2.
|
||||
========= 3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Graphician's name: Group:
|
||||
TOP 10 1.
|
||||
GRAPHICS 2.
|
||||
ARTISTS 3.
|
||||
======= 4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Game: Publisher and/or author:
|
||||
TOP 10 GAMES 1.
|
||||
============ 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Thank you for your support !
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³14: FINAL WORDS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
This is the first revision of this file, and as such, naturally
|
||||
incomplete. If there's some information you missed, we'd
|
||||
appreciate if you'd let us know (preferably through email)
|
||||
and we'll try to include it.
|
||||
|
||||
BIN
MAIN/DATA/GLENZ.EXE
Normal file
BIN
MAIN/DATA/GLENZ.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/JPLOGO.EXE
Normal file
BIN
MAIN/DATA/JPLOGO.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/LNS&ZOOM.EXE
Normal file
BIN
MAIN/DATA/LNS&ZOOM.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/MINVBALL.EXE
Normal file
BIN
MAIN/DATA/MINVBALL.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/MNTSCRL.EXE
Normal file
BIN
MAIN/DATA/MNTSCRL.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/O2.SCI
Normal file
BIN
MAIN/DATA/O2.SCI
Normal file
Binary file not shown.
BIN
MAIN/DATA/PAM.EXE
Normal file
BIN
MAIN/DATA/PAM.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/PANICEND.EXE
Normal file
BIN
MAIN/DATA/PANICEND.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/PLZPART.EXE
Normal file
BIN
MAIN/DATA/PLZPART.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/RAYSCRL.EXE
Normal file
BIN
MAIN/DATA/RAYSCRL.EXE
Normal file
Binary file not shown.
91
MAIN/DATA/README.1ST
Normal file
91
MAIN/DATA/README.1ST
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ ³
|
||||
³ = Second Reality = ³
|
||||
³ ³
|
||||
³ Copyright (C) 1993 by the Future Crew ³
|
||||
³ ³
|
||||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ ³
|
||||
³ Released on the 7th of October 1993 ³
|
||||
³ ³
|
||||
³ This demo won the Assembly'93 ³
|
||||
³ annual international demo competition ³
|
||||
³ held in Finland, summer 1993. ³
|
||||
³ ³
|
||||
³ This demo is freeware. ³
|
||||
³ It can be freely distributed without modifications. ³
|
||||
³ No money can be charged for it. ³
|
||||
³ ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
FILES IN THE PACKAGE
|
||||
--------------------
|
||||
|
||||
Second Reality is distributed in two ZIP files named:
|
||||
|
||||
2NDREAL1.ZIP and
|
||||
2NDREAL2.ZIP.
|
||||
|
||||
You must unpack both zip-files to the same directory before
|
||||
the demo can be run. After unpacking, you should have the
|
||||
following files:
|
||||
|
||||
README.1ST - This file
|
||||
SECOND.EXE - Demo executable file
|
||||
REALITY.FC - Demo data file
|
||||
FCINFO10.TXT - Information about future crew
|
||||
FILE_ID.DIZ - BBS file descriptions (one in both zips)
|
||||
|
||||
|
||||
|
||||
HARDWARE REQUIREMENTS AND OPTIONS
|
||||
---------------------------------
|
||||
|
||||
This demo requires a 80386 processor and 570 000 bytes of
|
||||
free conventional memory.
|
||||
|
||||
With Sound Blaster and Sound Blaster Pro you will need an
|
||||
additional 1 megabyte of EMS. With the Gravis UltraSound
|
||||
and the No Sound-option no EMS is needed. You can choose
|
||||
the desired sound card and the mixing frequency from the
|
||||
SETUP screen when you run the demo.
|
||||
|
||||
To be able to really experience this demo, we recommend that
|
||||
you have a 486-based machine, a fast VGA card and a sound card.
|
||||
If your machine is 386-based, the demo will work, but many
|
||||
parts slow down and the demo simply looks worse.
|
||||
|
||||
If you have a DOLBY SURROUND decoder/amplifier hooked up to
|
||||
your hi-fi set, have it on-line while running this demo and
|
||||
you will get some cool surround sound effects.
|
||||
(Surprisingly, does not work with the normal Sound Blaster).
|
||||
|
||||
|
||||
|
||||
COMMAND LINE PARAMETERS
|
||||
-----------------------
|
||||
|
||||
You can start the demo from five different points by adding
|
||||
a correct command line parameter at your DOS prompt after
|
||||
typing the SECOND.EXE (, for example C:\> SECOND 3).
|
||||
Here is the list:
|
||||
|
||||
1 Starts the demo from the very beginning
|
||||
(the same as without any parameter)
|
||||
2 Starts from the title screen
|
||||
3 Starts from the landscape scroller
|
||||
4 Starts from the vectorpart
|
||||
5 Starts from the end credits
|
||||
|
||||
If you want to run this demo in an endless loop, for example
|
||||
at a computer exhibition, be sure to enable the Loop-option.
|
||||
When looping, the end scroller will not be displayed, and the
|
||||
demo will restart automatically after the credits.
|
||||
|
||||
You can find more information and a few hints from the SETUP-
|
||||
screen by running the SECOND.EXE.
|
||||
|
||||
To learn more about Future Crew and a lot of other things,
|
||||
read the FCINFO10.TXT !
|
||||
|
||||
BIN
MAIN/DATA/REALITY.FC
Normal file
BIN
MAIN/DATA/REALITY.FC
Normal file
Binary file not shown.
BIN
MAIN/DATA/START.EXE
Normal file
BIN
MAIN/DATA/START.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/STARTMUS.EXE
Normal file
BIN
MAIN/DATA/STARTMUS.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/TECHNO.EXE
Normal file
BIN
MAIN/DATA/TECHNO.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/TROLL.UP
Normal file
BIN
MAIN/DATA/TROLL.UP
Normal file
Binary file not shown.
BIN
MAIN/DATA/TUNNELI.EXE
Normal file
BIN
MAIN/DATA/TUNNELI.EXE
Normal file
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BIN
MAIN/DATA/U2A.001
Normal file
BIN
MAIN/DATA/U2A.001
Normal file
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BIN
MAIN/DATA/U2A.002
Normal file
BIN
MAIN/DATA/U2A.002
Normal file
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BIN
MAIN/DATA/U2A.003
Normal file
BIN
MAIN/DATA/U2A.003
Normal file
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BIN
MAIN/DATA/U2A.00M
Normal file
BIN
MAIN/DATA/U2A.00M
Normal file
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BIN
MAIN/DATA/U2A.0AA
Normal file
BIN
MAIN/DATA/U2A.0AA
Normal file
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BIN
MAIN/DATA/U2A.0AB
Normal file
BIN
MAIN/DATA/U2A.0AB
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2A.EXE
Normal file
BIN
MAIN/DATA/U2A.EXE
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.001
Normal file
BIN
MAIN/DATA/U2E.001
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.002
Normal file
BIN
MAIN/DATA/U2E.002
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.003
Normal file
BIN
MAIN/DATA/U2E.003
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.004
Normal file
BIN
MAIN/DATA/U2E.004
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.005
Normal file
BIN
MAIN/DATA/U2E.005
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.006
Normal file
BIN
MAIN/DATA/U2E.006
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.007
Normal file
BIN
MAIN/DATA/U2E.007
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.008
Normal file
BIN
MAIN/DATA/U2E.008
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.009
Normal file
BIN
MAIN/DATA/U2E.009
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.00M
Normal file
BIN
MAIN/DATA/U2E.00M
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.010
Normal file
BIN
MAIN/DATA/U2E.010
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.011
Normal file
BIN
MAIN/DATA/U2E.011
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.012
Normal file
BIN
MAIN/DATA/U2E.012
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.013
Normal file
BIN
MAIN/DATA/U2E.013
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.014
Normal file
BIN
MAIN/DATA/U2E.014
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.015
Normal file
BIN
MAIN/DATA/U2E.015
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.016
Normal file
BIN
MAIN/DATA/U2E.016
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.017
Normal file
BIN
MAIN/DATA/U2E.017
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.018
Normal file
BIN
MAIN/DATA/U2E.018
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.019
Normal file
BIN
MAIN/DATA/U2E.019
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.020
Normal file
BIN
MAIN/DATA/U2E.020
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.021
Normal file
BIN
MAIN/DATA/U2E.021
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.022
Normal file
BIN
MAIN/DATA/U2E.022
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.023
Normal file
BIN
MAIN/DATA/U2E.023
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.024
Normal file
BIN
MAIN/DATA/U2E.024
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.025
Normal file
BIN
MAIN/DATA/U2E.025
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.026
Normal file
BIN
MAIN/DATA/U2E.026
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.027
Normal file
BIN
MAIN/DATA/U2E.027
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.028
Normal file
BIN
MAIN/DATA/U2E.028
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.029
Normal file
BIN
MAIN/DATA/U2E.029
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.030
Normal file
BIN
MAIN/DATA/U2E.030
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.031
Normal file
BIN
MAIN/DATA/U2E.031
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.032
Normal file
BIN
MAIN/DATA/U2E.032
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.033
Normal file
BIN
MAIN/DATA/U2E.033
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.034
Normal file
BIN
MAIN/DATA/U2E.034
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.035
Normal file
BIN
MAIN/DATA/U2E.035
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.036
Normal file
BIN
MAIN/DATA/U2E.036
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.037
Normal file
BIN
MAIN/DATA/U2E.037
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.038
Normal file
BIN
MAIN/DATA/U2E.038
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.039
Normal file
BIN
MAIN/DATA/U2E.039
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.040
Normal file
BIN
MAIN/DATA/U2E.040
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.041
Normal file
BIN
MAIN/DATA/U2E.041
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.042
Normal file
BIN
MAIN/DATA/U2E.042
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.0AA
Normal file
BIN
MAIN/DATA/U2E.0AA
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.0AB
Normal file
BIN
MAIN/DATA/U2E.0AB
Normal file
Binary file not shown.
BIN
MAIN/DATA/U2E.EXE
Normal file
BIN
MAIN/DATA/U2E.EXE
Normal file
Binary file not shown.
1
MAIN/DATA/U2END.BIN
Normal file
1
MAIN/DATA/U2END.BIN
Normal file
|
|
@ -0,0 +1 @@
|
|||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³ S E C O N D R E A L I T Y Copyright (C) 1993 Future Crew ³ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´³ T h i s d e m o n s t r a t i o n c a n n o t b e s o l d . I t c a n b e d i s t r i b u t e d f r e e l y a s l o n g a s ³³ n o m o n e y i s c h a r g e d f o r c o p y i n g i t a n d n o c h a n g e s a r e m a d e . R e a d t h e f i l e ³³ F C I N F O 1 0 . T X T f o r d e t a i l s a n d f o r t h e f u l l i n f o r m a t i o n o n c o n t a c t i n g u s . ³ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´³ BBS: Fax: Mail: ³³ StarPort GORE / Future Crew Abyss / Future Crew ³³ +358-0-804-4626 V32Bis HST +358-0-420-8620 Sepetlahdentie 2 E 36 ³³ +358-0-804-1133 V32Bis 02230 Espoo, Finland ³³ CDN 94:61/0 Internet: ³³ Fidonet 2:220/630 jtheinon@kruuna.helsinki.fi ³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
953
MAIN/DISTR/FCINFO10.TXT
Normal file
953
MAIN/DISTR/FCINFO10.TXT
Normal file
|
|
@ -0,0 +1,953 @@
|
|||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ ³
|
||||
³ <<< THE FUTURE CREW INFORMATION PACKAGE >>> ³
|
||||
³ ³
|
||||
³ Version 1.0 ³
|
||||
³ ³
|
||||
³ 07-OCT-1993 ³
|
||||
³ ³
|
||||
³ ³
|
||||
³ This file contains general information about the Future ³
|
||||
³ Crew and our demos. It also includes frequently asked ³
|
||||
³ questions we often receive by mail and instructions on ³
|
||||
³ how to contact us best. ³
|
||||
³ ³
|
||||
³ We will update this file as things change, and if the ³
|
||||
³ above date is rather old, you can get the most recent ³
|
||||
³ version of this file either by email from internet or ³
|
||||
³ from our distribution sites. ³
|
||||
³ ³
|
||||
³ ³
|
||||
³ ³
|
||||
³ ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ CONTENTS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
1: Opening words
|
||||
2: Demos for Commercial Purposes
|
||||
3: The Distribution and Use of Our Demos
|
||||
4: The Current Memberstatus
|
||||
5: International Demo Competitions
|
||||
6: Official Assembly'93 Competition Results
|
||||
7: Quick Information on The Party 3
|
||||
8: How to Contact Future Crew
|
||||
9: Frequently Asked Questions
|
||||
10: Creativity Demo Net Information
|
||||
11: Official Distribution Site BBS List
|
||||
12: How to Become a Distribution Site
|
||||
13: The Worldcharts Voting Form
|
||||
14: Final Words
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³1: OPENING WORDS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Welcome to the FCINFO.TXT file version 1.0 !
|
||||
|
||||
This textfile was written to tell you about Future Crew, to
|
||||
give you answers to most of the things you would probably like
|
||||
to ask us, and to tell you how to get more demos.
|
||||
|
||||
If you are interested in us making a demo for you, please,
|
||||
start reading from the next paragraph in this file.
|
||||
|
||||
The things discussed in this textfile are mainly aimed to
|
||||
those people who have not seen much demos before, but are very
|
||||
interested in learning more about them and about the whole
|
||||
demo scene (=demo world) in general. In the future versions
|
||||
there will be changes and additions taking into account what
|
||||
has happened since the last information package.
|
||||
|
||||
Signed, GORE
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³2: DEMOS FOR COMMERCIAL PURPOSES ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
If you find our demos interesting and would like us to make
|
||||
you one for commercial purposes, do not hesitate to contact us.
|
||||
|
||||
When contacting us, please, include a short explanation of
|
||||
what kind of a demo you are interested in. That would greatly
|
||||
help us in evaluating the size of the project.
|
||||
Kindly include, for example, these kinds of information:
|
||||
|
||||
- What kinds of demo effects would you be interested in
|
||||
- Should there be any colorful still-pictures (logos, etc.)
|
||||
- If the demo should have sound, which sound cards would you like
|
||||
to be supported, what type of music should be played, etc.
|
||||
- How big the demo could be in kilobytes and for how long
|
||||
should the demo run in minutes approximately.
|
||||
- Where would the demo be used and how soon would you like the
|
||||
demo to be finished.
|
||||
|
||||
We would like you to understand that our demos are not animations.
|
||||
This means that nearly everything you see on the screen is being
|
||||
real-time calculated. The speed of the movement is usually
|
||||
dependant to the speed of the VGA card and the speed of the
|
||||
processor.
|
||||
|
||||
When contacting us, you should realise that we are all rather
|
||||
young and thus still studying in various schools. This is why
|
||||
our time is usually quite limited. And it is very likely that
|
||||
we might already be involved in another project.
|
||||
|
||||
You should also know that we do not make demos for Microsoft
|
||||
Windows due to its limitations from an assembly language
|
||||
programming point of view.
|
||||
|
||||
Since normal mail is quite a slow way to communicate, we would
|
||||
prefer the communication be made through e-mail or fax.
|
||||
|
||||
You can find our contact information from this file.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³3: THE DISTRIBUTION AND USE OF OUR DEMOS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
All our demos, except the ones which we have created for different
|
||||
companies, are freeware.
|
||||
|
||||
This means that you can copy and distribute them freely as long
|
||||
as you make no modifications to them. Also, no money can be
|
||||
charged for copying them.
|
||||
|
||||
If you are a PD distributor, please contact us before including
|
||||
our products in your collection.
|
||||
|
||||
In general, all commercial utilization of our demos without our
|
||||
permission is forbidden. This includes selling disks containing
|
||||
our demos.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³4: THE CURRENT MEMBERSTATUS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Alias: Real name: Age: Main responsibility:
|
||||
--------------------------------------------------------------
|
||||
GORE Samuli Syvahuoko 20 Organizer
|
||||
Psi Sami Tammilehto 20 Coder
|
||||
Trug Mika Tuomi 21 Coder
|
||||
Wildfire Arto Vuori 18 Coder
|
||||
Purple Motion Jonne Valtonen 17 Musician
|
||||
Skaven Peter Hajba 18 Musician
|
||||
Marvel Aki Maatta 18 Graphics Artist
|
||||
Pixel Mikko Iho 18 Graphics Artist
|
||||
Abyss Jussi Laakkonen 18 BBS Coordinator
|
||||
|
||||
Here we would like to thank Jarkko "Jake" Heinonen and
|
||||
Markus "Henchman" Maki for helping us handle our internet
|
||||
PR and lots of other things too.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³5: INTERNATIONAL DEMO COMPETITIONS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
For those who have no idea what the above are, I will explain.
|
||||
Demo competitions (= parties) are international events where
|
||||
the demo scene people go to meet each other and to compete in
|
||||
the many competitions that are being held. These competitions
|
||||
(= compos) are the demo, intro (= a demo sized under 100kb),
|
||||
music and graphics. There are often different compos for different
|
||||
machines (PC, Amiga, Atari ST and C-64). There are also prizes in
|
||||
each compo (cash or computer hardware & software). The cash prizes
|
||||
are usually the money people pay as the entrance fee (usually
|
||||
about $20 US) and the possible computer hardware & software has
|
||||
usually been sponsored by various computer companies. All
|
||||
contributions are being experienced on a big screen (many meters
|
||||
wide) and with the aid of a powerful audio system. After this all
|
||||
the people or a selected jury vote and decide which contributions
|
||||
are the best. After this the prizes are being given out and the
|
||||
party is over. In the process people of course get to know each
|
||||
other better and exchange a lot of new ideas.
|
||||
|
||||
All contributions are usually being released at the party itself,
|
||||
but sometimes the PC demos are not. This is very unfortunate,
|
||||
and will probably change in the future. The reason why this is
|
||||
allowed to happen is becouse most demos haven't been beta-tested
|
||||
well enough before the party and might not work on most machines.
|
||||
So, the groups are being allowed to finish their demos after the
|
||||
party and then release them when they so see fit.
|
||||
|
||||
Parties usually last for three days (a weekend) and are usually
|
||||
organized by bigger demo groups.
|
||||
|
||||
There are a few big demo parties being held annually.
|
||||
These include the following: The Party in Denmark at Christmas-
|
||||
time, The Gathering in Norway around Easter, The Computer
|
||||
Crossroad in Sweden before the summer and Assembly in Finland
|
||||
in the end of Summer. The biggest of these is The Party, which
|
||||
is being held for the third time this Christmas. And the most
|
||||
recent party was Assembly'93, which was held for the second time.
|
||||
|
||||
A few months before the party, the organizing demo groups usually
|
||||
release special invitation demos to advertise their parties.
|
||||
|
||||
At Assembly'93 there were a total of 1500 attenders from which
|
||||
550 were PC people. About half of them had come from outside
|
||||
Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
|
||||
Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
|
||||
allowed to vote on PC compos.
|
||||
|
||||
The overall quality of the contributions exceeded all expectations.
|
||||
It was very cool to see how much the PC scene had developed since
|
||||
last year. The party itself went quite smoothly, except for a
|
||||
few bumps, but what would a demo party be without them... :-)
|
||||
Also the prizes were very good in all PC compos. The total value
|
||||
of all the prizes on the PC was about $7800 US.
|
||||
|
||||
Next we would like to thank all the companies which sponsored
|
||||
most of the PC side prizes at Assembly'93:
|
||||
|
||||
Advanced Gravis, Canada
|
||||
|
||||
Epic MegaGames, USA
|
||||
|
||||
The Waite Group Press, USA
|
||||
|
||||
Terton, Finland
|
||||
|
||||
HiCompu, Finland
|
||||
|
||||
Toptronics, Finland
|
||||
|
||||
Pro Component, Finland
|
||||
|
||||
Lan Vision, Finland
|
||||
|
||||
Data Fellows, Finland
|
||||
|
||||
|
||||
The thanks to all the sponsoring companies are also in the end
|
||||
scroller of the demo. We hope to see you also next year!
|
||||
|
||||
And to all you people out there:
|
||||
|
||||
Don't forget to attend Assembly'94 next summer !
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Here we have the final and true results of the PC compos at
|
||||
Assembly'93. Ignore all the anonymous 'result' files circulating
|
||||
lately around BBS'es.
|
||||
|
||||
Assembly'93 party results for PC. Votes were calculated by giving five
|
||||
points for the first place, four for the second place and so on. Up to
|
||||
five contributions could be voted for. A total of 130 votes were cast.
|
||||
|
||||
PC Demos Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Group: Demo:
|
||||
1. 472 10. Future Crew Second Reality
|
||||
2. 403 9. Silents Optic Nerve
|
||||
3. 242 3. Xography Elements
|
||||
4. 126 2. Dust Saga
|
||||
5. 78 6. Extreme Extermination
|
||||
6. 51 5. Virtual Visions Fruits of Indolence
|
||||
7. 31 7. Paranoids Wasted Time
|
||||
8. 26 4. Alphaforce Phenomenon
|
||||
9. 17 8. Black Rain Obsession
|
||||
|
||||
PC Intros Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Group: Intro:
|
||||
1. 378 8. EMF Eclipse
|
||||
2. 196 5. Epical Tangle
|
||||
3. 165 9. Darkzone Debut
|
||||
4. 163 7. Onyx Locomotion
|
||||
5. 125 10. Avalanche Motion
|
||||
6. 115 15. Sonic-PC Plan-B
|
||||
7. 106 6. Doomsday prod. Vanity & Apathy
|
||||
8. 48 4. Jeskola prod. Dieetti-Intro
|
||||
9. 43 3. Surprise! prod. Stardream
|
||||
10. 12 1. RatCompany Fraust
|
||||
|
||||
PC Multichannel Music Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Composer: Tune:
|
||||
1. 219 7. Skaven / Future Crew Ice Frontier
|
||||
2. 178 4. Marvel / Future Crew Can't remember you
|
||||
3. 164 1. Purple Motion / Future Crew Starshine
|
||||
4. 153 5. Leinad / Avalanche Atomic II
|
||||
5. 147 6. Silent Mode / Pentagon Inferno
|
||||
6. 86 2. Tonedeaf / Extreme Heartbeat
|
||||
7. 69 10. Prism / Wish Time running out
|
||||
8. 59 3. Mikki / Epical Opossumi
|
||||
9. 56 9. Funk't'ion / Paranoids Deepness
|
||||
10. 29 8. Bloodsoaker / Wapy Shout
|
||||
|
||||
PC 4-channel Music Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Composer: Tune:
|
||||
1. 133 19. Purple Motion / Future Crew Sundance
|
||||
2. 98 13. Leinad / Avalanche Teaspoon
|
||||
3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
|
||||
4. 60 9. Tonedeaf / Extreme Sounds of War
|
||||
5. 59 8. Executioner Pork Chop
|
||||
6. 53 17. Blizzard / Epical Hidden Shadows
|
||||
7. 51 21. JayJay / Progress Phantoms
|
||||
8. 47 5. Mellow-D / Sonic-PC Fast Changer II
|
||||
9. 45 10. Gibson / Extreme Blackbird
|
||||
10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
|
||||
|
||||
PC Graphics Top Ten
|
||||
-----------------------------------------------------------------
|
||||
Place: Votes: #: Artist: Picture:
|
||||
1. 176 8. Marvel / Future Crew Ice Kingdom
|
||||
2. 144 2. Delsion / Cascada Eevi
|
||||
3. 106 9. Zenjuga / Black Mind A3
|
||||
4. 88 10. Pixel / Future Crew Troll
|
||||
5. 44 11. Giems / Dark Zone Escaping from the Raytracer
|
||||
6. 42 14. Ranx / Sonic-PC Invintro
|
||||
7. 29 13. PCA / Painkiller W2
|
||||
8. 22 7. Kapsu / Epical Assyroad
|
||||
22 15. Mahlzahn / Pentagon Dungeon
|
||||
10. 19 12. Leinad / Avalanche Korvmack
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³7: QUICK INFORMATION ON THE PARTY 3 ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
As said before, The Party 3 will be the next big party.
|
||||
And as usual, it will be held in Denmark. But this time it
|
||||
will be held in Herning, the biggest exhibition centre in
|
||||
scandinavia. There will of course be competitions for Amiga,
|
||||
PC and C-64.
|
||||
|
||||
For more information, wait for the invitation intros.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³8: HOW TO CONTACT THE FUTURE CREW ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Note that our mailing address has changed!
|
||||
|
||||
The new one is: Our home BBS is:
|
||||
|
||||
Abyss / Future Crew StarPort - FC WHQ BBS
|
||||
(c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
|
||||
Sepetlahdentie 2 E 36 +358-0-804 4113, 14.4k
|
||||
02230 Espoo SysOp: Abyss
|
||||
FINLAND
|
||||
|
||||
You can also e-mail us or send a fax:
|
||||
|
||||
Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
|
||||
|
||||
Fax: +358-0-420 8620 (at GORE's place)
|
||||
|
||||
We receive a lot of mail and simply can't answer all of it.
|
||||
Comments and opinions are always appreciated, but if you
|
||||
also have questions, consider first if you might find the
|
||||
answers elsewhere, for example from the Frequently Asked
|
||||
Questions section inside this file. However, if you include
|
||||
questions in your mail, please enclose a return envelope ready
|
||||
with your address and an international mail coupon.
|
||||
This would help us a lot.
|
||||
|
||||
The best and the fastest way to contact us is through e-mail.
|
||||
So, if you really want to chat with us alot, you should find
|
||||
a way to use e-mail. From internet you can also find lots of
|
||||
demos and be able to e-mail other demo groups as well.
|
||||
|
||||
A very good anonymous ftp site where you can find lots of
|
||||
demos is ftp.uwp.edu. Our demos can be found in the directory:
|
||||
pub/msdos/demos/groups/future.crew.
|
||||
|
||||
You can also call our many BBSes around the world. You can
|
||||
find the list of these BBSes starting from page 23.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Here we have compiled a list of questions along with the
|
||||
answers (in random order) which are being asked in about
|
||||
95% of all the letters we receive. Hopefully you will find
|
||||
the answers to your questions from here and save us and
|
||||
yourself from some unneeded paperwork.
|
||||
|
||||
Q: Where can I get your and other groups' demos?
|
||||
A: There are several ways to get demos.
|
||||
The best way (if you have a modem) is to call an FC distribution site
|
||||
near you. They have all of our productions online and you can download
|
||||
them freely. Also many normal BBSes carry our productions and other
|
||||
groups' demos. If you don't have a modem, then getting our demos is a
|
||||
lot harder. We don't have a mailswapping system. So, if you have a friend
|
||||
who has a modem, why not try to get him to call one of our distribution
|
||||
sites. Another VERY good way to get demos is from the INTERNET. A very
|
||||
good demo site is ftp.uwp.edu which carries probably the best demo
|
||||
collection on internet.
|
||||
|
||||
Q: When is Scream Tracker 3.0 going to be out?
|
||||
A: Scream Tracker 3.0 is a product which might or might not ever be out.
|
||||
This is very ambiguous, but the problem is that ST3 is not a high
|
||||
priority project. The coder, Psi, is studying at a university, coding
|
||||
demos, doing commercial software and trying to spend some freetime.
|
||||
So at the moment there is no time to finish ST3 and no set release date.
|
||||
|
||||
Q: When is Worldcharts issue #2 coming out?
|
||||
A: Not in a while. People haven't sent us enough votes and articles for a
|
||||
full new issue. Maybe it would be the time to do something about this?
|
||||
|
||||
Q: When is the musicdisk coming out ?
|
||||
A: As soon as we have some time to finish it. There are lots of songs ready,
|
||||
but the musicdisk interface and graphics for it haven't been created yet.
|
||||
Maybe sometime next year.
|
||||
|
||||
Q: What programming books would you recommend to learn assembler and VGA?
|
||||
A: This is a hard question, and a general answer is, that any book will do.
|
||||
You can get the basics from a book and books are a great reference,
|
||||
but when it comes to creating something new, you can't just read it
|
||||
from a book. We have all learned to code the hard way (a lot of
|
||||
miscellaneous books and a lot of experimenting). Anyway, here are
|
||||
some of the books we often find handy (there are undoutedly newer
|
||||
prints, so check them out):
|
||||
|
||||
Mastering Turbo Assembler, Tom Swan
|
||||
Hayden Books 1989, ISBN 0-672-48435-8
|
||||
PC System Programming, Michael Tischer
|
||||
Abacus 1990, ISBN 1-55755-036-0
|
||||
The Programmers PC Sourcebook, Thom Hogan
|
||||
Microsoft Press 1988, ISBN 1-55615-118-7
|
||||
Programming the 80386, John H. Crawford and Patrick P. Gelsinger
|
||||
Sybex 1987, ISBN 0-89588-381-3
|
||||
Programmers guide to EGA and VGA cards, Richard F. Ferraro
|
||||
Addison Wesley 1989, ISBN 0-201-12692-3
|
||||
|
||||
Also, most up to date are many software 'books', such as interrupt
|
||||
lists from bbs'es and such. We have also found a lot of valuable
|
||||
information in articles and such. In short, there is no magic
|
||||
way of learning to code, it really does take hard work.
|
||||
|
||||
Q: Are you going to make games in the future ?
|
||||
A: Why not. It all depends if we have the time. We have a few game
|
||||
ideas cooking, but they are far from being completed. But we will
|
||||
let you all know when we have a game coming, don't you worry!
|
||||
|
||||
Q: What do the members of Future Crew do besides computers ?
|
||||
A: Most of us study in various schools; universities, high schools and
|
||||
colleges. In reallife most of us are quite normal(?) human beings.
|
||||
Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
|
||||
hi-fi, etc, etc. And most of have or has had a girlfriend.
|
||||
|
||||
Q: What sound cards will you support?
|
||||
A: At the moment our productions support the following sound cards:
|
||||
|
||||
Gravis UltraSound - for it's programming advantages
|
||||
Sound Blaster Pro - for being a standard
|
||||
Sound Blaster - same here
|
||||
|
||||
Support to other sound cards is always possible, but right now we
|
||||
don't see enough demand to support any other cards.
|
||||
|
||||
Q: Why do your demos require a 386 or higher to run?
|
||||
A: There are several reasons for the requirement; For example, 386 has many
|
||||
new assembler commands, 32bit registers, and of course more processing
|
||||
power. There isn't simply enough processing power in 286 to run a full
|
||||
ledged demo. And besides, 286-based machines are a dying breed.
|
||||
|
||||
Q: How did you learn to code as well as you do now?
|
||||
A: Learning to code demos is a long and very very difficult process. It takes
|
||||
years to learn to code demos very well. A good way to start is some high
|
||||
level language like Pascal or C and then started to experiment with
|
||||
assembler. It takes a lot of time and experimenting to get better, and
|
||||
there are no shortcuts (for book recommendations, see a question before
|
||||
this). The main thing is trying to understand what you do, then trying
|
||||
to change the program to see what you get, and gain wisdom in what's
|
||||
the best way of doing things. Learning to code well requires a lot of
|
||||
patience, a lot of enthusiasm and a lot of time. It is not easy.
|
||||
|
||||
Q: What programs do you use to do your demos?
|
||||
A: We use the following programs to do our demos; For code we use
|
||||
Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
|
||||
Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
|
||||
2.0). For making the music we use Scream Tracker 3.0 beta, and for
|
||||
digitizing the samples for our songs we use Advanced DigiPlayer 2.5
|
||||
beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
|
||||
made by Psi, and they are not available to the public at this time.
|
||||
In addition to all these, we of course have a big collection of
|
||||
utilities we have crafted to our need during the years.
|
||||
|
||||
Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
|
||||
A: To help beginners learn the secrets of democoding we have released the
|
||||
full source of our Mental Surgery demo. This source code is spread along
|
||||
with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
|
||||
music player, which you can link into your own programs. You can find these
|
||||
from our distribution sites, under the name STMIK020.ZIP (be sure to grab
|
||||
STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
|
||||
you some of our unreleased source code. When we feel that the time is
|
||||
right, we might compile a packet of some of our older routines for all
|
||||
of you to tear apart and possibly learn from. But as usual, there is no
|
||||
set release date for such a packet.
|
||||
|
||||
Q: What is the complete list of your released productions with release dates?
|
||||
A: To date, we have released the following productions:
|
||||
|
||||
Filename Size Released A Short Description
|
||||
-------- ---- -------- -------------------
|
||||
YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
|
||||
GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
|
||||
FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
|
||||
ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
|
||||
MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
|
||||
STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
|
||||
FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
|
||||
STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
|
||||
UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
|
||||
STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
|
||||
THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
|
||||
PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
|
||||
ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
|
||||
WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
|
||||
Soul-O-Matic 7-10-93 A song by Purple Motion
|
||||
Ice Kingdom 8-01-93 Winner of PC graphics compo at Asm'93
|
||||
Ice Frontier 8-01-93 The winner of PC multichnl compo at Asm'93
|
||||
Can't Remember You 8-01-93 The second in PC multichnl compo at Asm'93
|
||||
StarShine 8-01-93 The third in PC multichnl compo at Asm'93
|
||||
Troll 8-01-93 The fourth in PC graphics compo at Asm'93
|
||||
Sun Dance 8-10-93 The winner of PC 4chnl compo at Asm'93
|
||||
2NDREAL.ZIP 2000 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
|
||||
|
||||
You should be able to find all of the above from our Distribution Sites.
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³10: CREATIVITY DEMO NET (CDN) INFORMATION ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Creativity Demo Net or shortly CDN is nowadays quite a common sight
|
||||
among BBS'es that are oriented towards demos. But what exactly is CDN?
|
||||
|
||||
The idea behind The Creativity Demo Net(work) is now about 2 years
|
||||
old. I had been dreaming about having a way to communicate electronically
|
||||
between different demogroups. When we (Future Crew) attended Megaleif
|
||||
Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
|
||||
when I found out that Mirage / Cascada had also been thinking about the
|
||||
same thing. We both thought that it was a good idea and began developing it.
|
||||
|
||||
But it didn't work out as we intended. There were a lot of difficulties,
|
||||
in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
|
||||
but soon it came clear to us that demogroups needed their own net. The
|
||||
same time I had been also talking with Trojaner (SysOp of Skull's Southern
|
||||
Germany HQ) and he was also inspired by this idea. We decided that Skull
|
||||
and Future Crew wouldn't be enough to start a new net with, so I contacted
|
||||
Arjan Pool (who had relations with DCE) and he also thought that the idea
|
||||
was just great. And we got underway.
|
||||
|
||||
At first the net was called just plainly DemoNet, but it was almost
|
||||
immediately changed to Creativity Demo Net. Anyway, at first it was planned
|
||||
that StarPort would become the World HQ, but as Arjan wanted to take the job
|
||||
and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
|
||||
of the coming success of CDN was based on Arjan's continuing hard work for CDN.
|
||||
|
||||
The net started working in August 1992, four months after the first idea
|
||||
about a demonet had come to me. And after that the net has spread like a
|
||||
wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
|
||||
but soon Sweden joined in, and then country after country and bbs after bbs
|
||||
joined in. To this date CDN spans the following countries: Finland, Holland,
|
||||
Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
|
||||
Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
|
||||
COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
|
||||
BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
|
||||
that about 75% of all demogroup BBSes are connected to CDN and all of the
|
||||
biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
|
||||
to the net.
|
||||
|
||||
So what kind of echoes does CDN carry? Well here is the complete list of
|
||||
echomail areas:
|
||||
|
||||
* 1. CDN.4ALL
|
||||
The area for everyone in CDN
|
||||
* 2. CDN.ANNOUNCE
|
||||
Made a new demo ? announce it overhere.
|
||||
* 3. CDN.DISKMAG
|
||||
All information about diskmagazines
|
||||
% 4. CDN.CHAT
|
||||
All chatting with other members
|
||||
% 5. CDN.PROGRAMMING
|
||||
For help with programming problems
|
||||
% 6. CDN.GFX
|
||||
For all graphics makers
|
||||
% 7. CDN.MUSIC
|
||||
MIDI/MOD/MUSIC help and questions
|
||||
S 8. CDN.TEST
|
||||
Test area
|
||||
! 9. CDN.INTERGROUP
|
||||
For selected groups within CDN
|
||||
S 10. CDN.SYSOP
|
||||
Sysops CDN only
|
||||
H 11. CDN.HQ_HOST
|
||||
For mail between HOSTS versus HQ
|
||||
|
||||
* - for everyone who gets
|
||||
connected to a BBS
|
||||
% - for registered persons
|
||||
(demogroup members)
|
||||
S - only for CDN sysops
|
||||
H - only hosts and HQ
|
||||
! - for special selected groups
|
||||
|
||||
CDN has areas for relaxed talk between people (and it gets QUITE
|
||||
relaxed sometimes, and QUITE weird =), but it's just fun!), and for
|
||||
serious purposes such as programming.
|
||||
|
||||
And what does CDN require from a BBS? Well, the first and MOST
|
||||
important requirement is that the BBS is some demogroups (preferably an
|
||||
active one) BBS. That is rule that there are only few exceptions from.
|
||||
But otherwise, you just have to:
|
||||
|
||||
- place the completed files of the CDN on his/her BBS that everyone
|
||||
can download them
|
||||
- use the CDN nodelist and it's updates
|
||||
- connect to every area available to them
|
||||
|
||||
Not too many rules... And that is because we want CDN to be fun,
|
||||
not some playground for idiots with a lawbook for brains.
|
||||
Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
|
||||
pay are your own phonebills.
|
||||
|
||||
You can FREQ more info about from for example the WHQ under the magic name
|
||||
CDNINFO. So, get more info now if you are interested in joining in!
|
||||
|
||||
=ABYSS- / Future Crew
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³11: OFFICIAL FUTURE CREW DISTRIBUTION SITES ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³Country ³BBS name ³BBS number(s) ³SysOp / Other info³
|
||||
ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³Finland ³StarPort - FC WHQ ³+358-0-804-4626 HST/V32b³=ABYSS- / FC ³
|
||||
³ ³ ³+358-0-804-1133 V32bis ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³Australia ³Tequila Sunrise ³+61-7-801-4446 V32bis ³Bartender ³
|
||||
³ ³ ³ ³ ³
|
||||
³Belgium ³Genesis ³+32-2-2453498 16.8k ³McGarret&MadFlight³
|
||||
³ ³ ³ ³ ³
|
||||
³Belgium ³Point Break ³+32-11436925 16.8k ³Lord Cyrix & ³
|
||||
³ ³Access Denied WHQ ³ ³Jumping Jack Flash³
|
||||
³ ³ ³ ³ ³
|
||||
³Canada ³Spasm-o-Tron ³+1-514-744-5718 V32bis ³Snibble / HiTS ³
|
||||
³ ³ ³ ³ ³
|
||||
³Denmark ³Crack Central BBS ³+45-981.10096 19.2k ³Executioner ³
|
||||
³ ³ ³ ³ ³
|
||||
³England ³Sound & Vision BBS ³+44-932-252323 V32bis ³Rob Barth ³
|
||||
³ ³ ³ ³ ³
|
||||
³Germany ³The BitBlasters BBS ³+49-851-83994 16.8k ³BitBlaster ³
|
||||
³ ³ ³ ³ ³
|
||||
³Germany ³The Continental BBS ³+49-711-548501 16.8k ³Trojaner ³
|
||||
³ ³ ³ ³ ³
|
||||
³Holland ³The Consultation BBS ³+31-1170-54987 V32bis ³Preceptor ³
|
||||
³ ³ ³ ³ ³
|
||||
³Israel ³The Bureaucratic BBS ³+972-9-984173 V32bis ³Shachar Cafri ³
|
||||
³ ³ ³+92-9-426657 V22bis ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³Norway ³Romeo November ³+47-4-536698 V32bis ³Stinger ³
|
||||
³ ³ ³+47-4-536797 19.2k ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³Spain ³Dracker BBS ³+34-3-385-3393 16.8k ³Gvyt / Postunum ³
|
||||
³ ³ ³ ³ ³
|
||||
³Sweden ³Illusion ³+46-18-260565 V32bis ³ZED / FAiC ³
|
||||
³ ³ ³ ³ ³
|
||||
³Switzerlan³Wonderland ³+41-64-47-3046 16.8k ³PfUsuUS ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, NY ³The Sound Barrier ³+1-718-979-6629 HST V32b³Daredevil / REN ³
|
||||
³ ³Renaissance WHQ ³+1-718-979-9406 V22bis ³Charles Scheffold ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, ND ³Quantum Accelerator ³+1-701-258-0319 V32bis ³Chris Zimman ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, TX ³Programmer's Oasis ³+1-214-328-6142 V32bis ³Daniel Potter / ³
|
||||
³ ³ ³ ³Digital Infinity ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, SC ³The End of Time ³+1-803-855-0783 V32bis ³Holy Water and ³
|
||||
³ ³ ³ ³The Hit Man ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, KY ³Eleutheria ³+1-606-223 1853 V32bis ³Soul Rebel / Unite³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, MO ³Red Sector ³+1-816-792 3821 16.8k ³Lion Heart ³
|
||||
³ ³ ³+1-816-792 2029 HST ³ ³
|
||||
³ ³ ³ ³ ³
|
||||
³USA, FL ³The Power Grid ³+1-813-481-6539 16.8k ³Grid Runner & ³
|
||||
³ ³HQ for many groups ³ ³Syntax Error / iCE³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
We are looking for distribution sites around the world.
|
||||
We are looking for demo-oriented BBS'es that are interested
|
||||
in becoming part of FC's growing number of BBS'es.
|
||||
|
||||
So, what does it take to become an FC distsite?
|
||||
In fact, it's not easy, we require a lot, but before
|
||||
giving up, take a look at the following list:
|
||||
|
||||
- Your BBS MUST have every single one production
|
||||
FC or any member of FC has ever RELEASED
|
||||
|
||||
- Your BBS has to call StarPort (FC WHQ) at least
|
||||
twice a month, and keep in contact with the FC
|
||||
|
||||
- Your BBS also has to be a voting place for our possibly
|
||||
continuing Worldcharts diskmag (voting door)
|
||||
|
||||
- Your BBS has to be absolutely DEMO-ORIENTED, NOT
|
||||
some gigantic all-around BBS. YOU yourself have
|
||||
to be very interested about demos and the PC demo
|
||||
scene in general
|
||||
|
||||
- Your BBS should join the Creativity Demo Net, if
|
||||
by any means possible
|
||||
|
||||
- Your BBS would also be a Future Crew information
|
||||
forum. You would have to answer questions concerning
|
||||
FC and our production, and help people who have
|
||||
problems with our software
|
||||
|
||||
- Your BBS should be operated on a PC compatible,
|
||||
with at least a 14400 BPS modem and 300 megabytes
|
||||
of diskspace for demos, and the BBS should be open
|
||||
24 hours a day, and 365 days / year
|
||||
|
||||
So what do you get in exchange? Well, these things we can
|
||||
guarantee:
|
||||
|
||||
- Your BBS will be mentioned in every FC production
|
||||
in the distsite BBS list
|
||||
- You have a chance to get all FC's future productions
|
||||
first hand
|
||||
- You will get some FC inner circle information
|
||||
|
||||
What we can't guarantee, but what is likely to happen, is that
|
||||
your BBS will become more and more popular and it's quality
|
||||
will improve dramatically.
|
||||
|
||||
Remember that we already have BBSes in most of the european
|
||||
countries (check out the BBS list), but there are still some
|
||||
gaps left which we'd like to fill out. In the USA and Canada,
|
||||
we are accepting one BBS per state.
|
||||
|
||||
Please read the above rules carefully and think twice before
|
||||
sending in the application below:
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
|
||||
THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
|
||||
==================================================
|
||||
|
||||
Copy this application to it's own file, fill it out and give the
|
||||
file the name of your BBS. Then send it to StarPort or e-mail it.
|
||||
Do NOT fax it or send it by normal mail!
|
||||
|
||||
BBS name :______________________________________
|
||||
|
||||
BBS phonumber(s) :______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
|
||||
BBS modem(s) :______________________________________
|
||||
:______________________________________
|
||||
|
||||
Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
|
||||
(place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
|
||||
box) : [ ] MNP [ ] V42bis
|
||||
|
||||
BBS net address(es) :______________________________________
|
||||
|
||||
List networks you are in :______________________________________
|
||||
:______________________________________
|
||||
|
||||
Would you be willing to join the Creativity Demo Net if you aren't
|
||||
yet in? : (Yes / No)
|
||||
|
||||
If necessary would you be willing to become a Host / Hub for The
|
||||
Creativity Demo Net? : (Yes / No)
|
||||
|
||||
BBS software :______________________________________
|
||||
|
||||
Mailer software :______________________________________
|
||||
|
||||
Is your board any other group's distsite or member board: (Yes/No)
|
||||
If yes, please list them :______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
|
||||
How many lines/nodes does your system have :____________
|
||||
|
||||
How many users does your system have :__________________
|
||||
|
||||
How large (in MB's) is your system :__________________
|
||||
|
||||
Is your BBS very demo-oriented : (Yes / No)
|
||||
|
||||
In what country do you live :___________________________________
|
||||
|
||||
SysOp alias / group :______________________________________
|
||||
|
||||
SysOp real name :______________________________________
|
||||
|
||||
SysOp voice phone number :______________________________________
|
||||
|
||||
SysOp e-mail address :______________________________________
|
||||
|
||||
SysOp age :___
|
||||
|
||||
SysOp full mail address :______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
:______________________________________
|
||||
|
||||
|
||||
Anything special we should be aware of?:
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
_________________________________________________________________
|
||||
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
P.S. Filling up this form doesn't mean that you will automatically
|
||||
become an FC distribution site! We'll check the form and get back
|
||||
to you!
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³13: THE WORLDCHARTS VOTING FORM ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
Copy the form to a file called VOTING.FRM, fill it out and send it
|
||||
back to us and you will find your name in the Voter's List in the next issue
|
||||
of our diskmag (= electronic magazine). And remember, you will have to fill at
|
||||
least 7 entries on the demo and group charts and 5 entries on the coders,
|
||||
musicians and graphicians, otherwise your vote will not be used and you will
|
||||
not get in the Voter's List. By doing this we are trying to avoid getting only
|
||||
a huge pile of crap votes. So, please, take your time and try to fill out the
|
||||
entries as well as you can. If you haven't seen much demos, and don't really
|
||||
know what to answer, and only want to see your name on the list, do not bother
|
||||
filling this.
|
||||
|
||||
And since this is the PC demo scene we are at, do not vote for any
|
||||
Amiga, Atari ST, C-64 or other people or stuff, only PC.
|
||||
|
||||
And you can't vote your own group, naturally.
|
||||
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
Your handle / alias :
|
||||
Your real name :
|
||||
Your group or company :
|
||||
Your job in the group :
|
||||
City and country :
|
||||
Date you answered :
|
||||
|
||||
Demo name: Group:
|
||||
TOP 10 DEMOS 1.
|
||||
============ 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
|
||||
TOP 10 GROUPS 1.
|
||||
============= 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Coder's name: Group:
|
||||
TOP 10 CODERS 1.
|
||||
============= 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Musician's name: Group:
|
||||
TOP 10 1.
|
||||
MUSICIANS 2.
|
||||
========= 3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Graphician's name: Group:
|
||||
TOP 10 1.
|
||||
GRAPHICS 2.
|
||||
ARTISTS 3.
|
||||
======= 4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Game: Publisher and/or author:
|
||||
TOP 10 GAMES 1.
|
||||
============ 2.
|
||||
3.
|
||||
4.
|
||||
5.
|
||||
6.
|
||||
7.
|
||||
8.
|
||||
9.
|
||||
10.
|
||||
|
||||
Thank you for your support !
|
||||
|
||||
-----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
|
||||
|
||||
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³14: FINAL WORDS ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
This is the first revision of this file, and as such, naturally
|
||||
incomplete. If there's some information you missed, we'd
|
||||
appreciate if you'd let us know (preferably through email)
|
||||
and we'll try to include it.
|
||||
|
||||
9
MAIN/DISTR/FILE_ID.1
Normal file
9
MAIN/DISTR/FILE_ID.1
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
ßßßßÛ ÛÛßßÛ ÛÛßßÜ 1/2
|
||||
ÄÄ ÛÛßßß ÛÛÛ Û ÛÛÛ Û ÄÄRÄEÄAÄLÄIÄTÄYÄÄÜ
|
||||
ßß ÛÛÛ Ü ßßß ßßßßß ßßßßßßßßßßßßßßßßßß
|
||||
sp ÛÛÛÜÛ b y F u t u r e C r e w
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ þ The winning demo of Assembly'93 þ ³
|
||||
³ ú SB, SB Pro and GUS support ú ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
In DOLBY SURROUND Where Available
|
||||
9
MAIN/DISTR/FILE_ID.2
Normal file
9
MAIN/DISTR/FILE_ID.2
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
ßßßßÛ ÛÛßßÛ ÛÛßßÜ 2/2
|
||||
ÄÄ ÛÛßßß ÛÛÛ Û ÛÛÛ Û ÄÄRÄEÄAÄLÄIÄTÄYÄÄÜ
|
||||
ßß ÛÛÛ Ü ßßß ßßßßß ßßßßßßßßßßßßßßßßßß
|
||||
sp ÛÛÛÜÛ b y F u t u r e C r e w
|
||||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ þ The winning demo of Assembly'93 þ ³
|
||||
³ ú SB, SB Pro and GUS support ú ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
In DOLBY SURROUND Where Available
|
||||
91
MAIN/DISTR/README.1ST
Normal file
91
MAIN/DISTR/README.1ST
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||||
³ ³
|
||||
³ = Second Reality = ³
|
||||
³ ³
|
||||
³ Copyright (C) 1993 by the Future Crew ³
|
||||
³ ³
|
||||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||||
³ ³
|
||||
³ Released on the 7th of October 1993 ³
|
||||
³ ³
|
||||
³ This demo won the Assembly'93 ³
|
||||
³ annual international demo competition ³
|
||||
³ held in Finland, summer 1993. ³
|
||||
³ ³
|
||||
³ This demo is freeware. ³
|
||||
³ It can be freely distributed without modifications. ³
|
||||
³ No money can be charged for it. ³
|
||||
³ ³
|
||||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||||
|
||||
|
||||
FILES IN THE PACKAGE
|
||||
--------------------
|
||||
|
||||
Second Reality is distributed in two ZIP files named:
|
||||
|
||||
2NDREAL1.ZIP and
|
||||
2NDREAL2.ZIP.
|
||||
|
||||
You must unpack both zip-files to the same directory before
|
||||
the demo can be run. After unpacking, you should have the
|
||||
following files:
|
||||
|
||||
README.1ST - This file
|
||||
SECOND.EXE - Demo executable file
|
||||
REALITY.FC - Demo data file
|
||||
FCINFO10.TXT - Information about future crew
|
||||
FILE_ID.DIZ - BBS file descriptions (one in both zips)
|
||||
|
||||
|
||||
|
||||
HARDWARE REQUIREMENTS AND OPTIONS
|
||||
---------------------------------
|
||||
|
||||
This demo requires a 80386 processor and 570 000 bytes of
|
||||
free conventional memory.
|
||||
|
||||
With Sound Blaster and Sound Blaster Pro you will need an
|
||||
additional 1 megabyte of EMS. With the Gravis UltraSound
|
||||
and the No Sound-option no EMS is needed. You can choose
|
||||
the desired sound card and the mixing frequency from the
|
||||
SETUP screen when you run the demo.
|
||||
|
||||
To be able to really experience this demo, we recommend that
|
||||
you have a 486-based machine, a fast VGA card and a sound card.
|
||||
If your machine is 386-based, the demo will work, but many
|
||||
parts slow down and the demo simply looks worse.
|
||||
|
||||
If you have a DOLBY SURROUND decoder/amplifier hooked up to
|
||||
your hi-fi set, have it on-line while running this demo and
|
||||
you will get some cool surround sound effects.
|
||||
(Surprisingly, does not work with the normal Sound Blaster).
|
||||
|
||||
|
||||
|
||||
COMMAND LINE PARAMETERS
|
||||
-----------------------
|
||||
|
||||
You can start the demo from five different points by adding
|
||||
a correct command line parameter at your DOS prompt after
|
||||
typing the SECOND.EXE (, for example C:\> SECOND 3).
|
||||
Here is the list:
|
||||
|
||||
1 Starts the demo from the very beginning
|
||||
(the same as without any parameter)
|
||||
2 Starts from the title screen
|
||||
3 Starts from the landscape scroller
|
||||
4 Starts from the vectorpart
|
||||
5 Starts from the end credits
|
||||
|
||||
If you want to run this demo in an endless loop, for example
|
||||
at a computer exhibition, be sure to enable the Loop-option.
|
||||
When looping, the end scroller will not be displayed, and the
|
||||
demo will restart automatically after the credits.
|
||||
|
||||
You can find more information and a few hints from the SETUP-
|
||||
screen by running the SECOND.EXE.
|
||||
|
||||
To learn more about Future Crew and a lot of other things,
|
||||
read the FCINFO10.TXT !
|
||||
|
||||
BIN
MAIN/DISTR/U2.EXE
Normal file
BIN
MAIN/DISTR/U2.EXE
Normal file
Binary file not shown.
2
MAIN/DOEXE.BAT
Normal file
2
MAIN/DOEXE.BAT
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
nmake
|
||||
copy u2.exe ..
|
||||
BIN
MAIN/DP_PREFS
Normal file
BIN
MAIN/DP_PREFS
Normal file
Binary file not shown.
18
MAIN/ENDANSI
Normal file
18
MAIN/ENDANSI
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
|
||||
Mail:
|
||||
Abyss / Future Crew
|
||||
Sepetlahden tie 2 E 36
|
||||
02230 Espoo
|
||||
Finland
|
||||
|
||||
BBS:
|
||||
StarPort
|
||||
+358-0-804-4626 V32Bis HST
|
||||
+358-0-804-1133 V32Bis
|
||||
CDN 94:61/0
|
||||
Fidonet 2:220/630
|
||||
|
||||
Fax:
|
||||
+358-0-420-8620 / GORE
|
||||
|
||||
|
||||
BIN
MAIN/FCPROT.EXE
Normal file
BIN
MAIN/FCPROT.EXE
Normal file
Binary file not shown.
BIN
MAIN/FCPROT.OLD
Normal file
BIN
MAIN/FCPROT.OLD
Normal file
Binary file not shown.
1
MAIN/FG.BAT
Normal file
1
MAIN/FG.BAT
Normal file
|
|
@ -0,0 +1 @@
|
|||
..\grab\fg3
|
||||
7
MAIN/FILE_ID.DIZ
Normal file
7
MAIN/FILE_ID.DIZ
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
ÚÄÄÄ(DO NOT DISTRIBUTE)ÄÄÄ¿
|
||||
³-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-³
|
||||
³ ùFùUùTùUùRùEù ùCùRùEùWù ³
|
||||
³-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-³
|
||||
³ ùUùNùRùEùAùLù2ù ³
|
||||
³-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-Ä-³
|
||||
ÀÄÄÄÄÄ(beta version!)ÄÄÄÄÄÙ
|
||||
7
MAIN/KOE.BAT
Normal file
7
MAIN/KOE.BAT
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
echo off
|
||||
xcopy second.exe h:\koe
|
||||
xcopy data\reality.fc h:\koe
|
||||
h:
|
||||
cd \koe
|
||||
cls
|
||||
dir
|
||||
BIN
MAIN/LENS.EXP
Normal file
BIN
MAIN/LENS.EXP
Normal file
Binary file not shown.
8
MAIN/LOADER.H
Normal file
8
MAIN/LOADER.H
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
extern int initloader(int num,...); /* initializes the names of the packfiles where datafiles are to be found by default */
|
||||
extern int initloaderpath(int num,...); /* initializes a path to find datafiles from if they are not in the 'packfile' */
|
||||
extern char far * getmem(long size); /* allocates memory for [size] bytes */
|
||||
extern int freemem(char far *block); /* frees a memory block */
|
||||
extern int exists(char *fname,long *size);
|
||||
extern char far * readfile(char *fname); /* reserves memory for file and loads it and returns a pointer to it */
|
||||
extern int readfileto2(char *buf,char *fname,long pos,long count); /* reads a file to a pre-reserved buffer */
|
||||
extern int psopen(char *fname,long *size);
|
||||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue