Upload
This commit is contained in:
commit
43352ff262
1291 changed files with 220976 additions and 0 deletions
65
IDEAS
Normal file
65
IDEAS
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
ÛßßßßßßßßßßßßßßßßßßÛ + Big routine ('demo part') T Trug
|
||||
Û Unreal 2 - Ideas Û - Small routine W Wildfire
|
||||
ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ? Depends P Psi
|
||||
Note: This is not a list of what WILL be in the demo, but a list of what
|
||||
could be in the demo. Some parts won't be finished in time (surprise!?)
|
||||
and some will be rejected later after experimenting....
|
||||
|
||||
================ Fully implemented (ready to use in demo):
|
||||
(none...)
|
||||
|
||||
================ Partially implemented:
|
||||
+ Shadow / 3DS mountain scroller [T]
|
||||
+ Mirror / 3DS mirrorball scroller [T]
|
||||
+ 256 color lightsourced glenz [P]
|
||||
- transform
|
||||
- background piccy fadein
|
||||
+ Minivectorballdots [P]
|
||||
- transform
|
||||
- bounce
|
||||
- reverse-bounce (nice)
|
||||
+ rotating dot-tunnel [T]
|
||||
+ Desert Dreams' Stars [P]
|
||||
- Dotcuberise with colorfade [P]
|
||||
- Lens [P]
|
||||
- WaterLens [P]
|
||||
- Lightning routine [P]
|
||||
- Dotpicture metamorph (logos) [P]
|
||||
+ Plasma cube [W]
|
||||
- Techno part
|
||||
- interference with sinus
|
||||
- 8 times interleaved rotating delay bars (what a name) [P]
|
||||
- Sinuslines (good old ones) [P]
|
||||
- Shadebobs (really, I did optimize 'em :-) [P]
|
||||
+ Infiniteworm (noerase/8 planes) [P]
|
||||
+ Optimized '3D' sinusworm [T]
|
||||
|
||||
================ Being experimented with:
|
||||
+ Faster Comanche; canyon/cave [P]
|
||||
- 4 bitplane interference smoke (sounds nice, eh?-) [T]
|
||||
- rectangular interference => Techno part [P]
|
||||
? Shaded tunnel with holes (3DS) [W]
|
||||
|
||||
================ Just ideas:
|
||||
? glass cube [W]
|
||||
- rotating dotcannon with distancefade and collisions to walls [P]
|
||||
- 2D jelloblock with delay (blue screen bg)
|
||||
|
||||
================ Track transition ideas:
|
||||
- Panic style end, then continues from the dot with explosion!
|
||||
- Screen sliced in half from top to bottom, both sides fall to
|
||||
left/right. /\
|
||||
- Screen divided to vertical \/-bars (3d/offset=0) which start to
|
||||
rotate faster and faster...
|
||||
|
||||
================ Vector world:
|
||||
- biiiig zoom from space to a house (nice idea trug, easy to implement :-)
|
||||
- zoom from vector world to monitor containing demo effects and finally
|
||||
back
|
||||
- jellyforest (line/ega/precalced spring movement) [P]
|
||||
- fast flying between a huge grid of big cubes. Semitexture if possible [P]
|
||||
Going very close sometimes -almost- hitting the walls
|
||||
|
||||
================ Rejected?:
|
||||
- Whirpool [P]
|
||||
|
||||
Loading…
Reference in a new issue